dolphin/ja.po

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# Translation of dolphin-emu.pot to Japanese
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# DanbSky, 2011
2011-02-15 00:37:27 +00:00
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
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"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-06-03 23:36-0500\n"
"PO-Revision-Date: 2011-06-05 00:30+0900\n"
"Last-Translator: DanbSky\n"
"Language-Team: \n"
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"Language: Japanese\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:498
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msgid " (too many to display)"
msgstr "(該当が多すぎて表示不可)"
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:257
#: Source/Core/DolphinWX/Src/NetWindow.cpp:485
#: Source/Core/DolphinWX/Src/NetWindow.cpp:524
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msgid " Game : "
msgstr "タイトル:"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
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msgid "! NOT"
msgstr "! (...で無い)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:70
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#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" は存在しません\n"
" 新しく容量16MBのメモリーカードを作成しますか"
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#: Source/Core/Core/Src/CoreParameter.cpp:144
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#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" は無効なファイル、またはゲームキューブWii のISOではありません"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s コピー %1$s"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:364
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:616
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#, c-format
msgid "%d Hz"
msgstr "%d Hz"
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:302
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#, c-format
msgid "%s already exists, overwrite?"
msgstr " %s はすでに存在します。上書きしますか?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167
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#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s のスクラビングに失敗しました。おそらく壊れています。"
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375
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#, c-format
msgid "%s failed to open"
msgstr "%s を開くのに失敗"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:88
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#, c-format
msgid ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
msgstr ""
"ファイル %s のハッシュは不完全です\n"
"この問題を修正するために動作を停止しますか?\n"
"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう"
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:368
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#, c-format
msgid "%s is a 0 byte file"
msgstr "%s は0バイトのファイルです"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159
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#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s は圧縮済みです!これ以上圧縮することは出来ません"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:353
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#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s はファイル名が長すぎます、45文字までにしてください"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sDelete%s"
msgstr "%s 削除 %s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%sExport GCI%s"
msgstr "%s エクスポート GCI %s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195
#, c-format
msgid "%sImport GCI%s"
msgstr "%s インポート GCI %s"
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762
#, c-format
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msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u ブロック空き | %u エントリ空き"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510
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msgid "&& AND"
msgstr "&& (...と...)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:306
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msgid "&About..."
msgstr "Dolphinについて(&A)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:115
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msgid "&Boot from DVD Drive..."
msgstr "DVDドライブから起動(&B)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
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msgid "&Breakpoints"
msgstr "ブレークポイント(&B)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
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msgid "&Browse for ISOs..."
msgstr "ISOファイルのあるフォルダを選択(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:203
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msgid "&Cheats Manager"
msgstr "チートコード編集ツール(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:188
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msgid "&DSP Settings"
msgstr "サウンド設定(&D)"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995
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msgid "&Delete ISO..."
msgstr "このタイトルの実体を削除(&D)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012
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msgid "&Delete selected ISOs..."
msgstr "選択したタイトルの実体を全て削除(&D)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
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msgid "&Emulation"
msgstr "エミュレーション(&E)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:129
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msgid "&File"
msgstr "ファイル(&F)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:346
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msgid "&Frame Advance"
msgstr "Frame Advance(&F)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
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msgid "&Fullscreen"
msgstr "フルスクリーン表示(&F)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:187
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msgid "&Graphics Settings"
msgstr "グラフィック設定(&G)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:307
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msgid "&Help"
msgstr "ヘルプ(&H)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:191
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msgid "&Hotkey Settings"
msgstr "ホットキーのカスタマイズ(&H)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:244
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msgid "&JIT"
msgstr "&JIT"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
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msgid "&Load State"
msgstr "ステートロード(&L)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
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msgid "&Memcard Manager (GC)"
msgstr "メモリーカード編集ツール(&M)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
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msgid "&Memory"
msgstr "&Memory"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
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msgid "&Open..."
msgstr "開く(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
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msgid "&Options"
msgstr "設定(&O)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:335
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msgid "&Pause"
msgstr "一時停止(&P)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:337
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msgid "&Play"
msgstr "開始(&P)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977
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msgid "&Properties"
msgstr "プロパティ(&P)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
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msgid "&Read-only mode"
msgstr "読み込み専用 (&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:330
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msgid "&Refresh List"
msgstr "ゲームリストを再更新(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
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msgid "&Registers"
msgstr "レジスタ(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:343
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msgid "&Reset"
msgstr "リセット(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:245
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msgid "&Sound"
msgstr "サウンド(&S)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:340
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msgid "&Stop"
msgstr "停止(&S)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:218
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msgid "&Tools"
msgstr "ツール(&T)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:246
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msgid "&Video"
msgstr "描画(&V)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:295
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msgid "&View"
msgstr "表示(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:190
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msgid "&Wiimote Settings"
msgstr "Wii入力設定(&W)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978
msgid "&Wiki"
msgstr "公式Wiki(英語)で動作状況を確認(&W)"
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#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58
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msgid "(-)+zFar"
msgstr "補正有効"
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#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53
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msgid "(-)+zNear"
msgstr "補正有効"
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#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98
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msgid "(UNKNOWN)"
msgstr "(不明)"
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:382
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msgid "(off)"
msgstr "オフ"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:167
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msgid "16 bit"
msgstr "16 ビット"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:168
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msgid "32 bit"
msgstr "32 ビット"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:407
msgid "3D Vision"
msgstr "3D Vision"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:166
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msgid "8 bit"
msgstr "8 ビット"
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42
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msgid "<Insert name here>"
msgstr "コード名を入力してください"
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263
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msgid "<No resolutions found>"
msgstr "<対応解像度が見つかりません>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77
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msgid "<Nothing>"
msgstr "なし"
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166
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msgid "<Press Key>"
msgstr "入力を待機..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288
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msgid "<System>"
msgstr "<システムの言語>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:188
#: Source/Core/DolphinWX/Src/NetWindow.cpp:222
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msgid "A NetPlay window is already open!!"
msgstr "ネットプレイウィンドウはすでに開かれています!"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:358
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:389
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msgid "A game is not currently running."
msgstr "ゲームは現在、起動されていません"
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:206
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msgid ""
"A supported bluetooth device was not found!\n"
"(Only the Microsoft bluetooth stack is supported.)"
msgstr ""
"サポートしているBluetoothデバイスが見つかりませんでした\n"
"(Microsoft製Bluetoothスタックのみサポートしています)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:93
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msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"~ネットプレイに関しての注意事項~\n"
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"\n"
"現在ネットプレイは以下の設定でしかうまく動作しません。\n"
" - デュアルコア処理 【無効】\n"
" - Enable Audio Throttle 【無効】\n"
" - DSP-HLE を \"No Audio Output\"に設定、または DSP-LLE を使用\n"
" - コントローラの数を正しく設定する。また現在は [標準コントローラ] のみ動作\n"
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"\n"
"全てのプレーヤーはDolphinのバージョンを同一に揃え、設定も統一すること。\n"
"メモリーカードは無効にしておくか、参加するプレーヤーに同一のものを前もって配"
"布しておく。\n"
"Wii リモコンのサポートは実装されていません。\n"
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"\n"
"TCPポートの開放を忘れずに"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87
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msgid "AM-Baseboard"
msgstr "Triforce基板"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296
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msgid "AR Codes"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "Dolphinについて"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "加速度"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:472
msgid "Accuracy:"
msgstr "精度:"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
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msgid "Accurate VBeam emulation"
msgstr "Accurate VBeam emulation"
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
"より正確なEFBコピーエミュレーションを行います。\n"
"いくつかのゲームの画面効果やゲームプレイ性はこの機能に依っています。\n"
"\n"
"よく分からなければ、【Texture】を選択したままにしておいてください。"
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243
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msgid "Action"
msgstr "動作"
#: Source/Core/Core/Src/ARDecrypt.cpp:481
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"コード復号化エラー:\n"
"パリティチェックに失敗\n"
"\n"
"問題のあるコード:\n"
"%s"
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#: Source/Core/Core/Src/ActionReplay.cpp:669
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:756
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:549
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:609
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:803
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:684
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
msgstr ""
"エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません (%s)"
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#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "エラー: 無効なコード ライン: %s"
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#: Source/Core/Core/Src/ActionReplay.cpp:873
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:946
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:897
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:839
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:250
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msgid "Adapter:"
msgstr "ビデオカード:"
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75
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#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
msgid "Add"
msgstr ""
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212
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msgid "Add ActionReplay Code"
msgstr "コードを追加"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141
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msgid "Add Patch"
msgstr "パッチを追加"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:506
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msgid "Add new pane"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
2011-02-15 00:37:27 +00:00
msgid "Add..."
msgstr "追加"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
2011-02-15 00:37:27 +00:00
msgid "Address :"
msgstr "接続先:"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57
#, fuzzy
2011-02-15 00:37:27 +00:00
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"zFarパラメータに指定値を追加します\n"
"浮動小数点数値の入力には2通りの表現が可能で、\n"
"例えば''200''と''0.0002''は同じ値として解釈されます\n"
"有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n"
"\n"
"補足:取得値はログウィンドウ/コンソールで確認します"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52
#, fuzzy
2011-02-15 00:37:27 +00:00
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"zNearパラメータに指定値を追加します\n"
"浮動小数点数値の入力には2通りの表現が可能で、\n"
"例えば''200''と''0.0002''は同じ値として解釈されます\n"
"有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n"
"\n"
"補足:取得値はログウィンドウ/コンソールで確認します"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759
2011-02-15 00:37:27 +00:00
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "ボタンが反応する感度を調整します"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:521
2011-02-15 00:37:27 +00:00
msgid "Advanced"
msgstr "高度な設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:557
2011-02-15 00:37:27 +00:00
msgid "Advanced Settings"
msgstr "高度な設定"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:664
2011-03-02 19:24:06 +00:00
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)"
msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, ciso, gcz, wad)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:753
2011-02-15 00:37:27 +00:00
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "全ての GC/Wii イメージ (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294
2011-02-15 00:37:27 +00:00
msgid "All Gamecube GCM files (gcm)"
msgstr "GC GCMファイル (gcm)|*.gcm"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1445
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1459
2011-02-15 00:37:27 +00:00
msgid "All Save States (sav, s##)"
msgstr "全てのステートセーブファイル (sav, s##)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292
2011-02-15 00:37:27 +00:00
msgid "All Wii ISO files (iso)"
msgstr "Wii ISOファイル (iso)|*.iso"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312
2011-02-15 00:37:27 +00:00
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "圧縮されたGC/Wii ISOファイル (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96
2011-02-15 00:37:27 +00:00
msgid "All files (*.*)|*.*"
msgstr "全てのファイル (*.*)|*.*"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:124
2011-02-15 00:37:27 +00:00
msgid ""
"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the "
"emulation window.\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"エミュレーション中に3,4,5,6,7キーを押すことで、一部のオプションを リアルタイ"
"ムに変更することが出来るようになります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:373
2011-02-15 00:37:27 +00:00
msgid "Anisotropic Filtering:"
msgstr "異方性フィルタリング:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:356
2011-02-15 00:37:27 +00:00
msgid "Anti-Aliasing:"
msgstr "アンチエイリアス:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Apploader のサイズが間違っています。このファイルは本当にApploaderですか"
2011-02-15 00:37:27 +00:00
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
msgid "Apploader unable to load from file"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:778
2011-02-15 00:37:27 +00:00
msgid "Apploader:"
msgstr "Apploader"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:134
2011-02-15 00:37:27 +00:00
msgid "Apply"
msgstr "適用"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:125
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"フレーム描画後に後処理エフェクトを適用します。\n"
"\n"
"よく分からなければ、【オフ】を選択してください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289
2011-03-17 13:32:38 +00:00
msgid "Arabic"
msgstr "アラビア語"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "\"%s\" このプロファイルを削除しますか?"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121
2011-02-15 00:37:27 +00:00
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"これら複数のタイトルの実体ファイルを削除しますか?\n"
"元に戻すことは出来ません!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112
2011-02-15 00:37:27 +00:00
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことは出来ません!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:726
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:285
2011-02-15 00:37:27 +00:00
msgid "Aspect Ratio:"
msgstr "アスペクト比:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:69
2011-02-15 00:37:27 +00:00
msgid "At least one pane must remain open."
msgstr "At least one pane must remain open."
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528
2011-02-15 00:37:27 +00:00
msgid "Audio"
msgstr "サウンド"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:631
2011-02-15 00:37:27 +00:00
msgid "Audio Backend:"
msgstr "出力API (Audio Backend)"
2011-02-15 00:37:27 +00:00
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error opening AO device.\n"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283
2011-02-15 00:37:27 +00:00
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:343
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (ゲーム解像度の倍数)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:343
msgid "Auto (Window Size)"
msgstr "自動 (ウィンドウサイズに拡大)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304
2011-06-02 23:29:49 +00:00
msgid "Auto adjust Window Size"
msgstr "ウィンドウサイズを自動調整"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77
2011-02-15 00:37:27 +00:00
msgid ""
2011-06-02 23:29:49 +00:00
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"内部解像度設定に合わせてウィンドウサイズを自動調整します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86
msgid ""
"Automatically generate mipmaps rather than decoding them from memory.\n"
"Increases performance a bit but might cause minor texture defects.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"ミップマップをメモリからデコードせず、自動作成したものを使用します。\n"
"若干の動作速度向上が望めますが、微妙な描画バグが発生することが あります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Back"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:635
2011-02-15 00:37:27 +00:00
msgid "Backend Settings"
msgstr "出力設定"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:213
2011-06-02 23:29:49 +00:00
#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62
msgid "Backend:"
msgstr "描画API"
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92
msgid "Background Input"
msgstr "バックグラウンド入力を許可"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
msgid "Backward"
msgstr "後方"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:270
2011-02-15 00:37:27 +00:00
msgid "Bad File Header"
msgstr "ファイルヘッダの不良"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
2011-02-15 00:37:27 +00:00
msgid "Banner"
msgstr "バナー"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526
2011-02-15 00:37:27 +00:00
msgid "Banner Details"
msgstr "バナーの詳細"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490
2011-02-15 00:37:27 +00:00
msgid "Banner:"
msgstr "バナー表示"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "バー"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:314
2011-02-15 00:37:27 +00:00
msgid "Basic"
msgstr "基本設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:551
2011-02-15 00:37:27 +00:00
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "バスドラ"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:164
2011-02-15 00:37:27 +00:00
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table のチェックサムが不適合"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628
2011-02-15 00:37:27 +00:00
msgid "Blocks"
msgstr "ブロック数"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "青"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Blue Left"
msgstr "青 - 左"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Right"
msgstr "青 - 右"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:72
2011-02-15 00:37:27 +00:00
msgid "Bottom"
msgstr "下部"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Bound Controls: %lu"
msgstr ""
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
2011-02-15 00:37:27 +00:00
msgid "Broken"
msgstr "ダメダメ"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
2011-02-15 00:37:27 +00:00
msgid "Browse"
msgstr "フォルダ追加"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206
2011-02-15 00:37:27 +00:00
msgid "Browse for a directory to add"
msgstr "ゲームリストに追加するフォルダを選択してください"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
2011-02-15 00:37:27 +00:00
msgid "Browse for an ISO directory..."
msgstr "ISOのあるフォルダをブラウズ"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
2011-02-15 00:37:27 +00:00
msgid "Browse for output directory"
msgstr "出力先を選択"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:315
2011-02-15 00:37:27 +00:00
msgid "Buffer:"
msgstr "バッファ:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
msgid "Buttons"
msgstr "ボタン"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74
msgid "C-Stick"
msgstr "C-スティック"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542
2011-02-15 00:37:27 +00:00
msgid "CPU Emulator Engine"
msgstr "CPUエミュレーション方式"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:500
msgid "Cache Display Lists"
msgstr "Cache Display Lists"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89
msgid ""
"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
"In contrast to pixel lighting (which is merely an enhancement), per-pixel "
"depth calculations are necessary to properly emulate a small number of "
"games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"3Dグラフィックスの深度値計算を頂点ごとではなくピクセルごとに行います。\n"
"Per-Pixel Lightingが単なる画質向上機能だったのとは対照的に、\n"
"Per-Pixel Depthは特定のゲームを正しくエミュレートするために 必要な機能で"
"す。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88
2011-02-15 00:37:27 +00:00
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"ピクセル単位での光源処理を行うようにします。\n"
"GPUの性能にもよりますが、数パーセント程度、動作速度が低下します。\n"
"このオプションは通常安全ですが、時に描画バグを引き起こすこともありま す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:136
2011-02-15 00:37:27 +00:00
msgid "Cancel"
msgstr "キャンセル"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:246
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Cannot open %s"
msgstr "%s を開くことができません"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/CoreTiming.cpp:122
msgid "Cannot unregister events with events pending"
msgstr "Cannot unregister events with events pending"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1027
2011-02-15 00:37:27 +00:00
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"そのファイルはメモリーカードデータとして使用できません\n"
"両方のスロットで同じファイルを使用しようとしていませんか?"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "Cant find WiiMote by connection handle %02x"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/DVDInterface.cpp:643
#: Source/Core/Core/Src/HW/DVDInterface.cpp:653
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331
2011-02-15 00:37:27 +00:00
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "DVD_Pluginからの読み込みが不可能 - DVD-Interface: 致命的なエラー"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
msgid "Catalan"
msgstr "カタルーニャ語"
2011-02-15 00:37:27 +00:00
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
msgid "Center"
msgstr ""
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:562
2011-02-15 00:37:27 +00:00
msgid "Change"
msgstr "変更"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
2011-02-15 00:37:27 +00:00
msgid "Change &Disc..."
msgstr "ディスクの入れ替え(&D)"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
2011-02-15 00:37:27 +00:00
msgid "Change Disc"
msgstr "ディスクの入れ替え"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:550
2011-02-15 00:37:27 +00:00
msgid "Change Game"
msgstr "ゲームを変更"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:497
2011-02-15 00:37:27 +00:00
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Dolphin本体の表示言語を変更します\n"
"変更時には再起動が必要です"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
#, fuzzy
2011-02-15 00:37:27 +00:00
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "Changes sign to zFar Parameter (after correction)"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
#, fuzzy
2011-02-15 00:37:27 +00:00
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "Changes sign to zNear Parameter (after correction)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:504
2011-02-15 00:37:27 +00:00
msgid "Changing this will have no effect while the emulator is running!"
msgstr "この設定は次回のゲーム開始時に反映されます!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
2011-02-15 00:37:27 +00:00
msgid "Chat"
msgstr "チャット"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46
2011-02-15 00:37:27 +00:00
msgid "Cheat Code"
msgstr "チートコード"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130
2011-02-15 00:37:27 +00:00
msgid "Cheat Search"
msgstr "コードサーチ"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39
2011-02-15 00:37:27 +00:00
msgid "Cheats Manager"
msgstr "チートコード編集ツール"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
2011-02-15 00:37:27 +00:00
msgid "Chinese (Simplified)"
msgstr "簡体字中国語"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
2011-02-15 00:37:27 +00:00
msgid "Chinese (Traditional)"
msgstr "繁体字中国語"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755
2011-02-15 00:37:27 +00:00
msgid "Choose a DVD root directory:"
msgstr "DVDルートフォルダを選択"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:759
2011-06-02 23:29:49 +00:00
msgid "Choose a NAND root directory:"
msgstr "NANDのあるルートフォルダを選択"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752
2011-02-15 00:37:27 +00:00
msgid "Choose a default ISO:"
msgstr "デフォルトとして設定するタイトルを選択"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1151
2011-02-15 00:37:27 +00:00
msgid "Choose a directory to add"
msgstr "追加したいフォルダを選択"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1002
2011-02-15 00:37:27 +00:00
msgid "Choose a file to open"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214
msgid "Choose a memory card:"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756
#, fuzzy
2011-02-15 00:37:27 +00:00
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"apploaderとして使用するファイルを選択 (applies to discs constructed from "
"directories only)"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803
2011-02-15 00:37:27 +00:00
msgid "Choose the folder to extract to"
msgstr "抽出先のフォルダを選択"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr "丸み"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "クラシックコントローラ"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
#: Source/Core/DolphinWX/Src/LogWindow.cpp:142
2011-02-15 00:37:27 +00:00
msgid "Clear"
msgstr "全消去"
#: Source/Core/Core/Src/CoreTiming.cpp:173
2011-02-15 00:37:27 +00:00
msgid "Clear failed."
msgstr "クリアに失敗"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/NetPlayServer.cpp:259
2011-02-15 00:37:27 +00:00
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"クライアントとの接続が切断されました!ネットプレイは現在無効です。ゲームを停"
"止してください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:594
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213
2011-02-15 00:37:27 +00:00
msgid "Close"
msgstr "閉じる"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
2011-02-15 00:37:27 +00:00
msgid "Co&nfigure..."
msgstr "Dolphin本体の設定(&N)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85
2011-02-15 00:37:27 +00:00
msgid "Code Info"
msgstr "コードの情報"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:555
2011-02-15 00:37:27 +00:00
msgid "Code: "
msgstr "コード:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "Command"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626
2011-02-15 00:37:27 +00:00
msgid "Comment"
msgstr "コメント"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488
2011-02-15 00:37:27 +00:00
msgid "Comment:"
msgstr "ゲーム紹介"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002
2011-02-15 00:37:27 +00:00
msgid "Compress ISO..."
msgstr "このタイトルを圧縮"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014
2011-02-15 00:37:27 +00:00
msgid "Compress selected ISOs..."
msgstr "選択したISOファイルを全て圧縮"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326
2011-02-15 00:37:27 +00:00
msgid "Compressing ISO"
msgstr "圧縮しています..."
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
2011-02-15 00:37:27 +00:00
msgid "Config"
msgstr "本体設定"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "設定"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115
2011-02-15 00:37:27 +00:00
msgid "Configure Control"
msgstr "コントロールの設定"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:293
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:581
2011-02-15 00:37:27 +00:00
msgid "Configure Pads"
msgstr "パッド設定"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
2011-02-15 00:37:27 +00:00
msgid "Configure..."
msgstr "Dolphin本体の設定を行います"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322
2011-02-15 00:37:27 +00:00
msgid "Confirm File Overwrite"
msgstr "ファイルの上書きを確認"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:577
2011-06-02 23:29:49 +00:00
msgid "Confirm on Stop"
2011-02-15 00:37:27 +00:00
msgstr "動作停止時に確認"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:67
#: Source/Core/DolphinWX/Src/NetWindow.cpp:89
2011-02-15 00:37:27 +00:00
msgid "Connect"
msgstr "接続"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:720
2011-02-15 00:37:27 +00:00
msgid "Connect USB Keyboard"
msgstr "USBキーボードの接続をエミュレート"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:373
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Connect Wiimote %i"
msgstr "%iPのWii リモコンを接続/切断"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199
2011-02-15 00:37:27 +00:00
msgid "Connect Wiimote 1"
msgstr "1PのWii リモコンを接続/切断"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200
2011-02-15 00:37:27 +00:00
msgid "Connect Wiimote 2"
msgstr "2PのWii リモコンを接続/切断"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201
2011-02-15 00:37:27 +00:00
msgid "Connect Wiimote 3"
msgstr "3PのWii リモコンを接続/切断"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202
2011-02-15 00:37:27 +00:00
msgid "Connect Wiimote 4"
msgstr "4PのWii リモコンを接続/切断"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Connected to %i Wiimotes"
msgstr "%i 個のWii リモコンを検出"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:653
2011-02-15 00:37:27 +00:00
msgid "Connecting..."
msgstr "接続中..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:154
2011-02-15 00:37:27 +00:00
msgid "Console"
msgstr "Console"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "Control"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186
2011-02-15 00:37:27 +00:00
msgid "Convert to GCI"
msgstr "GCIファイルに変換"
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/CoreParameter.cpp:374
2011-02-15 00:37:27 +00:00
msgid "Copy failed"
msgstr "コピーに失敗"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Copy to Memcard %c"
msgstr "メモリーカード%cにコピー"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
2011-02-15 00:37:27 +00:00
msgid "Core"
msgstr "コア"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Could not create %s"
msgstr "%s を作成することができませんでした"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Could not initialize backend %s."
msgstr "%s :バックエンドを初期化できませんでした。"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/CoreParameter.cpp:139
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ"
"プディスクではありません。オリジナルのGC/Wii のディスクはほとんどのPC用DVDド"
"ライブでは読み込めないことに留意してください"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/CoreParameter.cpp:291
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "ISOファイル %s を認識できませんでした。"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Could not save %s"
msgstr "%s をセーブできませんでした"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:545
2011-02-15 00:37:27 +00:00
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"現在パッド設定を行えません。 プレーヤーが残っているかゲームが起動中です!\n"
"(ゲーム中のパッド設定は現在サポートされていません)"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
msgstr ""
"%s をメモリーカードへ書き込みすることができませんでした\n"
"\n"
"DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ"
"んか?"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044
2011-02-15 00:37:27 +00:00
msgid "Couldn't find open command for extension 'ini'!"
msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/BootManager.cpp:128
2011-02-15 00:37:27 +00:00
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"コアを初期化できませんでした\n"
"設定を確認してください"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:179
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
2011-02-15 00:37:27 +00:00
msgid "Count:"
msgstr "該当:"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459
2011-02-15 00:37:27 +00:00
msgid "Country:"
msgstr "発売国"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:182
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:549
2011-02-15 00:37:27 +00:00
msgid "Create AR Code"
msgstr "アクションリプレイコードを作成"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:542
#: Source/Core/DolphinWX/Src/FrameAui.cpp:607
2011-02-15 00:37:27 +00:00
msgid "Create new perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:495
2011-02-15 00:37:27 +00:00
msgid "Created by KDE-Look.org"
msgstr "Created by KDE-Look.org"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492
2011-02-15 00:37:27 +00:00
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493
2011-02-15 00:37:27 +00:00
msgid "Created by VistaIcons.com"
msgstr "Created by VistaIcons.com"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494
2011-02-15 00:37:27 +00:00
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr "Created by black_rider and published on ForumW.org > Web Developments"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15
msgid "Creator: "
msgstr "制作者: "
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:563
2011-02-15 00:37:27 +00:00
msgid "Crop"
msgstr "クロッピング"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"アスペクト比 4:3 から 5:4 もしくは 16:9 から 16:10になるよう、画面を クロッピ"
"ングします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "クロスフェーダー"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:674
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr ""
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333
2011-02-15 00:37:27 +00:00
msgid "Custom Projection Hack"
msgstr "タイトル別投影補正"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.h:30
msgid "Custom Projection Hack Settings"
msgstr "タイトル別投影補正設定"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336
2011-02-15 00:37:27 +00:00
msgid "Customize some Orthographic Projection parameters."
msgstr "設定画面に入ります"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
2011-03-02 19:24:06 +00:00
msgid "Czech"
msgstr "チェコ語"
2011-03-02 19:24:06 +00:00
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
msgid "D-Pad"
msgstr "十字キー"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:442
2011-02-15 00:37:27 +00:00
msgid "DSP"
msgstr "サウンド"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:599
2011-02-15 00:37:27 +00:00
msgid "DSP Emulator Engine"
msgstr "DSPエミュレーション方式"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319
2011-02-15 00:37:27 +00:00
msgid "DSP HLE emulation (fast)"
msgstr "DSP-HLE エミュレーション (高速)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250
2011-02-15 00:37:27 +00:00
msgid "DSP LLE interpreter (slow)"
msgstr "DSP-LLE インタプリタ (低速)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603
2011-06-02 23:29:49 +00:00
msgid "DSP LLE on Thread"
msgstr "DSP-LLEを別スレッドで実行"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249
2011-02-15 00:37:27 +00:00
msgid "DSP LLE recompiler"
msgstr "DSP-LLE リコンパイラ"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:442
2011-02-15 00:37:27 +00:00
msgid "DSP settings"
msgstr "サウンドに関する設定を行います"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:775
2011-02-15 00:37:27 +00:00
msgid "DVD Root:"
msgstr "DVDルート"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
2011-02-15 00:37:27 +00:00
msgid "Danish"
msgstr "デンマーク語"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172
2011-02-15 00:37:27 +00:00
msgid "Data Size"
msgstr "データサイズ"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
2011-02-15 00:37:27 +00:00
msgid "Date:"
msgstr "発売日"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561
2011-02-15 00:37:27 +00:00
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr "'遊び'の調整"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50
2011-02-15 00:37:27 +00:00
msgid "Debug"
msgstr "デバッグ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534
msgid "Debugging"
msgstr "デバッグ用項目"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "Decimal"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
2011-02-15 00:37:27 +00:00
msgid "Decompress ISO..."
msgstr "ISOファイルを解凍"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015
2011-02-15 00:37:27 +00:00
msgid "Decompress selected ISOs..."
msgstr "選択したISOファイルを全て解凍"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326
2011-02-15 00:37:27 +00:00
msgid "Decompressing ISO"
msgstr "解凍中..."
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916
2011-02-15 00:37:27 +00:00
msgid "Default"
msgstr "既定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:772
2011-02-15 00:37:27 +00:00
msgid "Default ISO:"
msgstr "デフォルトISO"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:112
2011-02-15 00:37:27 +00:00
msgid "Default font"
msgstr "既定のフォント"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "削除"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786
2011-02-15 00:37:27 +00:00
msgid "Delete Save"
msgstr "このセーブデータを削除"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:73
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "既存ファイル '%s' を削除しますか?"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:687
msgid "Description"
msgstr "説明"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489
2011-02-15 00:37:27 +00:00
msgid "Detect"
msgstr "検出"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325
2011-02-15 00:37:27 +00:00
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902
2011-02-15 00:37:27 +00:00
msgid "Device"
msgstr "デバイス"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:687
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:735
2011-02-15 00:37:27 +00:00
msgid "Device Settings"
msgstr "デバイス設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "ダイアル"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:145
2011-02-15 00:37:27 +00:00
msgid "Direct3D11"
msgstr "Direct3D11"
2011-06-02 23:29:49 +00:00
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:128
2011-02-15 00:37:27 +00:00
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144
2011-02-15 00:37:27 +00:00
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:438
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:484
msgid "Disable"
msgstr "無効化"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502
2011-02-15 00:37:27 +00:00
msgid "Disable Fog"
msgstr "Disable Fog"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:501
2011-02-15 00:37:27 +00:00
msgid "Disable Lighting"
msgstr "Disable Lighting"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:503
msgid "Disable Per-Pixel Depth"
msgstr "Disable Per-Pixel Depth"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:532
2011-02-15 00:37:27 +00:00
msgid "Disable Textures"
msgstr "テクスチャ無効化"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324
msgid "Disable Wiimote Speaker"
msgstr "Wii リモコンスピーカー無効 (Disable Wiimote Speaker)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109
2011-02-15 00:37:27 +00:00
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"一切のXFBエミュレーションを行わないようにします。\n"
"動作速度が大きく向上しますが、これに依存しているタイトルでは重大な バグが発生"
"します。(特にHomebrewアプリ)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95
2011-02-15 00:37:27 +00:00
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"一切のEFBコピーエミュレーションを行わないようにします。\n"
"これは後処理やテクスチャエフェクトとして頻繁に使用されるもので、 無効にすると"
"大きな動作速度の向上が見込めますが、ほぼ確実に 描画バグが発生するでしょう。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101
2011-02-15 00:37:27 +00:00
msgid ""
"Disable texturing.\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"テクスチャリングを無効化します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550
2011-02-15 00:37:27 +00:00
msgid "Disc"
msgstr "Disc"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:109
#: Source/Core/DiscIO/Src/DriveBlob.cpp:128
2011-02-15 00:37:27 +00:00
msgid "Disc Read Error"
msgstr "ディスク読み取りエラー"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:318
2011-02-15 00:37:27 +00:00
msgid "Display"
msgstr "表示設定"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレータが読み取った入力を画面に表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-03-02 19:24:06 +00:00
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "Divide"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1037
2011-02-15 00:37:27 +00:00
msgid "Do you want to stop the current emulation?"
msgstr "動作中のゲームを停止しますか?"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:906
2011-02-15 00:37:27 +00:00
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:189
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s グラフィック設定"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
2011-02-15 00:37:27 +00:00
msgid "Dolphin &Web Site"
msgstr "Dolphin Webサイト(&W)"
#: Source/Core/DolphinWX/Src/ConfigMain.h:37
msgid "Dolphin Configuration"
msgstr "Dolphinの設定"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:182
2011-02-15 00:37:27 +00:00
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Wii リモコンのエミュレーション設定"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1190
2011-02-15 00:37:27 +00:00
msgid "Dolphin GCPad Configuration"
msgstr "GCコントローラ設定"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:729
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1129
2011-02-15 00:37:27 +00:00
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS ムービー (*.dtm)"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:155
2011-02-15 00:37:27 +00:00
msgid "Dolphin Wiimote Configuration"
msgstr "Wiiリモコンの設定"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:304
2011-02-15 00:37:27 +00:00
msgid "Dolphin at &Google Code"
msgstr "Dolphin 開発状況(&G)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303
2011-02-15 00:37:27 +00:00
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"リストに何もありません。この文章をダブルクリックして GC/Wii/WAD ファイルのあ"
"るフォルダを選択してください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:216
2011-02-15 00:37:27 +00:00
msgid ""
"Dolphin has not been configured with an install location,\n"
"Keep Dolphin portable?"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307
2011-02-15 00:37:27 +00:00
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"リスト中の全てのゲームが設定により表示されていません。この文章をダブルクリッ"
"クすると表示されるようになります"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
msgid "Down"
msgstr "Down"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42
msgid "Download Codes (WiiRD Database)"
msgstr "チートコードをダウンロード (WiiRD Database)"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "ドラムコントローラ"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78
2011-02-15 00:37:27 +00:00
msgid "Dummy"
msgstr "ダミーデバイス"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:606
2011-02-15 00:37:27 +00:00
msgid "Dump Audio"
msgstr "サウンドのダンプ"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:545
2011-02-15 00:37:27 +00:00
msgid "Dump EFB Target"
msgstr "EFBターゲットをダンプ"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546
2011-02-15 00:37:27 +00:00
msgid "Dump Frames"
msgstr "フレームをダンプ"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:543
2011-02-15 00:37:27 +00:00
msgid "Dump Textures"
msgstr "テクスチャをダンプ"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:115
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Frames/\n"
"フォルダにレンダリングしたフレーム全てをダンプし、AVIとして保存します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Textures/<ゲームID>/ フォルダにテクスチャをダンプします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Textures/\n"
"フォルダにEFBコピーの内容をダンプします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481
2011-02-15 00:37:27 +00:00
msgid "Dutch"
msgstr "オランダ語"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:128
2011-02-15 00:37:27 +00:00
msgid "E&xit"
msgstr "終了"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:436
msgid "EFB Copies"
msgstr "EFB Copies"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162
2011-02-15 00:37:27 +00:00
msgid "EUROPE"
msgstr "欧州"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:458
2011-02-15 00:37:27 +00:00
msgid "Edit"
msgstr "編集"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "コードを編集"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282
2011-02-15 00:37:27 +00:00
msgid "Edit Config"
msgstr "iniを編集"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "パッチを編集"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:458
2011-02-15 00:37:27 +00:00
msgid "Edit current perspective"
msgstr ""
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
2011-02-15 00:37:27 +00:00
msgid "Edit..."
msgstr "編集"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "エフェクト"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430
msgid "Embedded Frame Buffer"
msgstr "Embedded Frame Buffer (内蔵フレームバッファ)"
#: Source/Core/Core/Src/Core.cpp:173
2011-02-15 00:37:27 +00:00
msgid "Emu Thread already running"
msgstr "エミュレーションスレッドはすでに稼働中です"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"XFBの正確なエミュレートを行います。\n"
"著しく動作速度を低下させ、高解像度で描画することも出来なくなります が、少数の"
"タイトルを動作させるのに必要です。\n"
"\n"
"よく分からなければ、【Virtual】を選択したままにしておいてください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110
2011-02-15 00:37:27 +00:00
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
2011-02-15 00:37:27 +00:00
msgstr ""
"GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n"
"XFBエミュレーションが必要なタイトルのほとんどを【Real】設定よりも高速に 動作"
"させることが可能です。 \n"
"ただ、Homebrewアプリなどの元々XFBが必要でないゲームは上手く動作 しなくなりま"
"す。\n"
"\n"
"よく分からなければ、こちらを選択しておいてください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:34
2011-02-15 00:37:27 +00:00
msgid "Emulated Wiimote"
msgstr "Wii リモコンをエミュレート"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
2011-02-15 00:37:27 +00:00
msgid "Emulation State: "
msgstr "動作状況:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "有効"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
2011-06-02 23:29:49 +00:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ステレオスコピック3D(立体視)表示を有効にします。\n"
"※GPUがNvidia 3D Visionをサポートしている必要があります。\n"
"ほとんどの場合何かしらの問題が発生するでしょう。\n"
"\n"
"この機能はフルスクリーン表示時のみ動作します。\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:110
2011-02-15 00:37:27 +00:00
msgid "Enable AR Logging"
msgstr "アクションリプレイコードのログを取得する"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:604
2011-02-15 00:37:27 +00:00
msgid "Enable Audio Throttle"
msgstr "Enable Audio Throttle"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
2011-02-15 00:37:27 +00:00
msgid "Enable BAT"
msgstr "Enable BAT"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318
2011-02-15 00:37:27 +00:00
msgid "Enable Block Merging"
msgstr "Enable Block Merging"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441
msgid "Enable Cache"
msgstr "Enable Cache"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:537
2011-02-15 00:37:27 +00:00
msgid "Enable Cheats"
msgstr "チートコードを有効化"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:601
2011-02-15 00:37:27 +00:00
msgid "Enable DTK Music"
msgstr "Enable DTK Music"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
2011-02-15 00:37:27 +00:00
msgid "Enable Dual Core"
msgstr "Enable Dual Core"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535
2011-02-15 00:37:27 +00:00
msgid "Enable Dual Core (speedup)"
msgstr "デュアルコア動作を行う (速度向上)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564
2011-02-15 00:37:27 +00:00
msgid "Enable Hotkeys"
msgstr "ホットキーを使用"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
2011-02-15 00:37:27 +00:00
msgid "Enable Idle Skipping"
msgstr "Enable Idle Skipping"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536
2011-02-15 00:37:27 +00:00
msgid "Enable Idle Skipping (speedup)"
msgstr "アイドルスキップ処理を行う (速度向上)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
2011-02-15 00:37:27 +00:00
msgid "Enable MMU"
msgstr "Enable MMU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:570
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
2011-02-15 00:37:27 +00:00
msgid "Enable Progressive Scan"
msgstr "プログレッシブ表示を有効化"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713
2011-06-02 23:29:49 +00:00
msgid "Enable Screen Saver"
msgstr "スクリーンセーバーを有効化"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323
2011-02-15 00:37:27 +00:00
msgid "Enable WideScreen"
msgstr "Enable WideScreen"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528
2011-02-15 00:37:27 +00:00
msgid "Enable Wireframe"
msgstr "ワイヤーフレーム有効化"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"異方性フィルタリングを適用します。\n"
"奥行きのあるテクスチャをより精細に描画することが出来ます。\n"
"特定のゲームでは描画バグの原因になることがあります。\n"
"\n"
"よく分からなければ、【1x】を選択してください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
2011-02-15 00:37:27 +00:00
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"ディスクの読み取り速度を向上させます。必要になるタイトルはわずかです [有効="
"ロード時間短縮/無効=互換性・安定性重視]"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
2011-02-15 00:37:27 +00:00
msgid "Enable pages"
msgstr "ページ分けして表示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76
2011-06-02 23:29:49 +00:00
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションを画面いっぱいに表示して行います。\n"
"無効にするとウィンドウ画面でのエミュレーションとなります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79
2011-06-02 23:29:49 +00:00
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329
2011-02-15 00:37:27 +00:00
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"トワイライトプリンセスにおいて、広大なエリアで発生するFPS低下を抑えます。他の"
"タイトルでは無効にしてください"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
2011-02-15 00:37:27 +00:00
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"Block Address Translation (BAT):メモリ管理機構の機能の一つで、有効にすると"
"ハードウェアのエミュレーション精度が向上します\n"
"[有効=互換性重視,/無効=動作速度向上]"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334
2011-02-15 00:37:27 +00:00
msgid "Enables Custom Projection Hack"
msgstr "タイトル別の投影補正を有効にします"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80
2011-06-02 23:29:49 +00:00
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n"
"ほとんどのタイトルはこのオプションについて考える必要はありません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
2011-02-15 00:37:27 +00:00
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"メモリ管理機構を有効にします。いくつかのゲームで必要です [有効=互換性・安定"
"性重視/無効=動作速度向上]"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "End"
msgstr "End"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
2011-02-15 00:37:27 +00:00
msgid "English"
msgstr "英語"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:335
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:412
2011-02-15 00:37:27 +00:00
msgid "Enhancements"
msgstr "画質向上の設定"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:606
2011-02-15 00:37:27 +00:00
msgid "Enter a name for the new perspective:"
msgstr ""
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:187
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Entry %d/%d"
msgstr "エントリ %d/%d"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Entry 1/%d"
msgstr "エントリ 1/%d"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:213
2011-02-15 00:37:27 +00:00
msgid "Equal"
msgstr "に一致する"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1157
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47
2011-02-15 00:37:27 +00:00
msgid "Error"
msgstr "エラー"
#: Source/Core/DolphinWX/Src/Main.cpp:401
2011-02-15 00:37:27 +00:00
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは"
"フォントを正しく表示できないか、クラッシュするでしょう"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euphoria"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/MemTools.cpp:214
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Exception handler - access below memory space. %08llx%08llx"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "Execute"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:139
2011-02-15 00:37:27 +00:00
msgid "Exit Dolphin with emulator"
msgstr "Dolphinを終了"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461
2011-02-15 00:37:27 +00:00
msgid "Export Failed"
msgstr "エクスポートに失敗"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639
2011-02-15 00:37:27 +00:00
msgid "Export File"
msgstr "ファイルを抽出"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
2011-02-15 00:37:27 +00:00
msgid "Export Recording"
msgstr "録画ファイルのエクスポート"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:356
2011-02-15 00:37:27 +00:00
msgid "Export Recording..."
msgstr "録画ファイルのエクスポート"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788
2011-02-15 00:37:27 +00:00
msgid "Export Save"
msgstr "セーブデータをエクスポート"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984
2011-02-15 00:37:27 +00:00
msgid "Export Wii save (Experimental)"
msgstr "セーブデータをエクスポート (実験的)"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789
2011-02-15 00:37:27 +00:00
msgid "Export all saves"
msgstr "全てのセーブデータをエクスポート"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81
msgid "Export failed, try again?"
msgstr "エクスポートに失敗しました。リトライしますか?"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556
2011-02-15 00:37:27 +00:00
msgid "Export save as..."
msgstr "セーブデータのエクスポート先を選択"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278
2011-02-15 00:37:27 +00:00
msgid "Extension"
msgstr "拡張コントローラ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:482
msgid "External Frame Buffer"
msgstr "External Frame Buffer (外部フレームバッファ)"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60
2011-02-15 00:37:27 +00:00
msgid "Extra Parameter"
msgstr "特殊パラメータ"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61
2011-02-15 00:37:27 +00:00
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr "『メトロイド Other M』のみに有効な設定です"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621
2011-02-15 00:37:27 +00:00
msgid "Extract All Files..."
msgstr "全てのファイルを抽出"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623
2011-02-15 00:37:27 +00:00
msgid "Extract Apploader..."
msgstr "Apploaderを抽出"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624
2011-02-15 00:37:27 +00:00
msgid "Extract DOL..."
msgstr "DOLを抽出"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617
2011-02-15 00:37:27 +00:00
msgid "Extract Directory..."
msgstr "このフォルダを抽出"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
2011-02-15 00:37:27 +00:00
msgid "Extract File..."
msgstr "このファイルを抽出"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615
2011-02-15 00:37:27 +00:00
msgid "Extract Partition..."
msgstr "このパーティションを抽出"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Extracting %s"
msgstr "%s を抽出"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708
2011-02-15 00:37:27 +00:00
msgid "Extracting All Files"
msgstr "全てのファイルをエクスポート"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708
2011-02-15 00:37:27 +00:00
msgid "Extracting Directory"
msgstr "フォルダをエクスポート"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710
2011-02-15 00:37:27 +00:00
msgid "Extracting..."
msgstr "抽出中"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418
msgid "FIFO Byte"
msgstr "FIFO バイト"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38
msgid "FIFO Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165
2011-02-15 00:37:27 +00:00
msgid "FRANCE"
msgstr "フランス"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471
2011-02-15 00:37:27 +00:00
msgid "FST Size:"
msgstr "FSTサイズ"
#: Source/Core/Core/Src/NetPlayClient.cpp:77
msgid "Failed to Connect!"
msgstr "接続に失敗!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:212
2011-02-15 00:37:27 +00:00
msgid "Failed to Listen!!"
msgstr "Listenに失敗"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
msgid "Failed to download codes."
msgstr "Failed to download codes."
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Failed to extract to %s!"
msgstr "%s への抽出に失敗"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:66
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
"DSP ROMの読み込みに失敗しました\t%s\n"
"\n"
"このファイルはDSP-LLEを使用するのに必要です\n"
"これは著作権を持つデータなのでDolphinには含まれていません\n"
"DSPSpyを使用してあなたのGC/Wii 実機よりダンプを行って下さい\n"
"\n"
"ダンプが難しい環境ではこのファイルが不要なDSP-HLEエンジンを使用してください\n"
"(Dolphin本体の設定→サウンド設定で選択できます)"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119
msgid "Failed to load bthprops.cpl"
msgstr "bthprops.cpl の読み込みに失敗"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92
2011-02-15 00:37:27 +00:00
msgid "Failed to load hid.dll"
msgstr "hid.dll の読み込みに失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
2011-02-15 00:37:27 +00:00
msgid "Failed to read banner.bin"
msgstr "banner.bin の読み込みに失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121
2011-02-15 00:37:27 +00:00
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:116
2011-02-15 00:37:27 +00:00
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:292
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Failed to read data from file %d"
msgstr "ファイル %d からのデータの読み取りに失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:111
2011-02-15 00:37:27 +00:00
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:106
2011-02-15 00:37:27 +00:00
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:101
2011-02-15 00:37:27 +00:00
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:205
2011-02-15 00:37:27 +00:00
msgid ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
msgstr ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
2011-02-15 00:37:27 +00:00
#: Source/Core/DiscIO/Src/VolumeGC.cpp:61
msgid "Failed to read unique ID from disc image"
msgstr "ディスクイメージからのユニークIDの読み込みに失敗"
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:89
2011-02-15 00:37:27 +00:00
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:234
2011-02-15 00:37:27 +00:00
msgid "Failed to write bkhdr"
msgstr "Failed to write bkhdr"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Failed to write header for %s"
msgstr "Failed to write header for %s"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Failed to write header for file %d"
msgstr "Failed to write header for file %d"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:476
2011-02-15 00:37:27 +00:00
msgid "Fast"
msgstr "Fast"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499
msgid "Fast Mipmaps"
msgstr "Fast Mipmaps"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
2011-02-15 00:37:27 +00:00
msgid "Fast version of the MMU. Does not work for every game."
msgstr "高速なMMUを使用します。全てのゲームでうまく動くわけではありません"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:210
msgid "Fifo Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88
msgid "File Info"
msgstr "ファイル情報"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283
msgid "File contained no codes."
msgstr "コードを含まないファイルです"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415
2011-02-15 00:37:27 +00:00
msgid "File converted to .gci"
msgstr "ファイルはGCIに変換されました"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430
2011-02-15 00:37:27 +00:00
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"ファイルを開くことが出来ませんでした\n"
"もしくは有効な拡張子ではありません"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"このファイルの拡張子は \"%s\" です\n"
"有効な拡張子は .raw/.gcp です"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427
2011-02-15 00:37:27 +00:00
msgid "File is not recognized as a memcard"
msgstr "このファイルはメモリーカードとして認識されませんでした"
2011-02-15 00:37:27 +00:00
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294
2011-02-15 00:37:27 +00:00
msgid "File not compressed"
msgstr "圧縮されていないファイル"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153
2011-02-15 00:37:27 +00:00
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Unknown open mode : 0x%02x"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538
2011-02-15 00:37:27 +00:00
msgid "Filesystem"
msgstr "構造"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037
2011-02-15 00:37:27 +00:00
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr " 'ini' は不明な拡張子です。開くことが出来ません!"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629
2011-02-15 00:37:27 +00:00
msgid "First Block"
msgstr "ブロック開始位置"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
2011-02-15 00:37:27 +00:00
msgid "Fix Checksums"
msgstr "チェックサムを修正"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283
2011-02-15 00:37:27 +00:00
msgid "Force 16:9"
msgstr "Force 16:9"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283
2011-02-15 00:37:27 +00:00
msgid "Force 4:3"
msgstr "Force 4:3"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:544
msgid "Force Console as NTSC-J"
msgstr "コンソールを日本向け (NTSC-J) に設定"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:404
msgid "Force Texture Filtering"
msgstr "Force Texture Filtering"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90
2011-02-15 00:37:27 +00:00
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"ゲーム側でフィルタ無効を明示している場面でも、強制的にフィルタリング を行いま"
"す。\n"
"特に高解像度出力時にテクスチャが綺麗になりますが、いくつかのゲーム で描画バグ"
"を引き起こします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲームを強引にワイドスクリーンに対応させて出力します。\n"
"このオプションは描画バグの原因になることがあります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:485
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し"
"ます\n"
"チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ"
"イ時には自動的にこの設定は有効になります"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:81
2011-02-15 00:37:27 +00:00
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n"
"Shift_JIS (NTSC-J) ではフォーマットできません"
2011-02-15 00:37:27 +00:00
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "前方"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451
msgid "Frame"
msgstr "フレーム"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393
msgid "Frame "
msgstr "フレーム"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189
2011-02-15 00:37:27 +00:00
msgid "Frame Advance"
msgstr "Frame Advance"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:549
msgid "Frame Dumps use FFV1"
msgstr "FFV1を使用してフレームをダンプ"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105
msgid "Frame Range"
msgstr "フレームの範囲"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:149
2011-02-15 00:37:27 +00:00
msgid "Frame S&kipping"
msgstr "フレームスキップ(&K)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:548
2011-02-15 00:37:27 +00:00
msgid "Framelimit:"
msgstr "フレームリミット:"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189
msgid "Frames To Record"
msgstr "録画フレーム数設定"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:547
2011-02-15 00:37:27 +00:00
msgid "Free Look"
msgstr "フリールック"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
2011-02-15 00:37:27 +00:00
msgid "French"
msgstr "フランス語"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "フレットボタン"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126
msgid "From"
msgstr "開始"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:437
2011-02-15 00:37:27 +00:00
msgid "FullScr"
msgstr "フルスクリーン表示"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:264
2011-06-02 23:29:49 +00:00
msgid "Fullscreen resolution:"
msgstr "フルスクリーン表示時解像度:"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
2011-02-15 00:37:27 +00:00
msgid "GCI File(*.gci)"
msgstr "GCI ファイル (*.gci)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
2011-02-15 00:37:27 +00:00
msgid "GCPad"
msgstr "入力(GC)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455
2011-02-15 00:37:27 +00:00
msgid "Game ID:"
msgstr "ゲームID"
#: Source/Core/Core/Src/NetPlay.cpp:228
msgid "Game is already running!"
msgstr "すでに起動しています!"
#: Source/Core/Core/Src/NetPlay.cpp:258
msgid "Game isn't running!"
msgstr "ゲームが起動していません!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:383
2011-02-15 00:37:27 +00:00
msgid "Game not found!!"
msgstr "ゲームが見つかりません!"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392
2011-02-15 00:37:27 +00:00
msgid "Game-Specific Settings"
msgstr "固有設定"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290
2011-02-15 00:37:27 +00:00
msgid "GameConfig"
msgstr "ゲーム設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
2011-02-15 00:37:27 +00:00
msgid "Gamecube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:189
2011-03-02 19:24:06 +00:00
msgid "Gamecube &Pad Settings"
msgstr "ゲームキューブ入力設定(&P)"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1006
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "メモリーカードファイル (*.raw,*.gcp)|*.raw;*.gcp"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
2011-02-15 00:37:27 +00:00
msgid "Gamecube Pad settings"
msgstr "ゲームキューブの入力設定を行います"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298
2011-02-15 00:37:27 +00:00
msgid "Gecko Codes"
msgstr "Geckoコード"
#: Source/Core/Core/Src/GeckoCode.cpp:139
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
msgstr ""
"Geckoコードの実行に失敗 (CT%i CST%i) (%s)\n"
"(コードに問題があるか、まだサポートされていないタイプのコードです)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:204
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:159
2011-02-15 00:37:27 +00:00
msgid "General"
msgstr "一般"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:120
msgid "General Settings"
msgstr "一般"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477
2011-02-15 00:37:27 +00:00
msgid "German"
msgstr "ドイツ語"
#: Source/Core/Core/Src/ActionReplay.cpp:451
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr ""
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:441
2011-02-15 00:37:27 +00:00
msgid "Graphics"
msgstr "ビデオ"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:441
2011-02-15 00:37:27 +00:00
msgid "Graphics settings"
msgstr "描画に関する設定を行います"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:214
2011-02-15 00:37:27 +00:00
msgid "Greater Than"
msgstr "より大きい"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ"
"せます。\n"
"特に高解像度出力時に効果が大きく出ます。\n"
"これは若干の動作速度の低下を招き、まず起こりませんが描画バグの 原因にもなりま"
"す。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299
2011-02-15 00:37:27 +00:00
msgid "Greek"
msgstr "ギリシア語"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "緑"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "緑 - 左"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "緑 - 右"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "ギターコントローラ"
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250
2011-02-15 00:37:27 +00:00
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY is called, please report!"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:426
msgid "Hacks"
msgstr "高速化(Hacks)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:134
2011-02-15 00:37:27 +00:00
msgid "Header checksum failed"
msgstr "ヘッダのチェックサムに失敗"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
2011-02-15 00:37:27 +00:00
msgid "Hebrew"
msgstr "ヘブライ語"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
msgid "Height"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "ヘルプ"
#: Source/Core/DolphinWX/Src/Main.cpp:196
2011-02-15 00:37:27 +00:00
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"こんにちはこんにちは!\n"
2011-02-15 00:37:27 +00:00
"\n"
"Dolphinを動作させるにはSSE2をサポートしたCPUが必要なんだ。\n"
"でも残念ながら君の使っているCPUはこれに対応してなくて、起動することができない"
"みたい・・・\n"
2011-02-15 00:37:27 +00:00
"\n"
"さよなら!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
msgid "Hide"
msgstr "隠す"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:305
2011-02-15 00:37:27 +00:00
msgid "Hide Mouse Cursor"
msgstr "マウスカーソルを隠す"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:561
msgid "Hide Shader Errors"
msgstr "シェーダーエラーを隠す"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78
2011-02-15 00:37:27 +00:00
msgid ""
2011-06-02 23:29:49 +00:00
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを表示 しな"
"いようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:69
#: Source/Core/DolphinWX/Src/NetWindow.cpp:122
2011-02-15 00:37:27 +00:00
msgid "Host"
msgstr "ホスト"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "ホットキーの設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:571
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276
2011-02-15 00:37:27 +00:00
msgid "Hotkeys"
msgstr "ホットキー"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
2011-02-15 00:37:27 +00:00
msgid "Hungarian"
msgstr "ハンガリー語"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22
2011-02-15 00:37:27 +00:00
msgid "Hybrid Wiimote"
msgstr "Hybrid Wiimote"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523
2011-02-15 00:37:27 +00:00
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304
2011-02-15 00:37:27 +00:00
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - bad destination"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:685
2011-02-15 00:37:27 +00:00
msgid "IPL Settings"
msgstr "IPL設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260
2011-02-15 00:37:27 +00:00
msgid "IR"
msgstr "ポインタ"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR ポインタ"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:80
2011-02-15 00:37:27 +00:00
msgid "IR Sensitivity:"
msgstr "感度"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509
2011-02-15 00:37:27 +00:00
msgid "ISO Details"
msgstr "ゲームの詳細"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:767
2011-02-15 00:37:27 +00:00
msgid "ISO Directories"
msgstr "フォルダ一覧"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168
2011-02-15 00:37:27 +00:00
msgid "ITALY"
msgstr "イタリア"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627
2011-02-15 00:37:27 +00:00
msgid "Icon"
msgstr "アイコン"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
2011-02-15 00:37:27 +00:00
msgid ""
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
msgstr ""
"FPSが安定しないゲームで効果があります [有効=互換性向上/無効=動作速度向上]"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:482
2011-02-15 00:37:27 +00:00
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you "
"also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"実機(NTSC:60PAL:50)より高いFPSで制限をかける場合、サウンド設定で「Audio "
"Throttle」を無効にしないと効果が現れません"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433
msgid "Ignore Format Changes"
msgstr "Ignore Format Changes"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFBフォーマットに対する変更を一切無視するようにします。\n"
"多くのゲームでデメリットなしに動作速度が改善されますが、いくつかの ゲームでは"
"描画バグの原因になります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"CPUのEFBに対する読込書込リクエストを無視するようにします。\n"
"いくつかのゲームで動作速度が改善されますが、特定のゲームの機能や 画面効果のエ"
"ミュレーションが無効化されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787
2011-02-15 00:37:27 +00:00
msgid "Import Save"
msgstr "セーブデータをインポート"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60
msgid "Import failed, try again?"
msgstr "インポートに失敗しました。リトライしますか?"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456
2011-02-15 00:37:27 +00:00
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"インポートされたのは'gsc'ファイルのようです\n"
"しかし正しいヘッダではありません"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444
2011-02-15 00:37:27 +00:00
msgid "Imported file has invalid length"
msgstr "インポートしたファイルの長さが正しくありません"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453
2011-02-15 00:37:27 +00:00
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"インポートされたのは'sav'ファイルのようです\n"
"しかし正しいヘッダではありません"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102
msgid ""
"Improves performance but causes glitches in most games which rely on proper "
"fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"フォグ(霧)処理を無効化します。\n"
"動作速度が改善されますが、フォグ処理に頼った画面効果が正しく表示 されなくなり"
"ます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100
msgid ""
"Improves performance but causes lighting to disappear in most games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"光源処理を無効化します。\n"
"動作速度が改善されますが、多くのタイトルで画面が正しく表示されなく なりま"
"す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
2011-02-15 00:37:27 +00:00
msgid "In Game"
msgstr "ソコソコ"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:592
2011-02-15 00:37:27 +00:00
msgid "In-Game"
msgstr "ゲーム内"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49
2011-02-15 00:37:27 +00:00
msgid "Info"
msgstr "情報"
#: Source/Core/Common/Src/MsgHandler.cpp:64
2011-02-15 00:37:27 +00:00
msgid "Information"
msgstr "情報"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
2011-02-15 00:37:27 +00:00
msgid "Input"
msgstr "入力"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:29
2011-02-15 00:37:27 +00:00
msgid "Input Source"
msgstr "入力デバイス"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "Insert"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175
2011-02-15 00:37:27 +00:00
msgid "Insert Encrypted or Decrypted code here..."
msgstr "ここに暗号化or復号化されたコードを貼り付けてください"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719
2011-02-15 00:37:27 +00:00
msgid "Insert SD Card"
msgstr "SDカードの挿入をエミュレート"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33
2011-02-15 00:37:27 +00:00
msgid "Insert name here.."
msgstr "コード名を入力してください"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:207
msgid "Install WAD"
msgstr "WiiメニューにWADファイルを追加"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:232
2011-02-15 00:37:27 +00:00
msgid "Install directory could not be saved"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004
2011-02-15 00:37:27 +00:00
msgid "Install to Wii Menu"
msgstr "Wiiメニューにインストール"
#: Source/Core/Core/Src/MemTools.cpp:248
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler が呼び出されましたが、このプラットフォームはまだサ"
"ポートされていません"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349
msgid "Installing WAD..."
msgstr "WADファイルを追加しています..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527
2011-06-02 23:29:49 +00:00
msgid "Interface"
msgstr "表示"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:587
2011-02-15 00:37:27 +00:00
msgid "Interface Settings"
msgstr "Dolphinの表示に関する設定"
2011-03-17 13:32:38 +00:00
#: Source/Core/Core/Src/State.cpp:192
2011-02-15 00:37:27 +00:00
msgid "Internal LZO Error - compression failed"
msgstr "Internal LZO Error - 圧縮に失敗"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/State.cpp:292
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internal LZO Error - 復元に失敗 (%d) (%li, %li) \n"
"もう一度ロードを試してみてください"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/State.cpp:390
2011-02-15 00:37:27 +00:00
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internal LZO Error - lzo_init() failed"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:350
msgid "Internal Resolution:"
msgstr "内部解像度の変更:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243
2011-02-15 00:37:27 +00:00
msgid "Interpreter (VERY slow)"
msgstr "インタプリタ (非推奨)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
2011-02-15 00:37:27 +00:00
msgid "Intro"
msgstr "イントロ"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Invalid Size(%x) or Magic word (%x)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:597
2011-02-15 00:37:27 +00:00
msgid "Invalid Value!"
msgstr "無効な値です!"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464
2011-02-15 00:37:27 +00:00
msgid "Invalid bat.map or dir entry"
msgstr "Invalid bat.map or dir entry"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/CoreTiming.cpp:534
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Invalid event type %i"
msgstr "Invalid event type %i"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
msgid "Invalid file"
msgstr "不正なファイル"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"このGCMの opening.bnr ファイルは正しくありません\n"
"%s\n"
" このゲームをダンプしなおしてください"
#: Source/Core/Core/Src/OnFrame.cpp:358
2011-02-15 00:37:27 +00:00
msgid "Invalid recording file"
msgstr "不正な録画ファイル"
#: Source/Core/Core/Src/Core.cpp:482
2011-02-15 00:37:27 +00:00
msgid "Invalid state"
msgstr "不正なセーブ/ロードファイル"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
2011-02-15 00:37:27 +00:00
msgid "Italian"
msgstr "イタリア語"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179
2011-02-15 00:37:27 +00:00
msgid "JAPAN"
msgstr "日本"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
2011-02-15 00:37:27 +00:00
msgid "JIT Recompiler (recommended)"
msgstr "JIT リコンパイラ (推奨)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245
2011-02-15 00:37:27 +00:00
msgid "JITIL experimental recompiler"
msgstr "JITIL リコンパイラ (実験的)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303
2011-02-15 00:37:27 +00:00
msgid "Japanese"
msgstr "日本語"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184
2011-02-15 00:37:27 +00:00
msgid "KOREA"
msgstr "韓国"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245
2011-02-15 00:37:27 +00:00
msgid "Key"
msgstr "キー設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304
2011-02-15 00:37:27 +00:00
msgid "Korean"
msgstr "韓国語"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "Lボタン"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
msgid "L-Analog"
msgstr "L (半押し)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:583
2011-02-15 00:37:27 +00:00
msgid "Language:"
msgstr "GUI言語"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:163
2011-02-15 00:37:27 +00:00
msgid "Last Overwritten State"
msgstr "最後に上書きしたステートセーブ"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
#: Source/Core/DolphinWX/Src/FrameTools.cpp:172
2011-02-15 00:37:27 +00:00
msgid "Last Saved State"
msgstr "最新のステートセーブ"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
msgid "Left"
msgstr "Left"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "左スティック"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261
2011-03-02 19:24:06 +00:00
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"左クリックでキーの入力待ち\n"
"スペースキーを入力で消去します"
2011-03-02 19:24:06 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693
2011-02-15 00:37:27 +00:00
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左クリックで入力待ち\n"
"中クリックで消去\n"
"右クリックで詳細設定に入ります"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698
2011-02-15 00:37:27 +00:00
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左か右クリックで設定画面に入ります\n"
"中クリックで消去します"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
2011-02-15 00:37:27 +00:00
msgid "Less Than"
msgstr "より小さい"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:540
2011-06-02 23:29:49 +00:00
msgid "Limit by FPS"
msgstr "FPSによる制限を有効化"
2011-06-02 23:29:49 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928
2011-02-15 00:37:27 +00:00
msgid "Load"
msgstr "読込"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:544
msgid "Load Custom Textures"
msgstr "カスタムテクスチャを読み込む"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204
2011-02-15 00:37:27 +00:00
msgid "Load State Slot 1"
msgstr "ステートロード - スロット 1"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205
2011-02-15 00:37:27 +00:00
msgid "Load State Slot 2"
msgstr "ステートロード - スロット 2"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
2011-02-15 00:37:27 +00:00
msgid "Load State Slot 3"
msgstr "ステートロード - スロット 3"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207
2011-02-15 00:37:27 +00:00
msgid "Load State Slot 4"
msgstr "ステートロード - スロット 4"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208
2011-02-15 00:37:27 +00:00
msgid "Load State Slot 5"
msgstr "ステートロード - スロット 5"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209
2011-02-15 00:37:27 +00:00
msgid "Load State Slot 6"
msgstr "ステートロード - スロット 6"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
2011-02-15 00:37:27 +00:00
msgid "Load State Slot 7"
msgstr "ステートロード - スロット 7"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211
2011-02-15 00:37:27 +00:00
msgid "Load State Slot 8"
msgstr "ステートロード - スロット 8"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
2011-02-15 00:37:27 +00:00
msgid "Load State..."
msgstr "ファイルからロード"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1388
msgid "Load Wii System Menu"
msgstr "Wiiメニューを起動"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1383
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wiiメニューを起動 ( バージョン:%d %c )"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"User/Load/Textures/<ゲームID>/ フォルダよりカスタムテクスチャを読み込むように"
"します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49
2011-02-15 00:37:27 +00:00
msgid "Load preset values from hack patterns available."
msgstr "特定のゲーム向けの設定値を読み込みます"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:134
2011-03-02 19:24:06 +00:00
msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
msgstr "規定されたファイル (DOL,ELF,GCM,ISO,WAD)"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:590
2011-02-15 00:37:27 +00:00
msgid "Local"
msgstr "ローカル"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543
2011-06-02 23:29:49 +00:00
msgid "Lock Threads to Cores"
2011-02-15 00:37:27 +00:00
msgstr "スレッドをコア数に合わせて固定"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogWindow.h:51
2011-02-15 00:37:27 +00:00
msgid "Log"
msgstr "ログ"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28
msgid "Log Configuration"
msgstr "ログの設定"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80
msgid "Log Types"
msgstr "表示するログ情報"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75
msgid "Logger Outputs"
msgstr "ログ出力先"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/Frame.cpp:396
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131
2011-02-15 00:37:27 +00:00
msgid "Logging"
msgstr "ログ"
#: Source/Core/Core/Src/NetPlayClient.cpp:255
2011-02-15 00:37:27 +00:00
msgid "Lost connection to server!"
msgstr "サーバーとの接続が切断されました!"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:149
2011-03-02 19:24:06 +00:00
msgid "Low level (LLE) or high level (HLE) audio"
msgstr "Low level (LLE) or high level (HLE) audio"
2011-03-02 19:24:06 +00:00
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "M Button"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5の不整合\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
2011-02-15 00:37:27 +00:00
msgid "MMU Speed Hack"
msgstr "MMU Speed Hack"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560
2011-02-15 00:37:27 +00:00
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark セーブファイル(*.gcs)"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
msgid "Main Stick"
msgstr "コントロールスティック"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
2011-02-15 00:37:27 +00:00
msgid "Maker ID:"
msgstr "メーカーID"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486
2011-02-15 00:37:27 +00:00
msgid "Maker:"
msgstr "メーカー"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:82
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:85
msgid "Max"
msgstr "最大"
2011-06-02 23:29:49 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450
2011-02-15 00:37:27 +00:00
msgid "Memcard already has a save for this title"
msgstr "このタイトルのセーブデータはすでに存在します"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289
2011-02-15 00:37:27 +00:00
msgid "Memcard already opened"
msgstr "すでに開いています"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:211
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Memcard failed to load\n"
" Card size is invalid (%04X)"
msgstr ""
"メモリーカードの読み込みに失敗\n"
" 不正なカード容量です (%04X)"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438
msgid "Memory Byte"
msgstr "メモリバイト"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222
msgid "Memory Card"
msgstr "メモリーカード"
#: Source/Core/DolphinWX/Src/MemcardManager.h:36
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr "メモリーカードマネージャ ~使用前にはバックアップを!"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/CoreParameter.cpp:366
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "メニュー"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
2011-02-15 00:37:27 +00:00
msgid "Mic"
msgstr ""
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:84
msgid "Min"
msgstr "最小"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:584
2011-02-15 00:37:27 +00:00
msgid "Misc"
msgstr "その他"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:732
2011-02-15 00:37:27 +00:00
msgid "Misc Settings"
msgstr "その他の設定"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "感度変更"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107
2011-02-15 00:37:27 +00:00
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使"
"用するにはゲームの再起動が必要です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/LogWindow.cpp:113
2011-02-15 00:37:27 +00:00
msgid "Monospaced font"
msgstr "等幅フォント"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286
2011-02-15 00:37:27 +00:00
msgid "Motion Plus"
msgstr "モーションプラス"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83
msgid "Motor"
msgstr "モーター"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:670
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"オプションにマウスカーソルを合わせるとここに説明が表示されます。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "Multiply"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325
msgid ""
"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No "
"effect on emulated wiimotes."
msgstr ""
"Wii リモコン上のスピーカーを無効化します。実機Wii リモコン使用時にランダムで"
"切断される問題を解消します"
2011-06-02 23:29:49 +00:00
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP Up"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451
2011-02-15 00:37:27 +00:00
msgid "Name:"
msgstr "名前"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:84
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:286
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:552
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13
msgid "Name: "
msgstr "名前: "
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559
2011-02-15 00:37:27 +00:00
msgid "Native GCI files(*.gci)"
msgstr "ネイティブ GCI ファイル(*.gci)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:157
2011-02-15 00:37:27 +00:00
msgid "New Scan"
msgstr "新規検索"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
2011-02-15 00:37:27 +00:00
msgid "Next Page"
msgstr "次のページ"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161
2011-02-15 00:37:27 +00:00
msgid "Next Scan"
msgstr "続けて検索"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:52
2011-02-15 00:37:27 +00:00
msgid "Nickname :"
msgstr "ニックネーム:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192
2011-02-15 00:37:27 +00:00
msgid "No Country (SDK)"
msgstr "No Country (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309
2011-02-15 00:37:27 +00:00
msgid "No ISOs or WADS found"
msgstr "リストに項目がありません!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:510
2011-02-15 00:37:27 +00:00
#, c-format
msgid "No banner file found for title %s"
msgstr "%s のバナーファイルはありません"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:513
2011-02-15 00:37:27 +00:00
msgid "No docking"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385
msgid "No file loaded"
msgstr "読み込みファイルなし"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441
2011-02-15 00:37:27 +00:00
msgid "No free dir index entries"
msgstr "空きエントリがありません"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421
msgid "No recorded file"
msgstr "録画ファイルなし"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:503
2011-02-15 00:37:27 +00:00
#, c-format
msgid "No save folder found for title %s"
msgstr "%s のセーブフォルダがありません"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:598
2011-02-15 00:37:27 +00:00
msgid "None"
msgstr "なし"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305
2011-02-15 00:37:27 +00:00
msgid "Norwegian Bokmaal"
msgstr "ノルウェー語"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:212
2011-02-15 00:37:27 +00:00
msgid "Not Equal"
msgstr "に一致しない"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914
2011-02-15 00:37:27 +00:00
msgid "Not Set"
msgstr "未確認"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:652
2011-02-15 00:37:27 +00:00
msgid "Not connected"
msgstr "未接続"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261
2011-02-15 00:37:27 +00:00
msgid "Notes"
msgstr "ノート"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14
msgid "Notes: "
msgstr "補足: "
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameAui.cpp:70
#: Source/Core/DolphinWX/Src/FrameAui.cpp:73
#: Source/Core/DolphinWX/Src/FrameAui.cpp:579
#: Source/Core/DolphinWX/Src/FrameAui.cpp:620
#: Source/Core/DolphinWX/Src/FrameAui.cpp:628
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46
2011-02-15 00:37:27 +00:00
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:87
2011-02-15 00:37:27 +00:00
msgid "Number Of Codes: "
msgstr "行数:"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "ヌンチャク"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "ヌンチャクの加速度"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403
msgid "Object"
msgstr "オブジェクト"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124
msgid "Object Range"
msgstr "オブジェクトの範囲"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237
2011-02-15 00:37:27 +00:00
msgid "Off"
msgstr "オフ"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61
2011-02-15 00:37:27 +00:00
msgid "Offset:"
msgstr "オフセット値:"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Only %d blocks available"
msgstr "残り %d ブロックしかありません!"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:431
2011-02-15 00:37:27 +00:00
msgid "Open"
msgstr "開く"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986
2011-02-15 00:37:27 +00:00
msgid "Open &containing folder"
msgstr "実体のあるフォルダを開く(&C)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983
2011-02-15 00:37:27 +00:00
msgid "Open Wii &save folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:431
2011-02-15 00:37:27 +00:00
msgid "Open file..."
msgstr "開くファイルを選択"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53
2011-02-15 00:37:27 +00:00
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: can't create context for device %s"
2011-02-15 00:37:27 +00:00
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65
2011-02-15 00:37:27 +00:00
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: サウンドデバイスが見つかりません"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59
2011-02-15 00:37:27 +00:00
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: デバイス %s が開けません"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:505
msgid "OpenCL Texture Decoder"
msgstr "OpenCL Texture Decoder"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:506
msgid "OpenMP Texture Decoder"
msgstr "OpenMP Texture Decoder"
#: Source/Core/DolphinWX/Src/Main.cpp:124
2011-02-15 00:37:27 +00:00
msgid "Opens the debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:129
2011-02-15 00:37:27 +00:00
msgid "Opens the logger"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91
msgid "Options"
msgstr "設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "オレンジ"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470
2011-02-15 00:37:27 +00:00
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr ""
"ディレクトリ内のファイル順序が、ブロックの順序と一致していません\n"
"右クリックから『全てのセーブデータをエクスポート』を実行して、\n"
"新しいメモリーカードにセーブデータを移行してください\n"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:322
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508
msgid "Other"
msgstr "その他"
#: Source/Core/Core/Src/NetPlayClient.cpp:206
2011-02-15 00:37:27 +00:00
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"ゲーム中に他のプレーヤーが切断されてしまいました!手動でゲームを停止させてく"
"ださい"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
2011-02-15 00:37:27 +00:00
msgid "Output"
msgstr "出力"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:353
2011-02-15 00:37:27 +00:00
msgid "P&lay Recording..."
msgstr "録画ファイルを再生(&L)"
#: Source/Core/Core/Src/HW/GCPad.cpp:29
msgid "Pad"
msgstr "パッド"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:600
2011-02-15 00:37:27 +00:00
msgid "Pad "
msgstr "Pad "
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "パッド"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48
2011-02-15 00:37:27 +00:00
msgid "Pair Up"
msgstr "ペアリング"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "Paragraph"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63
2011-02-15 00:37:27 +00:00
msgid "Parameters"
msgstr "パラメータ"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Partition %i"
msgstr "パーティション %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293
2011-02-15 00:37:27 +00:00
msgid "Patches"
msgstr "パッチ"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:531
2011-02-15 00:37:27 +00:00
msgid "Paths"
msgstr "フォルダ"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1582
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1583
2011-02-15 00:37:27 +00:00
msgid "Pause"
msgstr "一時停止"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:403
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
2011-02-15 00:37:27 +00:00
msgid "Perfect"
msgstr "カンペキ!"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:608
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Perspective %d"
msgstr ""
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1591
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1592
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153
2011-02-15 00:37:27 +00:00
msgid "Play"
msgstr "ゲーム開始"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
2011-02-15 00:37:27 +00:00
msgid "Play Recording"
msgstr "録画ファイルを再生"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186
2011-02-15 00:37:27 +00:00
msgid "Play/Pause"
msgstr "開始/一時停止"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
2011-02-15 00:37:27 +00:00
msgid "Playable"
msgstr "サクサク"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143
msgid "Playback Options"
msgstr "再生オプション"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:288
2011-02-15 00:37:27 +00:00
msgid "Players"
msgstr "プレイヤー一覧"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1038
2011-02-15 00:37:27 +00:00
msgid "Please confirm..."
msgstr "確認"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameAui.cpp:578
2011-02-15 00:37:27 +00:00
msgid "Please create a perspective before saving"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "Plus-Minus"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306
2011-02-15 00:37:27 +00:00
msgid "Polish"
msgstr "ポーランド語"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669
2011-02-15 00:37:27 +00:00
msgid "Port 1"
msgstr "ポート 1"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670
2011-02-15 00:37:27 +00:00
msgid "Port 2"
msgstr "ポート 2"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671
2011-02-15 00:37:27 +00:00
msgid "Port 3"
msgstr "ポート 3"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:672
2011-02-15 00:37:27 +00:00
msgid "Port 4"
msgstr "ポート 4"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
#: Source/Core/DolphinWX/Src/NetWindow.cpp:114
2011-02-15 00:37:27 +00:00
msgid "Port :"
msgstr "ポート:"
#: Source/Core/DolphinWX/Src/Main.cpp:221
2011-02-15 00:37:27 +00:00
msgid ""
"Portable Setting could not be saved\n"
" Are you running Dolphin from read only media or from a directory that "
"dolphin is not located in?"
msgstr ""
"ポータブル設定は保存されませんでした\n"
"Dolphinを読み取り専用メディアか本体のないディレクトリから起動していませんか"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307
2011-02-15 00:37:27 +00:00
msgid "Portuguese"
msgstr "ポルトガル語"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308
2011-02-15 00:37:27 +00:00
msgid "Portuguese (Brazilian)"
msgstr "ブラジル語"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397
msgid "Post-Processing Effect:"
msgstr "Post-Processing Effect:"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47
2011-02-15 00:37:27 +00:00
msgid "Presets: "
msgstr "プリセット:"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202
msgid "Prev Page"
msgstr "前のページ"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
2011-02-15 00:37:27 +00:00
msgid "Previous Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:192
2011-02-15 00:37:27 +00:00
msgid "Previous Value"
msgstr "ここより前"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "Print"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898
2011-02-15 00:37:27 +00:00
msgid "Profile"
msgstr "プロファイル"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.h:55
2011-02-15 00:37:27 +00:00
msgid "Properties"
msgstr "プロパティ"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:294
2011-02-15 00:37:27 +00:00
msgid "Purge Cache"
msgstr "キャッシュの整頓を実行"
#: Source/Core/Common/Src/MsgHandler.cpp:65
2011-02-15 00:37:27 +00:00
msgid "Question"
msgstr "質問"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:146
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
2011-02-15 00:37:27 +00:00
msgid "Quit"
msgstr "終了"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "Rボタン"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
msgid "R-Analog"
msgstr "R (半押し)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:440
2011-02-15 00:37:27 +00:00
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171
2011-02-15 00:37:27 +00:00
msgid "RUSSIA"
msgstr "ロシア"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532
2011-02-15 00:37:27 +00:00
msgid "Range"
msgstr "強さ"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
2011-02-15 00:37:27 +00:00
msgid "Read-only mode"
msgstr "読み込み専用 有効/無効"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486
2011-02-15 00:37:27 +00:00
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:22
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:44
2011-02-15 00:37:27 +00:00
msgid "Real Wiimote"
msgstr "実機Wii リモコンを接続"
#: Source/Core/DolphinWX/Src/Frame.cpp:162
2011-02-15 00:37:27 +00:00
msgid "Reconnect Wiimote Confirm"
msgstr "Wii リモコンの再接続"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:77
msgid "Reconnect Wiimote on State Loading"
msgstr "ステートロード時にWii リモコンを再接続"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336
msgid "Record"
msgstr "録画"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159
msgid "Recording Info"
msgstr "録画情報"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "録画オプション"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "赤"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "赤 - 左"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Right"
msgstr "赤 - 右"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85
2011-02-15 00:37:27 +00:00
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
2011-02-15 00:37:27 +00:00
msgstr ""
"3Dグラフィックスのエイリアシングを軽減させます。\n"
"使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n"
"このオプションは大きな動作速度低下を招き、また描画バグの原因に なることもあり"
"ます。\n"
"\n"
"よく分からなければ、【なし】のままにしておいてください。"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:432
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:41
2011-02-15 00:37:27 +00:00
msgid "Refresh"
msgstr "再更新"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184
2011-02-15 00:37:27 +00:00
msgid "Refresh List"
msgstr "ゲームリストを再更新"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:432
2011-02-15 00:37:27 +00:00
msgid "Refresh game list"
msgstr "ゲームリストを再更新します"
#: Source/Core/DolphinWX/Src/Main.cpp:239
2011-02-15 00:37:27 +00:00
msgid "Relaunch Dolphin from the install directory and save from there"
msgstr ""
"Dolphinをインストールしたディレクトリから再起動し、そこから保存してください"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:749
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
2011-02-15 00:37:27 +00:00
msgid "Remove"
msgstr "削除"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99
2011-02-15 00:37:27 +00:00
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"ワイヤーフレームでレンダリングを行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:306
2011-02-15 00:37:27 +00:00
msgid "Render to Main Window"
msgstr "メインウィンドウ部分に描画"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188
2011-02-15 00:37:27 +00:00
msgid "Reset"
msgstr "初期化"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186
2011-02-15 00:37:27 +00:00
msgid "Results"
msgstr "結果表示欄"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
msgid "Right"
msgstr "Right"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
msgid "Right Stick"
msgstr "右スティック"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82
msgid "Rumble"
msgstr "振動"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501
2011-02-15 00:37:27 +00:00
msgid "Run DSP LLE on a dedicated thread (not recommended)."
msgstr "DSP-LLEの処理を別スレッドに分離して行います (非推奨)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309
2011-02-15 00:37:27 +00:00
msgid "Russian"
msgstr "ロシア語"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:160
2011-02-15 00:37:27 +00:00
msgid "Sa&ve State"
msgstr "ステートセーブ(&V)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:474
2011-02-15 00:37:27 +00:00
msgid "Safe"
msgstr "Safe"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:633
2011-02-15 00:37:27 +00:00
msgid "Sample Rate:"
msgstr "サンプルレート"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:457
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181
2011-02-15 00:37:27 +00:00
msgid "Save"
msgstr "保存"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531
2011-02-15 00:37:27 +00:00
msgid "Save GCI as..."
msgstr "セーブデータの保存先を選択"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
2011-02-15 00:37:27 +00:00
msgid "Save State Slot 1"
msgstr "ステートセーブ - スロット 1"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214
2011-02-15 00:37:27 +00:00
msgid "Save State Slot 2"
msgstr "ステートセーブ - スロット 2"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215
2011-02-15 00:37:27 +00:00
msgid "Save State Slot 3"
msgstr "ステートセーブ - スロット 3"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216
2011-02-15 00:37:27 +00:00
msgid "Save State Slot 4"
msgstr "ステートセーブ - スロット 4"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217
2011-02-15 00:37:27 +00:00
msgid "Save State Slot 5"
msgstr "ステートセーブ - スロット 5"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218
2011-02-15 00:37:27 +00:00
msgid "Save State Slot 6"
msgstr "ステートセーブ - スロット 6"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219
2011-02-15 00:37:27 +00:00
msgid "Save State Slot 7"
msgstr "ステートセーブ - スロット 7"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220
2011-02-15 00:37:27 +00:00
msgid "Save State Slot 8"
msgstr "ステートセーブ - スロット 8"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
2011-02-15 00:37:27 +00:00
msgid "Save State..."
msgstr "ファイルとして保存"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
2011-02-15 00:37:27 +00:00
msgid "Save as..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308
2011-02-15 00:37:27 +00:00
msgid "Save compressed GCM/ISO"
msgstr "圧縮するタイトルの保存先を選択"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:457
2011-02-15 00:37:27 +00:00
msgid "Save current perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297
2011-02-15 00:37:27 +00:00
msgid "Save decompressed GCM/ISO"
msgstr "解凍するタイトルの保存先を選択"
#: Source/Core/Core/Src/OnFrame.cpp:412
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598
#, c-format
msgid "Scanning %s"
msgstr "確認中... .%s"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
2011-02-15 00:37:27 +00:00
msgid "Scanning for ISOs"
msgstr "確認中..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580
2011-02-15 00:37:27 +00:00
msgid "Scanning..."
msgstr "確認中..."
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:438
2011-02-15 00:37:27 +00:00
msgid "ScrShot"
msgstr "スクリーンショット"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:223
2011-02-15 00:37:27 +00:00
msgid "Search Filter"
msgstr "フィルタリング"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747
2011-02-15 00:37:27 +00:00
msgid "Search Subfolders"
msgstr "サブフォルダも検索"
#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127
#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Section %s not found in SYSCONF"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "選択"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:727
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1127
2011-02-15 00:37:27 +00:00
msgid "Select The Recording File"
msgstr "録画ファイルを選択"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1337
msgid "Select a Wii WAD file to install"
msgstr "追加するWADファイルを選択"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74
2011-02-15 00:37:27 +00:00
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
2011-02-15 00:37:27 +00:00
msgstr ""
"描画に使用するビデオカードを選択します。\n"
"\n"
"よく分からなければ、一番上のものを選択してください。"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520
2011-02-15 00:37:27 +00:00
msgid "Select a save file to import"
msgstr "インポートするセーブファイルを選択"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:362
2011-02-15 00:37:27 +00:00
msgid "Select floating windows"
msgstr ""
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:662
2011-02-15 00:37:27 +00:00
msgid "Select the file to load"
msgstr "ロードするファイルを選択"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1294
2011-02-15 00:37:27 +00:00
msgid "Select the save file"
msgstr "セーブファイルを選択"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1443
2011-02-15 00:37:27 +00:00
msgid "Select the state to load"
msgstr "ロードするステートセーブファイルを選択"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457
2011-02-15 00:37:27 +00:00
msgid "Select the state to save"
msgstr "ステートセーブの保存先を選択"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81
2011-02-15 00:37:27 +00:00
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
2011-02-15 00:37:27 +00:00
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
2011-02-15 00:37:27 +00:00
msgstr ""
"レンダリング時のアスペクト比を選択します。\n"
"自動: ネイティブのアスペクト比を使用します。\n"
"Force 16:9 強制的に 16:9 に設定します。\n"
"Force 4:3 強制的に 4:3 に設定します。\n"
"ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/LogWindow.cpp:114
2011-02-15 00:37:27 +00:00
msgid "Selected font"
msgstr "選択したフォント"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75
2011-06-02 23:29:49 +00:00
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
"フルスクリーン表示時の解像度を選択します。\n"
"内部解像度と同じか、それより上の解像度を選択してください。 高解像度であっても"
"動作速度にはほとんど影響しません。\n"
"\n"
"よく分からなければ、デスクトップの解像度と同じものを、\n"
"もしくは、正常に動作する一番高い解像度を選択してください。"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73
2011-06-02 23:29:49 +00:00
msgid ""
"Selects what graphics API to use internally.\n"
"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
"Direct3D 11 is somewhere between the two.\n"
"Note that the Direct3D backends are only available on Windows.\n"
"\n"
"If unsure, use Direct3D 9."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"通常【Direct3D9】が最も高速ですが、【OpenGL】はより正確です。\n"
"【Direct3D11】は2つの間のような動作になります。\n"
"Direct3D9/Direct3D11 は Windows のみ使用可能です。\n"
"\n"
"よく分からなければ、【Direct3D9】を選択してください。"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:275
2011-02-15 00:37:27 +00:00
msgid "Send"
msgstr "送信"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
2011-02-15 00:37:27 +00:00
msgid "Sensor Bar Position:"
msgstr "センサーバーの位置"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "Separator"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
msgid "Serbian"
msgstr "セルビア語"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:507
2011-02-15 00:37:27 +00:00
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492
2011-02-15 00:37:27 +00:00
msgid "Set"
msgstr "適用"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987
2011-02-15 00:37:27 +00:00
msgid "Set as &default ISO"
msgstr "既定のタイトルとして設定(&D)"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Set as default Memcard %c"
msgstr "メモリーカード%cを既定として設定"
#: Source/Core/DolphinWX/Src/Main.cpp:228
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Set install location to:\n"
" %s ?"
msgstr ""
"インストール先:\n"
" %s ?"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/ActionReplay.cpp:462
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr ""
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335
2011-02-15 00:37:27 +00:00
msgid "Settings..."
msgstr "設定"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221
2011-02-15 00:37:27 +00:00
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: 設定ファイルが見つかりません"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272
2011-02-15 00:37:27 +00:00
msgid "Shake"
msgstr "シェイク"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484
2011-02-15 00:37:27 +00:00
msgid "Short Name:"
msgstr "通称"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
2011-02-15 00:37:27 +00:00
msgid "Show &Console"
msgstr "コンソール(&C)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:226
2011-02-15 00:37:27 +00:00
msgid "Show &Log"
msgstr "ログを表示(&L)"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
2011-02-15 00:37:27 +00:00
msgid "Show &Statusbar"
msgstr "ステータスバー(&S)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:221
2011-02-15 00:37:27 +00:00
msgid "Show &Toolbar"
msgstr "ツールバー(&T)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:292
2011-02-15 00:37:27 +00:00
msgid "Show Drives"
msgstr "DVDドライブ内のソフトを表示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:529
msgid "Show EFB Copy Regions"
msgstr "Show EFB Copy Regions"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:303
2011-02-15 00:37:27 +00:00
msgid "Show FPS"
msgstr "FPSを表示"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
2011-02-15 00:37:27 +00:00
msgid "Show France"
msgstr "フランス"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:268
2011-02-15 00:37:27 +00:00
msgid "Show GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:562
2011-03-02 19:24:06 +00:00
msgid "Show Input Display"
msgstr "キー入力を表示"
2011-03-02 19:24:06 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
2011-02-15 00:37:27 +00:00
msgid "Show Italy"
msgstr "イタリア"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
2011-02-15 00:37:27 +00:00
msgid "Show JAP"
msgstr "日本"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
2011-02-15 00:37:27 +00:00
msgid "Show Korea"
msgstr "韓国"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475
2011-02-15 00:37:27 +00:00
msgid "Show Language:"
msgstr "次の言語で表示"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:227
2011-03-02 19:24:06 +00:00
msgid "Show Log &Configuration"
msgstr "ログの設定を表示(&C)"
2011-03-02 19:24:06 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:277
2011-02-15 00:37:27 +00:00
msgid "Show PAL"
msgstr "PAL規格"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:265
2011-02-15 00:37:27 +00:00
msgid "Show Platforms"
msgstr "特定機種のソフトだけを表示"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:274
2011-02-15 00:37:27 +00:00
msgid "Show Regions"
msgstr "特定リージョンのソフトだけを表示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530
msgid "Show Statistics"
msgstr "統計情報を表示"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
2011-02-15 00:37:27 +00:00
msgid "Show Taiwan"
msgstr "台湾"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:279
2011-02-15 00:37:27 +00:00
msgid "Show USA"
msgstr "アメリカ合衆国"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
2011-02-15 00:37:27 +00:00
msgid "Show Wad"
msgstr "WAD"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
2011-02-15 00:37:27 +00:00
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488
2011-02-15 00:37:27 +00:00
msgid "Show a confirmation box before stopping a game."
msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:489
2011-02-15 00:37:27 +00:00
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"潜在的に深刻なエラーが発生した場合にダイアログを表示します\n"
"無効にすると致命的でないエラーをプレイ中に表示させずにすみますが、クラッシュ"
"時にエラー表示なしに突然強制終了されるようになります"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812
2011-02-15 00:37:27 +00:00
msgid "Show first block"
msgstr "ブロック開始位置を表示"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811
2011-02-15 00:37:27 +00:00
msgid "Show save blocks"
msgstr "ブロック数を表示"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809
2011-02-15 00:37:27 +00:00
msgid "Show save comment"
msgstr "コメントを表示"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810
2011-02-15 00:37:27 +00:00
msgid "Show save icon"
msgstr "アイコンを表示"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
2011-02-15 00:37:27 +00:00
msgid "Show save title"
msgstr "タイトルを表示"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数"
"を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:119
2011-02-15 00:37:27 +00:00
msgid "Show this help message"
msgstr "このヘルプメッセージを表示"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
2011-02-15 00:37:27 +00:00
msgid "Show unknown"
msgstr "不明"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106
2011-02-15 00:37:27 +00:00
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"画面上に様々な統計情報を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300
2011-02-15 00:37:27 +00:00
msgid "Sideways Wiimote"
msgstr "横持ち(Sideways)で使用"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
2011-02-15 00:37:27 +00:00
msgid "Simplified Chinese"
msgstr "簡体字中国語"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
2011-02-15 00:37:27 +00:00
msgid "Size"
msgstr "サイズ"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:652
2011-06-02 23:29:49 +00:00
msgid "Skip BIOS"
msgstr "BIOSをスキップ"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:504
msgid "Skip Dest. Alpha Pass"
msgstr "Skip Dest. Alpha Pass"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:449
msgid "Skip EFB Access from CPU"
msgstr "Skip EFB Access from CPU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103
msgid ""
"Skip the destination alpha pass used in many games for various graphical "
"effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"多くのタイトルで画面効果に使用されている、アルファ透過処理をスキップ しま"
"す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:126
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"RAM設定時、エミュレーション精度を少し犠牲に、動作速度向上を 行うオプションで"
"す。\n"
"時に画質を向上させることもあるようです。\n"
"何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を"
"【Safe】側に設定してください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
#: Source/Core/DolphinWX/Src/FrameTools.cpp:397
#, c-format
2011-02-15 00:37:27 +00:00
msgid "Slot %i"
msgstr "スロット %i"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656
2011-02-15 00:37:27 +00:00
msgid "Slot A"
msgstr "スロットA"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:657
2011-02-15 00:37:27 +00:00
msgid "Slot B"
msgstr "スロットB"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "スクリーンショット"
#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52
msgid "Software Renderer"
msgstr "Software Renderer"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"【Software Renderer】は他の描画APIに比べ、非常に低速です。\n"
"デバッグ用途としてのみ便利なものです。\n"
"それでも使用しますか?よく分からなければ、選択しないでください。"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:619
2011-02-15 00:37:27 +00:00
msgid "Sound Settings"
msgstr "サウンド設定"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Sound backend %s is not valid."
msgstr "サウンドAPI %s は無効です。"
2011-02-15 00:37:27 +00:00
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "Sound buffer creation failed: %s"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
2011-02-15 00:37:27 +00:00
msgid "Spanish"
msgstr "スペイン語"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:83
msgid "Speaker Volume:"
msgstr "リモコンスピーカーの音量"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92
2011-02-15 00:37:27 +00:00
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
2011-02-15 00:37:27 +00:00
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
"内部解像度の計算方式を設定します。高解像度に設定することで大きく 画質が向上し"
"ます。\n"
"しかし、ゲームによっては非常に重くなったり描画バグの原因となります。\n"
"【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より少し重くなり ますが、描"
"画バグは発生しにくくなります。\n"
"また一般的に内部解像度が低いほど、動作速度は向上します。\n"
"\n"
"よく分からなければ、【1x Native】を選択してください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:144
2011-02-15 00:37:27 +00:00
msgid "Specify a video backend"
msgstr "ビデオ出力APIを指定"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
2011-02-15 00:37:27 +00:00
msgid "Speed up Disc Transfer Rate"
msgstr "Speed up Disc Transfer Rate"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr "丸み"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80
2011-02-15 00:37:27 +00:00
msgid "Standard Controller"
msgstr "標準コントローラ"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
msgid "Start"
msgstr "スタート"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:205
2011-02-15 00:37:27 +00:00
msgid "Start &NetPlay"
msgstr "ネットプレイを開始(&N)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:350
2011-02-15 00:37:27 +00:00
msgid "Start Re&cording"
msgstr "録画を開始(&C)"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
2011-02-15 00:37:27 +00:00
msgid "Start Recording"
msgstr "録画を開始"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264
2011-02-15 00:37:27 +00:00
msgid "State"
msgstr "動作率"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177
2011-03-02 19:24:06 +00:00
msgid "State Saves"
msgstr "ステートセーブ/ロード"
2011-03-02 19:24:06 +00:00
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "スティック"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:436
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315
#: Source/Core/DolphinWX/Src/NetWindow.cpp:312
2011-02-15 00:37:27 +00:00
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFBコピーをGPUにテクスチャオブジェクトとして格納します。\n"
"これは不正確な処理ですが、ほとんどのゲームで上手く働き、 また【RAM】設定より"
"も高速に動作します。\n"
"\n"
"よく分からなければ、こちらを選択しておいてください"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283
2011-02-15 00:37:27 +00:00
msgid "Stretch to Window"
msgstr "ウィンドウに合わせる"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "ストラム"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "Subtract"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78
#, c-format
msgid "Successfully exported file to %s"
msgstr "%s へのエクスポートに成功しました"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57
msgid "Successfully imported save files"
msgstr "セーブファイルのインポートに成功"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263
2011-02-15 00:37:27 +00:00
msgid "Swing"
msgstr "動き"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:681
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:729
2011-02-15 00:37:27 +00:00
msgid "System Language:"
msgstr "システムの言語:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187
2011-02-15 00:37:27 +00:00
msgid "TAIWAN"
msgstr "台湾"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:509
2011-02-15 00:37:27 +00:00
msgid "Tab split"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "左テーブル"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "右テーブル"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:366
#: Source/Core/DolphinWX/Src/FrameTools.cpp:438
2011-02-15 00:37:27 +00:00
msgid "Take Screenshot"
msgstr "スクリーンショット"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489
2011-02-15 00:37:27 +00:00
msgid "Test"
msgstr "テスト"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:439
2011-02-15 00:37:27 +00:00
msgid "Texture"
msgstr "Texture"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:456
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531
msgid "Texture Format Overlay"
msgstr "テクスチャフォーマット情報表示"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/CoreParameter.cpp:228
2011-02-15 00:37:27 +00:00
msgid "The WAD has been installed successfully"
msgstr "WADファイルのインストールに成功"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "無効なアドレスです"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509
2011-02-15 00:37:27 +00:00
msgid "The checksum was successfully fixed"
msgstr "チェックサムの修正に成功しました"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1157
2011-02-15 00:37:27 +00:00
msgid "The chosen directory is already in the list"
msgstr "選択したフォルダはすでにリストに存在します!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321
#, c-format
2011-02-15 00:37:27 +00:00
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"%s はすでに存在します\n"
2011-02-15 00:37:27 +00:00
"上書きしますか?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"ファイル %s に書き込むことが出来ませんでした。他のプログラムによって使用され"
"ていないか確認してください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
2011-02-15 00:37:27 +00:00
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/Boot/Boot.cpp:281
2011-02-15 00:37:27 +00:00
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:627
2011-02-15 00:37:27 +00:00
msgid "The name can not be empty"
msgstr "空の名前は使用できません"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:619
2011-02-15 00:37:27 +00:00
msgid "The name can not contain the character ','"
msgstr "',' を含む名前は使用できません"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the second-fastest value from the right."
msgstr ""
"このスライダをSafe側に設定しておくと、RAMからのテクスチャ更新に 失敗しにくく"
"なります。\n"
"\n"
"よく分からなければ、右から2番目に合わせておいてください。"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447
2011-02-15 00:37:27 +00:00
msgid "The save you are trying to copy has an invalid file size"
msgstr "コピーしようとしているセーブファイルはデータサイズが正しくありません"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:408
2011-02-15 00:37:27 +00:00
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"選択した言語はこのシステムではサポートされていません。デフォルト設定を使用し"
"ます"
#: Source/Core/Core/Src/NetPlayClient.cpp:43
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "サーバーとクライアントでネットプレイのバージョンに互換性がありません!"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/NetPlayClient.cpp:40
msgid "The server is full!"
msgstr "このサーバーは満員です!"
#: Source/Core/Core/Src/NetPlayClient.cpp:46
msgid "The server responded: the game is currently running!"
msgstr "サーバーより:このゲームは、現在実行中です!"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/NetPlayClient.cpp:49
msgid "The server sent an unknown error message!"
msgstr "サーバーは、不明なエラーメッセージを送信しました!"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Core/Src/CoreParameter.cpp:122
2011-02-15 00:37:27 +00:00
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定されたファイル \"%s\" は存在しません"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "無効な値です"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:574
2011-02-15 00:37:27 +00:00
msgid "Theme"
msgstr "テーマ"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:600
2011-02-15 00:37:27 +00:00
msgid "Theme selection went wrong"
msgstr "テーマの選択に誤りがあります"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467
2011-02-15 00:37:27 +00:00
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
2011-02-15 00:37:27 +00:00
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"ここで設定した項目は ''このゲームに限り'' Dolphinやプラグインの設定を上書きし"
"ます\n"
"例) ここで「Enable Dual Core」のチェックを外しておくと\n"
"   本体設定でデュアルコア処理を有効化している場合でも、このゲームのみシング"
"ルコア動作が可能\n"
"注) 四角のチェックのものはDolphinの設定に準拠"
#: Source/Core/Core/Src/ActionReplay.cpp:356
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する"
"コードはサポートしていません"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:510
2011-02-15 00:37:27 +00:00
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり"
2011-02-15 00:37:27 +00:00
"ます"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119
msgid ""
2011-06-02 23:29:49 +00:00
"This feature allows you to change the game's camera.\n"
"Hold the right mouse button and move the mouse to pan the camera around. "
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
2011-06-02 23:29:49 +00:00
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム内のカメラに干渉することが出来るようになる機能です。\n"
"\n"
"・右クリックを押しながらマウスを移動 - カメラを振る\n"
"・Shiftキーを押しながらW/A/S/Dキー - カメラの移動\n"
"  (Shift+0キーを押すごとに移動距離2倍、Shift+9キーで2分の1)\n"
"・Shift+Rキー - カメラのリセット\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502
2011-02-15 00:37:27 +00:00
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"有効にしている間はサウンドスロットルによってゲームスピードがコントロールされ"
"るようになります\n"
"無効にするとゲームスピードが異常に速くなってしまうでしょう\n"
"有効中には時々、一定のノイズが流れることがあるようです\n"
"\n"
"ノート:ゲーム中、<TAB>キーを押し続けている間だけこのオプションを無効にするこ"
"とができます。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500
2011-02-15 00:37:27 +00:00
msgid "This is used to play music tracks, like BGM."
msgstr "BGMのような音楽トラックの再生に使用されます"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481
2011-02-15 00:37:27 +00:00
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n"
"有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も"
"あります"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
2011-02-15 00:37:27 +00:00
msgid "This will let you Manually Edit the INI config file"
msgstr "このゲームの設定をテキストで編集します"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "しきい値"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266
2011-02-15 00:37:27 +00:00
msgid "Tilt"
msgstr "傾き"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256
2011-02-15 00:37:27 +00:00
msgid "Title"
msgstr "タイトル"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133
msgid "To"
msgstr "終了"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66
msgid "Toggle All Log Types"
msgstr "全てのログ情報を選択/解除"
2011-03-02 19:24:06 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:437
2011-02-15 00:37:27 +00:00
msgid "Toggle Fullscreen"
msgstr "フルスクリーン表示切り替え"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:72
2011-02-15 00:37:27 +00:00
msgid "Top"
msgstr "上部"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283
2011-02-15 00:37:27 +00:00
msgid "Traditional Chinese"
msgstr "繁体字中国語"
#: Source/Core/Core/Src/Boot/Boot.cpp:375
2011-02-15 00:37:27 +00:00
msgid "Tried to load an unknown file type."
msgstr "不明なファイルタイプを読み込もうとしました"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "Triggers"
msgstr "トリガー"
#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115
2011-02-15 00:37:27 +00:00
msgid "Trying to read from invalid SYSCONF"
msgstr ""
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:45
2011-02-15 00:37:27 +00:00
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:312
2011-02-15 00:37:27 +00:00
msgid "Turkish"
msgstr "トルコ語"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "ターンテーブル"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70
2011-02-15 00:37:27 +00:00
msgid "Type"
msgstr "形式"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30
2011-02-15 00:37:27 +00:00
msgid "UDP Port:"
msgstr "UDPポート:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269
2011-02-15 00:37:27 +00:00
msgid "UDP Wiimote"
msgstr "UDPで接続"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195
2011-02-15 00:37:27 +00:00
msgid "UNKNOWN"
msgstr "不明"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
2011-02-15 00:37:27 +00:00
msgid "USA"
msgstr "アメリカ合衆国"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123
#, c-format
msgid ""
"Unable to parse line %lu of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:402
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Undefined %i"
msgstr "未定義 %i"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
2011-02-15 00:37:27 +00:00
msgid "Undo Load State"
msgstr "ステートロード前の状態に戻す"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:211
2011-02-15 00:37:27 +00:00
msgid "Unknown"
msgstr "フィルタ無し"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:894
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unknown DVD command %08x - fatal error"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/Common/Src/SysConf.cpp:145
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unknown entry type %i in SYSCONF (%s@%x)!"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/NetPlayClient.cpp:228
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Unknown message received with id : %d"
msgstr "次のIDから不明なメッセージを受信 : %d"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/NetPlayServer.cpp:504
2011-02-15 00:37:27 +00:00
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
2011-03-17 13:32:38 +00:00
#: Source/Core/Core/Src/HW/Memmap.cpp:633
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Unknown pointer %#08x\n"
"Continue?"
msgstr ""
"不明なポインタ %#08x\n"
"続けますか?"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
msgid "Up"
msgstr "Up"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:107
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "再取得"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301
2011-02-15 00:37:27 +00:00
msgid "Upright Wiimote"
msgstr "直立状態(Upright)で使用"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:714
2011-02-15 00:37:27 +00:00
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "EuRGB60 (PAL60) モードを使用"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:294
2011-06-02 23:29:49 +00:00
msgid "Use Fullscreen"
msgstr "フルスクリーンで表示"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:562
2011-02-15 00:37:27 +00:00
msgid "Use Hex"
msgstr "16進"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:580
2011-02-15 00:37:27 +00:00
msgid "Use Panic Handlers"
msgstr "パニックハンドラを使用"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャのデコードに複数のスレッドを使用するようにします。\n"
"特に3つ以上のコアを持つCPUで動作速度が向上する可能性があります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-04-07 02:28:04 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:127
2011-02-15 00:37:27 +00:00
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"通常、シェーダーのコンパイルに失敗すると、エラーメッセージが表示され るように"
"なっています。\n"
"このオプションを有効にすることで、このエラーメッセージをスキップして 快適な"
"ゲームプレイが可能になります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:552
2011-02-15 00:37:27 +00:00
msgid "Utility"
msgstr "ユーティリティ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:293
2011-02-15 00:37:27 +00:00
msgid "V-Sync"
msgstr "垂直同期 (V-Sync)"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
2011-02-15 00:37:27 +00:00
msgid "Value"
msgstr "値"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72
2011-02-15 00:37:27 +00:00
msgid "Value:"
msgstr "値:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:559
2011-02-15 00:37:27 +00:00
msgid "Value: "
msgstr "値:"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53
2011-02-15 00:37:27 +00:00
msgid "Verbosity"
msgstr "Verbosityモード"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385
2011-02-15 00:37:27 +00:00
msgid "Video"
msgstr "描画"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:485
2011-02-15 00:37:27 +00:00
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:626
2011-02-15 00:37:27 +00:00
msgid "Volume"
msgstr "音量"
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:488
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:517
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:538
2011-02-15 00:37:27 +00:00
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WADのインストールに失敗: %s 作成エラー"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83
2011-02-15 00:37:27 +00:00
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
2011-02-15 00:37:27 +00:00
msgstr ""
"画面のちらつきを防ぐため、垂直同期を待つようにします。\n"
"フルスピードで動作できていないタイトルでは、このオプションは動作速度の 低下を"
"招きます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84
#: Source/Core/DolphinWX/Src/Frame.cpp:641
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48
#: Source/Core/Common/Src/MsgHandler.cpp:66
2011-02-15 00:37:27 +00:00
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Src/Boot/Boot.cpp:240
2011-02-15 00:37:27 +00:00
msgid "Warning - starting DOL in wrong console mode!"
msgstr "警告 - 誤ったモードでDOLが起動されています"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/Boot/Boot.cpp:290
2011-02-15 00:37:27 +00:00
msgid "Warning - starting ELF in wrong console mode!"
msgstr "警告 - 誤ったモードでELFが起動されています"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/Boot/Boot.cpp:185
msgid "Warning - starting ISO in wrong console mode!"
msgstr "警告 - 誤ったモードでISOが起動されています"
2011-02-15 00:37:27 +00:00
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:521
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n"
"%s\n"
"続けますか?"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"警告:既存のフォルダにあるセーブファイルは上書きされます\n"
"%s\n"
"ファイル名はメモリーカード上の名前と同じになります\n"
"続けますか?"
2011-02-15 00:37:27 +00:00
#: Source/Core/AudioCommon/Src/WaveFile.cpp:106
#: Source/Core/AudioCommon/Src/WaveFile.cpp:120
2011-02-15 00:37:27 +00:00
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - ファイルが開かれていません"
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "ワーミー"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:566
2011-02-15 00:37:27 +00:00
msgid "Widescreen Hack"
msgstr "疑似ワイドスクリーン化"
2011-02-15 00:37:27 +00:00
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Width"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530
2011-02-15 00:37:27 +00:00
msgid "Wii"
msgstr "Wii"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
2011-02-15 00:37:27 +00:00
msgid "Wii Console"
msgstr "Wii コンソール"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:781
2011-06-02 23:29:49 +00:00
msgid "Wii NAND Root:"
msgstr "Wii NANDルート"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:202
2011-02-15 00:37:27 +00:00
msgid "Wii Save Import"
msgstr "Wiiのセーブデータをインポート"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1296
2011-02-15 00:37:27 +00:00
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wiiセーブデータ (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: ファイルからの読み込みが出来ませんでした"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
2011-02-15 00:37:27 +00:00
#: Source/Core/Core/Src/HW/Wiimote.cpp:16
msgid "Wiimote"
msgstr "入力(Wii)"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:163
2011-02-15 00:37:27 +00:00
msgid "Wiimote "
msgstr "Wii リモコン"
#: Source/Core/DolphinWX/Src/Frame.cpp:161
2011-02-15 00:37:27 +00:00
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"%iP のWii リモコンが切断されました\n"
"このゲームは複数のWii リモコンをサポートしていない、\n"
"またはしばらく入力がなかったため省電力モードに入ったのかもしれません\n"
"再接続しますか?"
2011-03-17 13:32:38 +00:00
#: Source/Core/DolphinWX/Src/Main.cpp:654
2011-02-15 00:37:27 +00:00
msgid "Wiimote Connected"
msgstr "Wii リモコン接続中"
2011-02-15 00:37:27 +00:00
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76
2011-02-15 00:37:27 +00:00
msgid "Wiimote Motor"
msgstr "Wii リモコンの振動を有効化"
2011-06-02 23:29:49 +00:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
2011-02-15 00:37:27 +00:00
msgid "Wiimote settings"
msgstr "Wii リモコンの設定を行います"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "Windows Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
2011-02-15 00:37:27 +00:00
msgid "Word Wrap"
msgstr "ワードラップ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1350
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327
2011-02-15 00:37:27 +00:00
msgid "Working..."
msgstr "動作中..."
2011-02-15 00:37:27 +00:00
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61
2011-02-15 00:37:27 +00:00
msgid "Write to Console"
msgstr "コンソールに出力"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59
2011-02-15 00:37:27 +00:00
msgid "Write to File"
msgstr "ファイルに出力"
2011-03-02 19:24:06 +00:00
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63
msgid "Write to Window"
msgstr "ウィンドウに出力"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60
2011-02-15 00:37:27 +00:00
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice failed: %#X"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114
2011-02-15 00:37:27 +00:00
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 init failed: %#X"
2011-02-15 00:37:27 +00:00
2011-03-17 13:32:38 +00:00
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124
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#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 master voice creation failed: %#X"
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#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "黄"
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#: Source/Core/DolphinWX/Src/FrameAui.cpp:72
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msgid "You can't close panes that have pages in them."
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:194
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msgid "You must choose a game!!"
msgstr "ゲームが選択されていません!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:590
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msgid "You must enter a name!"
msgstr "名前が入力されていません!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:437
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msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607
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msgid "You must enter a valid profile name."
msgstr "有効なプロファイル名を入力してください"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:878
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msgid "You must restart Dolphin in order for the change to take effect."
msgstr "変更を有効にするにはDolphinを再起動してください"
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#: Source/Core/Core/Src/CoreParameter.cpp:177
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msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"この GCM/ISO ファイルは不正と思われます (国情報が無効)\n"
"PAL規格と仮定して続けますか"
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#: Source/Core/Common/Src/SysConf.cpp:58
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#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04llx)\n"
"Do you want to generate a new one?"
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msgstr ""
"このSYSCONFファイルのサイズが正しくないようです\n"
"正しくは 0x%04x (このファイルは 0x%04llx)\n"
"新しく作成しますか?"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328
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msgid "ZTP hack"
msgstr "ZTP hack"
#: Source/Core/Core/Src/ActionReplay.cpp:388
msgid "Zero 3 code not supported"
msgstr "03コードはサポートされていません"
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#: Source/Core/Core/Src/ActionReplay.cpp:410
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr ""
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464
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msgid "[ waiting ]"
msgstr "[ 入力を待機... ]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"▼▼▼故障中の機能▼▼▼\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
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#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90
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msgid "[Custom]"
msgstr "[ カスタム設定 ]"
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121
msgid ""
"[EXPERIMENTAL]\n"
"Aims to speed up emulation by offloading texture decoding to the GPU using "
"the OpenCL framework.\n"
"However, right now it's known to cause texture defects in various games. "
"Also it's slower than regular CPU texture decoding in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"◆◆◆実験的機能◆◆◆\n"
"OpenCLフレームワークをGPU上で利用し、テクスチャのデコード処理の 負荷軽減を計"
"り、動作速度を向上させるのが目的です。\n"
"現状、様々なゲームで描画バグが発生することが知られています。 またほとんどの場"
"合でCPUによる通常のデコードよりも遅くなります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122
msgid ""
"[EXPERIMENTAL]\n"
"Speeds up emulation a bit by caching display lists.\n"
"Possibly causes issues though.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"◆◆◆実験的機能◆◆◆\n"
"ディスプレイリストのキャッシュにより動作速度を向上させます。\n"
"ほとんどの場合何かしらの問題が発生するでしょう。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512
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msgid "^ ADD"
msgstr "^ (...に加えて)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:757
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msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185
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msgid "failed to read bk header"
msgstr "failed to read bk header"
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:383
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#, c-format
msgid "failed to read data from file: %s"
msgstr "次のファイルからのデータ読み込みに失敗: %s"
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98
msgid "failed to read header"
msgstr "ヘッダの読み込みに失敗"
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#: Source/Core/Core/Src/HW/Memmap.cpp:447
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#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: Reading Opcode from %x. Please report."
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461
msgid "s"
msgstr " "
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443
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#, c-format
msgid "unknown cmd 0x%08x"
msgstr "unknown cmd 0x%08x"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047
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msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returned -1 on application run!"
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#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55
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msgid "zFar Correction: "
msgstr "zFar 補正値:"
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#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50
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msgid "zNear Correction: "
msgstr "zNear 補正値:"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497
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msgid "| OR"
msgstr "| (...もしくは)"
#~ msgid "&Clear JIT cache"
#~ msgstr "JITキャッシュを消去(&C)"
#~ msgid "&Debug"
#~ msgstr "デバッグ(&D)"
#~ msgid "&Disable JIT Cache"
#~ msgstr "JITキャッシュを無効化(&D)"
#~ msgid "&Font..."
#~ msgstr "フォント(&F)"
#~ msgid "&Open...\tCtrl+O"
#~ msgstr "開く(&O)\tCtrl+O"
#~ msgid "&Refresh"
#~ msgstr "再更新(&R)"
#~ msgid "&Run To Here"
#~ msgstr "ここから実行(&R)"
#~ msgid "(Default)"
#~ msgstr "(既定の設定)"
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#~ msgid "*.*"
#~ msgstr "*.*"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgstr "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "3D Vision (全画面表示時のみ)"
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#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#~ msgid "< as Default Profile >"
#~ msgstr "< 既定の設定を使用 >"
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#~ msgid "A"
#~ msgstr "A"
#~ msgid "Accurate Texture Cache"
#~ msgstr "Accurate Texture Cache"
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#~ msgid "Accurate texture cache"
#~ msgstr "Accurate texture cache"
#~ msgid "Adjust window size"
#~ msgstr "ウィンドウサイズを調整"
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "CPUのEFBに対する読込書込処理を許可します\n"
#~ "特定のゲームの機能(例、マリオギャラクシーのポインタ)や画面効果(例、モンス"
#~ "ターハンター3)のエミュレートに必要です\n"
#~ "この処理を多用するゲームでは、このオプションは大きな速度低下を引き起こしま"
#~ "す"
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#~ msgid "Alternate RFI"
#~ msgstr "Alternate RFI"
#~ msgid "Aspect ratio:"
#~ msgstr "アスペクト比:"
#~ msgid "Auto [recommended]"
#~ msgstr "自動 [ 推奨 ]"
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#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "内部解像度に合わせてウィンドウサイズの自動調節を行うようにします\n"
#~ "このオプションは描画設定の【アスペクト比】を『ウィンドウに合わせる』に設定"
#~ "して使用することをオススメします"
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#~ msgid "Bleach Versus Crusade"
#~ msgstr "BLEACH バーサス・クルセイド - "
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "ピクセル単位での光源処理を行うようにします\n"
#~ "より正確な描画が可能になりますが、動作速度は低下します"
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#~ msgid "Can't find plugin %s"
#~ msgstr "%s プラグインが見つかりません"
#~ msgid "Choose the folder where to extract to"
#~ msgstr "抽出先のフォルダを選択"
#, fuzzy
#~ msgid "Code"
#~ msgstr "コード:"
#~ msgid "Config..."
#~ msgstr "設定"
#~ msgid "Configuration profile"
#~ msgstr "タイトル別の設定"
#~ msgid "Configuration profile:"
#~ msgstr "タイトル別の設定"
#~ msgid "Copy"
#~ msgstr "Copy"
#~ msgid "Could not copy %s to %s"
#~ msgstr "%s を %s へコピーすることができませんでした"
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#~ msgid "Could not get info about plugin %s"
#~ msgstr "%s についての情報を取得することができませんでした"
#~ msgid "Couldn't find GameConfig/BreakPoints.ini file"
#~ msgstr "GameConfig or BreakPoints.ini ファイルが見つかりませんでした"
#~ msgid "DList Cache"
#~ msgstr "DList Cache"
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#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "テクスチャリングを無効化します\n"
#~ "[ デバッグ用の設定項目 ]"
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "アルファ透過が設定されているパスを無効化します\n"
#~ "一部のエフェクト表示が壊れますが、動作速度は向上します"
#~ msgid "Distance Alpha Pass"
#~ msgstr "Distance Alpha Pass"
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#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "Dolphin DSP-HLE Plugin"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "Dolphin DSP-HLE 設定"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "Dolphin DSP-LLE Plugin"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "Dolphin DSP-LLE 設定"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin OpenGL"
#~ msgid "E&xit\tAlt+F4"
#~ msgstr "終了(E&)\tAlt+F4"
#~ msgid "EFB"
#~ msgstr "EFB"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "フレームバッファコピーをテクスチャに落し込みます\n"
#~ "正確ではありませんが、フレームバッファを使用するゲームの多くで上手く動作し"
#~ "ます"
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#~ msgid "Emulator Display Settings"
#~ msgstr "エミュレーション画面に関する設定"
#~ msgid "Enable CPU Access"
#~ msgstr "Enable CPU Access"
#~ msgid "Enable Copy to EFB"
#~ msgstr "Enable Copy to EFB"
#~ msgid "Enable EFB To Texture"
#~ msgstr "Enable EFB To Texture"
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#~ msgid "Enable HLE Audio"
#~ msgstr "Enable HLE Audio"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "Enable JIT Dynarec"
#~ msgid "Enable OpenCL"
#~ msgstr "OpenCLを使用"
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#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "スクリーンセーバーを使用 (画面焼け軽減)"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "内蔵フレームバッファコピーのエミュレーションを行います\n"
#~ "主に後処理などで頻繁に使用されますが、無効にしても気にならないのであれば、"
#~ "大きな速度向上につながるでしょう"
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "ピクセルフォーマットが変更された際に、EFB内部のデータを再解釈するようにし"
#~ "ます\n"
#~ "いくつかのゲームではエフェクトにこの機能を使用するので、ゲーム中不具合が出"
#~ "た場合に有効にしてみると解消されるかもしれません\n"
#~ "有効にすると動作速度に影響しますが、ゲームがこの機能をどのように使うかに"
#~ "よって大きな振れ幅があります"
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#~ msgid "Error loading %s: can't read info"
#~ msgstr "%s の読み込みエラー: 情報が読み取れません"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "%s プラグインの読み込みに失敗: ファイルが見つかりません。再選択してくださ"
#~ "い"
#~ msgid "Failed to load DSP ROM: %s"
#~ msgstr "DSPロム (%s) の読み込みに失敗"
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "Force Bi/Trilinear Filtering"
#~ msgid "Fractional"
#~ msgstr "Fractional"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "フレームバッファコピーの完全なエミュレーションを試み、より正確な描写を行い"
#~ "ます\n"
#~ "いくつかのゲームではこのオプションが必要ですが、たいてい『Texture』よりも"
#~ "動作速度は低下します"
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#~ msgid "GFX Config"
#~ msgstr "詳細設定"
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#~ msgid "Graphics Plugin"
#~ msgstr "ビデオプラグイン"
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#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr ""
#~ "動作中はマウスカーソルを表示しないようにします。(フォーカスがある時のみ)"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "WADファイルをWiiメニューに追加"
#~ msgid "Integral [recommended]"
#~ msgstr "Integral [ 推奨 ]"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "テクスチャ内に存在するピクセルに基づいてテクスチャを監視します\n"
#~ "このオプションは速度低下の原因になりますが、有効にしないと正しく動作しない"
#~ "ゲームがいくつかあります"
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#~ msgid "Last Saved State\tF11"
#~ msgstr "最新のクイックセーブをロード\tF11"
#~ msgid "Load Script..."
#~ msgstr "スクリプトをロード"
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "ミップマップを作成せず、ネイティブのものを読み込んで使用します\n"
#~ "より正確な動作が期待できますが、 速度低下を引き起こすこともあります(タイト"
#~ "ルと環境により左右される)"
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#~ msgid "Lua Script Console"
#~ msgstr "Luaコンソール"
#~ msgid "Metroid Other M"
#~ msgstr "メトロイド Other M - カットシーンで暗転してしまう問題を修正"
#~ msgid "Mixer: Unsupported sample rate."
#~ msgstr "Mixer: サポートされていないサンプルレートです"
#, fuzzy
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Modify textures to show the format they're using.\n"
#~ "[ デバッグ用の設定項目 ]"
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#~ msgid "New &Lua Console"
#~ msgstr "Luaコンソールを開始(&L)"
#~ msgid "No audio output"
#~ msgstr "<出力しない>"
#~ msgid "Normal"
#~ msgstr "Normal"
#~ msgid "OK"
#~ msgstr "OK"
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#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Plugins"
#~ msgstr "プラグイン"
#~ msgid "Projection Stats"
#~ msgstr "投影データを表示"
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#~ msgid "Render to main window."
#~ msgstr "ゲームリスト部分にゲーム画面を表示します"
#~ msgid "Rendering"
#~ msgstr "レンダリング"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "日本語フォントを使用するタイトルで必要です"
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#~ msgid "Run"
#~ msgstr "実行"
#~ msgid "Running script...\n"
#~ msgstr "スクリプトを実行中..."
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#~ msgid "Scale:"
#~ msgstr "内部解像度"
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#~ msgid "Search"
#~ msgstr "検索"
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#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "全画面表示時の解像度を設定します"
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#~ msgid "Select the script to load"
#~ msgstr "ロードするスクリプトファイルを選択"
#, fuzzy
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "(既定の設定) では"
#~ msgid "Set All to Default"
#~ msgstr "全て設定を既定に戻す"
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "画面上に投影データの統計値を表示します\n"
#~ "[ デバッグ用の設定項目 ]"
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#~ msgid "Show save banner"
#~ msgstr "バナー欄を表示"
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "画面左上にFPSを表示します"
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "画面上にさまざまな統計値を表示します\n"
#~ "[ デバッグ用の設定項目 ]"
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#~ msgid "Skies of Arcadia"
#~ msgstr "エターナルアルカディア - グラフィックの諸問題を修正"
#~ msgid "Slot"
#~ msgstr "スロット"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "ソニックと暗黒の騎士 - "
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "内部解像度の計算方式を設定します。高解像度設定では非常に綺麗な画面表示にな"
#~ "りますが、いくつかのゲームで非常に重くなったり表示バグの原因となります\n"
#~ "Fractional: ソフト側の解像度を無視し、Dolphin本体で設定した表示解像度その"
#~ "ままで出力します。そのため動作速度に大きな影響がありません\n"
#~ "Integral: ソフト側の解像度の倍数で出力します。多少重くなりますが正確な描写"
#~ "が可能です\n"
#~ "その他のオプションは表示解像度に関係なく固定された倍率で出力するものです"
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#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "全画面表示で開始"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "最初から全画面表示で起動します"
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#~ msgid "Take Screenshot\t"
#~ msgstr "スクリーンショット\t"
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "音声や効果音の再生によく使用されます"
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#~ msgid "Use FPS For Limiting"
#~ msgstr "有効化"
#~ msgid "Use XFB"
#~ msgstr "Use XFB"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "ゲーム内テクスチャのデコードに分散スレッドを使用します"
#, fuzzy
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
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#~ msgid "Video Backend:"
#~ msgstr "描画API"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "ディスプレイの垂直同期を待つようにします\n"
#~ "チラつき防止に役立ちますが動作速度は落ちます"
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "EFB to RAM 設定時の動作では、RAMデータをデコードしてVRAMに渡すという、非常"
#~ "に手間のかかる処理が頻繁に必要です\n"
#~ "このオプションを有効化すると、このデコード処理を変化のないテクスチャに限っ"
#~ "てスキップします\n"
#~ "結果的に動作速度が改善されますが、バグの原因にもなることもあります\n"
#~ "このオプションを使用中に問題が発生した場合、『Accurate Texture Cache』を有"
#~ "効にするか、このオプションを無効化することをオススメします\n"
#~ "(補足『Accurate Texture Cache』で正確性を重視するほど、効果は弱まってし"
#~ "まいます。『Safe』に設定してしまうと、このオプションが無効の時より遅くなる"
#~ "こともあり得るでしょう!)"
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#, fuzzy
#~ msgid "Wiimote %i %s"
#~ msgstr "Wii リモコン"
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#~ msgid "Wiimote Settings"
#~ msgstr "Wii リモコン設定"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr "プログレッシブ表示が選択可能になります(サポートタイトルのみ)"
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#~ msgid "Window Size:"
#~ msgstr "ウィンドウ表示解像度"
#~ msgid "Window height for windowed mode"
#~ msgstr "ウィンドウ表示時の縦の解像度を指定します"
#~ msgid "Window width for windowed mode"
#~ msgstr "ウィンドウ表示時の横の解像度を指定します"
#~ msgid "XFB"
#~ msgstr "XFB"
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#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr ""
#~ "ゼルダの伝説 トワイライトプリンセス - ブルームを正しく処理 (Twilight "
#~ "Princess Bloom hack)"
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#~ msgid "b"
#~ msgstr "b"
#~ msgid "d"
#~ msgstr "d"
#~ msgid "e"
#~ msgstr "e"
#~ msgid "h"
#~ msgstr "h"
#~ msgid "l"
#~ msgstr "l"
#~ msgid "please someone fill this tooltip i have no idea what to say :D"
#~ msgstr "please someone fill this tooltip i have no idea what to say :D"