dolphin/Source/Core/VideoBackends/Vulkan/Renderer.h

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2016-08-13 12:57:50 +00:00
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoCommon/RenderBase.h"
namespace Vulkan
{
class BoundingBox;
class FramebufferManager;
class SwapChain;
class StateTracker;
class Texture2D;
class RasterFont;
class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer();
SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
StateTracker* GetStateTracker() const { return m_state_tracker.get(); }
BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
bool Initialize(FramebufferManager* framebuffer_mgr, void* window_handle, VkSurfaceKHR surface);
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
u16 BBoxRead(int index) override;
void BBoxWrite(int index, u16 value) override;
int GetMaxTextureSize() override { return 16 * 1024; }
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
float gamma) override;
void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
u32 color, u32 z) override;
void ReinterpretPixelData(unsigned int convtype) override;
bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) override
{
return false;
}
void ApplyState(bool bUseDstAlpha) override;
void ResetAPIState() override;
void RestoreAPIState() override;
void SetColorMask() override;
void SetBlendMode(bool force_update) override;
void SetScissorRect(const EFBRectangle& rc) override;
void SetGenerationMode() override;
void SetDepthMode() override;
void SetLogicOpMode() override;
void SetDitherMode() override;
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
void SetInterlacingMode() override;
void SetViewport() override;
void ChangeSurface(void* new_surface_handle) override;
private:
bool CreateSemaphores();
void DestroySemaphores();
void BeginFrame();
void CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height);
void CheckForSurfaceChange();
void CheckForConfigChanges();
void ResetSamplerStates();
void OnSwapChainResized();
void BindEFBToStateTracker();
void ResizeEFBTextures();
void ResizeSwapChain();
void RecompileShaders();
bool CompileShaders();
void DestroyShaders();
void DrawScreen(const TargetRectangle& src_rect, const Texture2D* src_tex);
void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect,
const TargetRectangle& src_rect, const Texture2D* src_tex, bool linear_filter);
FramebufferManager* m_framebuffer_mgr = nullptr;
VkSemaphore m_image_available_semaphore = nullptr;
VkSemaphore m_rendering_finished_semaphore = nullptr;
std::unique_ptr<SwapChain> m_swap_chain;
std::unique_ptr<StateTracker> m_state_tracker;
std::unique_ptr<BoundingBox> m_bounding_box;
std::unique_ptr<RasterFont> m_raster_font;
// Keep a copy of sampler states to avoid cache lookups every draw
std::array<SamplerState, NUM_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
// Shaders used for clear/blit.
VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE;
VkShaderModule m_blit_fragment_shader = VK_NULL_HANDLE;
};
}