2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2021-07-05 01:22:19 +00:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2014-02-20 03:11:52 +00:00
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#include <cstddef>
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2014-02-17 10:18:15 +00:00
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#include <fstream>
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2008-07-16 20:50:16 +00:00
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#include <string>
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2019-05-28 21:47:26 +00:00
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#include <string_view>
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2014-02-17 10:18:15 +00:00
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#include <vector>
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2008-12-08 04:46:09 +00:00
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2017-06-29 09:20:38 +00:00
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#include <sys/stat.h>
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2015-09-26 21:13:07 +00:00
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#include "Common/CommonTypes.h"
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2014-02-20 03:11:52 +00:00
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#ifdef _WIN32
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2014-02-17 10:18:15 +00:00
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#include "Common/StringUtil.h"
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2014-02-20 03:11:52 +00:00
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#endif
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2008-12-08 04:46:09 +00:00
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2020-11-04 19:59:39 +00:00
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#ifdef ANDROID
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#include "Common/StringUtil.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#endif
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2010-02-02 21:56:29 +00:00
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// User directory indices for GetUserPath
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enum
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{
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D_USER_IDX,
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D_GCUSER_IDX,
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2014-11-18 01:59:14 +00:00
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D_WIIROOT_IDX, // always points to User/Wii or global user-configured directory
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D_SESSION_WIIROOT_IDX, // may point to minimal temporary directory for determinism
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2013-09-07 21:02:49 +00:00
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D_CONFIG_IDX, // global settings
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D_GAMESETTINGS_IDX, // user-specified settings which override both the global and the default
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// settings (per game)
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2010-02-02 21:56:29 +00:00
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D_MAPS_IDX,
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D_CACHE_IDX,
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2018-07-30 01:16:37 +00:00
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D_COVERCACHE_IDX,
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2019-08-23 11:20:09 +00:00
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D_REDUMPCACHE_IDX,
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2010-02-02 21:56:29 +00:00
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D_SHADERCACHE_IDX,
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D_SHADERS_IDX,
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D_STATESAVES_IDX,
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D_SCREENSHOTS_IDX,
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D_HIRESTEXTURES_IDX,
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D_DUMP_IDX,
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D_DUMPFRAMES_IDX,
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2018-06-06 12:42:41 +00:00
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D_DUMPOBJECTS_IDX,
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2011-02-11 18:59:42 +00:00
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D_DUMPAUDIO_IDX,
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2010-02-02 21:56:29 +00:00
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D_DUMPTEXTURES_IDX,
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D_DUMPDSP_IDX,
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2015-07-11 08:31:03 +00:00
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D_DUMPSSL_IDX,
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2014-10-22 21:25:00 +00:00
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D_LOAD_IDX,
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2010-02-02 21:56:29 +00:00
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D_LOGS_IDX,
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D_MAILLOGS_IDX,
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2013-01-13 20:06:15 +00:00
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D_THEMES_IDX,
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2018-05-06 16:25:37 +00:00
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D_STYLES_IDX,
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2015-10-25 03:20:03 +00:00
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D_PIPES_IDX,
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2019-05-03 19:46:37 +00:00
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D_MEMORYWATCHER_IDX,
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2017-01-03 02:31:45 +00:00
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D_WFSROOT_IDX,
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2016-12-24 01:37:23 +00:00
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D_BACKUP_IDX,
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2018-11-17 15:36:28 +00:00
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D_RESOURCEPACK_IDX,
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2019-08-17 19:40:58 +00:00
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D_DYNAMICINPUT_IDX,
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2021-07-04 10:51:36 +00:00
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D_GBAUSER_IDX,
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D_GBASAVES_IDX,
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2010-02-02 21:56:29 +00:00
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F_DOLPHINCONFIG_IDX,
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2016-01-14 22:37:33 +00:00
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F_GCPADCONFIG_IDX,
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F_WIIPADCONFIG_IDX,
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F_GCKEYBOARDCONFIG_IDX,
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F_GFXCONFIG_IDX,
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2010-02-02 21:56:29 +00:00
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F_DEBUGGERCONFIG_IDX,
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F_LOGGERCONFIG_IDX,
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F_MAINLOG_IDX,
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2019-04-11 05:50:52 +00:00
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F_MEM1DUMP_IDX,
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F_MEM2DUMP_IDX,
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2010-02-02 21:56:29 +00:00
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F_ARAMDUMP_IDX,
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2012-06-19 11:51:29 +00:00
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F_FAKEVMEMDUMP_IDX,
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2010-02-02 21:56:29 +00:00
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F_GCSRAM_IDX,
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2019-05-03 19:46:37 +00:00
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F_MEMORYWATCHERLOCATIONS_IDX,
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F_MEMORYWATCHERSOCKET_IDX,
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2016-07-16 19:40:19 +00:00
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F_WIISDCARD_IDX,
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2019-10-26 16:05:16 +00:00
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F_DUALSHOCKUDPCLIENTCONFIG_IDX,
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2020-07-23 00:19:35 +00:00
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F_FREELOOKCONFIG_IDX,
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2021-07-04 10:51:36 +00:00
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F_GBABIOS_IDX,
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2011-03-01 03:06:14 +00:00
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NUM_PATH_INDICES
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2010-02-02 21:56:29 +00:00
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};
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2008-09-23 22:23:38 +00:00
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namespace File
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2008-07-16 20:50:16 +00:00
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{
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2009-02-28 01:26:56 +00:00
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// FileSystem tree node/
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2008-09-23 23:27:38 +00:00
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struct FSTEntry
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{
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bool isDirectory;
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2015-08-26 17:21:09 +00:00
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u64 size; // File length, or for directories, recursive count of children
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2008-09-23 23:27:38 +00:00
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std::string physicalName; // Name on disk
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std::string virtualName; // Name in FST names table
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std::vector<FSTEntry> children;
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};
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2009-08-06 06:18:22 +00:00
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2017-06-29 09:20:38 +00:00
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// The functions in this class are functionally identical to the standalone functions
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// below, but if you are going to be calling more than one of the functions using the
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// same path, creating a single FileInfo object and calling its functions multiple
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// times is faster than calling standalone functions multiple times.
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class FileInfo final
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{
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public:
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explicit FileInfo(const std::string& path);
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explicit FileInfo(const char* path);
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explicit FileInfo(int fd);
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// Returns true if the path exists
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bool Exists() const;
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// Returns true if the path exists and is a directory
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bool IsDirectory() const;
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// Returns true if the path exists and is a file
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bool IsFile() const;
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// Returns the size of a file (or returns 0 if the path doesn't refer to a file)
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u64 GetSize() const;
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private:
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2020-11-05 18:47:23 +00:00
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#ifdef ANDROID
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void AndroidContentInit(const std::string& path);
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#endif
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2017-06-29 09:20:38 +00:00
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struct stat m_stat;
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bool m_exists;
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};
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// Returns true if the path exists
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bool Exists(const std::string& path);
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// Returns true if the path exists and is a directory
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bool IsDirectory(const std::string& path);
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2009-08-06 06:18:22 +00:00
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2017-06-29 09:20:38 +00:00
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// Returns true if the path exists and is a file
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bool IsFile(const std::string& path);
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2009-02-28 01:26:56 +00:00
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2017-06-29 09:20:38 +00:00
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// Returns the size of a file (or returns 0 if the path isn't a file that exists)
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u64 GetSize(const std::string& path);
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2009-02-28 01:26:56 +00:00
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2010-12-03 12:42:01 +00:00
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd);
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// Overloaded GetSize, accepts FILE*
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2016-01-21 20:16:51 +00:00
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u64 GetSize(FILE* f);
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2010-12-03 12:42:01 +00:00
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2009-02-28 01:26:56 +00:00
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// Returns true if successful, or path already exists.
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2016-01-21 20:27:56 +00:00
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bool CreateDir(const std::string& filename);
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2009-02-28 01:26:56 +00:00
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// Creates the full path of fullPath returns true on success
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2016-01-21 20:27:56 +00:00
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bool CreateFullPath(const std::string& fullPath);
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2009-02-28 01:26:56 +00:00
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2020-12-03 21:13:16 +00:00
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enum class IfAbsentBehavior
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{
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ConsoleWarning,
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NoConsoleWarning
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};
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2009-02-28 01:26:56 +00:00
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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2020-12-03 21:13:16 +00:00
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bool Delete(const std::string& filename,
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IfAbsentBehavior behavior = IfAbsentBehavior::ConsoleWarning);
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2009-02-28 01:26:56 +00:00
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// Deletes a directory filename, returns true on success
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2020-12-03 21:13:16 +00:00
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bool DeleteDir(const std::string& filename,
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IfAbsentBehavior behavior = IfAbsentBehavior::ConsoleWarning);
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2009-02-28 01:26:56 +00:00
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// renames file srcFilename to destFilename, returns true on success
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2016-01-21 20:27:56 +00:00
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bool Rename(const std::string& srcFilename, const std::string& destFilename);
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2009-02-28 01:26:56 +00:00
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2013-10-15 06:52:06 +00:00
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// ditto, but syncs the source file and, on Unix, syncs the directories after rename
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2016-01-21 20:27:56 +00:00
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bool RenameSync(const std::string& srcFilename, const std::string& destFilename);
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2013-10-15 06:52:06 +00:00
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2009-02-28 01:26:56 +00:00
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// copies file srcFilename to destFilename, returns true on success
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2016-01-21 20:27:56 +00:00
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bool Copy(const std::string& srcFilename, const std::string& destFilename);
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2009-08-06 06:18:22 +00:00
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2009-02-28 01:26:56 +00:00
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// creates an empty file filename, returns true on success
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2016-01-21 20:27:56 +00:00
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bool CreateEmptyFile(const std::string& filename);
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2009-06-09 19:40:47 +00:00
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2016-12-25 20:57:33 +00:00
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// Recursive or non-recursive list of files and directories under directory.
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2021-09-14 04:51:34 +00:00
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FSTEntry ScanDirectoryTree(std::string directory, bool recursive);
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2009-08-06 06:18:22 +00:00
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2009-02-28 01:26:56 +00:00
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// deletes the given directory and anything under it. Returns true on success.
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2016-01-21 20:27:56 +00:00
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bool DeleteDirRecursively(const std::string& directory);
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2009-08-06 06:18:22 +00:00
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// Returns the current directory
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std::string GetCurrentDir();
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2017-08-17 14:45:39 +00:00
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// Create directory and copy contents (optionally overwrites existing files)
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void CopyDir(const std::string& source_path, const std::string& dest_path,
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bool destructive = false);
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2010-02-02 21:56:29 +00:00
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2009-02-28 01:26:56 +00:00
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// Set the current directory to given directory
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2016-01-21 20:27:56 +00:00
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bool SetCurrentDir(const std::string& directory);
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2009-08-06 06:18:22 +00:00
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2014-11-18 01:59:14 +00:00
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// Creates and returns the path to a new temporary directory.
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std::string CreateTempDir();
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2013-10-15 06:52:06 +00:00
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// Get a filename that can hopefully be atomically renamed to the given path.
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2019-10-06 19:37:51 +00:00
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std::string GetTempFilenameForAtomicWrite(std::string path);
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2013-10-15 06:52:06 +00:00
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2015-03-15 13:51:13 +00:00
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// Gets a set user directory path
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// Don't call prior to setting the base user directory
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const std::string& GetUserPath(unsigned int dir_index);
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// Sets a user directory path
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// Rebuilds internal directory structure to compensate for the new directory
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void SetUserPath(unsigned int dir_index, const std::string& path);
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2013-04-02 04:17:15 +00:00
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// probably doesn't belong here
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2013-04-02 18:04:40 +00:00
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std::string GetThemeDir(const std::string& theme_name);
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2009-08-06 06:18:22 +00:00
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2009-02-28 23:21:51 +00:00
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// Returns the path to where the sys file are
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std::string GetSysDirectory();
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2017-09-09 09:27:24 +00:00
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#ifdef ANDROID
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void SetSysDirectory(const std::string& path);
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#endif
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2009-02-28 23:21:51 +00:00
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#ifdef __APPLE__
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std::string GetBundleDirectory();
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#endif
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2018-03-22 23:29:03 +00:00
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std::string GetExePath();
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std::string GetExeDirectory();
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2011-06-11 20:45:09 +00:00
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2019-05-28 21:47:26 +00:00
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bool WriteStringToFile(const std::string& filename, std::string_view str);
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2014-03-12 19:33:41 +00:00
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bool ReadFileToString(const std::string& filename, std::string& str);
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2009-04-12 10:21:40 +00:00
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2020-11-04 19:59:39 +00:00
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// To deal with Windows not fully supporting UTF-8 and Android not fully supporting paths.
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2013-03-01 01:33:39 +00:00
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template <typename T>
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void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
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{
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#ifdef _WIN32
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fstream.open(UTF8ToTStr(filename).c_str(), openmode);
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#else
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2020-11-04 19:59:39 +00:00
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#ifdef ANDROID
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// Unfortunately it seems like the non-standard __open is the only way to use a file descriptor
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if (IsPathAndroidContent(filename))
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fstream.__open(OpenAndroidContent(filename, OpenModeToAndroid(openmode)), openmode);
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else
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#endif
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fstream.open(filename.c_str(), openmode);
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2013-03-01 01:33:39 +00:00
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#endif
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}
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2017-01-15 21:46:43 +00:00
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2018-11-17 15:36:28 +00:00
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} // namespace File
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