riccardom
804bf0bfcf
Change cast of cflash_read from unsigned long to u32 since it's what _MMU_ARM9_read32 is supposed to return.
2009-04-11 15:14:18 +00:00
riccardom
75843be9c4
Add explicit cast in FetchADPCMData() as in patch from #2752961 .
2009-04-11 15:09:09 +00:00
riccardom
37b44bfb60
Apply gtk frontend hunk of explicit type conversion patch posted
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by ldesnogu_ in #2752961 .
2009-04-11 14:57:41 +00:00
riccardom
dc9fd91bf6
Use CLAMP in Stylus_Press too, need a bigger screen :)
2009-04-11 14:44:57 +00:00
riccardom
80ebb0dcd5
Use CLAMP from glib in Stylus_Move.
2009-04-11 14:42:15 +00:00
riccardom
30c0e56fc9
Whitespace cleanup Stylus_Move, no functional changes.
2009-04-11 14:40:36 +00:00
riccardom
95a80303b5
Remove unuseful debug line from layers code, this fix #2750334 which reports
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a crash in that line caused by the conversion from string to an enum of the
layers.
2009-04-11 14:12:48 +00:00
luigi__
167386847d
Big tool remake started. New memory viewer.
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Here are the main differences with the old one:
- threading/timer system dropped; the viewers refresh every 10 frames
- same dialog template and procedure shared for both viewers, like before
- no trouble jumping over 0x0FFFFFFF; all addresses supported
- correct interpretation of the address entered
- scrollbar working correctly
- two view dump functions: Text dump will dump the current view into a text file, in an human-readable form; Raw dump will copy the current view to a binary file that can be opened with an hex editor
- the viewers use MMU_DumpMemBlock to read memory; this is better than the MMU_readX functions as it doesn't risk affecting the emulation; but that func isn't suitable for the I/O register region, as some registers aren't written to MMU.MMU_MEM.
2009-04-11 14:09:16 +00:00
zeromus
c95bc1c458
fix a probably broken linux build
2009-04-11 09:09:06 +00:00
zeromus
30502706ee
totally rewrite vram mapping. a few of your savestates might be ugly until you reload a level or somesuch. this fixes drill spirits and kirby. some regressions are to be expected, please let me know when you see them
2009-04-11 09:00:56 +00:00
zeromus
45661199e6
hey pa__ dont use ARRAYSIZE, use ARRAY_SIZE instead.
2009-04-11 08:54:26 +00:00
p989
ed3393987f
win32: fixed an input display related merging mistake
2009-04-11 01:08:03 +00:00
p989
5382dab908
win32: moved turbo keys to their own hotkey page
2009-04-10 23:41:05 +00:00
p989
dd60bc24a3
win32: microphone hotkey, sample loader, and display
2009-04-10 23:01:53 +00:00
zeromus
07e090c224
prevent totally out of bounds card accesses from crashing emulator by masking to rom size
2009-04-10 22:38:29 +00:00
zeromus
a48b1a725d
change gpu to use only one function for 1D and 2D sprite rendering. this makes it easier to debug and tweak, since they were 95% similar already. also fix a bunch of bugs in the win32 oam viewer.
2009-04-10 20:59:44 +00:00
p989
9821e2342f
win32: hud editor
2009-04-10 18:40:09 +00:00
zeromus
a165e5b1c3
win32: fix scroll bars in tool dialogs. somehow they all became invisible. i blame resedit
2009-04-10 17:20:59 +00:00
p989
dc9b05137e
win32: autofire, autohold, input display fix
2009-04-10 17:07:54 +00:00
p989
3d95e1061a
win32: png file support
2009-04-10 16:24:04 +00:00
zeromus
031dde96d2
add authors
2009-04-09 19:30:00 +00:00
luigi__
6feb15dd11
Fixed a few details.
2009-04-09 17:59:42 +00:00
zeromus
eedca01baa
update changelog, and make every build a DEV+ build. we won't use the distinction after all for 0.9.2
2009-04-09 05:19:16 +00:00
yabause
de49480ef5
Added some missing files to distribution
2009-04-08 22:19:07 +00:00
zeromus
0ab5605002
win32: fix typo in error message and change the default frameskip options to 0, limit (desmume classic style) which people seem to like more
2009-04-08 18:52:55 +00:00
zeromus
210de746fb
win32: fix yet another vs2005 build type that got broken. add a warning to wifi dialog that it doesnt actually work. fix wpcap.dll detection
2009-04-08 18:07:53 +00:00
riccardom
9b96d80ecc
Cleanup whitespace in MMU_DeInit()
2009-04-08 09:57:51 +00:00
matusz
9cd29c65bf
open memory-card-file for writing when savetype is not AUTODETECT
2009-04-08 09:32:39 +00:00
zeromus
4b2ae3ad5e
not sure how these vs2005 build types got messed up
2009-04-08 08:09:04 +00:00
riccardom
d5858ba555
Make a couple of functions static.
2009-04-08 08:07:54 +00:00
zeromus
ba967c8fda
win32: clean up experimental wifi building to work in fastcall and run correctly without winpcap.dll etc on all build types in vs2005 and vs2008
2009-04-08 08:01:47 +00:00
zeromus
c83531b12c
win32: prevent wifi configuration from running when winpcap couldnt initialize
2009-04-08 07:06:54 +00:00
zeromus
12c709885b
fix [2705723] 4mb flash savetype is broken.
2009-04-08 06:18:20 +00:00
zeromus
c2ddd1f83e
major fixes to viewport handling which didn't work at all before since it was not executed per poly (closes out SF [1701567]). now advance wars battle scenes work
2009-04-08 05:17:36 +00:00
zeromus
1da5cc74ef
win32: vs2005: fix building of release and interim non-sse (forgot include directories)
2009-04-08 04:30:20 +00:00
zeromus
475b4a77b2
win32: recent roms bugs: [2595745] [2598258]
2009-04-08 04:27:46 +00:00
yabause
907851c822
Some changes to fix "make dist"
2009-04-07 21:05:20 +00:00
luigi__
94717c5785
And finally removed all the GDI+ include files. GDI+ shit is now gone for good.
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BTW, it is better for us to remove them. Zeromus told me we aren't supposed to redistribute them. (I hate Microsoft more and more)
2009-04-07 19:18:32 +00:00
luigi__
57d64f5bca
Remeber what I did with the VS2005 project file? Did the exact same thing with the Intel one.
2009-04-07 19:15:29 +00:00
luigi__
ac933b2cfd
Attempted to take out GDI+ shit using the Notepad. Tell me if the project breaks (normally shouldn't) or if some GDI+ shit remains, I'll take care of it.
2009-04-07 19:00:17 +00:00
luigi__
1db8af1adb
Taken out the GDI+ inclusions (todo: do so with the VS2005 project as the gdiplus folder will be removed at the next commit from me).
2009-04-07 18:56:35 +00:00
luigi__
a5e2102033
Removed GDI+ initialization.
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GDI+ shit can be taken out of the project as we'll stick to GDI which is faster.
2009-04-07 18:53:42 +00:00
luigi__
4b7b652f47
Hacky fix for the crash of the IO reg view tool.
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Reason of the crash: a WM_COMMAND message was being sent for IDC_AUTO_UPDATE_SECS before the WM_INITDIALOG message was sent. I can't figure out why.
2009-04-07 16:37:01 +00:00
zeromus
97ac62d69f
novice mistake: dont crash when loading a gbagame with no sram
2009-04-07 15:59:43 +00:00
matusz
c62fe23941
gtk port: add --save-type command line option
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and sync it with save-type menu
and update gtk port's manpage
2009-04-07 12:59:04 +00:00
zeromus
ab0af7fa7e
add sram support to gbagame addon
2009-04-07 08:35:06 +00:00
sigmaris
bb1e85a546
Integrated GDB stub to Mac version and added a target to the XCode project to build with GDB stub enabled
2009-04-07 03:19:09 +00:00
adelikat
55676e4bb7
Fix bug in HK_StateSetSlot()
2009-04-06 23:51:28 +00:00
matusz
30ef5275d9
all .cpp .h files: convert to uniform EOLs and set svn:eol-style to native
2009-04-06 19:52:10 +00:00
matusz
cdef916569
unify eols in saves.cpp and saves.h
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setting svn:eol-style to native for saves.cpp and saves.h
2009-04-06 16:42:02 +00:00