Pierre Bourdon
db46ccd175
More accurate mixing buffers initialization using parameters from command 00
2012-11-14 12:08:41 +01:00
Pierre Bourdon
24d430eba0
Add NewAX to the VC++ project files
2012-11-14 11:32:57 +01:00
Pierre Bourdon
6a1241c03e
Make a hack optional to fix 48KHz output mode with NewAX
2012-11-14 11:25:27 +01:00
Pierre Bourdon
0b275c20af
Added output support to NewAX. Now working fine with Tales of Symphonia.
2012-11-14 11:20:54 +01:00
Pierre Bourdon
18f3630af5
PBs processing is now done, just need the output to be able to test
2012-11-14 06:53:36 +01:00
Pierre Bourdon
7535c6d903
Parse the AX command list in the AX thread
2012-11-14 06:15:55 +01:00
Pierre Bourdon
9e813502ac
Create a new thread for AX and make it handle the command lists
2012-11-14 05:33:04 +01:00
Pierre Bourdon
3195916744
Basic infrastructure for the new AX HLE, currently not doing anything besides answering mails
2012-11-14 05:08:04 +01:00
Pierre Bourdon
e4d18e3a8b
Bound the iteration on the PB list when processing updates.
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Fixes freezes introduced in 3.0-807 with DSPHLE on some AX games.
Apparently logic doesn't apply inside the HW/DSPHLE/UCodes directory.
2012-11-13 16:50:42 +01:00
Pierre Bourdon
764cd455b3
Revert "fix Snow Leopard compatibility"
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This change broke compilation on some OSX 10.7 configurations.
This reverts commit b2e2e49fe4
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2012-11-13 10:22:56 +01:00
Pierre Bourdon
16060290c2
Fix missing notes in musics with DSPHLE.
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Tales of Symphonia and Skies of Arcadia Legends now have working musics with
DSPHLE. Some other games with the same symptoms (missing instruments) should
probably be fixed by that change too.
2012-11-13 09:37:44 +01:00
rog
8fe5aa4ee8
movie cleanup
2012-11-12 20:40:11 -05:00
rog
8eb6f9002e
Fixes interpreter when not recording or playing back a movie.
2012-11-12 20:20:34 -05:00
rodolfoosvaldobogado
0809ba79ae
fix for point rendering in dx9 backend, that will teach me to read the full documentation. if someone founs a games that use points a lot i will try to implement a faster path for point rendering.
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now the map in twin snakes is functional in all the backends.
2012-11-12 19:37:08 -03:00
parlane
ab03e9446a
From now on, use http://dolphin-emu.org/ , http://forums.dolphin-emu.org/ and http://wiki.dolphin-emu.org/ to access our website.
2012-11-12 01:48:51 +00:00
rodolfoosvaldobogado
3936c06ee8
more fixes for my last commit, player problem in twin snakes is fixed
2012-11-11 22:39:27 -03:00
rog
a5d210129d
Add an on screen lag counter.
2012-11-11 17:57:06 -05:00
rog
35e5a1e592
Add an option to pause on the last frame of a movie.
2012-11-10 21:57:31 -05:00
rodolfoosvaldobogado
53b62ab169
This should fix the bugs introduced by my last commit please retest the games that where showing graphical glitches.
2012-11-10 11:37:08 -03:00
Rog
e8c0fea16e
Retain dsp JIT setting when switching to HLE. Fixes issue 5691.
2012-11-09 12:08:56 -05:00
Rog
ab48e1154b
Stop saving undo buffer (and associated .dtm, and .sav) when starting playing back a movie from save state. This is completely useless, and just wastes time copying save states around.
2012-11-08 23:25:55 -05:00
skidau
f1f212b51b
Removed the patches for Wave Race as they are no longer needed.
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Fixes issue 3921.
2012-11-04 20:58:07 +11:00
NeoBrainX
6f21f5eb34
Video_Software: Implement texture preloading
2012-11-03 15:41:41 +01:00
Pierre Bourdon
d13163380d
Bye mamario, you won't be missed
2012-11-02 02:48:55 +01:00
parlane
7b43e1869f
Fix: Readme with correct website link.
2012-11-02 02:43:16 +00:00
sulokuTDCmago
d032c40a58
- Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
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- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.
Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
Sonicadvance1
5dd49edaec
Badaboom. Add in Memory include to CDUtils.cpp
2012-10-30 02:45:42 +00:00
skidau
303b0f6b6d
Test the audio loop with aligned addresses. Fixes the high pitched squeal in Muramasa.
2012-10-29 14:03:28 +11:00
Ryan Houdek
fb92c338af
Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow.
2012-10-27 22:50:06 -05:00
skidau
882d5161f8
Merge branch 'Capcom-Music-Loop'
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* Capcom-Music-Loop:
Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
2012-10-28 13:36:34 +11:00
Ryan Houdek
dfb3c44d1a
Remove glMatrixMode and glLoadIdentity calls in Render.cpp which do absolutely nothing.
2012-10-27 18:27:16 -05:00
Ryan Houdek
8c1d104ca3
Change EFB copy location rectangles over to a Vertex array
2012-10-27 18:10:31 -05:00
Ryan Houdek
c1fd640964
Rebase immediate-removal on master
2012-10-27 17:22:48 -05:00
rodolfoosvaldobogado
ee72852491
implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
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thanks to neobrain for the idea
2012-10-26 23:18:09 -03:00
rog
95d55ed1c7
fixes for backing up wii saves when playing a movie
2012-10-26 20:04:06 -04:00
rog
8921fe0d09
move wii saves to a backup if playing a movie that starts with no save
2012-10-26 17:36:18 -04:00
rodolfoosvaldobogado
eaa1ea71c1
Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
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change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms.
2012-10-26 11:34:02 -03:00
rog
0bc2021284
save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough.
2012-10-25 03:15:54 -04:00
rog
8dfb12da3e
stuff
2012-10-24 23:21:34 -04:00
rog
76a6917fdf
Check game ID against what is recorded to the .dtm
2012-10-24 19:42:04 -04:00
rog
7ee455ce3b
When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config.
2012-10-24 18:44:26 -04:00
rog
7006cd1217
i'm still not using a branch to fix the name of a variable
2012-10-24 15:32:02 -04:00
rog
4358f8384f
readd memory card detection for movie code. I deleted this before, intending to move it elsewhere, but never did
2012-10-24 15:16:41 -04:00
rog
a1186d84df
update state version
2012-10-23 02:31:16 -04:00
rog
5133ac551b
merge relevant changes from bc61dbdf58a8 in otu0001-desync-fix clone
2012-10-23 02:10:49 -04:00
Shawn Hoffman
b2e2e49fe4
fix Snow Leopard compatibility
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Checking for clang in Xcode bundle seems pointless, command line tools should be installed.
Setting the path explicity to avoid fink/macports/homebrew prevents use of locally installed packages like clang and wxwidgets.
Realistically using opencl means the minimum OSX version targetable is 10.6.
Correct TARGET_SYSROOT check, add required -mmacosx-version-min to linker flags.
also using wxwidgets gl component.
2012-10-22 16:45:37 -07:00
rodolfoosvaldobogado
72cb1734ee
Some code cleaning for my last commit.
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the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them.
my next commit will be to a branch, with my ogl work.
2012-10-22 19:37:26 -03:00
skidau
421a75493c
Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
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Removed the ADPCM format detection from the previous commit as it broke the audio looping in Knockout Kings 2003.
2012-10-23 00:30:01 +11:00
skidau
b2a01dc348
Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
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Fixes issue 3998.
2012-10-22 22:59:35 +11:00
NeoBrainX
f7edfc0118
FifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c
2012-10-22 12:32:57 +02:00