win32: fix huge executable size. now maybe certain people will pay attention to less useless things
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@ -55,14 +55,14 @@ public:
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void NewFrame()
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{
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listPolys->SetItemCount(viewer3d_state.polylist.count);
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labelFrameCounter->SetLabel(wxString::Format(wxT("Frame: %d"),viewer3d_state.frameNumber));
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labelUserPolycount->SetLabel(wxString::Format(wxT("User Polys: %d"),viewer3d_state.polylist.count));
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labelFinalPolycount->SetLabel(wxString::Format(wxT("Final Polys: %d"),viewer3d_state.polylist.count));
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listPolys->SetItemCount(viewer3d_state->polylist.count);
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labelFrameCounter->SetLabel(wxString::Format(wxT("Frame: %d"),viewer3d_state->frameNumber));
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labelUserPolycount->SetLabel(wxString::Format(wxT("User Polys: %d"),viewer3d_state->polylist.count));
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labelFinalPolycount->SetLabel(wxString::Format(wxT("Final Polys: %d"),viewer3d_state->polylist.count));
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//tree->DeleteAllItems();
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//tree->Freeze();
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//wxTreeItemId root = tree->AddRoot("");
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//for(int i=0;i<viewer3d_state.polylist.count;i++)
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//for(int i=0;i<viewer3d_state->polylist.count;i++)
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//{
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// tree->AppendItem(root,"hai kirin");
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//}
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@ -84,9 +84,9 @@ public:
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{
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//------------
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//do the 3d work..
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engine.polylist = &viewer3d_state.polylist;
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engine.vertlist = &viewer3d_state.vertlist;
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engine.indexlist = &viewer3d_state.indexlist;
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engine.polylist = &viewer3d_state->polylist;
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engine.vertlist = &viewer3d_state->vertlist;
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engine.indexlist = &viewer3d_state->indexlist;
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engine.screen = _screen;
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engine.screenColor = _screenColor;
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engine.width = kViewportWidth;
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@ -137,9 +137,9 @@ public:
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int selection = GetSelectedListviewItem(listPolys);
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if(selection < 0) return;
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if(selection>=viewer3d_state.polylist.count) return;
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if(selection>=viewer3d_state->polylist.count) return;
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POLY& poly = viewer3d_state.polylist.list[selection];
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POLY& poly = viewer3d_state->polylist.list[selection];
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TexCacheItem* texkey = TexCache_SetTexture(TexFormat_32bpp,poly.texParam,poly.texPalette);
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const u32 w = texkey->sizeX;
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@ -267,7 +267,7 @@ using std::max;
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using std::min;
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GFX3D gfx3d;
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Viewer3d_State viewer3d_state;
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Viewer3d_State* viewer3d_state = NULL;
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static GFX3D_Clipper boxtestClipper;
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//tables that are provided to anyone
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@ -509,6 +509,8 @@ void gfx3d_reset()
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{
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//if this doesn't work on the xbox, we need to find out why.
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reconstruct(&gfx3d);
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delete viewer3d_state;
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viewer3d_state = new Viewer3d_State();
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gxf_hardware.reset();
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@ -2090,11 +2092,11 @@ static void gfx3d_doFlush()
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if(driver->view3d->IsRunning())
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{
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viewer3d_state.frameNumber = currFrameCounter;
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viewer3d_state.state = gfx3d.state;
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viewer3d_state.polylist = *gfx3d.polylist;
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viewer3d_state.vertlist = *gfx3d.vertlist;
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viewer3d_state.indexlist = gfx3d.indexlist;
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viewer3d_state->frameNumber = currFrameCounter;
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viewer3d_state->state = gfx3d.state;
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viewer3d_state->polylist = *gfx3d.polylist;
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viewer3d_state->vertlist = *gfx3d.vertlist;
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viewer3d_state->indexlist = gfx3d.indexlist;
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driver->view3d->NewFrame();
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}
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@ -362,7 +362,7 @@ struct Viewer3d_State
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INDEXLIST indexlist;
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};
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extern Viewer3d_State viewer3d_state;
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extern Viewer3d_State* viewer3d_state;
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struct GFX3D
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{
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