core:
- add 32bits BLDY register write (fix fading in GTA);
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@ -3167,6 +3167,14 @@ void FASTCALL _MMU_ARM9_write32(u32 adr, u32 val)
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SubScreen.gpu->setBLDALPHA(val>>16);
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break;
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}
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case REG_DISPA_BLDY:
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GPU_setBLDY_EVY(MainScreen.gpu,val) ;
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break ;
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case REG_DISPB_BLDY:
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GPU_setBLDY_EVY(SubScreen.gpu,val) ;
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break;
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case REG_DISPA_DISPCNT :
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GPU_setVideoProp(MainScreen.gpu, val);
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//GPULOG("MAIN INIT 32B %08X\r\n", val);
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