Fixed a bug I introduced in GPU and made cflash working again

(using the current directory instead of the rom directory, I
think it should be ok)
This commit is contained in:
yabause 2006-11-04 14:09:36 +00:00
parent c0a92ffe3d
commit a1d64fa319
2 changed files with 9 additions and 8 deletions

View File

@ -724,7 +724,7 @@ INLINE void rotBG2(GPU * gpu, u8 num, u16 * DST, u16 H, s32 X, s32 Y, s16 PA, s1
u16 * dst = DST;
u8 mapinfo;
u8 coul;
if((!tile)||(!map)) return;
u8 * pal = ARM9Mem.ARM9_VMEM + gpu->core * 0x400;
@ -930,7 +930,7 @@ void sprite1D(GPU * gpu, u16 l, u16 * dst, u8 * prioTab)
u8 block = gpu->sprBlock;
u16 i;
for(i = 0; i<nbShow; ++i, --aux)
{
s32 sprX = aux->attr1 & 0x1FF;
@ -1136,7 +1136,7 @@ void sprite2D(GPU * gpu, u16 l, u16 * dst, u8 * prioTab)
{
u16 i;
OAM * aux = gpu->oam + (nbShow-1);// + 127;
for(i = 0; i<nbShow; ++i, --aux)
{
s32 sprX = aux->attr1 & 0x1FF;
@ -1174,14 +1174,15 @@ void sprite2D(GPU * gpu, u16 l, u16 * dst, u8 * prioTab)
if((aux->attr0&(3<<10))==(3<<10))
{
u8 * src = (gpu->sprMem) +(aux->attr2&0x3E0)*64 + (aux->attr2&0x1F)*8 + (y<<8);
u8 * src = (gpu->sprMem) + (((aux->attr2&0x3E0) * 64 + (aux->attr2&0x1F) * 8 + ( y << 8)) << 1);
u16 i;
if(aux->attr1&(1<<12))
{
x = sprSize.x -x - 1;
for(i = 0; i < lg; ++i, --x, ++sprX)
{
u8 c = src[x];
u8 c = src[x << 1];
if((c>>15) && (prioTab[sprX]>=prio))
{
dst[sprX] = c;

View File

@ -355,11 +355,11 @@ int NDS_LoadROM(const char *filename)
NDS_Reset();
NDS_SetROM(data, mask);
/* // Will be added later
strcpy(szRomPath, dirname((char *) filename));
/* I guess any directory can be used
* so the current one should be ok */
strcpy(szRomPath, ".");
cflash_close();
cflash_init();
*/
return i;
}