dolphin/Source/Core/Common/Thread.cpp

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Thread.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#ifdef _WIN32
#include <Windows.h>
#include <processthreadsapi.h>
#else
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#include <unistd.h>
#endif
#ifdef __APPLE__
#include <mach/mach.h>
#elif defined BSD4_4 || defined __FreeBSD__ || defined __OpenBSD__
#include <pthread_np.h>
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#elif defined __HAIKU__
#include <OS.h>
#endif
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#ifdef USE_VTUNE
#include <ittnotify.h>
#pragma comment(lib, "libittnotify.lib")
#endif
namespace Common
{
int CurrentThreadId()
{
#ifdef _WIN32
return GetCurrentThreadId();
#elif defined __APPLE__
return mach_thread_self();
#else
return 0;
#endif
}
#ifdef _WIN32
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
{
SetThreadAffinityMask(thread, mask);
}
void SetCurrentThreadAffinity(u32 mask)
{
SetThreadAffinityMask(GetCurrentThread(), mask);
}
// Supporting functions
void SleepCurrentThread(int ms)
{
Sleep(ms);
}
void SwitchCurrentThread()
{
SwitchToThread();
}
// Sets the debugger-visible name of the current thread.
// Uses trick documented in:
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
static void SetCurrentThreadNameViaException(const char* name)
{
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
struct THREADNAME_INFO
{
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
DWORD dwThreadID; // thread ID (-1=caller thread)
DWORD dwFlags; // reserved for future use, must be zero
} info;
#pragma pack(pop)
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = static_cast<DWORD>(-1);
info.dwFlags = 0;
__try
{
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
}
__except (EXCEPTION_CONTINUE_EXECUTION)
{
}
}
static void SetCurrentThreadNameViaApi(const char* name)
{
// If possible, also set via the newer API. On some versions of Server it needs to be manually
// resolved. This API allows being able to observe the thread name even if a debugger wasn't
// attached when the name was set (see above link for more info).
static auto pSetThreadDescription = (decltype(&SetThreadDescription))GetProcAddress(
GetModuleHandleA("kernel32"), "SetThreadDescription");
if (pSetThreadDescription)
{
pSetThreadDescription(GetCurrentThread(), UTF8ToWString(name).c_str());
}
}
void SetCurrentThreadName(const char* name)
{
SetCurrentThreadNameViaException(name);
SetCurrentThreadNameViaApi(name);
}
#else // !WIN32, so must be POSIX threads
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
{
#ifdef __APPLE__
thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
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#elif (defined __linux__ || defined BSD4_4 || defined __FreeBSD__) && !(defined ANDROID)
#ifdef __FreeBSD__
cpuset_t cpu_set;
#else
cpu_set_t cpu_set;
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#endif
CPU_ZERO(&cpu_set);
for (int i = 0; i != sizeof(mask) * 8; ++i)
if ((mask >> i) & 1)
CPU_SET(i, &cpu_set);
pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
#endif
}
void SetCurrentThreadAffinity(u32 mask)
{
SetThreadAffinity(pthread_self(), mask);
}
void SleepCurrentThread(int ms)
{
usleep(1000 * ms);
}
void SwitchCurrentThread()
{
usleep(1000 * 1);
}
void SetCurrentThreadName(const char* name)
{
#ifdef __APPLE__
pthread_setname_np(name);
#elif defined __FreeBSD__ || defined __OpenBSD__
pthread_set_name_np(pthread_self(), name);
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#elif defined __HAIKU__
rename_thread(find_thread(nullptr), name);
#else
// linux doesn't allow to set more than 16 bytes, including \0.
pthread_setname_np(pthread_self(), std::string(name).substr(0, 15).c_str());
#endif
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#ifdef USE_VTUNE
// VTune uses OS thread names by default but probably supports longer names when set via its own
// API.
__itt_thread_set_name(name);
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#endif
}
#endif
} // namespace Common