dolphin/Source/Core/VideoCommon/FreeLookCamera.cpp

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// Copyright 2020 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/FreeLookCamera.h"
#include <algorithm>
#include <math.h>
#include <fmt/format.h>
#include "Common/MathUtil.h"
#include "Common/ChunkFile.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "VideoCommon/VideoCommon.h"
FreeLookCamera g_freelook_camera;
namespace
{
std::string to_string(FreeLook::ControlType type)
{
switch (type)
{
case FreeLook::ControlType::SixAxis:
return "Six Axis";
case FreeLook::ControlType::FPS:
return "First Person";
case FreeLook::ControlType::Orbital:
return "Orbital";
}
return "";
}
class SixAxisController final : public CameraControllerInput
{
public:
SixAxisController() = default;
Common::Matrix44 GetView() const override { return m_mat; }
void MoveVertical(float amt) override
{
m_mat = Common::Matrix44::Translate(Common::Vec3{0, amt, 0}) * m_mat;
}
void MoveHorizontal(float amt) override
{
m_mat = Common::Matrix44::Translate(Common::Vec3{amt, 0, 0}) * m_mat;
}
void MoveForward(float amt) override
{
m_mat = Common::Matrix44::Translate(Common::Vec3{0, 0, amt}) * m_mat;
}
void Rotate(const Common::Vec3& amt) override { Rotate(Common::Quaternion::RotateXYZ(amt)); }
void Rotate(const Common::Quaternion& quat) override
{
m_mat = Common::Matrix44::FromQuaternion(quat) * m_mat;
}
void Reset() override
{
CameraControllerInput::Reset();
m_mat = Common::Matrix44::Identity();
}
void DoState(PointerWrap& p) override
{
CameraControllerInput::DoState(p);
p.Do(m_mat);
}
private:
Common::Matrix44 m_mat = Common::Matrix44::Identity();
};
class FPSController final : public CameraControllerInput
{
public:
Common::Matrix44 GetView() const override
{
return Common::Matrix44::FromQuaternion(m_rotate_quat) *
Common::Matrix44::Translate(m_position);
}
void MoveVertical(float amt) override
{
const Common::Vec3 up = m_rotate_quat.Conjugate() * Common::Vec3{0, 1, 0};
m_position += up * amt;
}
void MoveHorizontal(float amt) override
{
const Common::Vec3 right = m_rotate_quat.Conjugate() * Common::Vec3{1, 0, 0};
m_position += right * amt;
}
void MoveForward(float amt) override
{
const Common::Vec3 forward = m_rotate_quat.Conjugate() * Common::Vec3{0, 0, 1};
m_position += forward * amt;
}
void Rotate(const Common::Vec3& amt) override
{
if (amt.Length() == 0)
return;
m_rotation += amt;
using Common::Quaternion;
m_rotate_quat =
(Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
}
void Rotate(const Common::Quaternion& quat) override
{
Rotate(Common::FromQuaternionToEuler(quat));
}
void Reset() override
{
CameraControllerInput::Reset();
m_position = Common::Vec3{};
m_rotation = Common::Vec3{};
m_rotate_quat = Common::Quaternion::Identity();
}
void DoState(PointerWrap& p) override
{
CameraControllerInput::DoState(p);
p.Do(m_rotation);
p.Do(m_rotate_quat);
p.Do(m_position);
}
private:
Common::Vec3 m_rotation = Common::Vec3{};
Common::Quaternion m_rotate_quat = Common::Quaternion::Identity();
Common::Vec3 m_position = Common::Vec3{};
};
class OrbitalController final : public CameraControllerInput
{
public:
Common::Matrix44 GetView() const override
{
return Common::Matrix44::Translate(Common::Vec3{0, 0, -m_distance}) *
Common::Matrix44::FromQuaternion(m_rotate_quat);
}
void MoveVertical(float) override {}
void MoveHorizontal(float) override {}
void MoveForward(float amt) override
{
m_distance += -1 * amt;
m_distance = std::max(m_distance, MIN_DISTANCE);
}
void Rotate(const Common::Vec3& amt) override
{
if (amt.Length() == 0)
return;
m_rotation += amt;
using Common::Quaternion;
m_rotate_quat =
(Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
}
void Rotate(const Common::Quaternion& quat) override
{
Rotate(Common::FromQuaternionToEuler(quat));
}
void Reset() override
{
CameraControllerInput::Reset();
m_rotation = Common::Vec3{};
m_rotate_quat = Common::Quaternion::Identity();
m_distance = MIN_DISTANCE;
}
void DoState(PointerWrap& p) override
{
CameraControllerInput::DoState(p);
p.Do(m_rotation);
p.Do(m_rotate_quat);
p.Do(m_distance);
}
private:
static constexpr float MIN_DISTANCE = 0.0f;
float m_distance = MIN_DISTANCE;
Common::Vec3 m_rotation = Common::Vec3{};
Common::Quaternion m_rotate_quat = Common::Quaternion::Identity();
};
} // namespace
Common::Vec2 CameraControllerInput::GetFieldOfView() const
{
return Common::Vec2{m_fov_x_multiplier, m_fov_y_multiplier};
}
void CameraControllerInput::DoState(PointerWrap& p)
{
p.Do(m_speed);
p.Do(m_fov_x_multiplier);
p.Do(m_fov_y_multiplier);
}
void CameraControllerInput::IncreaseFovX(float fov)
{
m_fov_x_multiplier += fov;
m_fov_x_multiplier = std::max(m_fov_x_multiplier, MIN_FOV_MULTIPLIER);
}
void CameraControllerInput::IncreaseFovY(float fov)
{
m_fov_y_multiplier += fov;
m_fov_y_multiplier = std::max(m_fov_y_multiplier, MIN_FOV_MULTIPLIER);
}
float CameraControllerInput::GetFovStepSize() const
{
return 1.5f;
}
void CameraControllerInput::Reset()
{
m_fov_x_multiplier = DEFAULT_FOV_MULTIPLIER;
m_fov_y_multiplier = DEFAULT_FOV_MULTIPLIER;
m_dirty = true;
}
void CameraControllerInput::ModifySpeed(float amt)
{
m_speed += amt;
m_speed = std::max(m_speed, 0.0f);
}
void CameraControllerInput::ResetSpeed()
{
m_speed = DEFAULT_SPEED;
}
float CameraControllerInput::GetSpeed() const
{
return m_speed;
}
FreeLookCamera::FreeLookCamera()
{
SetControlType(FreeLook::ControlType::SixAxis);
}
void FreeLookCamera::SetControlType(FreeLook::ControlType type)
{
if (m_current_type && *m_current_type == type)
{
return;
}
if (type == FreeLook::ControlType::SixAxis)
{
m_camera_controller = std::make_unique<SixAxisController>();
}
else if (type == FreeLook::ControlType::Orbital)
{
m_camera_controller = std::make_unique<OrbitalController>();
}
else if (type == FreeLook::ControlType::FPS)
{
m_camera_controller = std::make_unique<FPSController>();
}
m_current_type = type;
}
Common::Matrix44 FreeLookCamera::GetView() const
{
return m_camera_controller->GetView();
}
Common::Vec2 FreeLookCamera::GetFieldOfView() const
{
return m_camera_controller->GetFieldOfView();
}
void FreeLookCamera::DoState(PointerWrap& p)
{
if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE)
{
p.Do(m_current_type);
if (m_camera_controller)
{
m_camera_controller->DoState(p);
}
}
else
{
const auto old_type = m_current_type;
p.Do(m_current_type);
if (old_type == m_current_type)
{
m_camera_controller->DoState(p);
}
else if (p.GetMode() == PointerWrap::MODE_READ)
{
const std::string old_type_name = old_type ? to_string(*old_type) : "";
const std::string loaded_type_name = m_current_type ? to_string(*m_current_type) : "";
const std::string message =
fmt::format("State needs same free look camera type. Settings value '{}', loaded value "
"'{}'. Aborting load state",
old_type_name, loaded_type_name);
Core::DisplayMessage(message, 5000);
p.SetMode(PointerWrap::MODE_VERIFY);
}
}
}
bool FreeLookCamera::IsActive() const
{
return FreeLook::GetActiveConfig().enabled;
}
CameraController* FreeLookCamera::GetController() const
{
return m_camera_controller.get();
}