dolphin/Source/Core/DolphinWX/GameListCtrl.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
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#include <cinttypes>
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#include <cstddef>
#include <cstdio>
#include <cstring>
#include <memory>
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#include <string>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/buffer.h>
#include <wx/chartype.h>
#include <wx/colour.h>
#include <wx/defs.h>
#include <wx/dirdlg.h>
#include <wx/event.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/filename.h>
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#include <wx/gdicmn.h>
#include <wx/imaglist.h>
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#include <wx/listbase.h>
#include <wx/listctrl.h>
#include <wx/menu.h>
#include <wx/menuitem.h>
#include <wx/msgdlg.h>
#include <wx/progdlg.h>
#include <wx/settings.h>
#include <wx/string.h>
#include <wx/tipwin.h>
#include <wx/translation.h>
#include <wx/unichar.h>
#include <wx/utils.h>
#include <wx/version.h>
#include <wx/window.h>
#include <wx/windowid.h>
#include "Common/CDUtils.h"
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#include "Common/Common.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
#include "Common/StdMakeUnique.h"
#include "Common/StringUtil.h"
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#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
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#include "Core/CoreParameter.h"
#include "Core/Movie.h"
#include "Core/Boot/Boot.h"
#include "Core/HW/DVDInterface.h"
#include "DiscIO/Blob.h"
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#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/MemoryCards/WiiSaveCrypted.h"
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#include "DolphinWX/resources/Flag_Europe.xpm"
#include "DolphinWX/resources/Flag_France.xpm"
#include "DolphinWX/resources/Flag_Germany.xpm"
#include "DolphinWX/resources/Flag_Italy.xpm"
#include "DolphinWX/resources/Flag_Japan.xpm"
#include "DolphinWX/resources/Flag_Korea.xpm"
#include "DolphinWX/resources/Flag_SDK.xpm"
#include "DolphinWX/resources/Flag_Taiwan.xpm"
#include "DolphinWX/resources/Flag_Unknown.xpm"
#include "DolphinWX/resources/Flag_USA.xpm"
#include "DolphinWX/resources/Platform_Gamecube.xpm"
#include "DolphinWX/resources/Platform_Wad.xpm"
#include "DolphinWX/resources/Platform_Wii.xpm"
#include "DolphinWX/resources/rating_gamelist.h"
size_t CGameListCtrl::m_currentItem = 0;
size_t CGameListCtrl::m_numberItem = 0;
std::string CGameListCtrl::m_currentFilename;
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static bool sorted = false;
static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
long sortData = CGameListCtrl::COLUMN_TITLE)
{
int t = 1;
if (sortData < 0)
{
t = -1;
sortData = -sortData;
}
int indexOne = 0;
int indexOther = 0;
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// index only matters for WADS and PAL GC games, but invalid indicies for the others
// will return the (only) language in the list
if (iso1->GetPlatform() == GameListItem::WII_WAD)
{
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indexOne = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
}
else // GC
{
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indexOne = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
}
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if (iso2->GetPlatform() == GameListItem::WII_WAD)
{
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indexOther = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
}
else // GC
{
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indexOther = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
}
switch (sortData)
{
case CGameListCtrl::COLUMN_TITLE:
if (!strcasecmp(iso1->GetName(indexOne).c_str(),iso2->GetName(indexOther).c_str()))
{
if (iso1->IsDiscTwo())
return 1 * t;
else if (iso2->IsDiscTwo())
return -1 * t;
}
return strcasecmp(iso1->GetName(indexOne).c_str(),
iso2->GetName(indexOther).c_str()) * t;
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case CGameListCtrl::COLUMN_NOTES:
{
std::string cmp1 =
(iso1->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
iso1->GetCompany() : iso1->GetDescription(indexOne);
std::string cmp2 =
(iso2->GetPlatform() == GameListItem::GAMECUBE_DISC) ?
iso2->GetCompany() : iso2->GetDescription(indexOther);
return strcasecmp(cmp1.c_str(), cmp2.c_str()) * t;
}
case CGameListCtrl::COLUMN_ID:
return strcasecmp(iso1->GetUniqueID().c_str(), iso2->GetUniqueID().c_str()) * t;
case CGameListCtrl::COLUMN_COUNTRY:
if (iso1->GetCountry() > iso2->GetCountry())
return 1 * t;
if (iso1->GetCountry() < iso2->GetCountry())
return -1 * t;
return 0;
case CGameListCtrl::COLUMN_SIZE:
if (iso1->GetFileSize() > iso2->GetFileSize())
return 1 * t;
if (iso1->GetFileSize() < iso2->GetFileSize())
return -1 * t;
return 0;
case CGameListCtrl::COLUMN_PLATFORM:
if (iso1->GetPlatform() > iso2->GetPlatform())
return 1 * t;
if (iso1->GetPlatform() < iso2->GetPlatform())
return -1 * t;
return 0;
case CGameListCtrl::COLUMN_EMULATION_STATE:
{
const int
nState1 = iso1->GetEmuState(),
nState2 = iso2->GetEmuState();
if (nState1 > nState2)
return 1 * t;
if (nState1 < nState2)
return -1 * t;
else
return 0;
}
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break;
}
return 0;
}
BEGIN_EVENT_TABLE(wxEmuStateTip, wxTipWindow)
EVT_KEY_DOWN(wxEmuStateTip::OnKeyDown)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(CGameListCtrl, wxListCtrl)
EVT_SIZE(CGameListCtrl::OnSize)
EVT_RIGHT_DOWN(CGameListCtrl::OnRightClick)
EVT_LEFT_DOWN(CGameListCtrl::OnLeftClick)
EVT_LIST_KEY_DOWN(LIST_CTRL, CGameListCtrl::OnKeyPress)
EVT_MOTION(CGameListCtrl::OnMouseMotion)
EVT_LIST_COL_BEGIN_DRAG(LIST_CTRL, CGameListCtrl::OnColBeginDrag)
EVT_LIST_COL_CLICK(LIST_CTRL, CGameListCtrl::OnColumnClick)
EVT_MENU(IDM_PROPERTIES, CGameListCtrl::OnProperties)
EVT_MENU(IDM_GAMEWIKI, CGameListCtrl::OnWiki)
EVT_MENU(IDM_OPENCONTAININGFOLDER, CGameListCtrl::OnOpenContainingFolder)
EVT_MENU(IDM_OPENSAVEFOLDER, CGameListCtrl::OnOpenSaveFolder)
EVT_MENU(IDM_EXPORTSAVE, CGameListCtrl::OnExportSave)
EVT_MENU(IDM_SETDEFAULTGCM, CGameListCtrl::OnSetDefaultGCM)
EVT_MENU(IDM_COMPRESSGCM, CGameListCtrl::OnCompressGCM)
EVT_MENU(IDM_MULTICOMPRESSGCM, CGameListCtrl::OnMultiCompressGCM)
EVT_MENU(IDM_MULTIDECOMPRESSGCM, CGameListCtrl::OnMultiDecompressGCM)
EVT_MENU(IDM_DELETEGCM, CGameListCtrl::OnDeleteGCM)
EVT_MENU(IDM_LIST_CHANGEDISC, CGameListCtrl::OnChangeDisc)
END_EVENT_TABLE()
CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
wxPoint& pos, const wxSize& size, long style)
: wxListCtrl(parent, id, pos, size, style), toolTip(nullptr)
{
}
CGameListCtrl::~CGameListCtrl()
{
if (m_imageListSmall)
delete m_imageListSmall;
ClearIsoFiles();
}
void CGameListCtrl::InitBitmaps()
{
m_imageListSmall = new wxImageList(96, 32);
SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(wxBitmap(Flag_Europe_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(wxBitmap(Flag_Germany_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(wxBitmap(Flag_France_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(wxBitmap(Flag_USA_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(wxBitmap(Flag_Japan_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(wxBitmap(Flag_Korea_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(wxBitmap(Flag_Italy_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(wxBitmap(Flag_Taiwan_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SDK] = m_imageListSmall->Add(wxBitmap(Flag_SDK_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(wxBitmap(Flag_Unknown_xpm));
m_PlatformImageIndex.resize(3);
m_PlatformImageIndex[0] = m_imageListSmall->Add(wxBitmap(Platform_Gamecube_xpm));
m_PlatformImageIndex[1] = m_imageListSmall->Add(wxBitmap(Platform_Wii_xpm));
m_PlatformImageIndex[2] = m_imageListSmall->Add(wxBitmap(Platform_Wad_xpm));
m_EmuStateImageIndex.resize(6);
m_EmuStateImageIndex[0] = m_imageListSmall->Add(wxBitmap(rating_0));
m_EmuStateImageIndex[1] = m_imageListSmall->Add(wxBitmap(rating_1));
m_EmuStateImageIndex[2] = m_imageListSmall->Add(wxBitmap(rating_2));
m_EmuStateImageIndex[3] = m_imageListSmall->Add(wxBitmap(rating_3));
m_EmuStateImageIndex[4] = m_imageListSmall->Add(wxBitmap(rating_4));
m_EmuStateImageIndex[5] = m_imageListSmall->Add(wxBitmap(rating_5));
}
void CGameListCtrl::BrowseForDirectory()
{
wxString dirHome;
wxGetHomeDir(&dirHome);
// browse
wxDirDialog dialog(this, _("Browse for a directory to add"), dirHome,
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
if (dialog.ShowModal() == wxID_OK)
{
std::string sPath(WxStrToStr(dialog.GetPath()));
std::vector<std::string>::iterator itResult = std::find(
SConfig::GetInstance().m_ISOFolder.begin(),
SConfig::GetInstance().m_ISOFolder.end(), sPath);
if (itResult == SConfig::GetInstance().m_ISOFolder.end())
{
SConfig::GetInstance().m_ISOFolder.push_back(sPath);
SConfig::GetInstance().SaveSettings();
}
Update();
}
}
void CGameListCtrl::Update()
{
int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
// Don't let the user refresh it while a game is running
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
if (m_imageListSmall)
{
delete m_imageListSmall;
m_imageListSmall = nullptr;
}
Hide();
ScanForISOs();
ClearAll();
if (m_ISOFiles.size() != 0)
{
// Don't load bitmaps unless there are games to list
InitBitmaps();
// add columns
InsertColumn(COLUMN_DUMMY, "");
InsertColumn(COLUMN_PLATFORM, "");
InsertColumn(COLUMN_BANNER, _("Banner"));
InsertColumn(COLUMN_TITLE, _("Title"));
// Instead of showing the notes + the company, which is unknown with
// wii titles We show in the same column : company for GC games and
// description for wii/wad games
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InsertColumn(COLUMN_NOTES, _("Notes"));
InsertColumn(COLUMN_ID, _("ID"));
InsertColumn(COLUMN_COUNTRY, "");
InsertColumn(COLUMN_SIZE, _("Size"));
InsertColumn(COLUMN_EMULATION_STATE, _("State"));
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#ifdef __WXMSW__
const int platform_padding = 0;
#else
const int platform_padding = 8;
#endif
// set initial sizes for columns
SetColumnWidth(COLUMN_DUMMY,0);
SetColumnWidth(COLUMN_PLATFORM, SConfig::GetInstance().m_showSystemColumn ? 35 + platform_padding : 0);
SetColumnWidth(COLUMN_BANNER, SConfig::GetInstance().m_showBannerColumn ? 96 + platform_padding : 0);
SetColumnWidth(COLUMN_TITLE, 175 + platform_padding);
SetColumnWidth(COLUMN_NOTES, SConfig::GetInstance().m_showNotesColumn ? 150 + platform_padding : 0);
SetColumnWidth(COLUMN_ID, SConfig::GetInstance().m_showIDColumn ? 75 + platform_padding : 0);
SetColumnWidth(COLUMN_COUNTRY, SConfig::GetInstance().m_showRegionColumn ? 32 + platform_padding : 0);
SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 50 + platform_padding : 0);
// add all items
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
{
InsertItemInReportView(i);
if (SConfig::GetInstance().m_ColorCompressed && m_ISOFiles[i]->IsCompressed())
SetItemTextColour(i, wxColour(0xFF0000));
}
// Sort items by Title
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if (!sorted)
last_column = 0;
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sorted = false;
wxListEvent event;
event.m_col = SConfig::GetInstance().m_ListSort2;
OnColumnClick(event);
event.m_col = SConfig::GetInstance().m_ListSort;
OnColumnClick(event);
sorted = true;
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SetColumnWidth(COLUMN_SIZE, SConfig::GetInstance().m_showSizeColumn ? wxLIST_AUTOSIZE : 0);
}
else
{
wxString errorString;
// We just check for one hide setting to be enabled, as we may only
// have GC games for example, and hide them, so we should show the
// second message instead
if ((SConfig::GetInstance().m_ListGC &&
SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad) &&
(SConfig::GetInstance().m_ListJap &&
SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal))
{
errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to browse for files...");
}
else
{
errorString = _("Dolphin is currently set to hide all games. Double-click here to show all games...");
}
InsertColumn(0, "");
long index = InsertItem(0, errorString);
SetItemFont(index, *wxITALIC_FONT);
SetColumnWidth(0, wxLIST_AUTOSIZE);
}
if (GetSelectedISO() == nullptr)
main_frame->UpdateGUI();
Show();
AutomaticColumnWidth();
ScrollLines(scrollPos);
SetFocus();
}
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static wxString NiceSizeFormat(u64 _size)
{
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// Return a pretty filesize string from byte count.
// e.g. 1134278 -> "1.08 MiB"
const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"};
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// Find largest power of 2 less than _size.
// div 10 to get largest named unit less than _size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
const u64 unit = Log2(std::max<u64>(_size, 1)) / 10;
const u64 unit_size = (1 << (unit * 10));
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// mul 1000 for 3 decimal places, add 5 to round up, div 10 for 2 decimal places
std::string value = std::to_string((_size * 1000 / unit_size + 5) / 10);
// Insert decimal point.
value.insert(value.size() - 2, ".");
return StrToWxStr(StringFromFormat("%s %s", value.c_str(), unit_symbols[unit]));
}
void CGameListCtrl::InsertItemInReportView(long _Index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
// But for reference, here are the old colors that were used: (BGR)
// title: 0xFF0000
// company: 0x007030
int ImageIndex = -1;
GameListItem& rISOFile = *m_ISOFiles[_Index];
// Insert a first row with nothing in it, that will be used as the Index
long ItemIndex = InsertItem(_Index, wxEmptyString);
// Insert the platform's image in the first (visible) column
SetItemColumnImage(_Index, COLUMN_PLATFORM, m_PlatformImageIndex[rISOFile.GetPlatform()]);
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if (rISOFile.GetBitmap().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
// Set the game's banner in the second column
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
int SelectedLanguage = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
// Is this sane?
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if (rISOFile.GetPlatform() == GameListItem::WII_WAD)
{
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SelectedLanguage = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
}
std::string const name = rISOFile.GetName(SelectedLanguage);
SetItem(_Index, COLUMN_TITLE, StrToWxStr(name), -1);
// We show the company string on GameCube only
// On Wii we show the description instead as the company string is empty
std::string const notes = (rISOFile.GetPlatform() == GameListItem::GAMECUBE_DISC) ?
rISOFile.GetCompany() : rISOFile.GetDescription(SelectedLanguage);
SetItem(_Index, COLUMN_NOTES, StrToWxStr(notes), -1);
// Emulation state
SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[rISOFile.GetEmuState()]);
// Country
SetItemColumnImage(_Index, COLUMN_COUNTRY, m_FlagImageIndex[rISOFile.GetCountry()]);
// File size
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
// Game ID
SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1);
// Background color
SetBackgroundColor();
// Item data
SetItemData(_Index, ItemIndex);
}
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static wxColour blend50(const wxColour& c1, const wxColour& c2)
{
unsigned char r,g,b,a;
r = c1.Red()/2 + c2.Red()/2;
g = c1.Green()/2 + c2.Green()/2;
b = c1.Blue()/2 + c2.Blue()/2;
a = c1.Alpha()/2 + c2.Alpha()/2;
return a << 24 | b << 16 | g << 8 | r;
}
void CGameListCtrl::SetBackgroundColor()
{
for (long i = 0; i < GetItemCount(); i++)
{
wxColour color = (i & 1) ?
blend50(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT),
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) :
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
CGameListCtrl::SetItemBackgroundColour(i, color);
}
}
void CGameListCtrl::ScanForISOs()
{
ClearIsoFiles();
CFileSearch::XStringVector Directories(SConfig::GetInstance().m_ISOFolder);
if (SConfig::GetInstance().m_RecursiveISOFolder)
{
for (u32 i = 0; i < Directories.size(); i++)
{
File::FSTEntry FST_Temp;
File::ScanDirectoryTree(Directories[i], FST_Temp);
for (auto& Entry : FST_Temp.children)
{
if (Entry.isDirectory)
{
bool duplicate = false;
for (auto& Directory : Directories)
{
if (Directory == Entry.physicalName)
{
duplicate = true;
break;
}
}
if (!duplicate)
Directories.push_back(Entry.physicalName);
}
}
}
}
CFileSearch::XStringVector Extensions;
if (SConfig::GetInstance().m_ListGC)
Extensions.push_back("*.gcm");
if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC)
{
Extensions.push_back("*.iso");
Extensions.push_back("*.ciso");
Extensions.push_back("*.gcz");
Extensions.push_back("*.wbfs");
}
if (SConfig::GetInstance().m_ListWad)
Extensions.push_back("*.wad");
CFileSearch FileSearch(Extensions, Directories);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
if (rFilenames.size() > 0)
{
wxProgressDialog dialog(
_("Scanning for ISOs"),
_("Scanning..."),
(int)rFilenames.size() - 1,
this,
wxPD_APP_MODAL |
wxPD_AUTO_HIDE |
wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH // - makes updates as small as possible (down to 1px)
);
for (u32 i = 0; i < rFilenames.size(); i++)
{
std::string FileName;
SplitPath(rFilenames[i], nullptr, &FileName, nullptr);
// Update with the progress (i) and the message
dialog.Update(i, wxString::Format(_("Scanning %s"),
StrToWxStr(FileName)));
if (dialog.WasCancelled())
break;
auto iso_file = std::make_unique<GameListItem>(rFilenames[i]);
if (iso_file->IsValid())
{
bool list = true;
switch(iso_file->GetPlatform())
{
case GameListItem::WII_DISC:
if (!SConfig::GetInstance().m_ListWii)
list = false;
break;
case GameListItem::WII_WAD:
if (!SConfig::GetInstance().m_ListWad)
list = false;
break;
default:
if (!SConfig::GetInstance().m_ListGC)
list = false;
break;
}
switch(iso_file->GetCountry())
{
case DiscIO::IVolume::COUNTRY_TAIWAN:
if (!SConfig::GetInstance().m_ListTaiwan)
list = false;
case DiscIO::IVolume::COUNTRY_KOREA:
if (!SConfig::GetInstance().m_ListKorea)
list = false;
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
if (!SConfig::GetInstance().m_ListJap)
list = false;
break;
case DiscIO::IVolume::COUNTRY_USA:
if (!SConfig::GetInstance().m_ListUsa)
list = false;
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
if (!SConfig::GetInstance().m_ListFrance)
list = false;
break;
case DiscIO::IVolume::COUNTRY_ITALY:
if (!SConfig::GetInstance().m_ListItaly)
list = false;
break;
default:
if (!SConfig::GetInstance().m_ListPal)
list = false;
break;
}
if (list)
m_ISOFiles.push_back(iso_file.release());
}
}
}
if (SConfig::GetInstance().m_ListDrives)
{
const std::vector<std::string> drives = cdio_get_devices();
for (const auto& drive : drives)
{
auto gli = std::make_unique<GameListItem>(drive);
if (gli->IsValid())
m_ISOFiles.push_back(gli.release());
}
}
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
}
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
{
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if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_NOTES)
event.Veto();
}
const GameListItem *CGameListCtrl::GetISO(size_t index) const
{
if (index < m_ISOFiles.size())
return m_ISOFiles[index];
else
return nullptr;
}
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static CGameListCtrl *caller;
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static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
{
// return 1 if item1 > item2
// return -1 if item1 < item2
// return 0 for identity
const GameListItem *iso1 = caller->GetISO(item1);
const GameListItem *iso2 = caller->GetISO(item2);
return CompareGameListItems(iso1, iso2, sortData);
}
void CGameListCtrl::OnColumnClick(wxListEvent& event)
{
if (event.GetColumn() != COLUMN_BANNER)
{
int current_column = event.GetColumn();
if (sorted)
{
if (last_column == current_column)
{
last_sort = -last_sort;
}
else
{
SConfig::GetInstance().m_ListSort2 = last_sort;
last_column = current_column;
last_sort = current_column;
}
SConfig::GetInstance().m_ListSort = last_sort;
}
else
{
last_sort = current_column;
last_column = current_column;
}
caller = this;
SortItems(wxListCompare, last_sort);
}
SetBackgroundColor();
event.Skip();
}
// This is used by keyboard gamelist search
void CGameListCtrl::OnKeyPress(wxListEvent& event)
{
static int lastKey = 0, sLoop = 0;
int Loop = 0;
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
{
// Easy way to get game string
wxListItem bleh;
bleh.SetId(i);
bleh.SetColumn(COLUMN_TITLE);
bleh.SetMask(wxLIST_MASK_TEXT);
GetItem(bleh);
wxString text = bleh.GetText();
#ifdef __WXGTK__
if (text.MakeLower()[0] == event.GetKeyCode())
#else
if (text.MakeUpper()[0] == event.GetKeyCode())
#endif
{
if (lastKey == event.GetKeyCode() && Loop < sLoop)
{
Loop++;
if (i+1 == (int)m_ISOFiles.size())
i = -1;
continue;
}
else if (lastKey != event.GetKeyCode())
{
sLoop = 0;
}
lastKey = event.GetKeyCode();
sLoop++;
UnselectAll();
SetItemState(i, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED,
wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED);
EnsureVisible(i);
break;
}
// If we get past the last game in the list,
// we'll have to go back to the first one.
if (i+1 == (int)m_ISOFiles.size() && sLoop > 0 && Loop > 0)
i = -1;
}
event.Skip();
}
// This shows a little tooltip with the current Game's emulation state
void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
{
int flags;
long subitem = 0;
const long item = HitTest(event.GetPosition(), flags, &subitem);
static int lastItem = -1;
if (GetColumnCount() <= 1)
return;
if (item != wxNOT_FOUND)
{
wxRect Rect;
#ifdef __WXMSW__
if (subitem == COLUMN_EMULATION_STATE)
#else
// The subitem parameter of HitTest is only implemented for wxMSW. On
// all other platforms it will always be -1. Check the x position
// instead.
GetItemRect(item, Rect);
if (Rect.GetX() + Rect.GetWidth() - GetColumnWidth(COLUMN_EMULATION_STATE) < event.GetX())
#endif
{
if (toolTip || lastItem == item || this != FindFocus())
{
if (lastItem != item) lastItem = -1;
event.Skip();
return;
}
// Emulation status
static const char* const emuState[] = { "Broken", "Intro", "In-Game", "Playable", "Perfect" };
const GameListItem& rISO = *m_ISOFiles[GetItemData(item)];
const int emu_state = rISO.GetEmuState();
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const std::string& issues = rISO.GetIssues();
// Show a tooltip containing the EmuState and the state description
if (emu_state > 0 && emu_state < 6)
{
char temp[2048];
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sprintf(temp, "^ %s%s%s", emuState[emu_state - 1],
issues.size() > 0 ? " :\n" : "", issues.c_str());
toolTip = new wxEmuStateTip(this, StrToWxStr(temp), &toolTip);
}
else
{
toolTip = new wxEmuStateTip(this, _("Not Set"), &toolTip);
}
// Get item Coords
GetItemRect(item, Rect);
int mx = Rect.GetWidth();
int my = Rect.GetY();
#ifndef __WXMSW__
// For some reason the y position does not account for the header
// row, so subtract the y position of the first visible item.
GetItemRect(GetTopItem(), Rect);
my -= Rect.GetY();
#endif
// Convert to screen coordinates
ClientToScreen(&mx, &my);
toolTip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
my, GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
toolTip->SetPosition(wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
my - 5 + Rect.GetHeight()));
lastItem = item;
}
}
if (!toolTip)
lastItem = -1;
event.Skip();
}
void CGameListCtrl::OnLeftClick(wxMouseEvent& event)
{
// Focus the clicked item.
int flags;
long item = HitTest(event.GetPosition(), flags);
if ((item != wxNOT_FOUND) && (GetSelectedItemCount() == 0) &&
(!event.ControlDown()) && (!event.ShiftDown()))
{
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
wxGetApp().GetCFrame()->UpdateGUI();
}
event.Skip();
}
void CGameListCtrl::OnRightClick(wxMouseEvent& event)
{
// Focus the clicked item.
int flags;
long item = HitTest(event.GetPosition(), flags);
if (item != wxNOT_FOUND)
{
if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED)
{
UnselectAll();
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
}
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
}
if (GetSelectedItemCount() == 1)
{
const GameListItem *selected_iso = GetSelectedISO();
if (selected_iso)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_PROPERTIES, _("&Properties"));
popupMenu->Append(IDM_GAMEWIKI, _("&Wiki"));
popupMenu->AppendSeparator();
if (selected_iso->GetPlatform() != GameListItem::GAMECUBE_DISC)
{
popupMenu->Append(IDM_OPENSAVEFOLDER, _("Open Wii &save folder"));
popupMenu->Append(IDM_EXPORTSAVE, _("Export Wii save (Experimental)"));
}
popupMenu->Append(IDM_OPENCONTAININGFOLDER, _("Open &containing folder"));
popupMenu->AppendCheckItem(IDM_SETDEFAULTGCM, _("Set as &default ISO"));
// First we have to decide a starting value when we append it
if (selected_iso->GetFileName() == SConfig::GetInstance().
m_LocalCoreStartupParameter.m_strDefaultGCM)
popupMenu->FindItem(IDM_SETDEFAULTGCM)->Check();
popupMenu->AppendSeparator();
popupMenu->Append(IDM_DELETEGCM, _("&Delete ISO..."));
if (selected_iso->GetPlatform() != GameListItem::WII_WAD)
{
if (selected_iso->IsCompressed())
popupMenu->Append(IDM_COMPRESSGCM, _("Decompress ISO..."));
else if (selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".ciso" &&
selected_iso->GetFileName().substr(selected_iso->GetFileName().find_last_of(".")) != ".wbfs")
popupMenu->Append(IDM_COMPRESSGCM, _("Compress ISO..."));
}
else
{
popupMenu->Append(IDM_LIST_INSTALLWAD, _("Install to Wii Menu"));
}
if (selected_iso->GetPlatform() == GameListItem::GAMECUBE_DISC ||
selected_iso->GetPlatform() == GameListItem::WII_DISC)
{
wxMenuItem* changeDiscItem = popupMenu->Append(IDM_LIST_CHANGEDISC, _("Change &Disc"));
changeDiscItem->Enable(Core::IsRunning());
}
PopupMenu(popupMenu);
}
}
else if (GetSelectedItemCount() > 1)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_DELETEGCM, _("&Delete selected ISOs..."));
popupMenu->AppendSeparator();
popupMenu->Append(IDM_MULTICOMPRESSGCM, _("Compress selected ISOs..."));
popupMenu->Append(IDM_MULTIDECOMPRESSGCM, _("Decompress selected ISOs..."));
PopupMenu(popupMenu);
}
}
const GameListItem * CGameListCtrl::GetSelectedISO()
{
if (m_ISOFiles.size() == 0)
{
return nullptr;
}
else if (GetSelectedItemCount() == 0)
{
return nullptr;
}
else
{
long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (item == wxNOT_FOUND)
{
return nullptr;
}
else
{
// Here is a little workaround for multiselections:
// when > 1 item is selected, return info on the first one
// and deselect it so the next time GetSelectedISO() is called,
// the next item's info is returned
if (GetSelectedItemCount() > 1)
SetItemState(item, 0, wxLIST_STATE_SELECTED);
return m_ISOFiles[GetItemData(item)];
}
}
}
void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED (event))
{
const GameListItem *iso = GetSelectedISO();
if (!iso)
return;
2013-03-03 08:30:45 +00:00
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
path.MakeAbsolute();
WxUtils::Explore(WxStrToStr(path.GetPath()));
}
void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED (event))
{
const GameListItem *iso = GetSelectedISO();
if (!iso)
return;
std::string path = iso->GetWiiFSPath();
if (!path.empty())
WxUtils::Explore(path);
}
void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED (event))
{
const GameListItem *iso = GetSelectedISO();
if (!iso)
return;
u64 title;
DiscIO::IVolume *Iso = DiscIO::CreateVolumeFromFilename(iso->GetFileName());
if (Iso)
{
if (Iso->GetTitleID((u8*)&title))
{
title = Common::swap64(title);
CWiiSaveCrypted::ExportWiiSave(title);
}
delete Iso;
}
}
// Save this file as the default file
void CGameListCtrl::OnSetDefaultGCM(wxCommandEvent& event)
{
const GameListItem *iso = GetSelectedISO();
if (!iso) return;
if (event.IsChecked())
{
// Write the new default value and save it the ini file
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM =
iso->GetFileName();
SConfig::GetInstance().SaveSettings();
}
else
{
// Otherwise blank the value and save it
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM = "";
SConfig::GetInstance().SaveSettings();
}
}
void CGameListCtrl::OnDeleteGCM(wxCommandEvent& WXUNUSED (event))
{
if (GetSelectedItemCount() == 1)
{
const GameListItem *iso = GetSelectedISO();
if (!iso)
return;
if (wxMessageBox(_("Are you sure you want to delete this file? It will be gone forever!"),
wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES)
{
File::Delete(iso->GetFileName());
Update();
}
}
else
{
if (wxMessageBox(_("Are you sure you want to delete these files?\nThey will be gone forever!"),
wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES)
{
int selected = GetSelectedItemCount();
for (int i = 0; i < selected; i++)
{
const GameListItem *iso = GetSelectedISO();
File::Delete(iso->GetFileName());
}
Update();
}
}
}
void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event))
{
const GameListItem *iso = GetSelectedISO();
if (!iso)
return;
CISOProperties ISOProperties(iso->GetFileName(), this);
if (ISOProperties.ShowModal() == wxID_OK)
Update();
}
void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event))
{
const GameListItem *iso = GetSelectedISO();
if (!iso)
return;
std::string wikiUrl = "http://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetUniqueID();
WxUtils::Launch(wikiUrl);
}
void CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
{
percent = (((float)m_currentItem) + percent) / (float)m_numberItem;
wxString textString(StrToWxStr(StringFromFormat("%s (%i/%i) - %s",
m_currentFilename.c_str(), (int)m_currentItem+1,
(int)m_numberItem, text.c_str())));
((wxProgressDialog*)arg)->Update((int)(percent*1000), textString);
}
void CGameListCtrl::OnMultiCompressGCM(wxCommandEvent& /*event*/)
{
CompressSelection(true);
}
void CGameListCtrl::OnMultiDecompressGCM(wxCommandEvent& /*event*/)
{
CompressSelection(false);
}
void CGameListCtrl::CompressSelection(bool _compress)
{
wxString dirHome;
wxGetHomeDir(&dirHome);
wxDirDialog browseDialog(this, _("Browse for output directory"), dirHome,
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
if (browseDialog.ShowModal() != wxID_OK)
return;
bool all_good = true;
{
wxProgressDialog progressDialog(
_compress ? _("Compressing ISO") : _("Decompressing ISO"),
_("Working..."),
1000,
this,
wxPD_APP_MODAL |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
m_currentItem = 0;
m_numberItem = GetSelectedItemCount();
for (u32 i=0; i < m_numberItem; i++)
{
const GameListItem *iso = GetSelectedISO();
if (!iso->IsCompressed() && _compress)
{
std::string FileName, FileExt;
SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
m_currentFilename = FileName;
FileName.append(".gcz");
std::string OutputFileName;
BuildCompleteFilename(OutputFileName,
WxStrToStr(browseDialog.GetPath()),
FileName);
if (wxFileExists(StrToWxStr(OutputFileName)) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
StrToWxStr(OutputFileName)),
_("Confirm File Overwrite"),
wxYES_NO) == wxNO)
continue;
all_good &= DiscIO::CompressFileToBlob(iso->GetFileName(),
OutputFileName,
(iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0,
16384, &MultiCompressCB, &progressDialog);
}
else if (iso->IsCompressed() && !_compress)
{
std::string FileName, FileExt;
SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
m_currentFilename = FileName;
if (iso->GetPlatform() == GameListItem::WII_DISC)
FileName.append(".iso");
else
FileName.append(".gcm");
std::string OutputFileName;
BuildCompleteFilename(OutputFileName,
WxStrToStr(browseDialog.GetPath()),
FileName);
if (wxFileExists(StrToWxStr(OutputFileName)) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
StrToWxStr(OutputFileName)),
_("Confirm File Overwrite"),
wxYES_NO) == wxNO)
continue;
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
OutputFileName.c_str(), &MultiCompressCB, &progressDialog);
}
m_currentItem++;
}
}
if (!all_good)
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
Update();
}
void CGameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
{
((wxProgressDialog*)arg)->
Update((int)(percent*1000), StrToWxStr(text));
}
void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
{
const GameListItem *iso = GetSelectedISO();
if (!iso)
return;
wxString path;
std::string FileName, FilePath, FileExtension;
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
do
{
if (iso->IsCompressed())
{
wxString FileType;
if (iso->GetPlatform() == GameListItem::WII_DISC)
FileType = _("All Wii ISO files (iso)") + "|*.iso";
else
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
path = wxFileSelector(
_("Save decompressed GCM/ISO"),
StrToWxStr(FilePath),
StrToWxStr(FileName) + FileType.After('*'),
wxEmptyString,
FileType + "|" + wxGetTranslation(wxALL_FILES),
wxFD_SAVE,
this);
}
else
{
path = wxFileSelector(
_("Save compressed GCM/ISO"),
StrToWxStr(FilePath),
StrToWxStr(FileName) + ".gcz",
wxEmptyString,
_("All compressed GC/Wii ISO files (gcz)") +
wxString::Format("|*.gcz|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE,
this);
}
if (!path)
return;
} while (wxFileExists(path) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), path.c_str()),
_("Confirm File Overwrite"),
wxYES_NO) == wxNO);
bool all_good = false;
{
wxProgressDialog dialog(
iso->IsCompressed() ? _("Decompressing ISO") : _("Compressing ISO"),
_("Working..."),
1000,
this,
wxPD_APP_MODAL |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
if (iso->IsCompressed())
all_good = DiscIO::DecompressBlobToFile(iso->GetFileName(),
WxStrToStr(path), &CompressCB, &dialog);
else
all_good = DiscIO::CompressFileToBlob(iso->GetFileName(),
WxStrToStr(path),
(iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0,
16384, &CompressCB, &dialog);
}
if (!all_good)
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
Update();
}
void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
{
const GameListItem *iso = GetSelectedISO();
if (!iso || !Core::IsRunning())
return;
DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName()));
}
void CGameListCtrl::OnSize(wxSizeEvent& event)
{
if (lastpos == event.GetSize())
return;
lastpos = event.GetSize();
AutomaticColumnWidth();
event.Skip();
}
void CGameListCtrl::AutomaticColumnWidth()
{
wxRect rc(GetClientRect());
if (GetColumnCount() == 1)
{
SetColumnWidth(0, rc.GetWidth());
}
else if (GetColumnCount() > 0)
{
int resizable = rc.GetWidth() - (
GetColumnWidth(COLUMN_PLATFORM)
+ GetColumnWidth(COLUMN_BANNER)
+ GetColumnWidth(COLUMN_ID)
+ GetColumnWidth(COLUMN_COUNTRY)
+ GetColumnWidth(COLUMN_SIZE)
+ GetColumnWidth(COLUMN_EMULATION_STATE));
// We hide the Notes column if the window is too small
if (resizable > 400)
{
if (SConfig::GetInstance().m_showNotesColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 2);
SetColumnWidth(COLUMN_NOTES, resizable / 2);
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
}
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
2011-12-18 12:58:44 +00:00
SetColumnWidth(COLUMN_NOTES, 0);
}
}
}
void CGameListCtrl::UnselectAll()
{
for (int i=0; i<GetItemCount(); i++)
{
SetItemState(i, 0, wxLIST_STATE_SELECTED);
}
}