dolphin/Source/Core/DolphinWX/CMakeLists.txt

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CMake
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set(LIBS core
lzo2
discio
bdisasm
inputcommon
common
audiocommon
z
sfml-network
SDL
GL
avcodec
avformat
swscale
${XRANDR_LIBRARIES}
${X11_LIBRARIES})
if(wxWidgets_FOUND)
set(SRCS Src/ARCodeAddEdit.cpp
Src/AboutDolphin.cpp
Src/CheatsWindow.cpp
Src/ConfigMain.cpp
Src/Debugger/BreakpointDlg.cpp
Src/Debugger/BreakpointView.cpp
Src/Debugger/BreakpointWindow.cpp
Src/Debugger/CodeView.cpp
Src/Debugger/CodeWindow.cpp
Src/Debugger/CodeWindowFunctions.cpp
Src/Debugger/DSPDebugWindow.cpp
Src/Debugger/DSPRegisterView.cpp
Src/Debugger/DebuggerPanel.cpp
Src/Debugger/DebuggerUIUtil.cpp
Src/Debugger/JitWindow.cpp
Src/Debugger/MemoryCheckDlg.cpp
Src/Debugger/MemoryView.cpp
Src/Debugger/MemoryWindow.cpp
Src/Debugger/RegisterView.cpp
Src/Debugger/RegisterWindow.cpp
Src/FifoPlayerDlg.cpp
Src/Frame.cpp
Src/FrameAui.cpp
Src/FrameTools.cpp
Src/GameListCtrl.cpp
Src/GeckoCodeDiag.cpp
Src/HotkeyDlg.cpp
Src/ISOFile.cpp
Src/ISOProperties.cpp
Src/InputConfigDiag.cpp
Src/InputConfigDiagBitmaps.cpp
Src/LogConfigWindow.cpp
Src/LogWindow.cpp
Src/Main.cpp
Src/MemcardManager.cpp
Src/MemoryCards/GCMemcard.cpp
Src/MemoryCards/WiiSaveCrypted.cpp
Src/NetWindow.cpp
Src/PHackSettings.cpp
Src/PatchAddEdit.cpp
Src/TASInputDlg.cpp
Src/UDPConfigDiag.cpp
Src/VideoConfigDiag.cpp
Src/WXInputBase.cpp
Src/WiimoteConfigDiag.cpp
Src/WxUtils.cpp)
set(WXLIBS ${wxWidgets_LIBRARIES}
${GTK2_LIBRARIES})
else()
set(SRCS Src/MainNoGUI.cpp)
endif()
if(WIN32)
set(SRCS ${SRCS} Src/stdafx.cpp)
elseif((${CMAKE_SYSTEM_NAME} MATCHES "Darwin") AND NOT wxWidgets_FOUND)
# TODO
elseif((${CMAKE_SYSTEM_NAME} MATCHES "Darwin") AND wxWidgets_FOUND)
# TODO
else()
set(SRCS ${SRCS} Src/X11Utils.cpp)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR
${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
set(LIBS ${LIBS} usbhid)
endif()
if(wxWidgets_FOUND)
set(DOLPHIN_EXE dolphin-emu)
else()
set(DOLPHIN_EXE dolphin-emu-nogui)
endif()
add_executable(${DOLPHIN_EXE} ${SRCS})
target_link_libraries(${DOLPHIN_EXE} ${LIBS} ${WXLIBS})
install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})