yoshihiropsp
390bc43513
Added xbox360 support to desmume Yoshihiro
2010-03-26 13:53:21 +00:00
yoshihiropsp
2902629632
2010-03-26 13:50:14 +00:00
yoshihiropsp
194f66e4e2
2010-03-26 13:48:41 +00:00
yoshihiropsp
1c3bcfbaf8
Added xbox360 support on desmume
2010-03-26 13:47:15 +00:00
mtabachenko
fc480466b7
- move xbox360 stuff to new directory;
2010-03-26 13:45:24 +00:00
yoshihiropsp
c448f604ad
Added xbox360 support by Yoshihiro
2010-03-26 13:26:31 +00:00
zeromus
c8210b838d
fix dualscreen 3d frameskip screen cloning/flickering regression from r3422
2010-03-25 03:10:11 +00:00
zeromus
e068592d6b
tweak around lcd line timing: make 3d vblank more generous (is still unrealistically brutal since all the rendering happens instantaneously, unlike real HW); give scanlines more time to render (render at end of scanline instead of hblank begin); execute an additional hblank dma on vcount=262 (speculative; fixes jittery nsmb split-parallax clouds)
2010-03-24 23:13:36 +00:00
zeromus
c9f278e00d
rasterize: fix fog densities > 127
2010-03-23 21:56:24 +00:00
mtabachenko
edb9ebda3f
core:
...
- fix overflow in matrices, NDS using only 24 bits for fixed-point numbers (fixed minigame with carrot :) and dialogs with star in "M&L Bowser Inside Story");
tools:
- add matrix stack test;
2010-03-23 18:56:10 +00:00
zeromus
dcb572a348
fix swi 0x0E (crc16); your dawn of sorrow savefiles are invalidated.
2010-03-18 22:19:31 +00:00
zeromus
298c5256e3
debug: get rid of excessive "Reading beyond end of cart" messages
2010-03-18 18:57:36 +00:00
zeromus
ee66bde8a0
debug: add no$ message support
2010-03-17 22:45:33 +00:00
zeromus
6a27ce1264
gpu: fix 3d blending color effects being applied when they shouldnt be
2010-03-17 21:25:11 +00:00
zeromus
5916d00047
win32: add menu items for obj display toggle
2010-03-17 19:25:33 +00:00
mtabachenko
ef10848729
winport:
...
- fix input feedback support;
2010-03-17 14:04:50 +00:00
mtabachenko
51d227bff5
core:
...
- fix matrix stack for Projection & Texture mode (fix bug #2910405 );
- fix some typos;
2010-03-17 13:10:15 +00:00
riccardom
de1c8aed5a
Add gap and resize support to wx frontend
...
This patch adds gap up to 90px when the user resize
vertically the window.
Speaking of sizes we are losing the last entry in the menu
because it does not fit in the 256 px limit.
Patch #5 by yar-tour from #2969484
2010-03-16 20:33:47 +00:00
riccardom
fbe279dbdf
Add rotation to wxwidgets frontend
...
Add rotation to wxwidgets frontend, code derived from
gtk frontend.
rm: my changes are mostly cosmetics (how can you read
multiple statements in one line? a mistery to me :)
and some tidy up for gpu_screen_to_rgb. Let me left
this quote in my defense:
"If you want to go somewhere, goto is the best way to
get there."
Patch #4 by yar-tour from #2969484
2010-03-16 17:34:53 +00:00
riccardom
59a8ea41ab
Add audio to wxfrontend on !win32
...
I've verified that calling the SPU_* functions without
SPU_ChangeSoundCore() does not harm here.
Based on patch #3 by yar-tour in #2969484 .
2010-03-16 14:43:26 +00:00
riccardom
ea6222a941
Cleanup load / save states menu
...
This cleanup the load and save states menu by using
EVT_MENU_RANGE.
Slightly edited from patch #2 of yar-tour in bug #2969484
2010-03-16 14:23:27 +00:00
riccardom
55fdb1b562
Fixup event enum
...
Using straight standard wx defintion as values in the
enum for events is wrong because we end up reusing the
already defined standard values. Use the wx definitions
directly in the code so we start from 0 in the enum.
This fix the funny random icons in the menu.
Slightly edited from patch #1 by yar-tour in bug #2969484
2010-03-16 14:01:08 +00:00
riccardom
71db5c1c21
Use Destroy() instead of Close() to exit from the controls
...
dialog.
2010-03-15 10:38:30 +00:00
riccardom
c85a15078c
Let the wx frontend build without libagg, based on a
...
patch by Yar-Tour in bug #2969484 .
2010-03-14 23:17:21 +00:00
mtabachenko
fb5f523f95
core:
...
- handle 32bit divnumer & divdenom (fix "Sonic Classic Collection");
2010-03-14 08:26:41 +00:00
riccardom
3ef409ba4e
Move unused functions under #if 0.
2010-03-12 14:57:43 +00:00
riccardom
934fc9f777
colorAlpha is not used anymore.
2010-03-12 14:48:18 +00:00
riccardom
41b6f579c9
Remove unused variable and fix signed vs unsigned
...
comparison warning.
2010-03-12 14:47:15 +00:00
riccardom
2ecd8e296b
Move declaration of nds_debug_* functions in header.
2010-03-12 14:46:44 +00:00
riccardom
8a083e5acb
We can make validateIF_arm9 static.
2010-03-12 14:37:33 +00:00
riccardom
a3bc1cd1cc
Make acl_check_access static and comment a variabile which
...
is used only in commented code.
2010-03-12 14:33:58 +00:00
mtabachenko
3f3158c3c0
win32:
...
- sorry, I`m ignored last commit from zeromus :)
2010-03-11 21:53:23 +00:00
mtabachenko
e4c0154dd8
win32:
...
- fix some bugs in OAM viewer and add scale thumb viewer;
2010-03-11 21:21:44 +00:00
mtabachenko
04aac479df
core:
...
- fix timings in THUMB CPU mode (fix bug #2879374 and break SW: CW JA intro :(, maybe mistake in WiFi emulation);
2010-03-11 21:18:33 +00:00
zeromus
7b768b83d8
win32: straighten out the save slot 0 / F10 business
2010-03-10 18:03:11 +00:00
wntrmute
8ebe438af2
use correct address for argv
2010-03-05 20:42:35 +00:00
riccardom
8674c8cffe
Cleanup resize code with opengl 2d
...
Based on a patch submitted at #2839785 by ramarren
simplifies a lot the code. It removes so much lines it
can't be wrong :)
2010-03-05 14:13:43 +00:00
riccardom
e68f2e6cf1
Fixup cflash handling in cli frontend, bug #2955684
...
The code is c&p from gtk frontend to handle some addons
stuff properly. Should fix #2955684 .
[insert a rant here on patches without reporter feeedback]
2010-03-05 13:43:41 +00:00
riccardom
63e66733bd
Whitespace fixup.
2010-03-05 13:31:56 +00:00
riccardom
61a10c4ab6
Simply fps calculation.
2010-03-02 16:47:49 +00:00
riccardom
2ed569e475
Temporary workaround for forcing the cli keyboard mapping
...
instead of the gtk one.
2010-03-02 16:46:28 +00:00
zeromus
0254b5e5e2
screw around with some debugging features and the win32 disassembler windows
2010-02-28 00:07:11 +00:00
riccardom
9698f5670f
Add a note about the libagg now optional for linux
...
frontends.
2010-02-20 13:57:06 +00:00
mtabachenko
f89f383f91
core:
...
- add 32bits BLDY register write (fix fading in GTA);
2010-02-19 19:25:07 +00:00
riccardom
b171a0991a
Whitespace cleanup.
2010-02-17 21:40:30 +00:00
riccardom
af100c36dc
Don't build the wx frontend if antigrain is not available
...
I don't want to clutter the source code with ifdef :)
2010-02-17 14:36:51 +00:00
riccardom
264b0987e8
Let desmume build without libagg
...
libagg is used only by the HUD but the usage of it
outside windows is pretty small. So just in case it is
not available we can live without it.
2010-02-17 14:06:00 +00:00
riccardom
3573ce6248
GPU_osd.h is not needed here.
2010-02-17 10:49:02 +00:00
zeromus
40b6351dae
stop letting roms read off the end of the cart and crash the emulator.
2010-02-15 11:02:49 +00:00
riccardom
ecf8cf18c7
We can make CLZ_TAB const.
2010-02-12 16:57:39 +00:00