dolphin/Source/Core/AudioCommon/AOSoundStream.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <mutex>
#include <thread>
#include "AudioCommon/SoundStream.h"
#include "Common/Event.h"
#if defined(HAVE_AO) && HAVE_AO
#include <ao/ao.h>
#endif
class AOSound final : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
std::thread thread;
std::mutex soundCriticalSection;
Common::Event soundSyncEvent;
int buf_size;
ao_device *device;
ao_sample_format format;
int default_driver;
short realtimeBuffer[1024 * 1024];
public:
AOSound(CMixer *mixer) : SoundStream(mixer) {}
virtual ~AOSound();
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virtual bool Start() override;
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virtual void SoundLoop() override;
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virtual void Stop() override;
static bool isValid() {
return true;
}
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virtual void Update() override;
#else
public:
AOSound(CMixer *mixer) : SoundStream(mixer) {}
#endif
};