luigi__
2e28c61837
Resource file: First try at applying the coding rules for resource file.
...
- Add missing Chinese dialogs (those are just copies of the English ones. The translation job is for zeromus or whoever made this translation.)
- Fix a few quirks.
- The Danish translation is desperately out of date. If we can't contact the person who made it, it'll get removed.
- The French translation is too. However, if I find some time...
2009-12-09 22:34:22 +00:00
zeromus
b87032f948
fix linux compilation
2009-12-08 20:25:09 +00:00
zeromus
c4a8559462
fix a bunch of games which were broken by r3123
2009-12-08 17:53:17 +00:00
mtabachenko
03068ccf1d
core:
...
- rewrite firmware support. added support patched firmware (bugged and default disabled);
2009-12-08 17:33:18 +00:00
nitsuja
71d73de359
fix possible crash on minimizing app
2009-12-08 17:15:44 +00:00
zeromus
19fef7e068
core: handle 32bit divcnt and sqrtcnt
2009-12-08 15:45:45 +00:00
zeromus
0b6c04c04b
win32: fix the most egregious cheats bugs for large cheat values
2009-12-08 07:50:58 +00:00
zeromus
d248ef5cfd
add another kind of debug print which may be useful to some people
2009-12-08 06:48:56 +00:00
zeromus
b3ad503d49
win32: fix view registers tool
2009-12-07 20:55:39 +00:00
gocha
09689d9865
Lua: fix gui.gdoverlay
2009-12-07 06:50:44 +00:00
nitsuja
0f6b30741d
lots of emulator features were missing from the french/danish/chinese menus... added them (untranslated)
...
fix missing accent marks and broken chinese characters resulting from the recent japanese language patch
fix UpdateHotkeyAssignment not working for many hotkeys and possibly breaking chinese/japanese menu items
2009-12-06 19:20:50 +00:00
zeromus
6f486fc2cf
fix bigendian compiling in saves.cpp.
...
someone ought to test savestate portability between big endian and little endian. to test this easily on little endian only systems we could setup the save system somehow so that it can write in either big or little endian.
2009-12-06 18:31:24 +00:00
zeromus
56468eda49
win32: fix virtual from constructor random crash bug in tool windows; fix some more finicky cflash configuration; core: add devkitpro argv support; add --gbaslot-rom commandline
2009-12-05 21:21:33 +00:00
zeromus
4327d8725a
win32: change chonese to chinese
2009-12-05 18:34:42 +00:00
zeromus
6781716712
win32: add japanese language patch
2009-12-05 16:38:32 +00:00
zeromus
3176cf6b18
fix vectest
2009-12-05 06:41:06 +00:00
mtabachenko
56a6d6cddd
fix VS2008 project;
2009-12-04 11:46:32 +00:00
zeromus
d5382702c2
try to rebuild fewer files when svn version changes
2009-12-04 06:49:24 +00:00
zeromus
ccf7dfb10c
fix some multi-gamepad bugs
2009-12-04 05:44:56 +00:00
nitsuja
e82e1733db
simplify the frameskip menu (combining the submenus)
2009-12-03 08:41:34 +00:00
zeromus
ed58f6e1f3
core: fix a bug in sqrt (and probably div) control register emulation which permitted user to overwrite busy flag. fixes games with sensitivities to div/sqrt timing which would sometimes break when interrupted during their math busy wait loop (sm64)
2009-11-30 05:35:29 +00:00
zeromus
9b5bac0646
win32: cleanup gbaslot configuration dialog
2009-11-30 01:58:05 +00:00
nitsuja
78d9f41bee
fix some bug with the triggerDma loop unrolling
2009-11-29 18:03:34 +00:00
zeromus
73fa6826f9
core: a tiny speedup by unrolling a loop which was intended to unroll
2009-11-29 06:53:46 +00:00
nitsuja
c5834ad616
-add EPX magnification filter
...
-add EPX1.5x filter (something I made up just now for 1.5x scaling)
-fix screen gap size not scaling properly when using magnification filters
2009-11-29 06:17:32 +00:00
nitsuja
a9cfa9ba4c
fix for a small bug added in r3102
2009-11-28 23:52:12 +00:00
nitsuja
f257f61412
switching the renderer to SoftRasterizer instead of None in the case that the OpenGL renderer fails
2009-11-28 23:30:55 +00:00
nitsuja
8a40316fe3
-fix 16-bit display depth final output (and 15- and 24-bit)
...
-handle display depth changes that happen while desmume is running
2009-11-28 22:24:20 +00:00
zeromus
c90533d007
include file format specs with dist and always define HAVE_LUA for developer builds
2009-11-28 05:31:46 +00:00
zeromus
5209fd6e61
2009-11-26 21:43:20 +00:00
zeromus
1f7f2be0a3
update build scripts in trunk
2009-11-26 21:08:02 +00:00
zeromus
fe84248b05
odds and ends
2009-11-26 16:47:35 +00:00
zeromus
83d8d19f39
cocoa: might as well add the norwegian translation sinc ewe have it
2009-11-23 01:39:27 +00:00
zeromus
f9e8e9c862
gpu: clean up use of scroll registers to make sure that the correct &0x1FF is done everywhere
2009-11-23 00:53:46 +00:00
zeromus
e5f90aaaa9
this file is out of date
2009-11-22 22:33:24 +00:00
zeromus
447200f537
win32: update readme.win and add italian language patch
2009-11-22 22:29:28 +00:00
zeromus
1d41eb9ad5
oops, remove a hack
2009-11-22 06:59:34 +00:00
zeromus
3d16c5b71c
dont go on a grand tour of unallocated memory when closing a rom (fixes 2900956)
2009-11-22 06:57:58 +00:00
zeromus
0a4a6b4957
fix dma address reloading (fixes contra4 classic modes)
2009-11-22 06:11:07 +00:00
zeromus
2adab7ef1a
gpu: dont render an obj window in one of N cases remaining where that happens accidentally and add a note about a failing save autodetection
2009-11-22 00:07:24 +00:00
zeromus
b25867dc5f
win32: fix horribly broken sound for some users
2009-11-21 20:24:53 +00:00
mtabachenko
8459879bed
core:
...
- fix dma (fix bug #2867258 );
2009-11-20 18:38:33 +00:00
mtabachenko
9e3ddf7fe7
core:
...
- add handling keypad interrupt (demo http://www.double.co.nz/nintendo_ds/nds_develop8.html )
2009-11-19 11:43:05 +00:00
mtabachenko
9ba8f348ee
core:
...
- fix bug #2900169 ;
- fix background scroll register;
2009-11-19 11:40:34 +00:00
nitsuja
7416f2a973
fix for sudden exit if passing bad arguments into a lua gui at a time when it must be deferred
2009-11-19 08:01:55 +00:00
nitsuja
5bc0040f1a
fix lua aggdraw crash (maybe not the best way), and add script stopped message to lua console
2009-11-19 07:31:14 +00:00
yabause
3e47306a26
Removed the PO_FILES(_IN) variables as they were getting in
...
the way of make dist(check)
If someone knows what were their use and feels I did something
wrong by removing them, bring them back... but make sure to
not break make dist by doing so :)
2009-11-18 22:27:55 +00:00
yabause
ad8e19a9d0
s/$LUAPC/lua/ as LUAPC was not defined and lua sounds like
...
a sensible value. This was also breaking make dist.
2009-11-18 22:04:40 +00:00
nitsuja
6f83e98aaf
win32: giving "clear recent ROMs" a confirm dialog
2009-11-18 05:25:09 +00:00
zeromus
3751ca21cf
add someones romanian cocoa translation, because the cocoa port is so great that it should be translated into every language
2009-11-15 20:23:00 +00:00