-Oops. Forgot to commit windows sound support file
-Added SDL sound support for linux port
This commit is contained in:
parent
d193971f5f
commit
a531401927
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@ -1,4 +1,4 @@
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bin_PROGRAMS = desmume-cli
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desmume_cli_SOURCES = main.c
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desmume_cli_SOURCES = main.c ../sndsdl.c
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desmume_cli_LDADD = ../libdesmume.a $(SDL_LIBS)
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desmume_cli_CFLAGS = $(SDL_CFLAGS)
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@ -7,6 +7,7 @@
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#include "../NDSSystem.h"
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#include "../cflash.h"
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#include "../debug.h"
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#include "../sndsdl.h"
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BOOL execute = FALSE;
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@ -15,6 +16,7 @@ SDL_Surface * surface;
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SoundInterface_struct *SNDCoreList[] = {
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&SNDDummy,
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&SNDFile,
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&SNDSDL,
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NULL
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};
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@ -121,6 +123,7 @@ int main(int argc, char ** argv) {
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}
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}
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NDS_exec(1120380, FALSE);
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SPU_Emulate();
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Draw();
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}
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@ -1,4 +1,4 @@
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bin_PROGRAMS = desmume
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desmume_SOURCES = main.c desmume.c dToolsList.c tools/ioregsView.c
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desmume_SOURCES = main.c desmume.c dToolsList.c tools/ioregsView.c ../sndsdl.c
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desmume_LDADD = ../libdesmume.a $(GTK_LIBS)
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desmume_CFLAGS = $(GTK_CFLAGS)
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@ -52,6 +52,7 @@ BOOL desmume_running()
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void desmume_cycle()
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{
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desmume_last_cycle = NDS_exec((560190 << 1) - desmume_last_cycle, FALSE);
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SPU_Emulate();
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}
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void desmume_keypad(u16 k)
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@ -10,6 +10,7 @@
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#include "../armcpu.h"
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#include "../NDSSystem.h"
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#include "../debug.h"
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#include "../sndsdl.h"
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#include "desmume.h"
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@ -66,6 +67,7 @@ char * CONFIG_FILE;
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SoundInterface_struct *SNDCoreList[] = {
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&SNDDummy,
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&SNDFile,
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&SNDSDL,
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NULL
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};
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@ -0,0 +1,198 @@
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/* Copyright 2005-2006 Theo Berkau
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This file is part of DeSmuME
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DeSmuME is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Yabause is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Yabause; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdlib.h>
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#include "SDL.h"
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#include "types.h"
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#include "SPU.h"
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#include "sndsdl.h"
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#include "debug.h"
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int SNDSDLInit();
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void SNDSDLDeInit();
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void SNDSDLUpdateAudio(s16 *buffer, u32 num_samples);
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u32 SNDSDLGetAudioSpace();
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void SNDSDLMuteAudio();
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void SNDSDLUnMuteAudio();
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void SNDSDLSetVolume(int volume);
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SoundInterface_struct SNDSDL = {
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SNDCORE_SDL,
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"SDL Sound Interface",
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SNDSDLInit,
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SNDSDLDeInit,
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SNDSDLUpdateAudio,
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SNDSDLGetAudioSpace,
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SNDSDLMuteAudio,
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SNDSDLUnMuteAudio,
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SNDSDLSetVolume
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};
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#define NUMSOUNDBLOCKS 4
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static u16 *stereodata16;
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static u32 soundoffset;
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static volatile u32 soundpos;
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static u32 soundlen;
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static u32 soundbufsize;
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static SDL_AudioSpec audiofmt;
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//////////////////////////////////////////////////////////////////////////////
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void MixAudio(void *userdata, Uint8 *stream, int len) {
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int i;
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Uint8 *soundbuf=(Uint8 *)stereodata16;
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for (i = 0; i < len; i++)
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{
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if (soundpos >= soundbufsize)
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soundpos = 0;
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stream[i] = soundbuf[soundpos];
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soundpos++;
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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int SNDSDLInit()
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{
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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// if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0);
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// return -1;
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audiofmt.freq = 44100;
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audiofmt.format = AUDIO_S16SYS;
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audiofmt.channels = 2;
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audiofmt.samples = (audiofmt.freq / 60) * 2;
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audiofmt.callback = MixAudio;
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audiofmt.userdata = NULL;
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//samples should be a power of 2 according to SDL-doc
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//so normalize it to the nearest power of 2 here
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u32 normSamples = 512;
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while (normSamples < audiofmt.samples)
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normSamples <<= 1;
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audiofmt.samples = normSamples;
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soundlen = audiofmt.freq / 60; // 60 for NTSC
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soundbufsize = soundlen * NUMSOUNDBLOCKS * 2 * 2;
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if (SDL_OpenAudio(&audiofmt, NULL) != 0)
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{
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return -1;
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}
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if ((stereodata16 = (u16 *)malloc(soundbufsize)) == NULL)
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return -1;
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memset(stereodata16, 0, soundbufsize);
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soundpos = 0;
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SDL_PauseAudio(0);
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////////
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void SNDSDLDeInit()
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{
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SDL_CloseAudio();
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if (stereodata16)
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free(stereodata16);
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}
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//////////////////////////////////////////////////////////////////////////////
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int SNDSDLReset()
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{
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////////
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void SNDSDLUpdateAudio(s16 *buffer, u32 num_samples)
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{
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u32 copy1size=0, copy2size=0;
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SDL_LockAudio();
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if ((soundbufsize - soundoffset) < (num_samples * sizeof(s16) * 2))
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{
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copy1size = (soundbufsize - soundoffset);
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copy2size = (num_samples * sizeof(s16) * 2) - copy1size;
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}
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else
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{
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copy1size = (num_samples * sizeof(s16) * 2);
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copy2size = 0;
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}
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memcpy((((u8 *)stereodata16)+soundoffset), buffer, copy1size);
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// ScspConvert32uto16s((s32 *)leftchanbuffer, (s32 *)rightchanbuffer, (s16 *)(((u8 *)stereodata16)+soundoffset), copy1size / sizeof(s16) / 2);
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if (copy2size)
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memcpy(stereodata16, buffer+copy1size, copy2size);
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// ScspConvert32uto16s((s32 *)leftchanbuffer, (s32 *)rightchanbuffer, (s16 *)stereodata16, copy2size / sizeof(s16) / 2);
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soundoffset += copy1size + copy2size;
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soundoffset %= soundbufsize;
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SDL_UnlockAudio();
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}
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//////////////////////////////////////////////////////////////////////////////
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u32 SNDSDLGetAudioSpace()
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{
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u32 freespace=0;
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if (soundoffset > soundpos)
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freespace = soundbufsize - soundoffset + soundpos;
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else
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freespace = soundpos - soundoffset;
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return (freespace / sizeof(s16) / 2);
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}
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//////////////////////////////////////////////////////////////////////////////
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void SNDSDLMuteAudio()
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{
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SDL_PauseAudio(1);
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}
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//////////////////////////////////////////////////////////////////////////////
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void SNDSDLUnMuteAudio()
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{
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SDL_PauseAudio(0);
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}
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//////////////////////////////////////////////////////////////////////////////
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void SNDSDLSetVolume(int volume)
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{
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}
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//////////////////////////////////////////////////////////////////////////////
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@ -0,0 +1,26 @@
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/* Copyright 2005-2006 Theo Berkau
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This file is part of DeSmuME.
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DeSmuME is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Yabause is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Yabause; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef SNDSDL_H
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#define SNDSDL_H
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#define SNDCORE_SDL 2
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extern SoundInterface_struct SNDSDL;
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#endif
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@ -0,0 +1,264 @@
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/* Copyright (C) 2005-2006 Theo Berkau
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This file is part of DeSmuME
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DeSmuME is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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DeSmuME is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with DeSmuME; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <dsound.h>
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#ifdef __MINGW32__
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// I have to do this because for some reason because the dxerr8.h header is fubared
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const char* __stdcall DXGetErrorString8A(HRESULT hr);
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#define DXGetErrorString8 DXGetErrorString8A
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const char* __stdcall DXGetErrorDescription8A(HRESULT hr);
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#define DXGetErrorDescription8 DXGetErrorDescription8A
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#else
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#include <dxerr8.h>
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#endif
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#include "../SPU.h"
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#include "snddx.h"
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int SNDDXInit(int buffersize);
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void SNDDXDeInit();
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void SNDDXUpdateAudio(s16 *buffer, u32 num_samples);
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u32 SNDDXGetAudioSpace();
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void SNDDXMuteAudio();
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void SNDDXUnMuteAudio();
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void SNDDXSetVolume(int volume);
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SoundInterface_struct SNDDIRECTX = {
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SNDCORE_DIRECTX,
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"Direct Sound Interface",
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SNDDXInit,
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SNDDXDeInit,
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SNDDXUpdateAudio,
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SNDDXGetAudioSpace,
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SNDDXMuteAudio,
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SNDDXUnMuteAudio,
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SNDDXSetVolume
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};
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LPDIRECTSOUND8 lpDS8;
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LPDIRECTSOUNDBUFFER lpDSB, lpDSB2;
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extern HWND hwnd;
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static s16 *stereodata16;
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static u32 soundoffset=0;
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static u32 soundbufsize;
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static LONG soundvolume;
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static int issoundmuted;
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//////////////////////////////////////////////////////////////////////////////
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int SNDDXInit(int buffersize)
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{
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DSBUFFERDESC dsbdesc;
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WAVEFORMATEX wfx;
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HRESULT ret;
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char tempstr[512];
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if ((ret = DirectSoundCreate8(NULL, &lpDS8, NULL)) != DS_OK)
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{
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sprintf(tempstr, "DirectSound8Create error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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return -1;
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}
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if ((ret = IDirectSound8_SetCooperativeLevel(lpDS8, hwnd, DSSCL_PRIORITY)) != DS_OK)
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{
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sprintf(tempstr, "IDirectSound8_SetCooperativeLevel error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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return -1;
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}
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memset(&dsbdesc, 0, sizeof(dsbdesc));
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dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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dsbdesc.dwFlags = DSBCAPS_PRIMARYBUFFER;
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dsbdesc.dwBufferBytes = 0;
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dsbdesc.lpwfxFormat = NULL;
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if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB, NULL)) != DS_OK)
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{
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sprintf(tempstr, "Error when creating primary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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return -1;
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}
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soundbufsize = buffersize * 2 * 2;
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memset(&wfx, 0, sizeof(wfx));
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = 2;
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wfx.nSamplesPerSec = 44100;
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wfx.wBitsPerSample = 16;
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wfx.nBlockAlign = (wfx.wBitsPerSample / 8) * wfx.nChannels;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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if ((ret = IDirectSoundBuffer8_SetFormat(lpDSB, &wfx)) != DS_OK)
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{
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sprintf(tempstr, "IDirectSoundBuffer8_SetFormat error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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return -1;
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}
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memset(&dsbdesc, 0, sizeof(dsbdesc));
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dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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dsbdesc.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_STICKYFOCUS |
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DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 |
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DSBCAPS_LOCHARDWARE;
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dsbdesc.dwBufferBytes = soundbufsize;
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dsbdesc.lpwfxFormat = &wfx;
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if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB2, NULL)) != DS_OK)
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{
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if (ret == DSERR_CONTROLUNAVAIL ||
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ret == DSERR_INVALIDCALL)
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{
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// Try using a software buffer instead
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dsbdesc.dwFlags = DSBCAPS_GLOBALFOCUS | DSBCAPS_STICKYFOCUS |
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DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 |
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DSBCAPS_LOCSOFTWARE;
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if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB2, NULL)) != DS_OK)
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{
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sprintf(tempstr, "Error when creating secondary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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return -1;
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}
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}
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else
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{
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sprintf(tempstr, "Error when creating secondary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
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MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
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return -1;
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}
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}
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IDirectSoundBuffer8_Play(lpDSB2, 0, 0, DSBPLAY_LOOPING);
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if ((stereodata16 = (s16 *)malloc(soundbufsize)) == NULL)
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return -1;
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memset(stereodata16, 0, soundbufsize);
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soundvolume = DSBVOLUME_MAX;
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issoundmuted = 0;
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////////
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void SNDDXDeInit()
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{
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DWORD status=0;
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if (lpDSB2)
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{
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IDirectSoundBuffer8_GetStatus(lpDSB2, &status);
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if(status == DSBSTATUS_PLAYING)
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IDirectSoundBuffer8_Stop(lpDSB2);
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IDirectSoundBuffer8_Release(lpDSB2);
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lpDSB2 = NULL;
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}
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if (lpDSB)
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{
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IDirectSoundBuffer8_Release(lpDSB);
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lpDSB = NULL;
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}
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if (lpDS8)
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{
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IDirectSound8_Release(lpDS8);
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lpDS8 = NULL;
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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void SNDDXUpdateAudio(s16 *buffer, u32 num_samples)
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{
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LPVOID buffer1;
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LPVOID buffer2;
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DWORD buffer1_size, buffer2_size;
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DWORD status;
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IDirectSoundBuffer8_GetStatus(lpDSB2, &status);
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if (status & DSBSTATUS_BUFFERLOST)
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return; // fix me
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IDirectSoundBuffer8_Lock(lpDSB2, soundoffset, num_samples * sizeof(s16) * 2, &buffer1, &buffer1_size, &buffer2, &buffer2_size, 0);
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|
||||
memcpy(buffer1, buffer, buffer1_size);
|
||||
if (buffer2)
|
||||
memcpy(buffer2, buffer+buffer1_size, buffer2_size);
|
||||
|
||||
soundoffset += buffer1_size + buffer2_size;
|
||||
soundoffset %= soundbufsize;
|
||||
|
||||
IDirectSoundBuffer8_Unlock(lpDSB2, buffer1, buffer1_size, buffer2, buffer2_size);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
u32 SNDDXGetAudioSpace()
|
||||
{
|
||||
DWORD playcursor, writecursor;
|
||||
u32 freespace=0;
|
||||
|
||||
if (IDirectSoundBuffer8_GetCurrentPosition (lpDSB2, &playcursor, &writecursor) != DS_OK)
|
||||
return 0;
|
||||
|
||||
if (soundoffset > playcursor)
|
||||
freespace = soundbufsize - soundoffset + playcursor;
|
||||
else
|
||||
freespace = playcursor - soundoffset;
|
||||
|
||||
// if (freespace > 512)
|
||||
return (freespace / 2 / 2);
|
||||
// else
|
||||
// return 0;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SNDDXMuteAudio()
|
||||
{
|
||||
issoundmuted = 1;
|
||||
IDirectSoundBuffer8_SetVolume (lpDSB2, DSBVOLUME_MIN);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SNDDXUnMuteAudio()
|
||||
{
|
||||
issoundmuted = 0;
|
||||
IDirectSoundBuffer8_SetVolume (lpDSB2, soundvolume);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SNDDXSetVolume(int volume)
|
||||
{
|
||||
soundvolume = (((LONG)volume) - 100) * 100;
|
||||
if (!issoundmuted)
|
||||
IDirectSoundBuffer8_SetVolume (lpDSB2, soundvolume);
|
||||
}
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
/* Copyright (C) 2006 Theo Berkau
|
||||
|
||||
This file is part of DeSmuME
|
||||
|
||||
DeSmuME is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
DeSmuME is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with DeSmuME; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef SNDDX_H
|
||||
#define SNDDX_H
|
||||
#define SNDCORE_DIRECTX 2
|
||||
|
||||
extern SoundInterface_struct SNDDIRECTX;
|
||||
#endif
|
Loading…
Reference in New Issue