p989
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ed3393987f
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win32: fixed an input display related merging mistake
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2009-04-11 01:08:03 +00:00 |
p989
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5382dab908
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win32: moved turbo keys to their own hotkey page
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2009-04-10 23:41:05 +00:00 |
p989
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dd60bc24a3
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win32: microphone hotkey, sample loader, and display
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2009-04-10 23:01:53 +00:00 |
zeromus
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07e090c224
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prevent totally out of bounds card accesses from crashing emulator by masking to rom size
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2009-04-10 22:38:29 +00:00 |
zeromus
|
a48b1a725d
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change gpu to use only one function for 1D and 2D sprite rendering. this makes it easier to debug and tweak, since they were 95% similar already. also fix a bunch of bugs in the win32 oam viewer.
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2009-04-10 20:59:44 +00:00 |
p989
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9821e2342f
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win32: hud editor
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2009-04-10 18:40:09 +00:00 |
zeromus
|
a165e5b1c3
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win32: fix scroll bars in tool dialogs. somehow they all became invisible. i blame resedit
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2009-04-10 17:20:59 +00:00 |
p989
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dc9b05137e
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win32: autofire, autohold, input display fix
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2009-04-10 17:07:54 +00:00 |
p989
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3d95e1061a
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win32: png file support
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2009-04-10 16:24:04 +00:00 |
zeromus
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031dde96d2
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add authors
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2009-04-09 19:30:00 +00:00 |
luigi__
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6feb15dd11
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Fixed a few details.
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2009-04-09 17:59:42 +00:00 |
zeromus
|
eedca01baa
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update changelog, and make every build a DEV+ build. we won't use the distinction after all for 0.9.2
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2009-04-09 05:19:16 +00:00 |
yabause
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de49480ef5
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Added some missing files to distribution
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2009-04-08 22:19:07 +00:00 |
zeromus
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0ab5605002
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win32: fix typo in error message and change the default frameskip options to 0, limit (desmume classic style) which people seem to like more
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2009-04-08 18:52:55 +00:00 |
zeromus
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210de746fb
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win32: fix yet another vs2005 build type that got broken. add a warning to wifi dialog that it doesnt actually work. fix wpcap.dll detection
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2009-04-08 18:07:53 +00:00 |
riccardom
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9b96d80ecc
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Cleanup whitespace in MMU_DeInit()
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2009-04-08 09:57:51 +00:00 |
matusz
|
9cd29c65bf
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open memory-card-file for writing when savetype is not AUTODETECT
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2009-04-08 09:32:39 +00:00 |
zeromus
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4b2ae3ad5e
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not sure how these vs2005 build types got messed up
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2009-04-08 08:09:04 +00:00 |
riccardom
|
d5858ba555
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Make a couple of functions static.
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2009-04-08 08:07:54 +00:00 |
zeromus
|
ba967c8fda
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win32: clean up experimental wifi building to work in fastcall and run correctly without winpcap.dll etc on all build types in vs2005 and vs2008
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2009-04-08 08:01:47 +00:00 |
zeromus
|
c83531b12c
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win32: prevent wifi configuration from running when winpcap couldnt initialize
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2009-04-08 07:06:54 +00:00 |
zeromus
|
12c709885b
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fix [2705723] 4mb flash savetype is broken.
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2009-04-08 06:18:20 +00:00 |
zeromus
|
c2ddd1f83e
|
major fixes to viewport handling which didn't work at all before since it was not executed per poly (closes out SF [1701567]). now advance wars battle scenes work
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2009-04-08 05:17:36 +00:00 |
zeromus
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1da5cc74ef
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win32: vs2005: fix building of release and interim non-sse (forgot include directories)
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2009-04-08 04:30:20 +00:00 |
zeromus
|
475b4a77b2
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win32: recent roms bugs: [2595745] [2598258]
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2009-04-08 04:27:46 +00:00 |
yabause
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907851c822
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Some changes to fix "make dist"
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2009-04-07 21:05:20 +00:00 |
luigi__
|
94717c5785
|
And finally removed all the GDI+ include files. GDI+ shit is now gone for good.
BTW, it is better for us to remove them. Zeromus told me we aren't supposed to redistribute them. (I hate Microsoft more and more)
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2009-04-07 19:18:32 +00:00 |
luigi__
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57d64f5bca
|
Remeber what I did with the VS2005 project file? Did the exact same thing with the Intel one.
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2009-04-07 19:15:29 +00:00 |
luigi__
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ac933b2cfd
|
Attempted to take out GDI+ shit using the Notepad. Tell me if the project breaks (normally shouldn't) or if some GDI+ shit remains, I'll take care of it.
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2009-04-07 19:00:17 +00:00 |
luigi__
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1db8af1adb
|
Taken out the GDI+ inclusions (todo: do so with the VS2005 project as the gdiplus folder will be removed at the next commit from me).
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2009-04-07 18:56:35 +00:00 |
luigi__
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a5e2102033
|
Removed GDI+ initialization.
GDI+ shit can be taken out of the project as we'll stick to GDI which is faster.
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2009-04-07 18:53:42 +00:00 |
luigi__
|
4b7b652f47
|
Hacky fix for the crash of the IO reg view tool.
Reason of the crash: a WM_COMMAND message was being sent for IDC_AUTO_UPDATE_SECS before the WM_INITDIALOG message was sent. I can't figure out why.
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2009-04-07 16:37:01 +00:00 |
zeromus
|
97ac62d69f
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novice mistake: dont crash when loading a gbagame with no sram
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2009-04-07 15:59:43 +00:00 |
matusz
|
c62fe23941
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gtk port: add --save-type command line option
and sync it with save-type menu
and update gtk port's manpage
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2009-04-07 12:59:04 +00:00 |
zeromus
|
ab0af7fa7e
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add sram support to gbagame addon
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2009-04-07 08:35:06 +00:00 |
sigmaris
|
bb1e85a546
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Integrated GDB stub to Mac version and added a target to the XCode project to build with GDB stub enabled
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2009-04-07 03:19:09 +00:00 |
adelikat
|
55676e4bb7
|
Fix bug in HK_StateSetSlot()
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2009-04-06 23:51:28 +00:00 |
matusz
|
30ef5275d9
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all .cpp .h files: convert to uniform EOLs and set svn:eol-style to native
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2009-04-06 19:52:10 +00:00 |
matusz
|
cdef916569
|
unify eols in saves.cpp and saves.h
setting svn:eol-style to native for saves.cpp and saves.h
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2009-04-06 16:42:02 +00:00 |
normmatt234
|
568682a3f0
|
typo in comment
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2009-04-05 22:51:22 +00:00 |
normmatt234
|
df915330e7
|
Fix card reads below 0x8000
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2009-04-05 22:50:03 +00:00 |
luigi__
|
64a4300ba2
|
Changed the buffer type to u8 as the data returned by WinMM is unsigned.
Added a double buffer system which reduces crackling noticeably.
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2009-04-05 12:30:43 +00:00 |
riccardom
|
7b0bddf64b
|
Comment a variable that has its users already commented.
|
2009-04-05 12:16:04 +00:00 |
riccardom
|
f7d7b5242c
|
Comment a variable with its users already commented.
|
2009-04-05 12:13:28 +00:00 |
riccardom
|
2d0be6346c
|
Made a couple of functions static.
|
2009-04-05 12:11:26 +00:00 |
luigi__
|
1230a55a4b
|
Removed the EXPERIMENTAL_WIFI define from the Interim SSE2 configuration, so it should now compile.
|
2009-04-05 07:24:24 +00:00 |
luigi__
|
7a5ac180de
|
Yeah, I know, skipping 3D frames is nice with the soft rasterizer, but we can't do it until somebody figures out why the 2D/3D synchronization problem happens when doing it. It's so sad :(
|
2009-04-05 00:03:51 +00:00 |
p989
|
1f1507b9ef
|
win32: fast forward now has separate active and toggle hotkeys
|
2009-04-04 21:23:01 +00:00 |
p989
|
51c37da018
|
win32: lag frame menu typo
|
2009-04-04 00:10:35 +00:00 |
p989
|
ae9cad072c
|
win32: debugging windows update in frames, 1 frame default
|
2009-04-03 23:54:05 +00:00 |