rename D3DCommon/Common to D3DCommon/D3DCommon

This commit is contained in:
Shawn Hoffman 2020-09-15 06:07:22 -07:00
parent 527b5a9761
commit 5770ff01f3
15 changed files with 17 additions and 16 deletions

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@ -15,7 +15,7 @@
#include "Core/ConfigManager.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11

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@ -6,7 +6,7 @@
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11

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@ -17,7 +17,7 @@
#include "VideoBackends/D3D/D3DSwapChain.h"
#include "VideoBackends/D3D/D3DVertexManager.h"
#include "VideoBackends/D3D/VideoBackend.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/ShaderCache.h"

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@ -13,7 +13,7 @@
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11

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@ -14,7 +14,7 @@
#include "VideoBackends/D3D/D3DBoundingBox.h"
#include "VideoBackends/D3D/D3DRender.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/GeometryShaderManager.h"

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@ -11,7 +11,7 @@
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11

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@ -7,7 +7,7 @@
#include <wrl/client.h>
#include "Common/MsgHandler.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
namespace DX12
{

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@ -5,6 +5,7 @@
#pragma once
#include <d3d12.h>
#include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoCommon/RenderBase.h"

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@ -1,6 +1,6 @@
add_library(videod3dcommon
Common.cpp
Common.h
D3DCommon.cpp
D3DCommon.h
Shader.cpp
Shader.h
SwapChain.cpp

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@ -11,7 +11,7 @@
#include "Common/DynamicLibrary.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/VideoConfig.h"

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@ -16,12 +16,12 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="Common.cpp" />
<ClCompile Include="D3DCommon.cpp" />
<ClCompile Include="Shader.cpp" />
<ClCompile Include="SwapChain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Common.h" />
<ClInclude Include="D3DCommon.h" />
<ClInclude Include="Shader.h" />
<ClInclude Include="SwapChain.h" />
</ItemGroup>

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@ -2,12 +2,12 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="Common.cpp" />
<ClCompile Include="D3DCommon.cpp" />
<ClCompile Include="Shader.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="SwapChain.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="D3DCommon.h" />
<ClInclude Include="Shader.h" />
</ItemGroup>
</Project>

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@ -6,7 +6,7 @@
#include <optional>
#include <string_view>
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/AbstractShader.h"
namespace D3DCommon

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@ -9,7 +9,7 @@
#include "Common/CommonTypes.h"
#include "Common/WindowSystemInfo.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
#include "VideoCommon/TextureConfig.h"
namespace D3DCommon