dolphin/Source/Core/DolphinQt/Config/ControllersWindow.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include "DolphinQt/Config/ControllersWindow.h"
#include <QApplication>
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#include <QBoxLayout>
#include <QCheckBox>
#include <QComboBox>
#include <QDialog>
#include <QDialogButtonBox>
#include <QGridLayout>
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#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QScreen>
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#include <QVBoxLayout>
#include <map>
#include <optional>
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#include "Core/ConfigManager.h"
#include "Core/Core.h"
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#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTReal.h"
#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
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#include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
#include "DolphinQt/Settings.h"
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#include "InputCommon/GCAdapter.h"
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#include "UICommon/UICommon.h"
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static const std::map<SerialInterface::SIDevices, int> s_gc_types = {
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{SerialInterface::SIDEVICE_NONE, 0}, {SerialInterface::SIDEVICE_GC_CONTROLLER, 1},
{SerialInterface::SIDEVICE_WIIU_ADAPTER, 2}, {SerialInterface::SIDEVICE_GC_STEERING, 3},
{SerialInterface::SIDEVICE_DANCEMAT, 4}, {SerialInterface::SIDEVICE_GC_TARUKONGA, 5},
{SerialInterface::SIDEVICE_GC_GBA, 6}, {SerialInterface::SIDEVICE_GC_KEYBOARD, 7}};
static std::optional<int> ToGCMenuIndex(const SerialInterface::SIDevices sidevice)
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{
auto it = s_gc_types.find(sidevice);
return it != s_gc_types.end() ? it->second : std::optional<int>();
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}
static std::optional<SerialInterface::SIDevices> FromGCMenuIndex(const int menudevice)
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{
auto it = std::find_if(s_gc_types.begin(), s_gc_types.end(),
[=](auto pair) { return pair.second == menudevice; });
return it != s_gc_types.end() ? it->first : std::optional<SerialInterface::SIDevices>();
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}
ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent)
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{
setWindowTitle(tr("Controller Settings"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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CreateGamecubeLayout();
CreateWiimoteLayout();
CreateCommonLayout();
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CreateMainLayout();
LoadSettings();
ConnectWidgets();
}
void ControllersWindow::CreateGamecubeLayout()
{
m_gc_box = new QGroupBox(tr("GameCube Controllers"));
m_gc_layout = new QGridLayout();
m_gc_layout->setVerticalSpacing(7);
m_gc_layout->setColumnStretch(1, 1);
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for (size_t i = 0; i < m_gc_groups.size(); i++)
{
auto* gc_label = new QLabel(tr("Port %1").arg(i + 1));
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auto* gc_box = m_gc_controller_boxes[i] = new QComboBox();
auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure"));
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for (const auto& item :
{tr("None"), tr("Standard Controller"), tr("GameCube Adapter for Wii U"),
tr("Steering Wheel"), tr("Dance Mat"), tr("DK Bongos"), tr("GBA"), tr("Keyboard")})
{
gc_box->addItem(item);
}
int controller_row = m_gc_layout->rowCount();
m_gc_layout->addWidget(gc_label, controller_row, 0);
m_gc_layout->addWidget(gc_box, controller_row, 1);
m_gc_layout->addWidget(gc_button, controller_row, 2);
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}
m_gc_box->setLayout(m_gc_layout);
}
static int GetRadioButtonIndicatorWidth()
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{
const QStyle* style = QApplication::style();
QStyleOptionButton opt;
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// TODO: why does the macOS style act different? Is it because of the magic with
// Cocoa widgets it does behind the scenes?
if (style->objectName() == QStringLiteral("macintosh"))
return style->subElementRect(QStyle::SE_RadioButtonIndicator, &opt).width();
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return style->subElementRect(QStyle::SE_RadioButtonContents, &opt).left();
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}
static int GetLayoutHorizontalSpacing(const QGridLayout* layout)
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{
// TODO: shouldn't layout->horizontalSpacing() do all this? Why does it return -1?
int hspacing = layout->horizontalSpacing();
if (hspacing >= 0)
return hspacing;
// According to docs, this is the fallback if horizontalSpacing() isn't set.
auto style = layout->parentWidget()->style();
hspacing = style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing);
if (hspacing >= 0)
return hspacing;
// Docs claim this is deprecated, but on macOS with Qt 5.8 this is the only one that actually
// works.
float pixel_ratio = QGuiApplication::primaryScreen()->devicePixelRatio();
hspacing = pixel_ratio * style->pixelMetric(QStyle::PM_DefaultLayoutSpacing);
if (hspacing >= 0)
return hspacing;
// Ripped from qtbase/src/widgets/styles/qcommonstyle.cpp
return pixel_ratio * 6;
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}
void ControllersWindow::CreateWiimoteLayout()
{
m_wiimote_layout = new QGridLayout();
m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
m_wiimote_box->setLayout(m_wiimote_layout);
m_wiimote_passthrough = new QRadioButton(tr("Passthrough a Bluetooth adapter"));
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m_wiimote_sync = new QPushButton(tr("Sync"));
m_wiimote_reset = new QPushButton(tr("Reset"));
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m_wiimote_refresh = new QPushButton(tr("Refresh"));
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m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them"));
m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings"));
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m_wiimote_emu = new QRadioButton(tr("Emulate the Wii's Bluetooth adapter"));
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m_wiimote_continuous_scanning = new QCheckBox(tr("Continuous Scanning"));
m_wiimote_real_balance_board = new QCheckBox(tr("Real Balance Board"));
m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data"));
m_wiimote_ciface = new QCheckBox(tr("Connect Wii Remotes for Emulated Controllers"));
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m_wiimote_layout->setVerticalSpacing(7);
m_wiimote_layout->setColumnMinimumWidth(0, GetRadioButtonIndicatorWidth() -
GetLayoutHorizontalSpacing(m_wiimote_layout));
m_wiimote_layout->setColumnStretch(2, 1);
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// Passthrough BT
m_wiimote_layout->addWidget(m_wiimote_passthrough, m_wiimote_layout->rowCount(), 0, 1, -1);
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int sync_row = m_wiimote_layout->rowCount();
m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 1, 1, 2);
m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 3);
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int reset_row = m_wiimote_layout->rowCount();
m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 1, 1, 2);
m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 3);
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// Emulated BT
m_wiimote_layout->addWidget(m_wiimote_emu, m_wiimote_layout->rowCount(), 0, 1, -1);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
{
auto* wm_label = m_wiimote_labels[i] = new QLabel(tr("Wii Remote %1").arg(i + 1));
auto* wm_box = m_wiimote_boxes[i] = new QComboBox();
auto* wm_button = m_wiimote_buttons[i] = new QPushButton(tr("Configure"));
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for (const auto& item : {tr("None"), tr("Emulated Wii Remote"), tr("Real Wii Remote")})
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wm_box->addItem(item);
int wm_row = m_wiimote_layout->rowCount();
m_wiimote_layout->addWidget(wm_label, wm_row, 1);
m_wiimote_layout->addWidget(wm_box, wm_row, 2);
m_wiimote_layout->addWidget(wm_button, wm_row, 3);
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}
m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 1, 1, -1);
m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1);
m_wiimote_layout->addWidget(m_wiimote_ciface, m_wiimote_layout->rowCount(), 0, 1, -1);
int continuous_scanning_row = m_wiimote_layout->rowCount();
m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 0, 1, 3);
m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 3);
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}
void ControllersWindow::CreateCommonLayout()
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{
// i18n: This is "common" as in "shared", not the opposite of "uncommon"
m_common_box = new QGroupBox(tr("Common"));
m_common_layout = new QVBoxLayout();
m_common_bg_input = new QCheckBox(tr("Background Input"));
m_common_configure_controller_interface = new QPushButton(tr("Alternate Input Sources"));
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m_common_layout->addWidget(m_common_bg_input);
m_common_layout->addWidget(m_common_configure_controller_interface);
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m_common_box->setLayout(m_common_layout);
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}
void ControllersWindow::CreateMainLayout()
{
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auto* layout = new QVBoxLayout();
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
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layout->addWidget(m_gc_box);
layout->addWidget(m_wiimote_box);
layout->addWidget(m_common_box);
layout->addStretch();
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layout->addWidget(m_button_box);
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WrapInScrollArea(this, layout);
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}
void ControllersWindow::ConnectWidgets()
{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
&ControllersWindow::UpdateDisabledWiimoteControls);
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connect(m_wiimote_passthrough, &QRadioButton::toggled, this,
&ControllersWindow::OnWiimoteModeChanged);
connect(m_wiimote_ciface, &QCheckBox::toggled, this, &ControllersWindow::OnWiimoteModeChanged);
connect(m_wiimote_ciface, &QCheckBox::toggled, this,
&WiimoteReal::HandleWiimotesInControllerInterfaceSettingChange);
connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this,
&ControllersWindow::OnWiimoteModeChanged);
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connect(m_common_bg_input, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings);
connect(m_common_configure_controller_interface, &QPushButton::clicked, this,
&ControllersWindow::OnControllerInterfaceConfigure);
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connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this,
&ControllersWindow::SaveSettings);
connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this,
&ControllersWindow::SaveSettings);
connect(m_wiimote_speaker_data, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings);
connect(m_wiimote_sync, &QPushButton::clicked, this,
&ControllersWindow::OnBluetoothPassthroughSyncPressed);
connect(m_wiimote_reset, &QPushButton::clicked, this,
&ControllersWindow::OnBluetoothPassthroughResetPressed);
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connect(m_wiimote_refresh, &QPushButton::clicked, this,
&ControllersWindow::OnWiimoteRefreshPressed);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
{
connect(m_wiimote_boxes[i],
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ControllersWindow::SaveSettings);
connect(m_wiimote_boxes[i],
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ControllersWindow::OnWiimoteModeChanged);
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connect(m_wiimote_buttons[i], &QPushButton::clicked, this,
&ControllersWindow::OnWiimoteConfigure);
connect(m_gc_controller_boxes[i],
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ControllersWindow::SaveSettings);
connect(m_gc_controller_boxes[i],
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ControllersWindow::OnGCTypeChanged);
connect(m_gc_buttons[i], &QPushButton::clicked, this, &ControllersWindow::OnGCPadConfigure);
}
}
void ControllersWindow::OnWiimoteModeChanged()
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{
SaveSettings();
// Make sure continuous scanning setting is applied.
WiimoteReal::Initialize(::Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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UpdateDisabledWiimoteControls();
}
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void ControllersWindow::UpdateDisabledWiimoteControls()
{
const bool running = Core::GetState() != Core::State::Uninitialized;
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m_wiimote_emu->setEnabled(!running);
m_wiimote_passthrough->setEnabled(!running);
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const bool running_gc = running && !SConfig::GetInstance().bWii;
const bool enable_passthrough = m_wiimote_passthrough->isChecked() && !running_gc;
const bool enable_emu_bt = !m_wiimote_passthrough->isChecked() && !running_gc;
m_wiimote_sync->setEnabled(enable_passthrough);
m_wiimote_reset->setEnabled(enable_passthrough);
for (auto* pt_label : m_wiimote_pt_labels)
pt_label->setEnabled(enable_passthrough);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
{
m_wiimote_labels[i]->setEnabled(enable_emu_bt);
m_wiimote_boxes[i]->setEnabled(enable_emu_bt);
const bool is_emu_wiimote = m_wiimote_boxes[i]->currentIndex() == 1;
m_wiimote_buttons[i]->setEnabled(enable_emu_bt && is_emu_wiimote);
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}
m_wiimote_real_balance_board->setEnabled(enable_emu_bt);
m_wiimote_speaker_data->setEnabled(enable_emu_bt);
const bool ciface_wiimotes = m_wiimote_ciface->isChecked();
m_wiimote_refresh->setEnabled((enable_emu_bt || ciface_wiimotes) &&
!m_wiimote_continuous_scanning->isChecked());
m_wiimote_continuous_scanning->setEnabled(enable_emu_bt || ciface_wiimotes);
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}
void ControllersWindow::OnGCTypeChanged(int type)
{
const auto* box = static_cast<QComboBox*>(QObject::sender());
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
if (m_gc_controller_boxes[i] == box)
{
const int index = box->currentIndex();
m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
return;
}
}
SaveSettings();
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}
void ControllersWindow::OnBluetoothPassthroughResetPressed()
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
{
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ModalMessageBox::warning(
this, tr("Warning"),
tr("Saved Wii Remote pairings can only be reset when a Wii game is running."));
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return;
}
auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
if (device != nullptr)
{
std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)->TriggerSyncButtonHeldEvent();
}
}
void ControllersWindow::OnBluetoothPassthroughSyncPressed()
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
{
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ModalMessageBox::warning(this, tr("Warning"),
tr("A sync can only be triggered when a Wii game is running."));
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return;
}
auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
if (device != nullptr)
{
std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)
->TriggerSyncButtonPressedEvent();
}
}
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void ControllersWindow::OnWiimoteRefreshPressed()
{
WiimoteReal::Refresh();
}
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void ControllersWindow::OnGCPadConfigure()
{
size_t index;
for (index = 0; index < m_gc_groups.size(); index++)
{
if (m_gc_buttons[index] == QObject::sender())
break;
}
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MappingWindow::Type type;
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switch (m_gc_controller_boxes[index]->currentIndex())
{
case 0: // None
case 6: // GBA
return;
case 1: // Standard Controller
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type = MappingWindow::Type::MAPPING_GCPAD;
break;
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case 2: // GameCube Adapter for Wii U
GCPadWiiUConfigDialog(static_cast<int>(index), this).exec();
return;
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case 3: // Steering Wheel
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type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL;
break;
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case 4: // Dance Mat
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type = MappingWindow::Type::MAPPING_GC_DANCEMAT;
break;
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case 5: // DK Bongos
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type = MappingWindow::Type::MAPPING_GC_BONGOS;
break;
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case 7: // Keyboard
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type = MappingWindow::Type::MAPPING_GC_KEYBOARD;
break;
default:
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return;
}
MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
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}
void ControllersWindow::OnWiimoteConfigure()
{
size_t index;
for (index = 0; index < m_wiimote_groups.size(); index++)
{
if (m_wiimote_buttons[index] == QObject::sender())
break;
}
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MappingWindow::Type type;
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switch (m_wiimote_boxes[index]->currentIndex())
{
case 0: // None
case 2: // Real Wii Remote
return;
case 1: // Emulated Wii Remote
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type = MappingWindow::Type::MAPPING_WIIMOTE_EMU;
break;
default:
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return;
}
MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
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}
void ControllersWindow::OnControllerInterfaceConfigure()
{
ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
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void ControllersWindow::LoadSettings()
{
for (size_t i = 0; i < m_wiimote_groups.size(); i++)
{
const std::optional<int> gc_index = ToGCMenuIndex(SConfig::GetInstance().m_SIDevice[i]);
if (gc_index)
{
m_gc_controller_boxes[i]->setCurrentIndex(*gc_index);
m_gc_buttons[i]->setEnabled(*gc_index != 0 && *gc_index != 6);
}
m_wiimote_boxes[i]->setCurrentIndex(int(WiimoteCommon::GetSource(u32(i))));
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}
m_wiimote_real_balance_board->setChecked(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) ==
WiimoteSource::Real);
m_wiimote_speaker_data->setChecked(SConfig::GetInstance().m_WiimoteEnableSpeaker);
m_wiimote_ciface->setChecked(SConfig::GetInstance().connect_wiimotes_for_ciface);
m_wiimote_continuous_scanning->setChecked(SConfig::GetInstance().m_WiimoteContinuousScanning);
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m_common_bg_input->setChecked(SConfig::GetInstance().m_BackgroundInput);
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if (SConfig::GetInstance().m_bt_passthrough_enabled)
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m_wiimote_passthrough->setChecked(true);
else
m_wiimote_emu->setChecked(true);
OnWiimoteModeChanged();
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}
void ControllersWindow::SaveSettings()
{
SConfig::GetInstance().m_WiimoteEnableSpeaker = m_wiimote_speaker_data->isChecked();
SConfig::GetInstance().connect_wiimotes_for_ciface = m_wiimote_ciface->isChecked();
SConfig::GetInstance().m_WiimoteContinuousScanning = m_wiimote_continuous_scanning->isChecked();
SConfig::GetInstance().m_bt_passthrough_enabled = m_wiimote_passthrough->isChecked();
SConfig::GetInstance().m_BackgroundInput = m_common_bg_input->isChecked();
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WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, m_wiimote_real_balance_board->isChecked() ?
WiimoteSource::Real :
WiimoteSource::None);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
{
const int index = m_wiimote_boxes[i]->currentIndex();
WiimoteCommon::SetSource(u32(i), WiimoteSource(index));
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}
UICommon::SaveWiimoteSources();
for (size_t i = 0; i < m_gc_groups.size(); i++)
{
const int index = m_gc_controller_boxes[i]->currentIndex();
const std::optional<SerialInterface::SIDevices> si_device = FromGCMenuIndex(index);
if (si_device)
{
SConfig::GetInstance().m_SIDevice[i] = *si_device;
if (Core::IsRunning())
SerialInterface::ChangeDevice(*si_device, static_cast<s32>(i));
}
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m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
}
if (GCAdapter::UseAdapter())
GCAdapter::StartScanThread();
else
GCAdapter::StopScanThread();
SConfig::GetInstance().SaveSettings();
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}