win32: add an option to disable texturing, for debugging and educational purposes
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705a26cf41
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@ -510,6 +510,7 @@ extern struct TCommonSettings {
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: GFX3D_HighResolutionInterpolateColor(true)
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, GFX3D_EdgeMark(true)
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, GFX3D_Fog(true)
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, GFX3D_Texture(true)
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, UseExtBIOS(false)
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, SWIFromBIOS(false)
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, PatchSWI3(false)
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@ -546,6 +547,7 @@ extern struct TCommonSettings {
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bool GFX3D_HighResolutionInterpolateColor;
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bool GFX3D_EdgeMark;
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bool GFX3D_Fog;
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bool GFX3D_Texture;
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bool UseExtBIOS;
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char ARM9BIOS[256];
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@ -1613,6 +1613,7 @@ void gfx3d_UpdateToonTable(u8 offset, u16 val)
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{
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gfx3d.state.invalidateToon = true;
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gfx3d.state.u16ToonTable[offset] = val;
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//printf("toon %d set to %04X\n",offset,val);
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}
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void gfx3d_UpdateToonTable(u8 offset, u32 val)
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@ -1621,6 +1622,8 @@ void gfx3d_UpdateToonTable(u8 offset, u32 val)
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gfx3d.state.invalidateToon = true;
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gfx3d.state.u16ToonTable[offset] = val & 0xFFFF;
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gfx3d.state.u16ToonTable[offset+1] = val >> 16;
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//printf("toon %d set to %04X\n",offset,gfx3d.state.u16ToonTable[offset]);
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//printf("toon %d set to %04X\n",offset+1,gfx3d.state.u16ToonTable[offset+1]);
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}
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s32 gfx3d_GetClipMatrix (unsigned int index)
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@ -2030,6 +2033,9 @@ static void gfx3d_doFlush()
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gfx3d.state.wbuffer = BIT1(gfx3d.state.activeFlushCommand);
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gfx3d.renderState = gfx3d.state;
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if(!CommonSettings.GFX3D_Texture)
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gfx3d.renderState.enableTexturing = false;
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gfx3d.state.activeFlushCommand = gfx3d.state.pendingFlushCommand;
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@ -2763,6 +2763,7 @@ int _main()
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CommonSettings.GFX3D_HighResolutionInterpolateColor = GetPrivateProfileBool("3D", "HighResolutionInterpolateColor", 1, IniName);
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CommonSettings.GFX3D_EdgeMark = GetPrivateProfileBool("3D", "EnableEdgeMark", 1, IniName);
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CommonSettings.GFX3D_Fog = GetPrivateProfileBool("3D", "EnableFog", 1, IniName);
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CommonSettings.GFX3D_Texture = GetPrivateProfileBool("3D", "EnableTexture", 1, IniName);
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//CommonSettings.gfx3d_flushMode = GetPrivateProfileInt("3D", "AlternateFlush", 0, IniName);
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Change3DCoreWithFallbackAndSave(cur3DCore);
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@ -5439,9 +5440,10 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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{
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int i;
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CheckDlgButton(hw,IDC_INTERPOLATECOLOR,CommonSettings.GFX3D_HighResolutionInterpolateColor?1:0);
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CheckDlgButton(hw,IDC_3DSETTINGS_EDGEMARK,CommonSettings.GFX3D_EdgeMark?1:0);
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CheckDlgButton(hw,IDC_3DSETTINGS_FOG,CommonSettings.GFX3D_Fog?1:0);
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CheckDlgButton(hw,IDC_INTERPOLATECOLOR,CommonSettings.GFX3D_HighResolutionInterpolateColor);
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CheckDlgButton(hw,IDC_3DSETTINGS_EDGEMARK,CommonSettings.GFX3D_EdgeMark);
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CheckDlgButton(hw,IDC_3DSETTINGS_FOG,CommonSettings.GFX3D_Fog);
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CheckDlgButton(hw,IDC_3DSETTINGS_TEXTURE,CommonSettings.GFX3D_Texture);
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//CheckDlgButton(hw,IDC_ALTERNATEFLUSH,CommonSettings.gfx3d_flushMode);
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for(i = 0; core3DList[i] != NULL; i++)
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@ -5461,6 +5463,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CommonSettings.GFX3D_HighResolutionInterpolateColor = IsDlgCheckboxChecked(hw,IDC_INTERPOLATECOLOR);
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CommonSettings.GFX3D_EdgeMark = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_EDGEMARK);
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CommonSettings.GFX3D_Fog = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_FOG);
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CommonSettings.GFX3D_Texture = IsDlgCheckboxChecked(hw,IDC_3DSETTINGS_TEXTURE);
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Change3DCoreWithFallbackAndSave(ComboBox_GetCurSel(GetDlgItem(hw, IDC_3DCORE)));
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WritePrivateProfileInt("3D", "HighResolutionInterpolateColor", CommonSettings.GFX3D_HighResolutionInterpolateColor?1:0, IniName);
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WritePrivateProfileInt("3D", "EnableEdgeMark", CommonSettings.GFX3D_EdgeMark?1:0, IniName);
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@ -692,6 +692,8 @@
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#define ID_LABEL_HK2 4466
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#define IDC_GI_USEDROMSIZE 4467
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#define ID_LABEL_HK3 4467
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#define IDC_3DSETTINGS_FOG2 4467
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#define IDC_3DSETTINGS_TEXTURE 4467
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#define ID_LABEL_HK4 4468
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#define IDC_GI_ICON 4469
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#define ID_LABEL_HK5 4469
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