dolphin/Source/Plugins/Plugin_VideoOGL/Src/main.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
///////////////////////////////////////////////////////////////////////////////////////////////////
// Include
// --------------------------
#include "Globals.h"
#include <cstdarg>
#ifdef _WIN32
#include "OS/Win32.h"
#endif
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/ConfigDlg.h"
#endif
#include "Config.h"
#include "LookUpTables.h"
#include "ImageWrite.h"
#include "Render.h"
#include "GLUtil.h"
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureMngr.h"
#include "BPStructs.h"
#include "VertexLoader.h"
#include "VertexLoaderManager.h"
#include "VertexManager.h"
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "VertexShaderCache.h"
#include "VertexShaderManager.h"
#include "XFB.h"
#include "XFBConvert.h"
#include "TextureConverter.h"
#include "OnScreenDisplay.h"
#include "Setup.h"
#include "VideoState.h"
///////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
// Definitions
// --------------------------
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals;
// Logging
int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
///////////////////////////////////////////////
#if defined(HAVE_WX) && HAVE_WX
void DllDebugger(HWND _hParent, bool Show)
{
// TODO: Debugger needs recoding, right now its useless
}
void DoDllDebugger(){}
#else
void DllDebugger(HWND _hParent, bool Show) { }
void DoDllDebugger() { }
#endif
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin OpenGL (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin OpenGL");
#else
sprintf(_PluginInfo->Name, "Dolphin OpenGL (Debug)");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
}
// This is used for the fuctions right below here, in DllConfig()
#if defined(HAVE_WX) && HAVE_WX
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
extern HINSTANCE g_hInstance;
#endif
void DllConfig(HWND _hParent)
{
#if defined(HAVE_WX) && HAVE_WX
// This is needed because now we use wxEntryCleanup() when closing the configuration window
if (!wxTheApp || !wxTheApp->CallOnInit())
{
wxSetInstance((HINSTANCE)g_hInstance);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
}
#endif
//Console::Open();
#if defined(_WIN32) && defined(HAVE_WX) && HAVE_WX
wxWindow *win = new wxWindow();
win->SetHWND((WXHWND)_hParent);
win->AdoptAttributesFromHWND();
ConfigDialog *config_dialog = new ConfigDialog(win);
// ---------------------------------------------------------------
// Search for avaliable resolutions
// ---------------------
DWORD iModeNum = 0;
DEVMODE dmi;
ZeroMemory(&dmi, sizeof(dmi));
dmi.dmSize = sizeof(dmi);
std::vector<std::string> resos;
resos.reserve(20);
int i = 0;
while (EnumDisplaySettings(NULL, iModeNum++, &dmi) != 0)
{
char szBuffer[100];
sprintf(szBuffer, "%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
std::string strBuffer(szBuffer);
// Create a check loop to check every pointer of resolutions to see if the res is added or not
int b = 0;
bool resFound = false;
while (b < i && !resFound)
{
// Is the res already added?
resFound = (resos[b] == strBuffer);
b++;
}
// Add the resolution
if (!resFound && i < 100) // don't want to overflow resos array. not likely to happen, but you never know.
{
resos.push_back(strBuffer);
i++;
config_dialog->AddFSReso(szBuffer);
config_dialog->AddWindowReso(szBuffer);
}
ZeroMemory(&dmi, sizeof(dmi));
}
// Check if at least one resolution was found. If we don't and the resolution array is empty
// CreateGUIControls() will crash because the array is empty.
if (config_dialog->arrayStringFor_FullscreenCB.size() == 0)
{
config_dialog->AddFSReso("<No resolutions found>");
config_dialog->AddWindowReso("<No resolutions found>");
}
// Create the controls and show the window
config_dialog->CreateGUIControls();
config_dialog->Show();
#elif defined(USE_WX) && USE_WX
// Hm, why does this code show it modally?
config_dialog = new ConfigDialog(NULL);
g_Config.Load();
config_dialog->ShowModal();
delete config_dialog;
config_dialog = NULL;
#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_XXF86VM) &&\
HAVE_XXF86VM && defined(HAVE_WX) && HAVE_WX
ConfigDialog config_dialog(NULL);
g_Config.Load();
int glxMajorVersion, glxMinorVersion;
int vidModeMajorVersion, vidModeMinorVersion;
GLWin.dpy = XOpenDisplay(0);
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
//Get all full screen resos for the config dialog
XF86VidModeModeInfo **modes = NULL;
int modeNum = 0;
int bestMode = 0;
//set best mode to current
bestMode = 0;
XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
int px = 0, py = 0;
if (modeNum > 0 && modes != NULL)
{
for (int i = 0; i < modeNum; i++)
{
if(px != modes[i]->hdisplay && py != modes[i]->vdisplay)
{
char temp[32];
sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
config_dialog.AddFSReso(temp);
config_dialog.AddWindowReso(temp);//Add same to Window ones, since they should be nearly all that's needed
px = modes[i]->hdisplay;//Used to remove repeating from different screen depths
py = modes[i]->vdisplay;
}
}
}
XFree(modes);
// Hm, why does this code show it modally?
config_dialog.ShowModal();
#endif
}
void Initialize(void *init)
{
//Console::Open();
frameCount = 0;
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
g_VideoInitialize = *(_pVideoInitialize); // Create a shortcut to _pVideoInitialize that can also update it
InitLUTs();
InitXFBConvTables();
g_Config.Load();
if (!OpenGL_Create(g_VideoInitialize, 640, 480)) // 640x480 will be the default if all else fails
{
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
return;
}
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
// Now the window handle is written
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
OSD::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
}
void DoState(unsigned char **ptr, int mode) {
#ifndef _WIN32
// WHY is this here??
OpenGL_MakeCurrent();
#endif
// Clear all caches that touch RAM
TextureMngr::Invalidate(false);
// DisplayListManager::Invalidate();
VertexLoaderManager::MarkAllDirty();
PointerWrap p(ptr, mode);
VideoCommon_DoState(p);
// Refresh state.
if (mode == PointerWrap::MODE_READ)
{
BPReload();
RecomputeCachedArraybases();
}
}
// This is called after Video_Initialize() from the Core
void Video_Prepare(void)
{
OpenGL_MakeCurrent();
if (!Renderer::Init()) {
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
exit(1);
}
TextureMngr::Init();
BPInit();
VertexManager::Init();
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();
VertexShaderCache::Init();
VertexShaderManager::Init();
PixelShaderCache::Init();
PixelShaderManager::Init();
GL_REPORT_ERRORD();
VertexLoaderManager::Init();
TextureConverter::Init();
}
void Shutdown(void)
{
Fifo_Shutdown();
#ifndef SETUP_TIMER_WAITING // This is not compatible, it crashes after the second Stop
TextureConverter::Shutdown();
#endif
VertexLoaderManager::Shutdown();
VertexShaderCache::Shutdown();
VertexShaderManager::Shutdown();
PixelShaderManager::Shutdown();
PixelShaderCache::Shutdown();
VertexManager::Shutdown();
TextureMngr::Shutdown();
OpcodeDecoder_Shutdown();
#ifndef SETUP_TIMER_WAITING // This is not compatible, it may crashes after a Stop
Renderer::Shutdown();
#endif
OpenGL_Shutdown();
#ifdef SETUP_TIMER_WAITING
// Do we ever destroy the window?
EmuWindow::Close();
#endif
}
//////////////////////////////////////////////////////////////////////////////////////////
// Enter and exit the video loop
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void Video_ExitLoop()
{
Fifo_ExitLoop();
}
/////////////////////////
void DebugLog(const char* _fmt, ...)
{
#if defined(_DEBUG) || defined(DEBUGFAST)
char* Msg = (char*)alloca(strlen(_fmt)+512);
va_list ap;
va_start( ap, _fmt );
vsnprintf( Msg, strlen(_fmt)+512, _fmt, ap );
va_end( ap );
g_VideoInitialize.pLog(Msg, FALSE);
#endif
}
unsigned int Video_Screenshot(TCHAR* _szFilename)
{
char str[64];
int left = 200, top = 15;
sprintf(str, "Dolphin OpenGL");
Renderer::ResetGLState();
Renderer::RenderText(str, left+1, top+1, 0xff000000);
Renderer::RenderText(str, left, top, 0xffc0ffff);
Renderer::RestoreGLState();
if (Renderer::SaveRenderTarget(_szFilename, 0))
{
char msg[255];
sprintf(msg, "saved %s\n", _szFilename);
OSD::AddMessage(msg, 500);
return true;
}
return false;
}
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling)
{
if (g_Config.bUseXFB && XFB_isInit())
{
if (scheduling) // from CPU in DC without fifo&CP (some 2D homebrews)
{
XFB_SetUpdateArgs(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
g_XFBUpdateRequested = TRUE;
}
else
{
if (_pXFB) // from CPU in SC mode
XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
else // from GP in DC without fifo&CP (some 2D homebrews)
{
XFB_Draw();
g_XFBUpdateRequested = FALSE;
}
}
}
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
OSD::AddMessage(pstr, milliseconds);
}