Compile fix, remove PanicAlert from nJoy SDL

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1697 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99 2008-12-26 19:39:12 +00:00
parent 3db9fb4fc1
commit fb5b4d026a
3 changed files with 23 additions and 19 deletions

View File

@ -30,7 +30,9 @@
#include "D3DPostprocess.h"
#include "D3DUtil.h"
#include "VertexShaderManager.h"
#include "VertexShaderCache.h"
#include "PixelShaderManager.h"
#include "PixelShaderCache.h"
#include "TextureCache.h"
#include "Utils.h"
#include "EmuWindow.h"

View File

@ -28,7 +28,9 @@
#include "BPStructs.h"
#include "XFStructs.h"
#include "VertexShaderManager.h"
#include "VertexShaderCache.h"
#include "PixelShaderManager.h"
#include "PixelShaderCache.h"
#include "Utils.h"
using namespace D3D;

View File

@ -1,6 +1,6 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
@ -32,13 +32,13 @@
////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
//
#include "nJoy.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Variables
// ¯¯¯¯¯¯¯¯¯
//
// Rumble in windows
#define _CONTROLLER_STATE_H // avoid certain declarations in nJoy.h
@ -64,7 +64,7 @@ void __Logv(int log, int v, const char *format, ...) {}
//////////////////////////////////////////////////////////////////////////////////////////
// wxWidgets
// ¯¯¯¯¯¯¯¯¯
//
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
{
@ -81,7 +81,7 @@ void __Logv(int log, int v, const char *format, ...) {}
//////////////////////////////////////////////////////////////////////////////////////////
// DllMain
// ¯¯¯¯¯¯¯
//
#ifdef _WIN32
BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
@ -117,10 +117,10 @@ BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle
//////////////////////////////////////////////////////////////////////////////////////////
// Input Plugin Functions (from spec's)
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
// Get properties of plugin
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
@ -138,7 +138,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
}
// Call config dialog
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
void DllConfig(HWND _hParent)
{
#ifdef _WIN32
@ -177,7 +177,7 @@ void DllDebugger(HWND _hParent, bool Show) {
}
// Init PAD (start emulation)
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
void PAD_Initialize(SPADInitialize _PADInitialize)
{
emulator_running = TRUE;
@ -212,7 +212,7 @@ void PAD_Initialize(SPADInitialize _PADInitialize)
}
// Shutdown PAD (stop emulation)
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
void PAD_Shutdown()
{
if (joysticks[0].enabled)
@ -245,7 +245,7 @@ void PAD_Shutdown()
// Set PAD status
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
if (!joysticks[_numPAD].enabled)
@ -365,7 +365,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// Set PAD attached pads
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
unsigned int PAD_GetAttachedPads()
{
unsigned int connected = 0;
@ -388,10 +388,10 @@ unsigned int PAD_GetAttachedPads()
//////////////////////////////////////////////////////////////////////////////////////////
// Custom Functions
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
// Read buttons status. Called from GetJoyState().
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
void ReadButton(int controller, int button)
{
int ctl_button = joysticks[controller].buttons[button];
@ -402,7 +402,7 @@ void ReadButton(int controller, int button)
}
// Request joystick state
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
void GetJoyState(int controller)
{
SDL_JoystickUpdate();
@ -420,8 +420,8 @@ void GetJoyState(int controller)
ReadButton(controller, CTL_Y_BUTTON);
ReadButton(controller, CTL_Z_TRIGGER);
ReadButton(controller, CTL_START);
PanicAlert("%i", CTL_A_BUTTON);
// Is there a purpose to this alert?
// PanicAlert("%i", CTL_A_BUTTON);
//
if (joysticks[controller].halfpress < joyinfo[controller].NumButtons)
@ -442,7 +442,7 @@ void GetJoyState(int controller)
}
// Search attached devices
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
int Search_Devices()
{
// load config
@ -475,7 +475,7 @@ int Search_Devices()
#ifdef _DEBUG
fprintf(pFile, "Scanning for devices\n");
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
fprintf(pFile, "\n");
#endif
for(int i = 0; i < numjoy; i++ )