2009-07-28 21:32:10 +00:00
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// Copyright (C) 2003 Dolphin Project.
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2008-12-08 05:25:12 +00:00
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2009-02-28 22:10:38 +00:00
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#include <list>
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2008-12-08 05:25:12 +00:00
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#include <d3dx9.h>
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#include "Common.h"
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#include "Statistics.h"
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2009-09-13 09:23:30 +00:00
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#include "VideoConfig.h"
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2008-12-08 05:25:12 +00:00
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#include "main.h"
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#include "VertexManager.h"
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#include "Render.h"
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#include "OpcodeDecoding.h"
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2009-06-22 09:31:30 +00:00
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#include "BPStructs.h"
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2008-12-08 05:25:12 +00:00
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#include "XFStructs.h"
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#include "D3DUtil.h"
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2008-12-25 15:56:36 +00:00
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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2009-02-28 22:10:38 +00:00
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#include "VertexShaderCache.h"
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2008-12-26 19:39:12 +00:00
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#include "PixelShaderCache.h"
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2009-09-13 17:46:33 +00:00
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#include "VertexLoaderManager.h"
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2008-12-08 05:25:12 +00:00
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#include "TextureCache.h"
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#include "Utils.h"
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#include "EmuWindow.h"
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2009-03-28 21:07:16 +00:00
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#include "AVIDump.h"
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2009-09-03 20:37:35 +00:00
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#include "OnScreenDisplay.h"
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2009-09-13 17:46:33 +00:00
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#include "FramebufferManager.h"
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2009-09-04 06:09:21 +00:00
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#include "Fifo.h"
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2008-12-08 05:25:12 +00:00
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2009-09-02 06:33:41 +00:00
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#include "debugger/debugger.h"
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2009-09-13 17:46:33 +00:00
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static int s_target_width;
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static int s_target_height;
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2009-09-13 08:21:35 +00:00
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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2009-09-03 20:37:35 +00:00
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static float xScale;
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static float yScale;
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2008-12-08 05:25:12 +00:00
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2009-09-13 08:21:35 +00:00
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static int s_recordWidth;
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static int s_recordHeight;
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2009-03-28 21:07:16 +00:00
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2009-09-13 08:21:35 +00:00
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static bool s_LastFrameDumped;
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static bool s_AVIDumping;
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2009-03-28 21:07:16 +00:00
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2008-12-08 05:25:12 +00:00
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#define NUMWNDRES 6
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extern int g_Res[NUMWNDRES][2];
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2009-09-13 21:18:04 +00:00
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char st[32768];
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2008-12-08 05:25:12 +00:00
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2009-09-13 17:46:33 +00:00
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void SetupDeviceObjects()
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{
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D3D::font.Init();
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VertexLoaderManager::Init();
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FBManager::Create();
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2009-09-15 21:05:31 +00:00
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2009-09-15 21:49:15 +00:00
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VertexShaderManager::Dirty();
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PixelShaderManager::Dirty();
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2009-09-15 21:05:31 +00:00
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2009-09-15 19:53:22 +00:00
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// Tex and shader caches will recreate themselves over time.
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2009-09-13 17:46:33 +00:00
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}
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// Kill off all POOL_DEFAULT device objects.
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void TeardownDeviceObjects()
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{
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2009-09-15 19:53:22 +00:00
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
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2009-09-13 17:46:33 +00:00
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FBManager::Destroy();
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D3D::font.Shutdown();
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TextureCache::Invalidate(false);
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VertexManager::DestroyDeviceObjects();
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Clear();
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PixelShaderCache::Clear();
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}
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2009-09-03 20:37:35 +00:00
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bool Renderer::Init()
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2008-12-08 05:25:12 +00:00
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{
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2009-09-13 08:21:35 +00:00
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UpdateActiveConfig();
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2009-09-15 18:00:16 +00:00
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int fullScreenRes, w_temp, h_temp;
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2009-09-15 08:13:45 +00:00
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sscanf(g_Config.cInternalRes, "%dx%d", &w_temp, &h_temp);
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2009-09-15 19:53:22 +00:00
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if (w_temp <= 0 || h_temp <= 0)
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{
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2009-09-15 18:00:16 +00:00
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w_temp = 640;
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h_temp = 480;
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}
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2009-09-15 08:13:45 +00:00
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EmuWindow::SetSize(w_temp, h_temp);
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2009-09-13 08:21:35 +00:00
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2009-09-13 17:46:33 +00:00
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int backbuffer_ms_mode = 0; // g_ActiveConfig.iMultisampleMode;
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2009-09-15 08:13:45 +00:00
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sscanf(g_Config.cFSResolution, "%dx%d", &w_temp, &h_temp);
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for (fullScreenRes = 0; fullScreenRes < D3D::GetNumAdapters(); fullScreenRes++)
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{
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if ((D3D::GetAdapter(fullScreenRes).resolutions[fullScreenRes].xres == w_temp) &&
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(D3D::GetAdapter(fullScreenRes).resolutions[fullScreenRes].yres == h_temp))
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break;
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}
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D3D::Create(g_ActiveConfig.iAdapter, EmuWindow::GetWnd(), g_ActiveConfig.bFullscreen,
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2009-09-15 19:53:22 +00:00
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fullScreenRes, backbuffer_ms_mode, false);
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2008-12-08 05:25:12 +00:00
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2009-09-13 17:46:33 +00:00
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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2009-03-01 01:09:32 +00:00
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2009-09-13 17:46:33 +00:00
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// TODO: Grab target width from configured resolution?
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s_target_width = s_backbuffer_width * EFB_WIDTH / 640;
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s_target_height = s_backbuffer_height * EFB_HEIGHT / 480;
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2009-03-01 12:07:34 +00:00
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2009-09-13 17:46:33 +00:00
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xScale = (float)s_target_width / (float)EFB_WIDTH;
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yScale = (float)s_target_height / (float)EFB_HEIGHT;
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2008-12-08 05:25:12 +00:00
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2009-09-13 08:21:35 +00:00
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s_LastFrameDumped = false;
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s_AVIDumping = false;
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2009-03-28 21:07:16 +00:00
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2009-09-03 19:24:16 +00:00
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// We're not using fixed function, except for some 2D.
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// Let's just set the matrices to identity to be sure.
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2009-02-28 22:10:38 +00:00
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D3DXMATRIX mtx;
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D3DXMatrixIdentity(&mtx);
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D3D::dev->SetTransform(D3DTS_VIEW, &mtx);
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D3D::dev->SetTransform(D3DTS_WORLD, &mtx);
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2009-09-13 17:46:33 +00:00
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SetupDeviceObjects();
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2009-09-03 20:37:35 +00:00
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2009-09-15 21:05:31 +00:00
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for (int stage = 0; stage < 8; stage++)
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D3D::SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, g_ActiveConfig.iMaxAnisotropy);
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2009-09-03 20:37:35 +00:00
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2009-09-13 17:46:33 +00:00
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D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET, 0x0, 0, 0);
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D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
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D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
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D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0x0, 1.0f, 0);
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D3D::BeginFrame();
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2009-09-03 20:37:35 +00:00
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return true;
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2008-12-08 05:25:12 +00:00
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}
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2009-02-28 22:10:38 +00:00
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void Renderer::Shutdown()
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2008-12-08 05:25:12 +00:00
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{
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2009-09-13 17:46:33 +00:00
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TeardownDeviceObjects();
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2008-12-08 05:25:12 +00:00
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D3D::EndFrame();
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D3D::Close();
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2009-03-28 21:07:16 +00:00
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2009-09-13 08:21:35 +00:00
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if (s_AVIDumping)
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2009-09-03 20:37:35 +00:00
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{
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2009-03-28 21:07:16 +00:00
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AVIDump::Stop();
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}
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2008-12-08 05:25:12 +00:00
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}
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2009-09-13 17:46:33 +00:00
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int Renderer::GetTargetWidth() { return s_target_width; }
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int Renderer::GetTargetHeight() { return s_target_height; }
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float Renderer::GetTargetScaleX() { return xScale; }
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float Renderer::GetTargetScaleY() { return yScale; }
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2008-12-08 05:25:12 +00:00
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2009-09-03 19:42:45 +00:00
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void Renderer::RenderText(const char *text, int left, int top, u32 color)
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2008-12-08 05:25:12 +00:00
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{
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2009-09-03 19:42:45 +00:00
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D3D::font.DrawTextScaled((float)left, (float)top, 20, 20, 0.0f, color, text, false);
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2008-12-08 05:25:12 +00:00
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}
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void dumpMatrix(D3DXMATRIX &mtx)
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{
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2009-03-01 12:07:34 +00:00
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for (int y = 0; y < 4; y++)
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2008-12-08 05:25:12 +00:00
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{
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char temp[256];
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sprintf(temp,"%4.4f %4.4f %4.4f %4.4f",mtx.m[y][0],mtx.m[y][1],mtx.m[y][2],mtx.m[y][3]);
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g_VideoInitialize.pLog(temp, FALSE);
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}
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}
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2009-09-03 21:56:08 +00:00
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TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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{
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TargetRectangle result;
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2009-09-13 17:46:33 +00:00
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result.left = (rc.left * s_target_width) / EFB_WIDTH;
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result.top = (rc.top * s_target_height) / EFB_HEIGHT;
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result.right = (rc.right * s_target_width) / EFB_WIDTH;
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result.bottom = (rc.bottom * s_target_height) / EFB_HEIGHT;
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2009-09-03 21:56:08 +00:00
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return result;
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}
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2009-09-03 19:24:16 +00:00
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void formatBufferDump(const char *in, char *out, int w, int h, int p)
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2009-03-28 21:07:16 +00:00
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{
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2009-09-03 21:56:08 +00:00
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for (int y = 0; y < h; y++)
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{
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2009-09-03 19:24:16 +00:00
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const char *line = in + (h - y - 1) * p;
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2009-09-03 21:56:08 +00:00
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for (int x = 0; x < w; x++)
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{
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2009-03-28 21:07:16 +00:00
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memcpy(out, line, 3);
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out += 3;
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line += 4;
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}
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}
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}
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2009-09-15 19:53:22 +00:00
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// With D3D, we have to resize the backbuffer if the window changed
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// size.
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void CheckForResize()
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{
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while (EmuWindow::IsSizing())
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{
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Sleep(10);
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}
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RECT rcWindow;
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GetClientRect(EmuWindow::GetWnd(), &rcWindow);
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int client_width = rcWindow.right - rcWindow.left;
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int client_height = rcWindow.bottom - rcWindow.top;
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// Sanity check.
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if ((client_width != s_backbuffer_width ||
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client_height != s_backbuffer_height) &&
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client_width >= 4 && client_height >= 4)
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{
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TeardownDeviceObjects();
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D3D::Reset();
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SetupDeviceObjects();
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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}
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}
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2009-09-13 17:46:33 +00:00
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void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
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2008-12-08 05:25:12 +00:00
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{
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2009-09-04 06:09:21 +00:00
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if (g_bSkipCurrentFrame)
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2009-09-13 19:13:07 +00:00
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{
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g_VideoInitialize.pCopiedToXFB(false);
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2009-09-04 06:09:21 +00:00
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return;
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2009-09-13 19:13:07 +00:00
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}
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2009-09-04 06:09:21 +00:00
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2008-12-08 05:25:12 +00:00
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if (EmuWindow::GetParentWnd())
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{
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2009-09-13 17:46:33 +00:00
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// Re-stretch window to parent window size again, if it has a parent window.
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2008-12-08 05:25:12 +00:00
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RECT rcWindow;
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GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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int width = rcWindow.right - rcWindow.left;
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int height = rcWindow.bottom - rcWindow.top;
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2009-02-28 22:10:38 +00:00
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::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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2008-12-08 05:25:12 +00:00
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}
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2009-09-13 17:46:33 +00:00
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// Frame dumping routine - seems buggy and wrong, esp. regarding buffer sizes
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2009-09-13 08:21:35 +00:00
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if (g_ActiveConfig.bDumpFrames) {
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2009-03-28 21:07:16 +00:00
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D3DDISPLAYMODE DisplayMode;
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if (SUCCEEDED(D3D::dev->GetDisplayMode(0, &DisplayMode))) {
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LPDIRECT3DSURFACE9 surf;
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if (SUCCEEDED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surf, NULL))) {
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2009-09-13 08:21:35 +00:00
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if (!s_LastFrameDumped) {
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2009-03-28 21:07:16 +00:00
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RECT windowRect;
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2009-09-13 08:21:35 +00:00
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GetClientRect(EmuWindow::GetWnd(), &windowRect);
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s_recordWidth = windowRect.right - windowRect.left;
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s_recordHeight = windowRect.bottom - windowRect.top;
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s_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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if (!s_AVIDumping) {
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2009-03-28 21:07:16 +00:00
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PanicAlert("Error dumping frames to AVI.");
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} else {
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char msg [255];
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2009-09-13 08:21:35 +00:00
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sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, s_recordWidth, s_recordHeight);
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2009-09-03 20:37:35 +00:00
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OSD::AddMessage(msg, 2000);
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2009-03-28 21:07:16 +00:00
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}
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}
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2009-09-13 08:21:35 +00:00
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if (s_AVIDumping) {
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2009-03-28 21:07:16 +00:00
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if (SUCCEEDED(D3D::dev->GetFrontBufferData(0, surf))) {
|
|
|
|
RECT windowRect;
|
|
|
|
GetWindowRect(EmuWindow::GetWnd(), &windowRect);
|
|
|
|
D3DLOCKED_RECT rect;
|
|
|
|
if (SUCCEEDED(surf->LockRect(&rect, &windowRect, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY))) {
|
2009-09-13 08:21:35 +00:00
|
|
|
char *data = (char *)malloc(3 * s_recordWidth * s_recordHeight);
|
|
|
|
formatBufferDump((const char *)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
|
2009-03-28 21:07:16 +00:00
|
|
|
AVIDump::AddFrame(data);
|
|
|
|
free(data);
|
|
|
|
surf->UnlockRect();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2009-09-13 08:21:35 +00:00
|
|
|
s_LastFrameDumped = true;
|
2009-03-28 21:07:16 +00:00
|
|
|
surf->Release();
|
|
|
|
}
|
|
|
|
}
|
2009-09-03 19:42:45 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-09-13 17:46:33 +00:00
|
|
|
if (s_LastFrameDumped && s_AVIDumping) {
|
2009-03-28 21:07:16 +00:00
|
|
|
AVIDump::Stop();
|
2009-09-13 08:21:35 +00:00
|
|
|
s_AVIDumping = false;
|
2009-03-28 21:07:16 +00:00
|
|
|
}
|
|
|
|
|
2009-09-13 08:21:35 +00:00
|
|
|
s_LastFrameDumped = false;
|
2009-03-28 21:07:16 +00:00
|
|
|
}
|
|
|
|
|
2009-09-13 17:46:33 +00:00
|
|
|
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
|
|
|
D3D::dev->SetDepthStencilSurface(NULL);
|
|
|
|
|
|
|
|
// Blit our render target onto the backbuffer.
|
|
|
|
// TODO: Change to a quad so we can do post processing.
|
|
|
|
TargetRectangle src_rect, dst_rect;
|
|
|
|
src_rect = ConvertEFBRectangle(sourceRc);
|
|
|
|
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, false, &dst_rect);
|
|
|
|
D3D::dev->StretchRect(FBManager::GetEFBColorRTSurface(), src_rect.AsRECT(),
|
|
|
|
D3D::GetBackBufferSurface(), dst_rect.AsRECT(),
|
|
|
|
D3DTEXF_LINEAR);
|
|
|
|
|
2009-09-03 19:24:16 +00:00
|
|
|
// Finish up the current frame, print some stats
|
2009-09-13 08:21:35 +00:00
|
|
|
if (g_ActiveConfig.bOverlayStats)
|
2008-12-08 05:25:12 +00:00
|
|
|
{
|
2009-09-03 19:42:45 +00:00
|
|
|
Statistics::ToString(st);
|
2008-12-08 05:25:12 +00:00
|
|
|
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
|
|
|
|
}
|
2009-09-13 21:18:04 +00:00
|
|
|
else if (g_ActiveConfig.bOverlayProjStats)
|
2009-03-08 23:46:47 +00:00
|
|
|
{
|
2009-09-03 19:42:45 +00:00
|
|
|
Statistics::ToStringProj(st);
|
2009-03-08 23:46:47 +00:00
|
|
|
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,st,false);
|
|
|
|
}
|
|
|
|
|
2009-09-03 20:37:35 +00:00
|
|
|
OSD::DrawMessages();
|
2008-12-08 05:25:12 +00:00
|
|
|
D3D::EndFrame();
|
2009-09-02 06:33:41 +00:00
|
|
|
|
|
|
|
DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(NEXT_FRAME);
|
|
|
|
|
2009-09-03 19:24:16 +00:00
|
|
|
// D3D frame is now over
|
|
|
|
// Clean out old stuff from caches.
|
2008-12-08 05:25:12 +00:00
|
|
|
frameCount++;
|
2009-02-28 22:10:38 +00:00
|
|
|
PixelShaderCache::Cleanup();
|
|
|
|
VertexShaderCache::Cleanup();
|
2008-12-08 05:25:12 +00:00
|
|
|
TextureCache::Cleanup();
|
|
|
|
|
2009-09-13 08:21:35 +00:00
|
|
|
// Make any new configuration settings active.
|
|
|
|
UpdateActiveConfig();
|
|
|
|
|
2009-09-13 17:46:33 +00:00
|
|
|
// TODO: Resize backbuffer if window size has changed. This code crashes, debug it.
|
2009-09-15 19:53:22 +00:00
|
|
|
g_VideoInitialize.pCopiedToXFB(false);
|
2009-09-13 17:46:33 +00:00
|
|
|
|
2009-09-15 19:53:22 +00:00
|
|
|
CheckForResize();
|
2009-09-13 08:21:35 +00:00
|
|
|
|
2009-09-13 17:46:33 +00:00
|
|
|
|
|
|
|
// Begin new frame
|
|
|
|
// Set default viewport and scissor, for the clear to work correctly
|
2008-12-08 05:25:12 +00:00
|
|
|
stats.ResetFrame();
|
2009-09-13 17:46:33 +00:00
|
|
|
// u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
|
|
|
D3D::BeginFrame();
|
2009-09-15 19:53:22 +00:00
|
|
|
|
|
|
|
// Clear backbuffer. We probably don't need to do this every frame.
|
2009-09-13 17:46:33 +00:00
|
|
|
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET, 0x0, 1.0f, 0);
|
|
|
|
|
|
|
|
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
|
|
|
|
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
|
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
RECT rc;
|
|
|
|
rc.left = 0;
|
|
|
|
rc.top = 0;
|
2009-09-13 17:46:33 +00:00
|
|
|
rc.right = (LONG)s_target_width;
|
|
|
|
rc.bottom = (LONG)s_target_height;
|
2008-12-08 05:25:12 +00:00
|
|
|
D3D::dev->SetScissorRect(&rc);
|
2009-09-15 21:05:31 +00:00
|
|
|
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, false);
|
2008-12-08 05:25:12 +00:00
|
|
|
|
2009-09-13 10:18:01 +00:00
|
|
|
UpdateViewport();
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
2009-09-03 19:42:45 +00:00
|
|
|
bool Renderer::SetScissorRect()
|
2008-12-08 05:25:12 +00:00
|
|
|
{
|
2009-06-22 09:31:30 +00:00
|
|
|
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
|
|
|
int yoff = bpmem.scissorOffset.y * 2 - 342;
|
2009-03-08 18:45:39 +00:00
|
|
|
RECT rc;
|
2009-06-22 09:31:30 +00:00
|
|
|
rc.left = (int)((float)bpmem.scissorTL.x - xoff - 342);
|
|
|
|
rc.top = (int)((float)bpmem.scissorTL.y - yoff - 342);
|
|
|
|
rc.right = (int)((float)bpmem.scissorBR.x - xoff - 341);
|
|
|
|
rc.bottom = (int)((float)bpmem.scissorBR.y - yoff - 341);
|
2009-03-08 18:45:39 +00:00
|
|
|
|
2008-12-08 05:25:12 +00:00
|
|
|
rc.left = (int)(rc.left * xScale);
|
|
|
|
rc.top = (int)(rc.top * yScale);
|
|
|
|
rc.right = (int)(rc.right * xScale);
|
|
|
|
rc.bottom = (int)(rc.bottom * yScale);
|
2009-09-13 17:46:33 +00:00
|
|
|
|
|
|
|
if (rc.left < 0) rc.left = 0;
|
|
|
|
if (rc.right > s_target_width) rc.right = s_target_width;
|
|
|
|
if (rc.top < 0) rc.top = 0;
|
|
|
|
if (rc.bottom > s_target_height) rc.bottom = s_target_height;
|
|
|
|
|
2009-09-13 08:21:35 +00:00
|
|
|
if (rc.right >= rc.left && rc.bottom >= rc.top)
|
|
|
|
{
|
2008-12-08 05:25:12 +00:00
|
|
|
D3D::dev->SetScissorRect(&rc);
|
2009-09-03 19:42:45 +00:00
|
|
|
return true;
|
|
|
|
}
|
2008-12-08 05:25:12 +00:00
|
|
|
else
|
2009-09-03 19:42:45 +00:00
|
|
|
{
|
2009-09-13 08:21:35 +00:00
|
|
|
WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
|
2009-09-03 19:42:45 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Renderer::SetColorMask()
|
|
|
|
{
|
2009-09-13 08:21:35 +00:00
|
|
|
DWORD color_mask = 0;
|
2009-09-03 19:42:45 +00:00
|
|
|
if (bpmem.blendmode.alphaupdate)
|
2009-09-13 08:21:35 +00:00
|
|
|
color_mask = D3DCOLORWRITEENABLE_ALPHA;
|
2009-09-03 19:42:45 +00:00
|
|
|
if (bpmem.blendmode.colorupdate)
|
2009-09-13 08:21:35 +00:00
|
|
|
color_mask |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
|
|
|
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
|
2008-12-08 05:25:12 +00:00
|
|
|
}
|
|
|
|
|
2009-09-04 17:29:16 +00:00
|
|
|
u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
|
|
|
{
|
|
|
|
// Get the rectangular target region covered by the EFB pixel.
|
|
|
|
EFBRectangle efbPixelRc;
|
|
|
|
efbPixelRc.left = x;
|
|
|
|
efbPixelRc.top = y;
|
|
|
|
efbPixelRc.right = x + 1;
|
|
|
|
efbPixelRc.bottom = y + 1;
|
|
|
|
|
|
|
|
TargetRectangle targetPixelRc = Renderer::ConvertEFBRectangle(efbPixelRc);
|
|
|
|
|
|
|
|
// TODO (FIX) : currently, AA path is broken/offset and doesn't return the correct pixel
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case PEEK_Z:
|
|
|
|
{
|
|
|
|
// if (s_MSAASamples > 1)
|
|
|
|
{
|
|
|
|
// Resolve our rectangle.
|
|
|
|
// g_framebufferManager.GetEFBDepthTexture(efbPixelRc);
|
|
|
|
// glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, g_framebufferManager.GetResolvedFramebuffer());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sample from the center of the target region.
|
|
|
|
int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
|
|
|
|
int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
|
|
|
|
|
|
|
|
u32 z = 0;
|
|
|
|
// glReadPixels(srcX, srcY, 1, 1, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, &z);
|
|
|
|
|
|
|
|
// Scale the 32-bit value returned by glReadPixels to a 24-bit
|
|
|
|
// value (GC uses a 24-bit Z-buffer).
|
|
|
|
// TODO: in RE0 this value is often off by one, which causes lighting to disappear
|
|
|
|
return z >> 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
case POKE_Z:
|
|
|
|
// TODO: Implement
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PEEK_COLOR: // GXPeekARGB
|
|
|
|
{
|
|
|
|
// Although it may sound strange, this really is A8R8G8B8 and not RGBA or 24-bit...
|
|
|
|
|
|
|
|
// Tested in Killer 7, the first 8bits represent the alpha value which is used to
|
|
|
|
// determine if we're aiming at an enemy (0x80 / 0x88) or not (0x70)
|
|
|
|
// Wind Waker is also using it for the pictograph to determine the color of each pixel
|
|
|
|
|
|
|
|
// if (s_MSAASamples > 1)
|
|
|
|
{
|
|
|
|
// Resolve our rectangle.
|
|
|
|
// g_framebufferManager.GetEFBColorTexture(efbPixelRc);
|
|
|
|
// glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, g_framebufferManager.GetResolvedFramebuffer());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sample from the center of the target region.
|
|
|
|
int srcX = (targetPixelRc.left + targetPixelRc.right) / 2;
|
|
|
|
int srcY = (targetPixelRc.top + targetPixelRc.bottom) / 2;
|
|
|
|
|
|
|
|
// Read back pixel in BGRA format, then byteswap to get GameCube's ARGB Format.
|
|
|
|
u32 color = 0;
|
|
|
|
// glReadPixels(srcX, srcY, 1, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &color);
|
|
|
|
|
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
|
|
|
case POKE_COLOR:
|
|
|
|
// TODO: Implement. One way is to draw a tiny pixel-sized rectangle at
|
|
|
|
// the exact location. Note: EFB pokes are susceptible to Z-buffering
|
|
|
|
// and perhaps blending.
|
2009-09-13 08:21:35 +00:00
|
|
|
// WARN_LOG(VIDEOINTERFACE, "This is probably some kind of software rendering");
|
2009-09-04 17:29:16 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-09-13 17:46:33 +00:00
|
|
|
// mtx.m[0][3] = pMatrix[1]; // -0.5f/s_target_width; <-- fix d3d pixel center?
|
|
|
|
// mtx.m[1][3] = pMatrix[3]; // +0.5f/s_target_height; <-- fix d3d pixel center?
|
2009-03-08 18:45:39 +00:00
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
// Called from VertexShaderManager
|
|
|
|
void UpdateViewport()
|
|
|
|
{
|
2009-09-03 19:24:16 +00:00
|
|
|
int scissorXOff = bpmem.scissorOffset.x * 2;
|
|
|
|
int scissorYOff = bpmem.scissorOffset.y * 2;
|
2009-02-28 22:10:38 +00:00
|
|
|
|
2009-09-03 19:42:45 +00:00
|
|
|
float MValueX = Renderer::GetTargetScaleX();
|
|
|
|
float MValueY = Renderer::GetTargetScaleY();
|
2009-09-02 04:10:40 +00:00
|
|
|
|
2009-09-03 19:24:16 +00:00
|
|
|
D3DVIEWPORT9 vp;
|
2009-02-28 22:10:38 +00:00
|
|
|
|
2009-09-03 19:24:16 +00:00
|
|
|
// Stretch picture with increased internal resolution
|
|
|
|
vp.X = (int)(ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (scissorXOff)) * MValueX);
|
|
|
|
vp.Y = (int)(ceil(xfregs.rawViewport[4] + xfregs.rawViewport[1] - (scissorYOff)) * MValueY);
|
|
|
|
|
|
|
|
vp.Width = (int)ceil(abs((int)(2 * xfregs.rawViewport[0])) * MValueX);
|
|
|
|
vp.Height = (int)ceil(abs((int)(2 * xfregs.rawViewport[1])) * MValueY);
|
|
|
|
|
|
|
|
vp.MinZ = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777215.0f;
|
|
|
|
vp.MaxZ = xfregs.rawViewport[5] / 16777215.0f;
|
|
|
|
|
2009-09-13 17:46:33 +00:00
|
|
|
// This seems to happen a lot - the above calc is probably wrong.
|
|
|
|
if (vp.MinZ < 0.0f) vp.MinZ = 0.0f;
|
|
|
|
if (vp.MaxZ > 1.0f) vp.MaxZ = 1.0f;
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
D3D::dev->SetViewport(&vp);
|
2009-09-02 04:10:40 +00:00
|
|
|
}
|