riccardom
7d8a9d5a64
execRasterizerUnit can be static.
2009-10-31 17:06:28 +00:00
riccardom
49043c097c
Use the same type as the declaration.
2009-10-31 17:05:30 +00:00
riccardom
ffb0c189e4
Add missing parens.
2009-10-31 16:58:25 +00:00
riccardom
cf77d4398b
Reorder class variable initialization in order to shut up gcc warnings.
2009-10-31 16:49:23 +00:00
zeromus
67a9a34dfa
support multiple game devices.
2009-10-30 06:05:43 +00:00
zeromus
a248e403d6
fix bug preventing use of joysticks for hotkeys (even though they could be bound)
2009-10-30 05:24:52 +00:00
zeromus
e502d5b656
zero dma src/dst addresses on reset; clean up dma code; fix texture dumping; cleanup in new texcache code
2009-10-30 03:39:16 +00:00
zeromus
e6bc023301
fix warnings and more gcc pedantic errors
2009-10-29 05:20:49 +00:00
zeromus
93186fb640
fix pedantic gcc compile errors
2009-10-29 04:28:57 +00:00
zeromus
d219cccb49
fix 64bits compilation
2009-10-28 16:53:19 +00:00
zeromus
8934925019
rewrite texture cache, change commandline from --single-core to --num-cores=N, add multithreading to rasterizer, add toggles to 3d config to disable fog+edgemarking for little speedups in games that use them.
2009-10-28 09:39:52 +00:00
zeromus
dd117dc47f
fix radiobuttons in soundconfig
2009-10-23 06:54:56 +00:00
zeromus
44a36b7950
add spu synch method "P" featuring very refined code from PCSX2 which tempo-shifts intelligently.
2009-10-23 06:14:46 +00:00
nitsuja
a3fd06019e
some small cleanup of audio output code
2009-10-22 08:59:13 +00:00
zeromus
c5e9f51523
fix a bit of a boneheaded performance-slaying bug in spu synch mode
2009-10-21 07:53:22 +00:00
gocha
2a46b30940
luaconsole: add vertical scrollbar
2009-10-20 08:17:56 +00:00
zeromus
38217c032f
add synch mode to spu and add necessary dialog configuration. (this is a spu option which fixes most streaming audio). it may become the default after we perform more analysis and refinement. also straighten out all the volume slider bugs.
2009-10-20 06:52:07 +00:00
zeromus
959d551b34
fix clipper to handle output of 10 verts, instead of 8
2009-10-20 05:19:53 +00:00
gocha
ab20fa00ca
Replace LuaBitOp function definitions with DEFINE_LUA_FUNCTION
2009-10-20 01:12:39 +00:00
gocha
ce78157274
Fix timeBeginPeriod-timeEndPeriod nesting
2009-10-20 01:01:34 +00:00
gocha
651aa9e4a5
win32: improved Edit action of Lua console. it tries to open a script by other ways if there is no association with "edit" action.
2009-10-19 04:39:19 +00:00
gocha
2db8e74050
win32: Edit button of Lua Console now opens a script with "edit" rather than "open" on ShellExecute.
2009-10-19 03:49:50 +00:00
yabause
06b13db0e5
Another update to the pt_BR translation by Felipe2
2009-10-18 20:15:40 +00:00
yabause
40ea3c8435
Updated pt_BR translation by Felipe2.
2009-10-18 12:39:46 +00:00
riccardom
72b3c8d375
Disable --enable-memory-profiling since it does not compile.
2009-10-16 20:12:40 +00:00
riccardom
e1424ba86c
Add Norwegian (Bokmål) Translation to glade frontend from Stian Drøbak, patch #2872647 .
2009-10-16 19:22:08 +00:00
yabause
9cd9f8ab58
#ifdef protected lua function calls. This fixes linking problems.
2009-10-16 15:47:24 +00:00
yabause
d4c92e2f8a
Fixed two compilation errors with g++:
...
- added typename to iterator definitions
- g++ doesn't like using an anonymous variable as a reference,
added a local variable to make it happy
2009-10-16 15:46:36 +00:00
zeromus
583fa3089d
change relative vertex submission to use the same overflow logic as boxtest, although i have no test csae for this. fix bugs in matrix stack which broke sims apartment pets.
2009-10-16 08:55:48 +00:00
zeromus
ca086a3b85
add more flexible mic configuration and add rand() mode for m&l 3 (could be changed to another builtin sample instead if we find one we like). remove alternate flush mode configuration from UI since it isnt even hooked up anymore.
2009-10-15 22:39:52 +00:00
zeromus
9b7fd520cb
tighten the 3d timing even more to fix marvel nemesis. this is now clearly at epic compatibility hack level as 3d takes virtually no time to execute, but lets gather data on whether there are any negative consequences.
2009-10-15 18:10:18 +00:00
nitsuja
711d596793
disabling a printf
2009-10-15 10:59:09 +00:00
zeromus
f8972f1772
fix boxtest once and for all by correctly emulating the addition overflow, which strawberry shortcake and garfields nightmare were actually relying on. also tighten the 3d timing a bit since strawberry shortcake was expecting the gxfifo to be emptied earlier than it was.
2009-10-15 08:07:01 +00:00
nitsuja
91ced7c47f
moved CallRegisteredLuaMemHook into a header so that it doesn't slow down release fastbuild quite so much
2009-10-15 06:34:41 +00:00
gocha
e6c0897328
win32: main window now accepts dropped *.lua and *.wch files.
2009-10-15 06:12:02 +00:00
gocha
ab70394898
Lua: add memory.getregister and memory.setregister, fix memory.registerexec.
2009-10-15 05:35:59 +00:00
gocha
0ebac3b4af
Lua: add memory.registerwrite, memory.registerread, and memory.registerexec.
2009-10-15 04:58:17 +00:00
zeromus
451366ab66
spu: fix the ancient bug in looping adpcm sounds which slew performance. this is what made the adpcm caching option necessary as a workaround. so--get rid of adpcm caching.
2009-10-12 07:41:16 +00:00
riccardom
715b2a0c4c
Add --enable-macosxhack to let zero compile the gtk frontend as macos x package.
2009-10-11 21:32:32 +00:00
zeromus
53622dc5f0
just a little cleanup to one of my debug OSD, nothing to see here.
2009-10-11 18:08:25 +00:00
nitsuja
16e20312dd
temporary compile fix (until we can clean up this wifi stuff)
2009-10-11 07:32:14 +00:00
nitsuja
7e1c184144
- fixed a bug in MatrixStackInit
...
- fixed various other savestated variables not getting cleared on reset
- fixed game staying frozen after loading a savestate after the game crashes
- added emu.reset Lua function
- removed a few unused values from savestates
2009-10-11 07:14:35 +00:00
nitsuja
1a7bb26c39
so far I haven't seen this timing option have any effect whatsoever (even in timing-sensitive games) besides slowing down the emulator a lot. I think the result it calculates gets max'ed away the vast majority of the time. And the thing it enables probably isn't very accurate anyway. So let's see if we can get away with leaving it disabled for the time being...
2009-10-11 04:23:13 +00:00
nitsuja
66d36f5989
optimized the clipper
2009-10-11 04:11:41 +00:00
riccardom
481642bc65
Readd glib checks which are needed to build on linux. Then force the dependency on pkg-config because without it we don't have glib which is mandatory.
2009-10-10 20:32:25 +00:00
riccardom
dd0286c96c
glib is not a local include.
2009-10-10 20:14:35 +00:00
nitsuja
391f277360
fixed backface culling of non-convex quads
2009-10-10 06:14:36 +00:00
zeromus
fd4aa08333
modifications for osx gtk building. not sure about the safety of the sdl modifications, and had to temporarily remove the configure check for glib. can someone help me make it bypassed on osx? my gtk/glib setup cannot be detected by the glib detector
2009-10-10 00:39:28 +00:00
zeromus
0589adbb56
fix bug where ramwatch would not update without ramsearch open (thanks cwitty)
2009-10-09 21:33:35 +00:00
luigi__
d7e57c83bf
Okay, re-add SNDDXThread. But newer system. Synchronous with main thread.
...
No more loopy playback while menus are opened. No more silent playback while
the emu is paused.
(when you open the menu, sound stutters for a quarter of second before
stopping but that's acceptable)
2009-10-09 17:27:45 +00:00