Commit Graph

11117 Commits

Author SHA1 Message Date
Lioncash c306dafe44 [Android] Simplify some checks within the the folder browser in regards to checking if a file is hidden or not. Also potentially fixed the case where items in the game list would not remain saved to the config. 2013-09-08 16:45:37 -04:00
NeoBrainX 3db2108dbb Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline. 2013-09-08 21:04:03 +02:00
Jasper St. Pierre 92c846de45 NetPlay: Use the correct pad mappings for rumble
Rename the functions around so we don't get confused again, too.
2013-09-08 13:54:05 -04:00
Ryan Houdek ba0c52b104 [ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. 2013-09-08 08:18:34 +00:00
Ryan Houdek e5b5713d70 [ARM] Optimize that fastmem load/stores minimally. 2013-09-08 07:37:03 +00:00
Ryan Houdek 2126f405e0 [ARM] 1 instruction optimization for psq_l 2013-09-08 07:25:59 +00:00
Ryan Houdek 53fb0622f0 Fix the glew check. GLES3 can be used on non-Android platforms. 2013-09-08 07:21:33 +00:00
Ryan Houdek e6af4970d8 [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. 2013-09-08 07:07:15 +00:00
Pierre Bourdon 40f848d279 Update Gameini ratings from the Wiki 2013-09-08 01:33:34 +02:00
Lioncash f753b9ae97 [Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu. 2013-09-07 19:19:28 -04:00
Lioncash cc054b9da3 [Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivity (lol). Also documented the interface method within it. 2013-09-07 18:51:15 -04:00
Glenn Rice 913853d441 Move the creation of the GLInterface (and hence the video backend
window) from VideoPrepare to Initialize in the software plugin (as in
the GL plugin).  This fixes issue 6564.  It also makes the emulator show
up positioned correctly in the dolphin application window when using
render to main.
2013-09-07 15:57:32 -05:00
comex 8b4f0ef034 IODummy needs it too. 2013-09-07 16:17:00 -04:00
comex b31502893f Fix lifetime issues in IOWakeup. 2013-09-07 16:13:39 -04:00
comex f4586570ac Use SetEvent instead of CancelIoEx for XP compatibility. 2013-09-07 15:43:17 -04:00
Glenn Rice 508888c935 Merge branch 'update-cmake-glew-test'
Fixes issue 6548
2013-09-07 12:46:44 -05:00
Ryan Houdek 31b69c53f7 [ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. 2013-09-07 17:44:10 +00:00
Ryan Houdek 614a7c2081 [ARM] Clean up some host side register allocations I missed. 2013-09-07 17:44:10 +00:00
Glenn Rice d617efc5ef When checking for glew, don't fail if a working system version is not
found so we can fall back to the Externals version.
2013-09-07 12:40:40 -05:00
Glenn Rice a3d86ceead When checking for glew via cmake check to see that the system version of glew
is at least 1.8 and has the methods of glew 1.9.  This is an annoying
hack to deal with Ubuntu's glew setup, which is glew 1.8 with 1.9
methods patched in.
2013-09-07 12:24:32 -05:00
Glenn Rice cf09974d61 Merge branch 'translate-about' 2013-09-07 09:56:54 -05:00
Lioncash 86d10ec19e [Android] Fix the input binding string.
Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-07 06:19:24 -04:00
Rachel Bryk 33fb1b562f Move some code from NetPlayClient.h to NetPlayProto.h, and only include that outside of NetPlay. 2013-09-07 00:27:35 -04:00
Rachel Bryk 2bc44f98c3 Disable gui controls for gc controllers and memory cards during netplay and movies. 2013-09-07 00:06:03 -04:00
Glenn Rice f1c6357750 Enable translation of the about dialog. 2013-09-06 21:02:11 -05:00
Matthew Parlane d25a8bb6cb Fix reply after shutdown error.
Fixes Issue 6577
2013-09-07 13:07:00 +12:00
Ryan Houdek 67c65831bc [ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me. 2013-09-07 00:35:12 +00:00
Ryan Houdek ef05a14757 [ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions. 2013-09-07 00:19:32 +00:00
comex cd7b97f767 Make JITDISABLE not defeat grep. 2013-09-05 18:38:47 -04:00
Rachel Bryk 3baab41cf4 Allow input display to work with netplay even when not recording. 2013-09-05 16:09:56 -04:00
skidau b2657f6a9b Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."

This reverts commit 5d47fd1dde.
2013-09-05 21:29:04 +10:00
comex 2fb0147967 Merge branch 'comex-wiimote-fixes'
Should fix issue 6574.
2013-09-05 06:13:33 -04:00
kostamarino@hotmail.com 0df5975588 Gameini database update. Fixes issue 6580. 2013-09-05 10:42:43 +03:00
Ryan Houdek a7f244e96d Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
This reverts commit 5696da0b3e.

JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Pierre Bourdon 7acee71c0c Move swapModeTable to a local variable, avoids shader uid generation writing to it 2013-09-04 23:23:29 +02:00
Pierre Bourdon 175707739e Move LightingUidData to the LightingShaderGen header 2013-09-04 23:23:29 +02:00
Lioncash 30da36dd1e Fix an incorrect sizeof in a memset in GDBStub.cpp 2013-09-04 09:01:44 -04:00
Lioncash 10eb9f09b4 [Android] Change a check for an empty path from !path.equals("") to !path.isEmpty() in GameListItem.
Also simplify the logging exception tag in the constructor.
2013-09-04 08:02:32 -04:00
Lioncash b94a462fca [Android] Remove the compareTo implementation from SideMenuItem. We don't perform any operations that require it. 2013-09-04 07:43:56 -04:00
Lioncash 38304a7e42 [Android] Simplify the JP settings labels. 2013-09-04 07:36:28 -04:00
Lioncash 48cda9d26f [Android] Display the name of the control that is being bound in the input settings. Makes the binding description more informative. 2013-09-04 07:32:28 -04:00
Lioncash a83d4e7226 [Android] Correct a typo for the load state menu root in the menu overlay XML. Should be "loadStateRoot", not "loadtateRoot" 2013-09-04 07:19:02 -04:00
Lioncash a7c2b27a6a [Android] Remove unused strings from the resource XML files. 2013-09-04 07:09:29 -04:00
Lioncash bdc04f9119 [Android] Change the exception logging in NativeLibrary to be an error instead of a warning.
Technically not having the required library should be regarded as an error, since the app won't even load without it.

Also changed the logging tag in FolderBrowser.
2013-09-04 06:46:11 -04:00
comex 8992f58720 Fix Wiimote thread wakeup on externally-triggered destroy. 2013-09-04 05:32:32 -04:00
comex dc87b6d431 Fix OS X code.
- Close the connection properly on destruction.

- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
comex 872e9ce3da Add accidentally omitted code in last commit.
(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00
Ryan Houdek 5696da0b3e Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
This reverts commit e110f1049c.

This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
comex 02fc68ea5d While we're at it, explicitly wake up the Wiimote thread rather than using a 1s timeout.
This only matters if reads are not constantly being completed by
reports anyway, but seems like a good idea.
2013-09-04 03:25:05 -04:00
comex 906de748bd Refactor thread handling to fix OS X bug.
On OS X, openL2CAPChannelSync registers events on the current
thread's run loop, so Connect needs to be called on a thread that's
going to do CFRunLoopRun; this was causing all Wiimote input to be
ignored.  Easiest way to do that is to use the Wiimote thread, and
have Read call CFRunLoopRun to block on events, bringing OS X's
Wiimote event loop in line with every other platform's.  This also
means that the thread can't be stopped and recreated by Prepare,
so make Prepare notify it instead, which has the side effect of not
making the GUI block on Prepare.  (It would be nice if the GUI also
did not block on searching for devices, because blocking the GUI
is gross, but for now...)
2013-09-04 03:24:00 -04:00