rogerman
95db2317b9
Texture Handler:
...
- Do some heavy cleanup and code refactoring.
- Add SSE2-enabled unpacking function for direct 16-bit color textures.
2016-10-30 23:16:49 +00:00
zeromus
318613e783
add savetype hardcode for puzzler world
2016-10-25 06:02:33 +00:00
zeromus
77918f13ee
fix support importing newer style ardsi duc files
2016-10-05 08:21:38 +00:00
zeromus
66613008f1
update path format tooltip
2016-10-03 01:48:05 +00:00
rogerman
b9c33745c5
Filters:
...
- Simplify the functionality of the Deposterize filter by making the threshold a constant value.
- Increase the Deposterize threshold from 21 to 23.
2016-09-30 05:41:00 +00:00
zeromus
284119237e
support importing newer style ardsi duc files
2016-09-30 05:08:23 +00:00
rogerman
4af90cd902
Filters:
...
- Remove the Deposterize texture filter from render3D.cpp and make it a general-purpose standalone filter.
2016-09-29 00:58:04 +00:00
zeromus
b39f9ef9e4
fix bugs in MC import. I dont want to talk about it.
2016-09-25 22:09:13 +00:00
rogerman
59088e1ff8
Cocoa Port:
...
- OS X App Debug builds now use Xcode 8’s new Incremental LTO feature.
2016-09-14 21:49:47 +00:00
zeromus
14458da8f8
do a better job on the language setting, probably
2016-09-08 22:39:31 +00:00
zeromus
ebff84cd45
try to apply patches from #1593
2016-09-08 22:31:31 +00:00
zeromus
de91bcf369
winport: fix #1590 1 pixel black line on the right side of the emulator
2016-09-06 21:17:32 +00:00
zeromus
df7f081cb5
placement of fastbuild hacks in gpu.cpp breaks some build types. tired of fixing it locally. not a safe hack anyway.
2016-09-06 18:09:00 +00:00
zeromus
8f6bfd2808
w32 scond: reorder variable declarations and statements for ancient compilers
2016-09-02 01:15:26 +00:00
rogerman
538442861b
rthreads.c:
...
- In scond_wait(), make use of SignalObjectAndWait() as an optimization.
2016-08-29 20:08:07 +00:00
zeromus
5d66422b94
win32 scond: remove volatile, fix busy loops in some scenarios, tidy code. Except for scond_wait_timeout, this may be done
2016-08-29 04:54:30 +00:00
rogerman
386d9bad96
task.cpp:
...
- Revert the last resort execution of workFunc in Task::Impl::finish(). Windows now has much better compliance with the behavior of pthread_cond_wait(), so the last resort execution is no longer necessary.
2016-08-26 10:57:20 +00:00
rogerman
3ae591be7a
task.cpp:
...
- Add additional checks for workFunc in Task::Impl::execute() and Task::Impl::finish() to make their reentrancy more robust on Windows.
- Add a last resort execution of workFunc in Task::Impl::finish() in the case where taskProc() misses the wake up signal from Task::Impl::execute() when running on Windows.
2016-08-26 03:45:42 +00:00
rogerman
212c23f30e
task.cpp:
...
- EXPERIMENTAL: Revert task.cpp and pthreads.c to what they were back in r5538, but change scond_wait() to explicitly unlock the mutex before calling WaitForSingleObject().
2016-08-24 21:17:39 +00:00
zeromus
66bc2d1d71
etc
2016-08-23 23:35:06 +00:00
zeromus
166365ab0d
task cleanup and add some volatiles which i reasoned were necessary
2016-08-23 23:32:44 +00:00
rogerman
07e3612e4d
task.cpp:
...
- When shutting down, ensure that the existing task is finished if its running before continuing with the shutdown process.
- Explicitly declare thunkTaskProc() as static.
2016-08-23 23:17:10 +00:00
rogerman
a1a6c47aac
task.cpp:
...
- Fix compiling for non-MSVC compilers.
2016-08-23 21:55:59 +00:00
zeromus
fc77539bda
reimplement task to not be buggy
2016-08-23 21:13:29 +00:00
zeromus
ae92918d27
fix bugs in libretro's scond for win32, hopefully.
2016-08-23 21:12:49 +00:00
rogerman
b4759f854c
GPU:
...
- Add some functions to control when master brightness and RGB666=to=RGB888 conversions occur internally or not.
2016-08-22 21:04:03 +00:00
jsteffens
701bfdde80
configure.ac: Add missing conditionals
2016-08-21 22:41:56 +00:00
jsteffens
a7a9371b3a
Makefile.am: Fix syntax errors
2016-08-21 21:52:29 +00:00
zeromus
5b2691b40e
winport: experimental fix for hanging softrasterizer code. extremely finnicky and untested thread synchronization code in here!
2016-08-21 01:16:51 +00:00
rogerman
44b227d0b8
GPU:
...
- If a GPU engine is disabled or has master brightness at full intensity, fill the output framebuffer on line 191 instead of on line 0.
- Replace global variable Render3DFramesPerSecond with accessor method GPUSubsystem::GetFPSRender3D().
2016-08-20 19:20:27 +00:00
rogerman
c5cae26246
GPU:
...
- Do some additional tweaks to how GPU events are handled. (Related to r5534.)
2016-08-18 04:38:59 +00:00
rogerman
84a007451a
Colorspace Handler:
...
- Generic color conversion functions are now inlined at the header in order to keep up performance for compilers without LTO.
2016-08-18 04:14:45 +00:00
zeromus
9c1f523a72
support --3d-render in common commandline parsing and use in windows port as a demo
2016-08-16 22:00:27 +00:00
rogerman
8c60f5fdf3
GPU:
...
- Use more consistent behavior when forcing the 3D rendering to finish.
- Guarantee that 3D rendering will always be finished at the end of V-blank.
2016-08-16 20:00:36 +00:00
rogerman
d8735a803b
Colorspace Handler:
...
- Factor out the generic colorspace handling routines out of GPU.cpp/GPU.h into their own separate files.
- Add vectorized routines using AVX2 and AltiVec.
2016-08-16 06:47:22 +00:00
rogerman
d837653b5f
GFX3D:
...
- Fix 3D rendering on non-MSVC builds.
2016-08-16 00:12:34 +00:00
zeromus
7abca69750
better fix than r5529 for same bug (which fixes some regressions from that commit)
2016-08-15 07:10:42 +00:00
zeromus
abbfa4a6b7
fix #1134 (american girls julie finds a way) by changing behaviour of box test busy flag relative to fifo
2016-08-13 23:50:25 +00:00
zeromus
cc2c86cf11
fix #1555 (regression in Kingdom Hearts Re:coded caused by r5440) by changing how wacky nearly-out-of-limits geometry is handled to a possibly more plausible mechanism
2016-08-13 23:48:51 +00:00
zeromus
d89fa0c761
winport: fix fastbuild flag
2016-08-13 18:24:45 +00:00
zeromus
17b7ebfa88
change backup memory whitelist application technique and fix SM64 (KOR) which needs an 0.5KB eeprom apparently (based on its use of WRHI and RDHI commands)
2016-08-13 18:24:33 +00:00
zeromus
02a5944a20
winport: allow sizing window under "minimum size". Unclear why we wanted this functionality to begin with, but probably predated view>window size multiples for more easy scaling. Other benefit: stops messing up the viewport determination when magnification overshoots window size (i.e. fullscreening a massive 5x filter applied by idiots)
2016-08-08 03:10:13 +00:00
rogerman
a966765ae5
GPU:
...
- Display capture blending functions now support RGB888 color format. (Related to r5433. This rework is still incomplete.)
2016-08-07 00:26:31 +00:00
rogerman
c7e3298b94
GPU:
...
- Fix compiling on systems that support SSE2 and not SSSE3. (Regression from r5524.)
2016-08-06 04:09:57 +00:00
rogerman
9ea82d913a
GPU:
...
- Do some code cleanup.
2016-08-06 03:36:37 +00:00
rogerman
e54a0eb3e4
GPU:
...
- Fix bug where the composited 3D layer could have incorrect colors on non-SSE2 systems. (Regression from r5509.)
2016-08-04 01:08:42 +00:00
rogerman
cd7690730b
GPU:
...
- For SSE2 systems, when reading graphics data from main memory, eliminate the extraneous pshufd instruction.
2016-08-03 18:14:44 +00:00
rogerman
2e2d02302b
GPU:
...
- Fix compiling issue with non-SSE2. (Regression from r5512.)
2016-07-31 21:10:14 +00:00
rogerman
44ff1b077f
Cocoa Port:
...
- Do some minor code cleanup.
2016-07-30 01:50:54 +00:00
rogerman
b053c562d0
GPU:
...
- Do some minor code cleanup.
2016-07-30 01:49:47 +00:00