2014-03-09 13:27:04 +00:00
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// Copyright 2014 Dolphin Emulator Project
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2021-07-05 01:22:19 +00:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2014-03-09 13:27:04 +00:00
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2015-03-01 13:52:09 +00:00
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#include <gtest/gtest.h>
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2014-03-09 13:27:04 +00:00
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#include "Common/MathUtil.h"
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2014-08-24 18:03:07 +00:00
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TEST(MathUtil, IntLog2)
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2014-03-09 13:27:04 +00:00
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{
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2023-04-15 07:27:35 +00:00
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EXPECT_EQ(0, MathUtil::IntLog2(1));
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EXPECT_EQ(1, MathUtil::IntLog2(2));
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EXPECT_EQ(2, MathUtil::IntLog2(4));
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EXPECT_EQ(3, MathUtil::IntLog2(8));
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EXPECT_EQ(63, MathUtil::IntLog2(0x8000000000000000ull));
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2014-03-09 13:27:04 +00:00
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// Rounding behavior.
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2023-04-15 07:27:35 +00:00
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EXPECT_EQ(3, MathUtil::IntLog2(15));
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EXPECT_EQ(63, MathUtil::IntLog2(0xFFFFFFFFFFFFFFFFull));
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2014-03-09 13:27:04 +00:00
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}
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2018-05-10 23:06:19 +00:00
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TEST(MathUtil, NextPowerOf2)
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{
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2018-06-12 13:10:07 +00:00
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EXPECT_EQ(4U, MathUtil::NextPowerOf2(3));
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EXPECT_EQ(4U, MathUtil::NextPowerOf2(4));
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EXPECT_EQ(8U, MathUtil::NextPowerOf2(6));
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EXPECT_EQ(0x40000000U, MathUtil::NextPowerOf2(0x23456789));
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2018-05-10 23:06:19 +00:00
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}
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2021-01-28 11:45:50 +00:00
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TEST(MathUtil, SaturatingCast)
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{
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// Cast from an integer type to a smaller type
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EXPECT_EQ(255u, (MathUtil::SaturatingCast<u8, int>(1000)));
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EXPECT_EQ(255u, (MathUtil::SaturatingCast<u8, u16>(1000u)));
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EXPECT_EQ(255u, (MathUtil::SaturatingCast<u8, std::size_t>(1000)));
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// Cast from a signed integer type
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EXPECT_EQ(0u, (MathUtil::SaturatingCast<u8, int>(-1)));
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EXPECT_EQ(0u, (MathUtil::SaturatingCast<u8, int>(-1000)));
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EXPECT_EQ(0u, (MathUtil::SaturatingCast<u32, int>(-1)));
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EXPECT_EQ(-1000, (MathUtil::SaturatingCast<s16, int>(-1000)));
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EXPECT_EQ(-1000, (MathUtil::SaturatingCast<int, int>(-1000)));
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EXPECT_EQ(-1000, (MathUtil::SaturatingCast<s64, int>(-1000)));
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// Cast from an unsigned integer type to a smaller integer type
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EXPECT_EQ(0x7fff, (MathUtil::SaturatingCast<s16, u32>(0xffffffffu)));
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EXPECT_EQ(0x7fffffff, (MathUtil::SaturatingCast<int, u32>(0xffffffffu)));
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// Cast from a floating point type to an integer type
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EXPECT_EQ(255u, MathUtil::SaturatingCast<u8>(1234.0));
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EXPECT_EQ(0u, MathUtil::SaturatingCast<u8>(-1234.0));
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EXPECT_EQ(127, MathUtil::SaturatingCast<s8>(5678.0));
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EXPECT_EQ(-128, MathUtil::SaturatingCast<s8>(-5678.0));
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EXPECT_EQ(65535u, MathUtil::SaturatingCast<u16>(999999.0));
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// Negative zero
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EXPECT_EQ(0u, MathUtil::SaturatingCast<u8>(0.0));
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EXPECT_EQ(0u, MathUtil::SaturatingCast<u8>(-0.0));
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EXPECT_EQ(0, MathUtil::SaturatingCast<s8>(0.0));
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EXPECT_EQ(0, MathUtil::SaturatingCast<s8>(-0.0));
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// Edge cases
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EXPECT_EQ(std::numeric_limits<s32>::max(),
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MathUtil::SaturatingCast<s32>(std::numeric_limits<float>::infinity()));
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EXPECT_EQ(std::numeric_limits<s32>::min(),
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MathUtil::SaturatingCast<s32>(-std::numeric_limits<float>::infinity()));
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// 16777217 = 2^24 + 1 is the first integer that cannot be represented correctly with a f32.
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EXPECT_EQ(16777216, MathUtil::SaturatingCast<s32>(float(16777216)));
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EXPECT_EQ(16777216, MathUtil::SaturatingCast<s32>(float(16777217)));
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}
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2024-06-02 19:32:38 +00:00
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TEST(MathUtil, RectangleEquality)
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{
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MathUtil::Rectangle<int> rect_a(1, 1, 4, 7);
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MathUtil::Rectangle<int> rect_b(1, 1, 4, 7);
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EXPECT_EQ(rect_a, rect_b);
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// Left not equal
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MathUtil::Rectangle<int> rect_c(0, 1, 4, 7);
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EXPECT_NE(rect_a, rect_c);
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// Top not equal
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MathUtil::Rectangle<int> rect_d(1, 3, 4, 7);
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EXPECT_NE(rect_a, rect_d);
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// Right not equal
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MathUtil::Rectangle<int> rect_e(1, 1, 2, 7);
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EXPECT_NE(rect_a, rect_e);
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// Bottom not equal
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MathUtil::Rectangle<int> rect_f(1, 1, 4, 9);
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EXPECT_NE(rect_a, rect_f);
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// No coordinates equal
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MathUtil::Rectangle<int> rect_g(0, 3, 2, 9);
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EXPECT_NE(rect_a, rect_g);
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}
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TEST(MathUtil, RectangleGetWidthSigned)
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{
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// left < right
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MathUtil::Rectangle<int> rect_a(2, 1, 3, 2);
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EXPECT_EQ(rect_a.GetWidth(), 1);
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// left > right
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MathUtil::Rectangle<int> rect_b(3, 1, 1, 2);
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EXPECT_EQ(rect_b.GetWidth(), 2);
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// left == right
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MathUtil::Rectangle<int> rect_c(3, 1, 3, 2);
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EXPECT_EQ(rect_c.GetWidth(), 0);
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// Most significant bit differs, left < right
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MathUtil::Rectangle<int> rect_d(-9, 1, 1, 2);
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EXPECT_EQ(rect_d.GetWidth(), 10);
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// Most significant bit differs, left > right
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MathUtil::Rectangle<int> rect_e(1, 1, -6, 2);
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EXPECT_EQ(rect_e.GetWidth(), 7);
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}
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TEST(MathUtil, RectangleGetWidthUnsigned)
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{
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// left < right
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MathUtil::Rectangle<u32> rect_a(1, 1, 6, 2);
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EXPECT_EQ(rect_a.GetWidth(), u32{5});
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// left > right
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MathUtil::Rectangle<u32> rect_b(5, 1, 1, 2);
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EXPECT_EQ(rect_b.GetWidth(), u32{4});
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// left == right
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MathUtil::Rectangle<u32> rect_c(1, 2, 1, 2);
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EXPECT_EQ(rect_c.GetWidth(), u32{0});
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// Most significant bit differs, left < right
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MathUtil::Rectangle<u32> rect_d(2, 1, 0xFFFFFFF5, 2);
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EXPECT_EQ(rect_d.GetWidth(), u32{0xFFFFFFF3});
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// Most significant bit differs, left > right
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MathUtil::Rectangle<u32> rect_e(0xFFFFFFF7, 1, 1, 2);
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EXPECT_EQ(rect_e.GetWidth(), u32{0xFFFFFFF6});
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}
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TEST(MathUtil, RectangleGetHeightSigned)
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{
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// top < bottom
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MathUtil::Rectangle<int> rect_a(1, 1, 2, 3);
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EXPECT_EQ(rect_a.GetHeight(), 2);
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// top > bottom
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MathUtil::Rectangle<int> rect_b(1, 4, 2, 0);
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EXPECT_EQ(rect_b.GetHeight(), 4);
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// top == bottom
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MathUtil::Rectangle<int> rect_c(1, 3, 2, 3);
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EXPECT_EQ(rect_c.GetHeight(), 0);
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// Most significant bit differs, top < bottom
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MathUtil::Rectangle<int> rect_d(1, -2, 2, 1);
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EXPECT_EQ(rect_d.GetHeight(), 3);
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// Most significant bit differs, top > bottom
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MathUtil::Rectangle<int> rect_e(1, 0, 2, -1);
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EXPECT_EQ(rect_e.GetHeight(), 1);
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}
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TEST(MathUtil, RectangleGetHeightUnsigned)
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{
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// top < bottom
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MathUtil::Rectangle<u32> rect_a(1, 1, 2, 2);
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EXPECT_EQ(rect_a.GetHeight(), u32{1});
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// top > bottom
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MathUtil::Rectangle<u32> rect_b(1, 4, 2, 2);
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EXPECT_EQ(rect_b.GetHeight(), u32{2});
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// top == bottom
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MathUtil::Rectangle<u32> rect_c(1, 1, 2, 1);
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EXPECT_EQ(rect_c.GetHeight(), u32{0});
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// Most significant bit differs, top < bottom
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MathUtil::Rectangle<u32> rect_d(1, 2, 2, 0xFFFFFFFB);
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EXPECT_EQ(rect_d.GetHeight(), u32{0xFFFFFFF9});
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// Most significant bit differs, top > bottom
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MathUtil::Rectangle<u32> rect_e(1, 0xFFFFFFF9, 2, 1);
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EXPECT_EQ(rect_e.GetHeight(), u32{0xFFFFFFF8});
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}
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// TODO: Add unit test coverage for `Rectangle::ClampUL`. (And consider removing
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// `Rectangle::ClampLL`, which does not have any callers.)
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