riccardom
97d601d2cd
More pretty printing of the versione name.
2010-07-07 22:50:13 +00:00
zeromus
1adb24e67d
print emulator version when it initializes, just because it is handy
2010-07-07 22:37:23 +00:00
zeromus
b1df012477
wxwin: standardize sdl lib
2010-07-07 20:58:55 +00:00
zeromus
e60ee3fb27
win: forgot to save texture option
2010-07-07 20:40:03 +00:00
luigi__
cbacd016c0
WX: enjoy SDL sound under Windows
...
--
Is it okay to also use SDL for a simple and clean input module? the current one is full of Dolphin specific stuff and it's a mess `_`
2010-07-07 18:29:35 +00:00
zeromus
84bfa26bc7
rasterizer: apparently decal needs a special case for texture-disable after all.
2010-07-07 05:12:09 +00:00
zeromus
49689be1ce
don't auto-patch DLDI unless game code is ####
2010-07-06 04:05:24 +00:00
riccardom
68a0e791db
comment (sigh!) a variable that is used only in already
...
commented code.
2010-07-05 12:42:26 +00:00
mtabachenko
b1db5d2080
core:
...
- fix IRQ handler for ARM7 when use external SWI (big speedup);
2010-07-04 15:19:16 +00:00
mtabachenko
54c80ae16e
core:
...
- add 8bit read divcnt register(fix bug #3015135 );
2010-07-04 11:20:31 +00:00
riccardom
d7e32d8e8f
MatrixMultVec3x3_fixed should be available also when
...
ENABLE_SSE is not set. Fix compilation on linux.
2010-07-03 16:07:49 +00:00
zeromus
4dbec12893
gfx3d: change lighting engine almost entirely to fixed point, and substantially improve accuracy of specular component
2010-07-03 11:35:10 +00:00
zeromus
25c2789ca5
win32: add an option to disable texturing, for debugging and educational purposes
2010-07-02 18:56:05 +00:00
normmatt234
705a26cf41
Armwrestler now uses standard devkitarm makefiles.
2010-07-01 05:27:33 +00:00
normmatt234
9535e3cff9
opps wrong folder.
2010-07-01 04:34:41 +00:00
normmatt234
6a04e0323a
add armwrestler.
2010-07-01 04:29:46 +00:00
normmatt234
533c294023
Lets make SUB use the common OverflowFromSUB function.
2010-07-01 04:25:19 +00:00
zeromus
b4d1199518
win32: show editbox in path config directory browser, so that it is not evil anymore
2010-06-30 21:39:07 +00:00
normmatt234
5d3f4e9e22
Fix the overflow flag on thumb SUB opcodes (this could also affect other opcodes).
2010-06-30 10:51:14 +00:00
zeromus
7b4b78b215
win32: fix huge executable size. now maybe certain people will pay attention to less useless things
2010-06-29 21:47:30 +00:00
zeromus
b5ff3a3111
fix emulator memory corruption when a ridiculously large texture is bound, such as one that might be defined by 0xFFFFFFFF
2010-06-29 00:10:54 +00:00
zeromus
f810403c92
rasterize: simplify handling of non-textured polys: it seems that everything is logical if the sampler returns opaque white and everything else proceeds as normal.
2010-06-28 07:24:20 +00:00
mtabachenko
ef767f03c3
- add experimental control of bus (fix games with "--FIFO FULL--" message) - a HACK!!!
2010-06-26 17:56:25 +00:00
zeromus
cfb5940ea8
rasterizer: remove toon table caching. i thought of conditions where it could fail and not recover. left it for ogl though since updating toon table costs a texture update.
2010-06-26 07:01:51 +00:00
riccardom
f9353eab01
wx: Don't crash when loading from recent files a file
...
which is gone.
2010-06-24 09:36:04 +00:00
luigi__
90086cf357
WX:
...
- put the WX libraries into the project settings. (I had to do it with Notepad++ to be compatible with x64. Hoping I didn't fuck up anything but everything should be ok). Start getting rid of those #pragma comment's.
- first attempt at implementing touchscreen. Doesn't work, probably due to crossplatformness issues. >_<
2010-06-23 22:11:53 +00:00
zeromus
a562c7f966
fix some stuff in wx windows, and add wxConfig to the wx lib
2010-06-23 18:00:18 +00:00
luigi__
1ed8852044
WX: smash certain compilation errors. The remaining ones are because the wxConfig stuff aren't in the WX .lib's for some reason. zeromus gotta rebuild those properly and everything should work :)
2010-06-23 16:59:52 +00:00
luigi__
423e1ad7fa
WX: little fix. Windows building still broken, working on it.
...
(also we should quit using stuff from other softwares because it can cause problems like this little one)
2010-06-23 15:58:34 +00:00
riccardom
d58743fd37
Remove comment that may suggest to use wxConfig instead
...
of wxFileConfig since on windows it would mean using
wxRegConfig and we don't want that.
2010-06-23 15:50:21 +00:00
normmatt234
a81c816841
Fix a few FIFO bugs.
2010-06-23 14:09:35 +00:00
riccardom
138d14b4bc
Don't try to build OGLRender.cpp without GL headers, warn
...
about it instead.
2010-06-22 21:59:29 +00:00
zeromus
b2610dfe11
win32: tileview: fix palette index display
2010-06-22 03:15:36 +00:00
zeromus
60c5b06bc8
win32: mapview: fix crash bug which should have rendered it useless, but was mysteriously not for anyone until just now for me
2010-06-22 02:59:33 +00:00
riccardom
499826aab3
Fix compilation on !_WINDOWS.
2010-06-21 12:24:45 +00:00
zeromus
271fd8bfe1
dont crash when empty path configurations are specified
2010-06-21 06:17:40 +00:00
zeromus
5808c1d667
win32: lets try this to fix path configuration
2010-06-20 21:12:06 +00:00
zeromus
9804f0119a
try to handle slot1 motion pack commands without confusing it with save memory access.
2010-06-20 09:42:16 +00:00
riccardom
1ef7d2101c
Use strcasecmp instead of stricmp. On MSC_VER it's the
...
same, see types.h.
2010-06-17 15:55:59 +00:00
zeromus
b804c2e2b1
add --gbaslot-rom=self special value which mounts the current nds rom as a gba game, and fix the win32 cflash configuration dialog
2010-06-17 05:24:35 +00:00
zeromus
f72ce94f8d
correctly emulate GX FIFO DMA of 0 words (why would anybody do that?) by properly freaking out
2010-06-16 20:48:26 +00:00
zeromus
68ffbc5ca7
random perk - auto-dldi patch
2010-06-15 03:16:17 +00:00
riccardom
4308f68535
Remove leftover, palette is already cleared some lines before.
2010-06-14 11:31:52 +00:00
zeromus
142a66bab0
gpu: fix blinking cursor in estpolis.
2010-06-14 00:54:14 +00:00
zeromus
45132ba796
what dont you guys like debug prints?
2010-06-13 23:11:33 +00:00
riccardom
125ecc8cf4
configured_features is a class and not a struct.
2010-06-13 15:08:57 +00:00
zeromus
24bff13260
convert heart of geometry engine to fixed point. some things will be broken but it is hopefully only one cause which we'll fix when we find it. but then again, maybe i broke everything.
2010-06-13 03:20:14 +00:00
zeromus
8fd20b6b3b
fix use of uninitialized memory in compactflash leading to unpredictable failures
2010-06-13 03:16:11 +00:00
riccardom
0d6321b491
gtk: don't segfault with not available files in recent list
...
Instead of segfault display an annoying window and remove it
from the list.
Reported by tvtoon.
2010-06-02 12:31:09 +00:00
zeromus
42ffb6345a
add version field to nds_header
2010-06-02 03:34:26 +00:00