dolphin/Source/Core/DolphinWX/CMakeLists.txt

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CMake
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set(LIBS core
${LZO}
discio
bdisasm
inputcommon
common
audiocommon
z
sfml-network
SDL
${OPENGL_LIBRARIES}
${XRANDR_LIBRARIES}
${X11_LIBRARIES})
if(LIBAV_FOUND)
set(LIBS ${LIBS} ${LIBAV_LIBRARIES})
endif()
if(wxWidgets_FOUND)
set(SRCS Src/ARCodeAddEdit.cpp
Src/AboutDolphin.cpp
Src/CheatsWindow.cpp
Src/ConfigMain.cpp
Src/Debugger/BreakpointDlg.cpp
Src/Debugger/BreakpointView.cpp
Src/Debugger/BreakpointWindow.cpp
Src/Debugger/CodeView.cpp
Src/Debugger/CodeWindow.cpp
Src/Debugger/CodeWindowFunctions.cpp
Src/Debugger/DSPDebugWindow.cpp
Src/Debugger/DSPRegisterView.cpp
Src/Debugger/DebuggerPanel.cpp
Src/Debugger/DebuggerUIUtil.cpp
Src/Debugger/JitWindow.cpp
Src/Debugger/MemoryCheckDlg.cpp
Src/Debugger/MemoryView.cpp
Src/Debugger/MemoryWindow.cpp
Src/Debugger/RegisterView.cpp
Src/Debugger/RegisterWindow.cpp
Src/FifoPlayerDlg.cpp
Src/Frame.cpp
Src/FrameAui.cpp
Src/FrameTools.cpp
Src/GameListCtrl.cpp
Src/GeckoCodeDiag.cpp
Src/HotkeyDlg.cpp
Src/ISOFile.cpp
Src/ISOProperties.cpp
Src/InputConfigDiag.cpp
Src/InputConfigDiagBitmaps.cpp
Src/LogConfigWindow.cpp
Src/LogWindow.cpp
Src/Main.cpp
Src/MemcardManager.cpp
Src/MemoryCards/WiiSaveCrypted.cpp
Src/NetWindow.cpp
Src/PHackSettings.cpp
Src/PatchAddEdit.cpp
Src/TASInputDlg.cpp
Src/UDPConfigDiag.cpp
Src/VideoConfigDiag.cpp
Src/WXInputBase.cpp
Src/WiimoteConfigDiag.cpp
Src/WxUtils.cpp)
set(WXLIBS ${wxWidgets_LIBRARIES}
${GTK2_LIBRARIES})
else()
set(SRCS Src/MainNoGUI.cpp)
endif()
if(WIN32)
set(SRCS ${SRCS} Src/stdafx.cpp)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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# Link against OS X system frameworks.
list(APPEND LIBS
${APPKIT_LIBRARY}
${AU_LIBRARY}
${COREAUDIO_LIBRARY}
${COREFUND_LIBRARY}
${CORESERV_LIBRARY}
${IOB_LIBRARY}
${IOK_LIBRARY}
)
if(wxWidgets_FOUND)
list(APPEND LIBS
${APPSERV_LIBRARY}
${COCOA_LIBRARY}
)
endif()
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# Add resource files to application bundle.
set(RESOURCES resources/Dolphin.icns)
list(APPEND SRCS ${RESOURCES})
set_source_files_properties(${RESOURCES} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
else()
set(SRCS ${SRCS} Src/X11Utils.cpp)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR
${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
set(LIBS ${LIBS} usbhid)
endif()
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if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(DOLPHIN_EXE_BASE Dolphin)
else()
set(DOLPHIN_EXE_BASE dolphin-emu)
endif()
if(wxWidgets_FOUND)
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set(DOLPHIN_EXE ${DOLPHIN_EXE_BASE})
else()
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set(DOLPHIN_EXE ${DOLPHIN_EXE_BASE}-nogui)
endif()
add_executable(${DOLPHIN_EXE} ${SRCS})
target_link_libraries(${DOLPHIN_EXE} ${LIBS} ${WXLIBS})
install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(BundleUtilities)
set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHIN_EXE}.app)
# Ask for an application bundle.
set_target_properties(${DOLPHIN_EXE} PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_BUNDLE_NAME Dolphin
MACOSX_BUNDLE_ICON_FILE Dolphin.icns
MACOSX_BUNDLE_GUI_IDENTIFIER com.dolphin-emulator.dolphin
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DOLPHIN_WC_DESCRIBE}
MACOSX_BUNDLE_LONG_VERSION_STRING ${DOLPHIN_WC_REVISION}
MACOSX_BUNDLE_BUNDLE_VERSION "${DOLPHIN_VERSION_MAJOR}.${DOLPHIN_VERSION_MINOR}"
MACOSX_BUNDLE_COPYRIGHT "Licensed under GPL version 2"
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)
# Install Cg framework into application bundle.
copy_resolved_framework_into_bundle(
# Our framework in "Externals" does not have "Versions/Current/" in
# its path; work around the missing directory levels using "././".
"${CMAKE_SOURCE_DIR}/Externals/Cg/Cg.framework/././Cg"
"${BUNDLE_PATH}/Contents/Frameworks/Cg.framework/././Cg"
)
# Fix up the bundle after it is finished.
# There does not seem to be an easy way to run CMake commands post-build,
# so we invoke CMake again on a generated script.
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake "
include(BundleUtilities)
message(\"Fixing up application bundle: ${BUNDLE_PATH}\")
fixup_bundle(\"${BUNDLE_PATH}\" \"\" \"\")
")
add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
COMMAND ${CMAKE_COMMAND} -P postprocess_bundle.cmake
)
endif()