ce0a80be78+ Fixed LDR*/STR* opcodes (and other minor fixes) on the ARM core + Fixed unaligned memory access on THUMB Core
shashclp
2006-11-19 23:02:27 +0000
49092de5db+ Fixed LDR*/STR* opcodes (and other minor fixes) on the ARM core + Fixed unaligned memory access on THUMB Core
shashclp
2006-11-19 23:02:27 +0000
3ae3d05161-Fixed a few things that are causing compilation issues in VC++
cyberwarriorx
2006-11-19 18:56:06 +0000
781b169175-Fixed a few things that are causing compilation issues in VC++
cyberwarriorx
2006-11-19 18:56:06 +0000
d3359010cc-Fixed a few things that are causing compilation issues in VC++
cyberwarriorx
2006-11-19 17:33:42 +0000
208ee003b1-Fixed a few things that are causing compilation issues in VC++
cyberwarriorx
2006-11-19 17:33:42 +0000
1a4d910526-Fixed a few things that are causing compilation issues in VC++
cyberwarriorx
2006-11-19 01:45:22 +0000
f8f4cb2b53-Fixed a few things that are causing compilation issues in VC++
cyberwarriorx
2006-11-19 01:45:22 +0000
e72e8b593a-Fixed SoundBias so it's an ARM7 bios function again -Added GetSineTable
cyberwarriorx
2006-11-18 01:10:55 +0000
acb66f2f29-Fixed SoundBias so it's an ARM7 bios function again -Added GetSineTable
cyberwarriorx
2006-11-18 01:10:55 +0000
48d5edd6b8Some more fixes. Now it seems that first part of the process (creating the hierarchical structure) is working better.
yabause
2006-11-17 23:33:07 +0000
03933f1979Some more fixes. Now it seems that first part of the process (creating the hierarchical structure) is working better.
yabause
2006-11-17 23:33:07 +0000
f6f576f4fe- Adjusted SoundBias code to smoothly adjust bias based on delay - Put SoundBias into ARM7 instead of ARM9 (Thank your father kids!)
amponzi
2006-11-17 22:11:55 +0000
de49bd42c8- Adjusted SoundBias code to smoothly adjust bias based on delay - Put SoundBias into ARM7 instead of ARM9 (Thank your father kids!)
amponzi
2006-11-17 22:11:55 +0000
ba7f1b6037Fixed the fix that didn't fixed cflash... but it's still not working right... Added some #include in SPU
yabause
2006-11-17 21:33:59 +0000
b6a69effdaFixed the fix that didn't fixed cflash... but it's still not working right... Added some #include in SPU
yabause
2006-11-17 21:33:59 +0000
e18043343e- Added special detection for games that use unusual EEPROM address calls - 4kbit EEPROM uses 9 bit and 2 bit autodetect sizes - 64kbit EEPROM uses 12 bit and 22 bit autodetect sizes
amponzi
2006-11-17 20:28:49 +0000
cf1ed40d5a- Added special detection for games that use unusual EEPROM address calls - 4kbit EEPROM uses 9 bit and 2 bit autodetect sizes - 64kbit EEPROM uses 12 bit and 22 bit autodetect sizes
amponzi
2006-11-17 20:28:49 +0000
2dd424f630Added GetCrc16 bios function
normmatt234
2006-11-17 06:04:58 +0000
af9f659d6cAdded GetCrc16 bios function
normmatt234
2006-11-17 06:04:58 +0000
175d6e88e9-Added Backup Memory autodetection. Almost perfect, there may be a few odd games that still need to manually picked -Backup Memory is now loaded from file at the same time the rom is loaded. -A slightly better algorithm for saving Backup Memory is being used, but it certainly needs improvement. -Autodetection is now used by default -Added menu option in windows port for autodetection
cyberwarriorx
2006-11-17 03:12:22 +0000
2a33a78ed4-Added Backup Memory autodetection. Almost perfect, there may be a few odd games that still need to manually picked -Backup Memory is now loaded from file at the same time the rom is loaded. -A slightly better algorithm for saving Backup Memory is being used, but it certainly needs improvement. -Autodetection is now used by default -Added menu option in windows port for autodetection
cyberwarriorx
2006-11-17 03:12:22 +0000
46cc94f44fUpdated to use DirectX instead of SDL for Audio
normmatt234
2006-11-17 01:27:51 +0000
6fa03c3410Updated to use DirectX instead of SDL for Audio
normmatt234
2006-11-17 01:27:51 +0000
7a3887d937Fixed cflash a bit, at least it doesn't have the same bugs anymore :p (Added string.h in sndsdl includes too)
yabause
2006-11-16 23:14:23 +0000
a51969bc52Fixed cflash a bit, at least it doesn't have the same bugs anymore :p (Added string.h in sndsdl includes too)
yabause
2006-11-16 23:14:23 +0000
428f85bfac-Added proper logging for unimplemented bios functions. This should help when debugging non-working games.
cyberwarriorx
2006-11-16 17:14:40 +0000
6a3bb84d0f-Added proper logging for unimplemented bios functions. This should help when debugging non-working games.
cyberwarriorx
2006-11-16 17:14:40 +0000
72c9d4bef3-Added GetPitchTable and GetVolumeTable support. This should fix any remaining games with pitch and volume problems. Eventually the tables should be generated at runtime instead of being huge static arrays.
cyberwarriorx
2006-11-15 15:39:32 +0000
d868c0990f-Added GetPitchTable and GetVolumeTable support. This should fix any remaining games with pitch and volume problems. Eventually the tables should be generated at runtime instead of being huge static arrays.
cyberwarriorx
2006-11-15 15:39:32 +0000
a1d8c4ff85-Fixed Read High/Write High commands on non-eeprom type 1 types
cyberwarriorx
2006-11-14 19:28:28 +0000
3c7bb6ee38-Fixed Read High/Write High commands on non-eeprom type 1 types
cyberwarriorx
2006-11-14 19:28:28 +0000
480c0cbcf1-aponzi fixed 4kbit EEPROM support -Removed some unnecessary code -Reading/Writing of file has been disabled until it can be rewritten
cyberwarriorx
2006-11-14 17:21:01 +0000
8ebbff020e-aponzi fixed 4kbit EEPROM support -Removed some unnecessary code -Reading/Writing of file has been disabled until it can be rewritten
cyberwarriorx
2006-11-14 17:21:01 +0000
b20ea3a201-Fixed a few things that didn't make sense
cyberwarriorx
2006-11-14 16:53:41 +0000
8676cc7df5-Fixed a few things that didn't make sense
cyberwarriorx
2006-11-14 16:53:41 +0000
2f9339df37mc .c/.h - Added realloc to realloc backup memory on the fly
normmatt234
2006-11-14 06:16:03 +0000
1bc28afc50mc .c/.h - Added realloc to realloc backup memory on the fly
normmatt234
2006-11-14 06:16:03 +0000
2d03f5a247main.c - Now includes menu options to change save types on the fly resources .h/.rc - Added Config menu and Save Types options
normmatt234
2006-11-14 06:14:39 +0000
287812803bmain.c - Now includes menu options to change save types on the fly resources .h/.rc - Added Config menu and Save Types options
normmatt234
2006-11-14 06:14:39 +0000
1380659c61- Opps missed out one SDL vs DirectX sound api issue
normmatt234
2006-11-14 04:44:58 +0000
614e99499c- Opps missed out one SDL vs DirectX sound api issue
normmatt234
2006-11-14 04:44:58 +0000
7cf7fa62d9- Fixed sound hanging when you pause emulator - Fixed emulator not pausing when click open in the menu
normmatt234
2006-11-14 04:39:57 +0000
68b8404127- Fixed sound hanging when you pause emulator - Fixed emulator not pausing when click open in the menu
normmatt234
2006-11-14 04:39:57 +0000
f19bb9cfceMMU .c/.h - Added a Clear Memory function NDSSystem.c - Call Clear Memory every time you run a rom to make sure all the the memory is blank like it should be mc.c - Added basic saving backup ram to file (it slows saving down ALOT though)
normmatt234
2006-11-14 04:35:54 +0000
69b1e5ae47MMU .c/.h - Added a Clear Memory function NDSSystem.c - Call Clear Memory every time you run a rom to make sure all the the memory is blank like it should be mc.c - Added basic saving backup ram to file (it slows saving down ALOT though)
normmatt234
2006-11-14 04:35:54 +0000
52f564a0fe-Fixed a bug where some sprites would have the wrong palette.
cyberwarriorx
2006-11-13 18:00:33 +0000
fda3d8f7ab-Fixed a bug where some sprites would have the wrong palette.
cyberwarriorx
2006-11-13 18:00:33 +0000
86bb6625acAdded SPU_Pause function
normmatt234
2006-11-13 08:28:37 +0000
8f0d864922Added SPU_Pause function
normmatt234
2006-11-13 08:28:37 +0000
248521cd2bAdded support for FRAM and added some defines for save sizes
normmatt234
2006-11-13 07:26:03 +0000
9270fb5225Added support for FRAM and added some defines for save sizes
normmatt234
2006-11-13 07:26:03 +0000
eba2abe57aupdated to work with latest cvs code
normmatt234
2006-11-13 05:51:49 +0000
6d35308e69updated to work with latest cvs code
normmatt234
2006-11-13 05:51:49 +0000
7f22251195-Sound is now enabled by default in linux port
cyberwarriorx
2006-11-12 21:36:24 +0000
448c434118-Sound is now enabled by default in linux port
cyberwarriorx
2006-11-12 21:36:24 +0000
78c2f87c10-Doh! Fixed another sound buffering bug, this time in the linux port
cyberwarriorx
2006-11-12 21:34:54 +0000
47f6ae7469-Doh! Fixed another sound buffering bug, this time in the linux port
cyberwarriorx
2006-11-12 21:34:54 +0000
6df185860a-Sound output is now enabled by default for the windows port -Fixed a bug where the emulation thread wasn't being killed when the program finished -Added new experimental auto frameskip/frame limit code.
cyberwarriorx
2006-11-12 20:30:16 +0000
55b6b9569b-Sound output is now enabled by default for the windows port -Fixed a bug where the emulation thread wasn't being killed when the program finished -Added new experimental auto frameskip/frame limit code.
cyberwarriorx
2006-11-12 20:30:16 +0000
d02edee33c-Fixed the formatting
cyberwarriorx
2006-11-12 18:24:53 +0000
3f7f0c06df-Fixed the formatting
cyberwarriorx
2006-11-12 18:24:53 +0000
9c39bf3241-Added new function that allows porters to change sound cores after emulation has been initialized.
cyberwarriorx
2006-11-12 18:23:14 +0000
f48aaba03c-Added new function that allows porters to change sound cores after emulation has been initialized.
cyberwarriorx
2006-11-12 18:23:14 +0000
b0d4e97fde-Removed some old code
cyberwarriorx
2006-11-12 15:44:25 +0000
4731e9c7d4-Removed some old code
cyberwarriorx
2006-11-12 15:44:25 +0000
59755b42b0-Fixed a bug where the emulator would crash if desmume.ini wasn't present
cyberwarriorx
2006-11-10 23:39:21 +0000
727fdeeb5d-Fixed a bug where the emulator would crash if desmume.ini wasn't present
cyberwarriorx
2006-11-10 23:39:21 +0000
63aaea7bf8Fixed linux fs driver... cflash would need some rewriiting too...
yabause
2006-11-09 21:51:39 +0000
7cec16bb27Fixed linux fs driver... cflash would need some rewriiting too...
yabause
2006-11-09 21:51:39 +0000
a531401927-Oops. Forgot to commit windows sound support file -Added SDL sound support for linux port
cyberwarriorx
2006-11-07 19:08:28 +0000
a4363cdcc6-Oops. Forgot to commit windows sound support file -Added SDL sound support for linux port
cyberwarriorx
2006-11-07 19:08:28 +0000
d193971f5fLinux port should compile again
cyberwarriorx
2006-11-07 16:33:31 +0000
68338d72eeLinux port should compile again
cyberwarriorx
2006-11-07 16:33:31 +0000
c99931f5e5-Added Get ROM chip ID Cartridge command. This should greatly increase compatibility.
cyberwarriorx
2006-11-07 00:26:49 +0000
f6c8be598c-Added Get ROM chip ID Cartridge command. This should greatly increase compatibility.
cyberwarriorx
2006-11-07 00:26:49 +0000
bbdd032c12-Added NDS Sound emulation(spu.c/spu.h) -Fixed a few odd bugs -Added a new sound core system(pretty much taken right out of yabause) -Added Wav file write core -Added dummy core(it's currently set as the default) -Added Direct Sound core(windows port only) -There's still a number of issues with sound. I really don't understand what's causing them.
cyberwarriorx
2006-11-06 18:49:01 +0000
b603bcb9e0-Added NDS Sound emulation(spu.c/spu.h) -Fixed a few odd bugs -Added a new sound core system(pretty much taken right out of yabause) -Added Wav file write core -Added dummy core(it's currently set as the default) -Added Direct Sound core(windows port only) -There's still a number of issues with sound. I really don't understand what's causing them.
cyberwarriorx
2006-11-06 18:49:01 +0000
10bd92e7c1-Removed some unnecessary logging
cyberwarriorx
2006-11-06 17:01:07 +0000
c7a28e8fee-Removed some unnecessary logging
cyberwarriorx
2006-11-06 17:01:07 +0000
6265da362aSome more fixes to the linux filesystem driver, it seems to be working now.
yabause
2006-11-04 19:51:47 +0000
4deeee38b4Some more fixes to the linux filesystem driver, it seems to be working now.
yabause
2006-11-04 19:51:47 +0000
8ea9c268fbRemoved 8.3 filenames from linux filesystem "driver" as it can't works.
yabause
2006-11-04 14:52:22 +0000
41e306c054Removed 8.3 filenames from linux filesystem "driver" as it can't works.
yabause
2006-11-04 14:52:22 +0000
a1d64fa319Fixed a bug I introduced in GPU and made cflash working again (using the current directory instead of the rom directory, I think it should be ok)
yabause
2006-11-04 14:09:36 +0000
e6491a5e0bFixed a bug I introduced in GPU and made cflash working again (using the current directory instead of the rom directory, I think it should be ok)
yabause
2006-11-04 14:09:36 +0000
c0a92ffe3dSome more endianess fixes
yabause
2006-10-29 22:46:53 +0000
9ba3d19cdeSome more endianess fixes
yabause
2006-10-29 22:46:53 +0000
1827c3f3b6Almost all memory access are now using T1Memory functions, there's some u32 accesses that should use T2Memory left. u8 * casts are still here too but they should be ok. Most of those changes have been tested but not all, so there may be problems...
yabause
2006-10-29 15:47:19 +0000
81d23ee272Almost all memory access are now using T1Memory functions, there's some u32 accesses that should use T2Memory left. u8 * casts are still here too but they should be ok. Most of those changes have been tested but not all, so there may be problems...
yabause
2006-10-29 15:47:19 +0000
eba3fbbf09Some more endianess fixes
yabause
2006-10-28 22:48:38 +0000
94a1fdd743Some more endianess fixes
yabause
2006-10-28 22:48:38 +0000
3bfa3f6482Added Yabause's T1Memory functions and used them to replace pointer casts. It should fix endianess issues. (still a work in progress)
yabause
2006-10-28 15:44:24 +0000
85b9c3b32aAdded Yabause's T1Memory functions and used them to replace pointer casts. It should fix endianess issues. (still a work in progress)
yabause
2006-10-28 15:44:24 +0000
0712619eaeSome minor fixes to the gtk port.
yabause
2006-10-16 19:14:25 +0000
fcf3d53474Some minor fixes to the gtk port.
yabause
2006-10-16 19:14:25 +0000