dolphin/Source/Core/VideoBackends/D3D/D3DBoundingBox.cpp

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/D3DBoundingBox.h"
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
{
static ComPtr<ID3D11Buffer> s_bbox_buffer;
static ComPtr<ID3D11Buffer> s_bbox_staging_buffer;
static ComPtr<ID3D11UnorderedAccessView> s_bbox_uav;
ID3D11UnorderedAccessView* BBox::GetUAV()
{
return s_bbox_uav.Get();
}
void BBox::Init()
{
if (g_ActiveConfig.backend_info.bSupportsBBox)
{
// Create 2 buffers here.
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// First for unordered access on default pool.
auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS,
D3D11_USAGE_DEFAULT, 0, 0, 4);
int initial_values[4] = {0, 0, 0, 0};
D3D11_SUBRESOURCE_DATA data;
data.pSysMem = initial_values;
data.SysMemPitch = 4 * sizeof(s32);
data.SysMemSlicePitch = 0;
HRESULT hr;
hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
D3DCommon::SetDebugObjectName(s_bbox_buffer.Get(), "BoundingBox Buffer");
// Second to use as a staging buffer.
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.BindFlags = 0;
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
D3DCommon::SetDebugObjectName(s_bbox_staging_buffer.Get(), "BoundingBox Staging Buffer");
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// UAV is required to allow concurrent access.
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
UAVdesc.Format = DXGI_FORMAT_R32_SINT;
UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
UAVdesc.Buffer.FirstElement = 0;
UAVdesc.Buffer.Flags = 0;
UAVdesc.Buffer.NumElements = 4;
hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer.Get(), &UAVdesc, &s_bbox_uav);
CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
D3DCommon::SetDebugObjectName(s_bbox_uav.Get(), "BoundingBox UAV");
D3D::stateman->SetOMUAV(s_bbox_uav.Get());
}
}
void BBox::Shutdown()
{
s_bbox_uav.Reset();
s_bbox_staging_buffer.Reset();
s_bbox_buffer.Reset();
}
void BBox::Set(int index, int value)
{
D3D11_BOX box{index * sizeof(s32), 0, 0, (index + 1) * sizeof(s32), 1, 1};
D3D::context->UpdateSubresource(s_bbox_buffer.Get(), 0, &box, &value, 0, 0);
}
int BBox::Get(int index)
{
int data = 0;
D3D::context->CopyResource(s_bbox_staging_buffer.Get(), s_bbox_buffer.Get());
D3D11_MAPPED_SUBRESOURCE map;
HRESULT hr = D3D::context->Map(s_bbox_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map);
if (SUCCEEDED(hr))
{
data = ((s32*)map.pData)[index];
}
D3D::context->Unmap(s_bbox_staging_buffer.Get(), 0);
return data;
}
}; // namespace DX11