dolphin/Source/Core/AudioCommon/AOSoundStream.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "AudioCommon/SoundStream.h"
#include "Common/Thread.h"
#if defined(HAVE_AO) && HAVE_AO
#include <ao/ao.h>
#endif
class AOSound : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
std::thread thread;
std::mutex soundCriticalSection;
Common::Event soundSyncEvent;
int buf_size;
ao_device *device;
ao_sample_format format;
int default_driver;
short realtimeBuffer[1024 * 1024];
public:
AOSound(CMixer *mixer) : SoundStream(mixer) {}
virtual ~AOSound();
virtual bool Start();
virtual void SoundLoop();
virtual void Stop();
static bool isValid() {
return true;
}
virtual bool usesMixer() const {
return true;
}
virtual void Update();
#else
public:
AOSound(CMixer *mixer) : SoundStream(mixer) {}
#endif
};