Commit Graph

2977 Commits

Author SHA1 Message Date
luigi__ 2e28c61837 Resource file: First try at applying the coding rules for resource file.
- Add missing Chinese dialogs (those are just copies of the English ones. The translation job is for zeromus or whoever made this translation.)
- Fix a few quirks.
- The Danish translation is desperately out of date. If we can't contact the person who made it, it'll get removed.
- The French translation is too. However, if I find some time...
2009-12-09 22:34:22 +00:00
zeromus b87032f948 fix linux compilation 2009-12-08 20:25:09 +00:00
zeromus c4a8559462 fix a bunch of games which were broken by r3123 2009-12-08 17:53:17 +00:00
mtabachenko 03068ccf1d core:
- rewrite firmware support. added support patched firmware (bugged and default disabled);
2009-12-08 17:33:18 +00:00
nitsuja 71d73de359 fix possible crash on minimizing app 2009-12-08 17:15:44 +00:00
zeromus 19fef7e068 core: handle 32bit divcnt and sqrtcnt 2009-12-08 15:45:45 +00:00
zeromus 0b6c04c04b win32: fix the most egregious cheats bugs for large cheat values 2009-12-08 07:50:58 +00:00
zeromus d248ef5cfd add another kind of debug print which may be useful to some people 2009-12-08 06:48:56 +00:00
zeromus b3ad503d49 win32: fix view registers tool 2009-12-07 20:55:39 +00:00
gocha 09689d9865 Lua: fix gui.gdoverlay 2009-12-07 06:50:44 +00:00
nitsuja 0f6b30741d lots of emulator features were missing from the french/danish/chinese menus... added them (untranslated)
fix missing accent marks and broken chinese characters resulting from the recent japanese language patch
fix UpdateHotkeyAssignment not working for many hotkeys and possibly breaking chinese/japanese menu items
2009-12-06 19:20:50 +00:00
zeromus 6f486fc2cf fix bigendian compiling in saves.cpp.
someone ought to test savestate portability between big endian and little endian. to test this easily on little endian only systems we could setup the save system somehow so that it can write in either big or little endian.
2009-12-06 18:31:24 +00:00
zeromus 56468eda49 win32: fix virtual from constructor random crash bug in tool windows; fix some more finicky cflash configuration; core: add devkitpro argv support; add --gbaslot-rom commandline 2009-12-05 21:21:33 +00:00
zeromus 4327d8725a win32: change chonese to chinese 2009-12-05 18:34:42 +00:00
zeromus 6781716712 win32: add japanese language patch 2009-12-05 16:38:32 +00:00
zeromus 3176cf6b18 fix vectest 2009-12-05 06:41:06 +00:00
mtabachenko 56a6d6cddd fix VS2008 project; 2009-12-04 11:46:32 +00:00
zeromus d5382702c2 try to rebuild fewer files when svn version changes 2009-12-04 06:49:24 +00:00
zeromus ccf7dfb10c fix some multi-gamepad bugs 2009-12-04 05:44:56 +00:00
nitsuja e82e1733db simplify the frameskip menu (combining the submenus) 2009-12-03 08:41:34 +00:00
zeromus ed58f6e1f3 core: fix a bug in sqrt (and probably div) control register emulation which permitted user to overwrite busy flag. fixes games with sensitivities to div/sqrt timing which would sometimes break when interrupted during their math busy wait loop (sm64) 2009-11-30 05:35:29 +00:00
zeromus 9b5bac0646 win32: cleanup gbaslot configuration dialog 2009-11-30 01:58:05 +00:00
nitsuja 78d9f41bee fix some bug with the triggerDma loop unrolling 2009-11-29 18:03:34 +00:00
zeromus 73fa6826f9 core: a tiny speedup by unrolling a loop which was intended to unroll 2009-11-29 06:53:46 +00:00
nitsuja c5834ad616 -add EPX magnification filter
-add EPX1.5x filter (something I made up just now for 1.5x scaling)
-fix screen gap size not scaling properly when using magnification filters
2009-11-29 06:17:32 +00:00
nitsuja a9cfa9ba4c fix for a small bug added in r3102 2009-11-28 23:52:12 +00:00
nitsuja f257f61412 switching the renderer to SoftRasterizer instead of None in the case that the OpenGL renderer fails 2009-11-28 23:30:55 +00:00
nitsuja 8a40316fe3 -fix 16-bit display depth final output (and 15- and 24-bit)
-handle display depth changes that happen while desmume is running
2009-11-28 22:24:20 +00:00
zeromus c90533d007 include file format specs with dist and always define HAVE_LUA for developer builds 2009-11-28 05:31:46 +00:00
zeromus 5209fd6e61 2009-11-26 21:43:20 +00:00
zeromus 1f7f2be0a3 update build scripts in trunk 2009-11-26 21:08:02 +00:00
zeromus fe84248b05 odds and ends 2009-11-26 16:47:35 +00:00
zeromus 83d8d19f39 cocoa: might as well add the norwegian translation sinc ewe have it 2009-11-23 01:39:27 +00:00
zeromus f9e8e9c862 gpu: clean up use of scroll registers to make sure that the correct &0x1FF is done everywhere 2009-11-23 00:53:46 +00:00
zeromus e5f90aaaa9 this file is out of date 2009-11-22 22:33:24 +00:00
zeromus 447200f537 win32: update readme.win and add italian language patch 2009-11-22 22:29:28 +00:00
zeromus 1d41eb9ad5 oops, remove a hack 2009-11-22 06:59:34 +00:00
zeromus 3d16c5b71c dont go on a grand tour of unallocated memory when closing a rom (fixes 2900956) 2009-11-22 06:57:58 +00:00
zeromus 0a4a6b4957 fix dma address reloading (fixes contra4 classic modes) 2009-11-22 06:11:07 +00:00
zeromus 2adab7ef1a gpu: dont render an obj window in one of N cases remaining where that happens accidentally and add a note about a failing save autodetection 2009-11-22 00:07:24 +00:00
zeromus b25867dc5f win32: fix horribly broken sound for some users 2009-11-21 20:24:53 +00:00
mtabachenko 8459879bed core:
- fix dma (fix bug #2867258);
2009-11-20 18:38:33 +00:00
mtabachenko 9e3ddf7fe7 core:
- add handling keypad interrupt (demo http://www.double.co.nz/nintendo_ds/nds_develop8.html)
2009-11-19 11:43:05 +00:00
mtabachenko 9ba8f348ee core:
- fix bug #2900169;
- fix background scroll register;
2009-11-19 11:40:34 +00:00
nitsuja 7416f2a973 fix for sudden exit if passing bad arguments into a lua gui at a time when it must be deferred 2009-11-19 08:01:55 +00:00
nitsuja 5bc0040f1a fix lua aggdraw crash (maybe not the best way), and add script stopped message to lua console 2009-11-19 07:31:14 +00:00
yabause 3e47306a26 Removed the PO_FILES(_IN) variables as they were getting in
the way of make dist(check)
If someone knows what were their use and feels I did something
wrong by removing them, bring them back... but make sure to
not break make dist by doing so :)
2009-11-18 22:27:55 +00:00
yabause ad8e19a9d0 s/$LUAPC/lua/ as LUAPC was not defined and lua sounds like
a sensible value. This was also breaking make dist.
2009-11-18 22:04:40 +00:00
nitsuja 6f83e98aaf win32: giving "clear recent ROMs" a confirm dialog 2009-11-18 05:25:09 +00:00
zeromus 3751ca21cf add someones romanian cocoa translation, because the cocoa port is so great that it should be translated into every language 2009-11-15 20:23:00 +00:00