Commit Graph

3450 Commits

Author SHA1 Message Date
riccardom 7d8a9d5a64 execRasterizerUnit can be static. 2009-10-31 17:06:28 +00:00
riccardom 49043c097c Use the same type as the declaration. 2009-10-31 17:05:30 +00:00
riccardom ffb0c189e4 Add missing parens. 2009-10-31 16:58:25 +00:00
riccardom cf77d4398b Reorder class variable initialization in order to shut up gcc warnings. 2009-10-31 16:49:23 +00:00
zeromus 67a9a34dfa support multiple game devices. 2009-10-30 06:05:43 +00:00
zeromus a248e403d6 fix bug preventing use of joysticks for hotkeys (even though they could be bound) 2009-10-30 05:24:52 +00:00
zeromus e502d5b656 zero dma src/dst addresses on reset; clean up dma code; fix texture dumping; cleanup in new texcache code 2009-10-30 03:39:16 +00:00
zeromus e6bc023301 fix warnings and more gcc pedantic errors 2009-10-29 05:20:49 +00:00
zeromus 93186fb640 fix pedantic gcc compile errors 2009-10-29 04:28:57 +00:00
zeromus d219cccb49 fix 64bits compilation 2009-10-28 16:53:19 +00:00
zeromus 8934925019 rewrite texture cache, change commandline from --single-core to --num-cores=N, add multithreading to rasterizer, add toggles to 3d config to disable fog+edgemarking for little speedups in games that use them. 2009-10-28 09:39:52 +00:00
zeromus dd117dc47f fix radiobuttons in soundconfig 2009-10-23 06:54:56 +00:00
zeromus 44a36b7950 add spu synch method "P" featuring very refined code from PCSX2 which tempo-shifts intelligently. 2009-10-23 06:14:46 +00:00
nitsuja a3fd06019e some small cleanup of audio output code 2009-10-22 08:59:13 +00:00
zeromus c5e9f51523 fix a bit of a boneheaded performance-slaying bug in spu synch mode 2009-10-21 07:53:22 +00:00
gocha 2a46b30940 luaconsole: add vertical scrollbar 2009-10-20 08:17:56 +00:00
zeromus 38217c032f add synch mode to spu and add necessary dialog configuration. (this is a spu option which fixes most streaming audio). it may become the default after we perform more analysis and refinement. also straighten out all the volume slider bugs. 2009-10-20 06:52:07 +00:00
zeromus 959d551b34 fix clipper to handle output of 10 verts, instead of 8 2009-10-20 05:19:53 +00:00
gocha ab20fa00ca Replace LuaBitOp function definitions with DEFINE_LUA_FUNCTION 2009-10-20 01:12:39 +00:00
gocha ce78157274 Fix timeBeginPeriod-timeEndPeriod nesting 2009-10-20 01:01:34 +00:00
gocha 651aa9e4a5 win32: improved Edit action of Lua console. it tries to open a script by other ways if there is no association with "edit" action. 2009-10-19 04:39:19 +00:00
gocha 2db8e74050 win32: Edit button of Lua Console now opens a script with "edit" rather than "open" on ShellExecute. 2009-10-19 03:49:50 +00:00
yabause 06b13db0e5 Another update to the pt_BR translation by Felipe2 2009-10-18 20:15:40 +00:00
yabause 40ea3c8435 Updated pt_BR translation by Felipe2. 2009-10-18 12:39:46 +00:00
riccardom 72b3c8d375 Disable --enable-memory-profiling since it does not compile. 2009-10-16 20:12:40 +00:00
riccardom e1424ba86c Add Norwegian (Bokmål) Translation to glade frontend from Stian Drøbak, patch #2872647. 2009-10-16 19:22:08 +00:00
yabause 9cd9f8ab58 #ifdef protected lua function calls. This fixes linking problems. 2009-10-16 15:47:24 +00:00
yabause d4c92e2f8a Fixed two compilation errors with g++:
- added typename to iterator definitions
- g++ doesn't like using an anonymous variable as a reference,
  added a local variable to make it happy
2009-10-16 15:46:36 +00:00
zeromus 583fa3089d change relative vertex submission to use the same overflow logic as boxtest, although i have no test csae for this. fix bugs in matrix stack which broke sims apartment pets. 2009-10-16 08:55:48 +00:00
zeromus ca086a3b85 add more flexible mic configuration and add rand() mode for m&l 3 (could be changed to another builtin sample instead if we find one we like). remove alternate flush mode configuration from UI since it isnt even hooked up anymore. 2009-10-15 22:39:52 +00:00
zeromus 9b7fd520cb tighten the 3d timing even more to fix marvel nemesis. this is now clearly at epic compatibility hack level as 3d takes virtually no time to execute, but lets gather data on whether there are any negative consequences. 2009-10-15 18:10:18 +00:00
nitsuja 711d596793 disabling a printf 2009-10-15 10:59:09 +00:00
zeromus f8972f1772 fix boxtest once and for all by correctly emulating the addition overflow, which strawberry shortcake and garfields nightmare were actually relying on. also tighten the 3d timing a bit since strawberry shortcake was expecting the gxfifo to be emptied earlier than it was. 2009-10-15 08:07:01 +00:00
nitsuja 91ced7c47f moved CallRegisteredLuaMemHook into a header so that it doesn't slow down release fastbuild quite so much 2009-10-15 06:34:41 +00:00
gocha e6c0897328 win32: main window now accepts dropped *.lua and *.wch files. 2009-10-15 06:12:02 +00:00
gocha ab70394898 Lua: add memory.getregister and memory.setregister, fix memory.registerexec. 2009-10-15 05:35:59 +00:00
gocha 0ebac3b4af Lua: add memory.registerwrite, memory.registerread, and memory.registerexec. 2009-10-15 04:58:17 +00:00
zeromus 451366ab66 spu: fix the ancient bug in looping adpcm sounds which slew performance. this is what made the adpcm caching option necessary as a workaround. so--get rid of adpcm caching. 2009-10-12 07:41:16 +00:00
riccardom 715b2a0c4c Add --enable-macosxhack to let zero compile the gtk frontend as macos x package. 2009-10-11 21:32:32 +00:00
zeromus 53622dc5f0 just a little cleanup to one of my debug OSD, nothing to see here. 2009-10-11 18:08:25 +00:00
nitsuja 16e20312dd temporary compile fix (until we can clean up this wifi stuff) 2009-10-11 07:32:14 +00:00
nitsuja 7e1c184144 - fixed a bug in MatrixStackInit
- fixed various other savestated variables not getting cleared on reset
- fixed game staying frozen after loading a savestate after the game crashes
- added emu.reset Lua function
- removed a few unused values from savestates
2009-10-11 07:14:35 +00:00
nitsuja 1a7bb26c39 so far I haven't seen this timing option have any effect whatsoever (even in timing-sensitive games) besides slowing down the emulator a lot. I think the result it calculates gets max'ed away the vast majority of the time. And the thing it enables probably isn't very accurate anyway. So let's see if we can get away with leaving it disabled for the time being... 2009-10-11 04:23:13 +00:00
nitsuja 66d36f5989 optimized the clipper 2009-10-11 04:11:41 +00:00
riccardom 481642bc65 Readd glib checks which are needed to build on linux. Then force the dependency on pkg-config because without it we don't have glib which is mandatory. 2009-10-10 20:32:25 +00:00
riccardom dd0286c96c glib is not a local include. 2009-10-10 20:14:35 +00:00
nitsuja 391f277360 fixed backface culling of non-convex quads 2009-10-10 06:14:36 +00:00
zeromus fd4aa08333 modifications for osx gtk building. not sure about the safety of the sdl modifications, and had to temporarily remove the configure check for glib. can someone help me make it bypassed on osx? my gtk/glib setup cannot be detected by the glib detector 2009-10-10 00:39:28 +00:00
zeromus 0589adbb56 fix bug where ramwatch would not update without ramsearch open (thanks cwitty) 2009-10-09 21:33:35 +00:00
luigi__ d7e57c83bf Okay, re-add SNDDXThread. But newer system. Synchronous with main thread.
No more loopy playback while menus are opened. No more silent playback while
the emu is paused.
(when you open the menu, sound stutters for a quarter of second before
stopping but that's acceptable)
2009-10-09 17:27:45 +00:00