Chris Burgener
41335752e5
Merge pull request #3891 from RisingFog/split_audio_dump_sample_rate
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Split Audio Dumps on Sample Rate Changes
2016-06-28 11:52:40 -04:00
Scott Mansell
35566316ed
XFB: Send image to screen at start of field.
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This is much more accurate to the hardware, and saves around 16ms
of latency.
2016-06-28 15:12:43 +12:00
Chris Burgener
28a3691e70
Merge pull request #3930 from RisingFog/split_video_dump_resolution
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Split Video Dumps on Resolution Change
2016-06-27 22:39:19 -04:00
Markus Wick
93a5efa347
Merge pull request #3956 from mmastrac/mov_sum
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Add MOV optimizations and MOV_sum
2016-06-27 23:53:27 +02:00
Matt Mastracci
1e08ad0d97
Add MOV optimization and MOV_sum
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Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Markus Wick
adcef046f6
Merge pull request #3496 from mmastrac/fastmem_refactor
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Refactor the fastmem/trampoline code
2016-06-27 23:06:22 +02:00
Matt Mastracci
b1296a7825
Refactor fastmem/trampoline code.
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Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
Pierre Bourdon
ee629ec763
Merge pull request #3960 from degasus/master
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BusyLoopTest: Only run 10 times.
2016-06-27 22:25:17 +02:00
degasus
3b3cbc4aab
BusyLoopTest: Only run 10 times.
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Running this test 100 times is not worth to spend 1 second.
2016-06-27 22:06:52 +02:00
Markus Wick
ddc9e414ee
Merge pull request #3454 from mmastrac/gqr_fixes
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JIT perf improvements for quantized loads/stores
2016-06-27 18:31:50 +02:00
Chris Burgener
f31adf9635
Fix D3D crashes/issues
2016-06-27 10:13:17 -04:00
Markus Wick
a4f2f13c3d
Merge pull request #3959 from leoetlino/d3d-bbox-fix
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D3D: Fix crash on start with BBox enabled
2016-06-27 13:26:48 +02:00
Léo Lam
1b71249562
D3D: Fix crash on start with BBox enabled
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Someone removed the BBox::Init(), causing crashes when BBox is enabled.
Fixes issue #9643 .
2016-06-27 12:45:00 +02:00
Pierre Bourdon
cf2c5e276c
Merge pull request #3957 from lioncash/mutex
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FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 10:36:43 +02:00
Lioncash
1dee75a68e
FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 04:15:16 -04:00
Markus Wick
c4838b9cbc
Merge pull request #3951 from leoetlino/formatting-fix
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LightingShaderGen: Fix formatting
2016-06-27 09:59:48 +02:00
Matt Mastracci
4aa5291f54
Refactor the paired load/store code
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Simplification/reduction of duplicated code. Detect other constant GQR values and inline loads (5-10% speedup) and do direct dispatch to AOT methods for stores.
2016-06-26 19:49:02 -06:00
Pierre Bourdon
6ed001ad42
Merge pull request #3954 from delroth/x64-emitter-test
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x64EmitterTest: fill cpu_info with 0x01 instead of 0xFF to make gcc happier
2016-06-27 02:38:10 +02:00
Pierre Bourdon
a910a4309f
x64EmitterTest: fill cpu_info with 0x01 instead of 0xFF to make gcc happier
2016-06-27 01:55:42 +02:00
Léo Lam
d9fc1e01b4
LightingShaderGen: Fix formatting
2016-06-26 16:35:44 +02:00
Markus Wick
6b01eca3a0
Merge pull request #3950 from phire/fix-warnings
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VideoCommon: Fix some warnings.
2016-06-26 13:37:15 +02:00
Scott Mansell
d958388617
VideoCommon: Fix some warnings.
2016-06-26 23:10:31 +12:00
Markus Wick
3887328bba
Merge pull request #3510 from degasus/master
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VideoBackends: Merge backend initialization and shutdown.
2016-06-26 12:48:59 +02:00
degasus
d79aeaa1e9
VideoCommon: Drop GetConfigName.
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We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
degasus
5f2f462067
VideoBackends: Merge ShowConfig functions.
2016-06-26 12:34:59 +02:00
degasus
7833ff25df
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
Scott Mansell
b16333a25c
Merge pull request #3716 from degasus/coretiming
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CoreTiming: Drop ProcessFifoWaitEvents.
2016-06-26 22:13:05 +12:00
Scott Mansell
ee9e3432cb
Merge pull request #3513 from phire/make_hdkr_happy
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Get shadergen ready for Multithreadded generation of shaders.
2016-06-26 21:55:22 +12:00
degasus
ca96302a36
PowerPC: Dedoublify CheckExternalExceptions.
2016-06-26 11:29:25 +02:00
degasus
4c5f8f9c91
CoreTiming: Drop ProcessFifoWaitEvents.
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globalTimer is only written in Advance, so this function has no function.
2016-06-26 11:29:25 +02:00
Matthew Parlane
2776bcbf55
Merge pull request #3903 from leoetlino/wiimote-disconnect
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Disconnect real Wiimotes when disconnected by games (not on all platforms)
2016-06-26 18:33:09 +12:00
Mat M
8d1a70af9a
Merge pull request #3945 from comex/warning-fixes-2016
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Warning fixes 2016
2016-06-26 02:16:35 -04:00
Mat M
cf50ed82bb
Merge pull request #3943 from ShadowsFriend/nopch-fix
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ControllerInterface: Include memory to fix building without pch
2016-06-26 02:13:47 -04:00
Mat M
c896645313
Merge pull request #3947 from magumagu/interpreter-cleanup
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Misc cleanup in Interpreter.
2016-06-26 02:11:09 -04:00
Mat M
8d2137ba85
Merge pull request #3948 from magumagu/dead-bfakemem
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Delete dead variable named bFakeVMEM.
2016-06-26 02:10:13 -04:00
magumagu
1c28a27ee4
Delete dead variable named bFakeVMEM.
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(There's another bFakeVMEM in Memmap.h.)
2016-06-25 23:05:55 -07:00
magumagu
b5ed27ffa8
Misc cleanup in Interpreter.
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Mostly comment changes; also gets rid of an unnecessary call to
CheckExceptions.
2016-06-25 22:52:17 -07:00
EmptyChaos
822326eea9
Update wxWidgets to 3.1.0
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From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.
include/wx/defs.h -- __w64 warning disable patch by comex brought forward.
include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.
src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.
src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.
src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).
Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00
Pringo
96d574b7ab
Fixed Missed Uncapitalized Words.
2016-06-25 21:50:56 -07:00
comex
efef07293b
Suppress deprecation warning.
2016-06-26 00:49:51 -04:00
comex
fe73ae8526
Add missing override
2016-06-26 00:49:50 -04:00
comex
61813767c7
Get rid of #define PAGE_MASK and round_page, which conflict with OS X headers
2016-06-26 00:49:46 -04:00
Markus Wick
bc354277ca
Merge pull request #3940 from lioncash/tie
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Device: Use std::tie for operator==
2016-06-26 06:40:14 +02:00
Mat M
3d72fe3173
Merge pull request #3942 from comex/osx-build-fix
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Fix in-tree build (cmake .) on OS X.
2016-06-26 00:35:00 -04:00
Scott Mansell
2f134c5c36
Remove the rest of ShaderDebugging.
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Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
2016-06-26 16:25:11 +12:00
magumagu
e01a33f69b
Make reset button (Emulation -> Reset) work correctly for Wii games.
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Fixes issue 8328.
As far as I know, this works the same way as console. Games will generally
react to the reset button the same way as Home->Reset, so this is
only marginally useful, but possibly nice to have in certain situations.
Note that if you try to use Reset, and you're running a WAD which isn't
installed, it will likely crash because WADs respond to the reset button
by launching themselves with ES_LAUNCH. It might be a good idea to add some
sort of hack to make this work as expected.
It would be easy to extend this to support the power button, but it's
unclear how exactly that should be exposed in the UI. See also issue 8979.
Needs to be rebased once PR #3811 is merged.
2016-06-25 21:21:44 -07:00
Scott Mansell
ebe5fd0b36
Multithreadded Shadergen: Minor fixups.
2016-06-26 16:13:22 +12:00
Scott Mansell
95469ec225
Remove UID Checker.
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Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
2016-06-26 16:13:22 +12:00
Scott Mansell
24e5d21780
Multithreadded Shadergen: Second pass over Pixel Shadergen.
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Note: It's not 100% perfect, as some of the GPU capablities leak into the
pixel shader UID.
Currently our UIDs don't get exported, so there is no issue. But someone
might want to fix this in the future.
2016-06-26 16:13:21 +12:00
Scott Mansell
1a831cfc7d
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
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As much as possible, the asserts have been moved out of the GetUID
function. But there are some places where asserts depend on variables
that aren't stored in the shader UID.
2016-06-26 16:13:21 +12:00