dolphin/Source/Core/InputCommon/ControllerInterface/ControllerInterface.h

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// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <map>
#include <sstream>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ExpressionParser.h"
// enable disable sources
#ifdef _WIN32
#define CIFACE_USE_XINPUT
#define CIFACE_USE_DINPUT
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
#if defined(HAVE_X11_XINPUT2) && HAVE_X11_XINPUT2
#define CIFACE_USE_X11_XINPUT2
#endif
#endif
#if defined(__APPLE__)
#define CIFACE_USE_OSX
#endif
#ifdef ANDROID
#define CIFACE_USE_ANDROID
#endif
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#if defined(HAVE_SDL) && HAVE_SDL
#define CIFACE_USE_SDL
#endif
//
// ControllerInterface
//
// Some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily.
//
class ControllerInterface : public ciface::Core::DeviceContainer
{
public:
//
// ControlReference
//
// These are what you create to actually use the inputs, InputReference or OutputReference.
//
// After being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
//
class ControlReference
{
friend class ControllerInterface;
public:
virtual ControlState State(const ControlState state = 0) = 0;
virtual ciface::Core::Device::Control* Detect(const unsigned int ms, ciface::Core::Device* const device) = 0;
ControlState range;
std::string expression;
const bool is_input;
ciface::ExpressionParser::ExpressionParseStatus parse_error;
virtual ~ControlReference()
{
delete parsed_expression;
}
int BoundCount()
{
if (parsed_expression)
return parsed_expression->num_controls;
else
return 0;
}
protected:
ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(nullptr) {}
ciface::ExpressionParser::Expression *parsed_expression;
};
//
// InputReference
//
// Control reference for inputs
//
class InputReference : public ControlReference
{
public:
InputReference() : ControlReference(true) {}
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ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms, ciface::Core::Device* const device) override;
};
//
// OutputReference
//
// Control reference for outputs
//
class OutputReference : public ControlReference
{
public:
OutputReference() : ControlReference(false) {}
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ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms, ciface::Core::Device* const device) override;
};
ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
void Initialize(void* const hwnd);
void Reinitialize();
void Shutdown();
bool IsInit() const { return m_is_init; }
void UpdateReference(ControlReference* control, const ciface::Core::DeviceQualifier& default_device) const;
void UpdateInput();
private:
bool m_is_init;
void* m_hwnd;
};
extern ControllerInterface g_controller_interface;