2010-11-01 15:47:02 +00:00
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set(LIBS core
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2011-12-05 04:33:35 +00:00
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${LZO}
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2010-11-01 15:47:02 +00:00
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discio
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bdisasm
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inputcommon
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common
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2011-01-28 20:07:32 +00:00
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audiocommon
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2010-11-01 15:47:02 +00:00
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z
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2010-11-07 17:45:35 +00:00
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sfml-network
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2010-11-09 03:08:20 +00:00
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SDL
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2011-12-05 05:18:04 +00:00
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${OPENGL_LIBRARIES}
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2010-11-30 14:25:15 +00:00
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${XRANDR_LIBRARIES}
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${X11_LIBRARIES})
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2010-11-01 15:47:02 +00:00
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2011-09-12 16:01:45 +00:00
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if(LIBAV_FOUND)
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set(LIBS ${LIBS} ${LIBAV_LIBRARIES})
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endif()
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2010-11-01 15:47:02 +00:00
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if(wxWidgets_FOUND)
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2011-02-13 06:06:32 +00:00
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set(SRCS Src/ARCodeAddEdit.cpp
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2010-11-01 15:47:02 +00:00
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Src/AboutDolphin.cpp
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Src/CheatsWindow.cpp
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Src/ConfigMain.cpp
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2011-02-13 06:06:32 +00:00
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Src/Debugger/BreakpointDlg.cpp
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Src/Debugger/BreakpointView.cpp
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Src/Debugger/BreakpointWindow.cpp
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Src/Debugger/CodeView.cpp
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Src/Debugger/CodeWindow.cpp
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Src/Debugger/CodeWindowFunctions.cpp
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Src/Debugger/DSPDebugWindow.cpp
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Src/Debugger/DSPRegisterView.cpp
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Src/Debugger/DebuggerPanel.cpp
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Src/Debugger/DebuggerUIUtil.cpp
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Src/Debugger/JitWindow.cpp
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Src/Debugger/MemoryCheckDlg.cpp
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Src/Debugger/MemoryView.cpp
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Src/Debugger/MemoryWindow.cpp
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Src/Debugger/RegisterView.cpp
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Src/Debugger/RegisterWindow.cpp
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2011-03-27 02:55:08 +00:00
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Src/FifoPlayerDlg.cpp
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2010-11-01 15:47:02 +00:00
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Src/Frame.cpp
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Src/FrameAui.cpp
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Src/FrameTools.cpp
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Src/GameListCtrl.cpp
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Src/GeckoCodeDiag.cpp
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Src/HotkeyDlg.cpp
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Src/ISOFile.cpp
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Src/ISOProperties.cpp
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2011-02-13 06:06:32 +00:00
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Src/InputConfigDiag.cpp
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Src/InputConfigDiagBitmaps.cpp
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2011-02-21 15:01:00 +00:00
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Src/LogConfigWindow.cpp
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2010-11-01 15:47:02 +00:00
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Src/LogWindow.cpp
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Src/Main.cpp
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2010-12-04 15:19:04 +00:00
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Src/MemcardManager.cpp
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2011-02-13 06:06:32 +00:00
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Src/MemoryCards/WiiSaveCrypted.cpp
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2010-11-01 15:47:02 +00:00
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Src/NetWindow.cpp
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2011-02-03 17:51:12 +00:00
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Src/PHackSettings.cpp
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2011-02-13 06:06:32 +00:00
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Src/PatchAddEdit.cpp
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2011-06-24 06:50:50 +00:00
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Src/TASInputDlg.cpp
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2010-11-14 13:34:41 +00:00
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Src/UDPConfigDiag.cpp
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2011-02-13 06:06:32 +00:00
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Src/VideoConfigDiag.cpp
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2011-01-15 11:05:22 +00:00
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Src/WXInputBase.cpp
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2011-02-13 06:06:32 +00:00
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Src/WiimoteConfigDiag.cpp
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Src/WxUtils.cpp)
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2010-11-01 15:47:02 +00:00
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2011-02-11 21:49:29 +00:00
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set(WXLIBS ${wxWidgets_LIBRARIES}
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2010-11-30 14:25:15 +00:00
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${GTK2_LIBRARIES})
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2011-02-13 06:06:32 +00:00
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else()
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set(SRCS Src/MainNoGUI.cpp)
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2010-11-01 15:47:02 +00:00
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endif()
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if(WIN32)
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set(SRCS ${SRCS} Src/stdafx.cpp)
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2011-12-07 07:26:44 +00:00
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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2011-12-11 15:07:59 +00:00
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# Link against OS X system frameworks.
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2011-12-07 07:26:44 +00:00
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list(APPEND LIBS
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${APPKIT_LIBRARY}
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${AU_LIBRARY}
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${COREAUDIO_LIBRARY}
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${COREFUND_LIBRARY}
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${CORESERV_LIBRARY}
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${IOB_LIBRARY}
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${IOK_LIBRARY}
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)
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if(wxWidgets_FOUND)
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list(APPEND LIBS
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${APPSERV_LIBRARY}
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${COCOA_LIBRARY}
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)
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endif()
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2011-12-11 15:07:59 +00:00
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# Add resource files to application bundle.
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set(RESOURCES resources/Dolphin.icns)
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list(APPEND SRCS ${RESOURCES})
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set_source_files_properties(${RESOURCES} PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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2010-11-01 15:47:02 +00:00
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else()
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set(SRCS ${SRCS} Src/X11Utils.cpp)
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endif()
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2010-12-04 15:19:04 +00:00
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if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR
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${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
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set(LIBS ${LIBS} usbhid)
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endif()
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2011-12-11 15:07:59 +00:00
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if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(DOLPHIN_EXE_BASE Dolphin)
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else()
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set(DOLPHIN_EXE_BASE dolphin-emu)
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endif()
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2010-11-01 15:47:02 +00:00
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if(wxWidgets_FOUND)
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2011-12-11 15:07:59 +00:00
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set(DOLPHIN_EXE ${DOLPHIN_EXE_BASE})
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2010-11-01 15:47:02 +00:00
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else()
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2011-12-11 15:07:59 +00:00
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set(DOLPHIN_EXE ${DOLPHIN_EXE_BASE}-nogui)
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2010-11-01 15:47:02 +00:00
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endif()
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2011-02-13 06:06:32 +00:00
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add_executable(${DOLPHIN_EXE} ${SRCS})
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target_link_libraries(${DOLPHIN_EXE} ${LIBS} ${WXLIBS})
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install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})
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2011-12-11 15:07:59 +00:00
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if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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include(BundleUtilities)
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set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHIN_EXE}.app)
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# Ask for an application bundle.
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set_target_properties(${DOLPHIN_EXE} PROPERTIES
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MACOSX_BUNDLE true
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MACOSX_BUNDLE_BUNDLE_NAME Dolphin
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MACOSX_BUNDLE_ICON_FILE Dolphin.icns
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MACOSX_BUNDLE_GUI_IDENTIFIER com.dolphin-emulator.dolphin
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${DOLPHIN_WC_DESCRIBE}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${DOLPHIN_WC_REVISION}
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2011-12-11 15:21:17 +00:00
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MACOSX_BUNDLE_BUNDLE_VERSION "${DOLPHIN_VERSION_MAJOR}.${DOLPHIN_VERSION_MINOR}"
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MACOSX_BUNDLE_COPYRIGHT "Licensed under GPL version 2"
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2011-12-11 15:07:59 +00:00
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)
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# Install Cg framework into application bundle.
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copy_resolved_framework_into_bundle(
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# Our framework in "Externals" does not have "Versions/Current/" in
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# its path; work around the missing directory levels using "././".
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"${CMAKE_SOURCE_DIR}/Externals/Cg/Cg.framework/././Cg"
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"${BUNDLE_PATH}/Contents/Frameworks/Cg.framework/././Cg"
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)
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# Fix up the bundle after it is finished.
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# There does not seem to be an easy way to run CMake commands post-build,
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# so we invoke CMake again on a generated script.
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake "
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include(BundleUtilities)
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message(\"Fixing up application bundle: ${BUNDLE_PATH}\")
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fixup_bundle(\"${BUNDLE_PATH}\" \"\" \"\")
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")
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add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -P postprocess_bundle.cmake
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)
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endif()
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