2016-08-13 12:57:50 +00:00
|
|
|
// Copyright 2016 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2+
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <array>
|
2016-10-01 03:07:50 +00:00
|
|
|
#include <cstddef>
|
2016-08-13 12:57:50 +00:00
|
|
|
#include <memory>
|
|
|
|
|
2016-10-01 03:07:50 +00:00
|
|
|
#include "Common/CommonTypes.h"
|
2016-08-13 12:57:50 +00:00
|
|
|
#include "VideoBackends/Vulkan/Constants.h"
|
2016-11-09 13:15:44 +00:00
|
|
|
#include "VideoCommon/AVIDump.h"
|
2016-08-13 12:57:50 +00:00
|
|
|
#include "VideoCommon/RenderBase.h"
|
|
|
|
|
2016-10-22 12:41:42 +00:00
|
|
|
struct XFBSourceBase;
|
|
|
|
|
2016-08-13 12:57:50 +00:00
|
|
|
namespace Vulkan
|
|
|
|
{
|
|
|
|
class BoundingBox;
|
|
|
|
class FramebufferManager;
|
|
|
|
class SwapChain;
|
2016-08-13 14:40:04 +00:00
|
|
|
class StagingTexture2D;
|
2016-08-13 12:57:50 +00:00
|
|
|
class Texture2D;
|
|
|
|
class RasterFont;
|
|
|
|
|
|
|
|
class Renderer : public ::Renderer
|
|
|
|
{
|
|
|
|
public:
|
2016-10-02 11:37:24 +00:00
|
|
|
Renderer(std::unique_ptr<SwapChain> swap_chain);
|
2017-03-04 06:40:08 +00:00
|
|
|
~Renderer() override;
|
2016-08-13 12:57:50 +00:00
|
|
|
|
2016-10-22 10:50:36 +00:00
|
|
|
static Renderer* GetInstance();
|
|
|
|
|
2016-08-13 12:57:50 +00:00
|
|
|
SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
|
|
|
|
BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
|
2016-10-22 10:50:36 +00:00
|
|
|
bool Initialize();
|
2016-08-13 12:57:50 +00:00
|
|
|
|
|
|
|
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
|
|
|
|
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
|
|
|
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
|
|
|
|
u16 BBoxRead(int index) override;
|
|
|
|
void BBoxWrite(int index, u16 value) override;
|
|
|
|
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
|
|
|
|
|
|
|
|
void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
|
2016-10-08 10:56:28 +00:00
|
|
|
u64 ticks, float gamma) override;
|
2016-08-13 12:57:50 +00:00
|
|
|
|
|
|
|
void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
|
|
|
|
u32 color, u32 z) override;
|
|
|
|
|
|
|
|
void ReinterpretPixelData(unsigned int convtype) override;
|
|
|
|
|
2016-12-28 00:37:41 +00:00
|
|
|
void ApplyState() override;
|
2016-08-13 12:57:50 +00:00
|
|
|
|
|
|
|
void ResetAPIState() override;
|
|
|
|
void RestoreAPIState() override;
|
|
|
|
|
|
|
|
void SetColorMask() override;
|
|
|
|
void SetBlendMode(bool force_update) override;
|
|
|
|
void SetScissorRect(const EFBRectangle& rc) override;
|
|
|
|
void SetGenerationMode() override;
|
|
|
|
void SetDepthMode() override;
|
|
|
|
void SetLogicOpMode() override;
|
|
|
|
void SetDitherMode() override;
|
|
|
|
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
|
|
|
|
void SetInterlacingMode() override;
|
|
|
|
void SetViewport() override;
|
|
|
|
|
|
|
|
void ChangeSurface(void* new_surface_handle) override;
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool CreateSemaphores();
|
|
|
|
void DestroySemaphores();
|
|
|
|
|
|
|
|
void BeginFrame();
|
|
|
|
|
|
|
|
void CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height);
|
|
|
|
void CheckForSurfaceChange();
|
|
|
|
void CheckForConfigChanges();
|
|
|
|
|
|
|
|
void ResetSamplerStates();
|
|
|
|
|
|
|
|
void OnSwapChainResized();
|
|
|
|
void BindEFBToStateTracker();
|
|
|
|
void ResizeEFBTextures();
|
|
|
|
void ResizeSwapChain();
|
|
|
|
|
|
|
|
void RecompileShaders();
|
|
|
|
bool CompileShaders();
|
|
|
|
void DestroyShaders();
|
|
|
|
|
2016-10-22 12:41:42 +00:00
|
|
|
// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
|
2016-11-18 12:44:18 +00:00
|
|
|
void DrawFrame(VkRenderPass render_pass, const TargetRectangle& target_rect,
|
|
|
|
const EFBRectangle& source_rect, u32 xfb_addr,
|
2016-10-22 12:41:42 +00:00
|
|
|
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
|
|
|
|
u32 fb_stride, u32 fb_height);
|
2016-11-18 12:44:18 +00:00
|
|
|
void DrawEFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
|
|
|
|
const EFBRectangle& source_rect);
|
|
|
|
void DrawVirtualXFB(VkRenderPass render_pass, const TargetRectangle& target_rect, u32 xfb_addr,
|
2016-10-22 12:41:42 +00:00
|
|
|
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
|
|
|
|
u32 fb_stride, u32 fb_height);
|
2016-11-18 12:44:18 +00:00
|
|
|
void DrawRealXFB(VkRenderPass render_pass, const TargetRectangle& target_rect,
|
|
|
|
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
|
|
|
|
u32 fb_stride, u32 fb_height);
|
2016-10-22 12:41:42 +00:00
|
|
|
|
|
|
|
// Draw the frame, as well as the OSD to the swap chain.
|
|
|
|
void DrawScreen(const EFBRectangle& rc, u32 xfb_addr, const XFBSourceBase* const* xfb_sources,
|
|
|
|
u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height);
|
|
|
|
|
|
|
|
// Draw the frame only to the screenshot buffer.
|
2016-11-03 11:57:03 +00:00
|
|
|
bool DrawFrameDump(const EFBRectangle& rc, u32 xfb_addr, const XFBSourceBase* const* xfb_sources,
|
2016-11-09 13:15:44 +00:00
|
|
|
u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
|
2016-10-22 12:41:42 +00:00
|
|
|
|
2016-11-09 13:15:44 +00:00
|
|
|
// Sets up renderer state to permit framedumping.
|
|
|
|
// Ideally we would have EndFrameDumping be a virtual method of Renderer, but due to various
|
|
|
|
// design issues it would have to end up being called in the destructor, which won't work.
|
|
|
|
void StartFrameDumping();
|
|
|
|
void EndFrameDumping();
|
|
|
|
|
|
|
|
// Fence callback so that we know when frames are ready to be written to the dump.
|
|
|
|
// This is done by clearing the fence pointer, so WriteFrameDumpFrame doesn't have to wait.
|
|
|
|
void OnFrameDumpImageReady(VkFence fence);
|
|
|
|
|
|
|
|
// Writes the specified buffered frame to the frame dump.
|
|
|
|
// NOTE: Assumes that frame.ticks and frame.pending are valid.
|
|
|
|
void WriteFrameDumpImage(size_t index);
|
|
|
|
|
|
|
|
// If there is a pending frame in this buffer, writes it to the frame dump.
|
|
|
|
// Ensures that the specified readback buffer meets the size requirements of the current frame.
|
|
|
|
StagingTexture2D* PrepareFrameDumpImage(u32 width, u32 height, u64 ticks);
|
|
|
|
|
|
|
|
// Ensures all buffered frames are written to frame dump.
|
|
|
|
void FlushFrameDump();
|
2016-11-03 11:50:31 +00:00
|
|
|
|
2016-10-22 12:41:42 +00:00
|
|
|
// Copies/scales an image to the currently-bound framebuffer.
|
2016-08-13 12:57:50 +00:00
|
|
|
void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect,
|
|
|
|
const TargetRectangle& src_rect, const Texture2D* src_tex, bool linear_filter);
|
2016-10-22 12:41:42 +00:00
|
|
|
|
2016-11-03 11:57:03 +00:00
|
|
|
bool ResizeFrameDumpBuffer(u32 new_width, u32 new_height);
|
|
|
|
void DestroyFrameDumpResources();
|
2016-08-13 12:57:50 +00:00
|
|
|
|
2016-10-01 00:40:44 +00:00
|
|
|
VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
|
|
|
|
VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
|
2016-08-13 12:57:50 +00:00
|
|
|
|
|
|
|
std::unique_ptr<SwapChain> m_swap_chain;
|
|
|
|
std::unique_ptr<BoundingBox> m_bounding_box;
|
|
|
|
std::unique_ptr<RasterFont> m_raster_font;
|
|
|
|
|
|
|
|
// Keep a copy of sampler states to avoid cache lookups every draw
|
|
|
|
std::array<SamplerState, NUM_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
|
|
|
|
|
|
|
|
// Shaders used for clear/blit.
|
|
|
|
VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE;
|
2016-10-05 12:02:04 +00:00
|
|
|
|
|
|
|
// NOTE: The blit shader here is used for the final copy from the source buffer(s) to the swap
|
|
|
|
// chain buffer for presentation. It ignores the alpha channel of the input image and sets the
|
|
|
|
// alpha channel to 1.0 to avoid issues with frame dumping and screenshots.
|
2016-08-13 12:57:50 +00:00
|
|
|
VkShaderModule m_blit_fragment_shader = VK_NULL_HANDLE;
|
2016-08-13 14:40:04 +00:00
|
|
|
|
|
|
|
// Texture used for screenshot/frame dumping
|
2016-11-03 11:57:03 +00:00
|
|
|
std::unique_ptr<Texture2D> m_frame_dump_render_texture;
|
|
|
|
VkFramebuffer m_frame_dump_framebuffer = VK_NULL_HANDLE;
|
2016-11-09 13:15:44 +00:00
|
|
|
|
|
|
|
// Readback resources for frame dumping
|
|
|
|
static const size_t FRAME_DUMP_BUFFERED_FRAMES = 2;
|
|
|
|
struct FrameDumpImage
|
|
|
|
{
|
|
|
|
std::unique_ptr<StagingTexture2D> readback_texture;
|
|
|
|
VkFence fence = VK_NULL_HANDLE;
|
|
|
|
AVIDump::Frame dump_state = {};
|
|
|
|
bool pending = false;
|
|
|
|
};
|
|
|
|
std::array<FrameDumpImage, FRAME_DUMP_BUFFERED_FRAMES> m_frame_dump_images;
|
|
|
|
size_t m_current_frame_dump_image = FRAME_DUMP_BUFFERED_FRAMES - 1;
|
|
|
|
bool m_frame_dumping_active = false;
|
2016-08-13 12:57:50 +00:00
|
|
|
};
|
|
|
|
}
|