win32: cleanup gbaslot configuration dialog
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78d9f41bee
commit
9b5bac0646
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@ -1,4 +1,4 @@
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0.9.5 -> 0.9.6 (r3075-r3???)
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0.9.5 -> 0.9.6 (r3075-r3107-r3xxx)
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General/Core:
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bug: emulate keypad interrupt
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@ -8,10 +8,15 @@ General/Core:
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Graphics:
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bug: fix a mistakenly rendered OBJ window
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Windows:
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bug: fix 16bpp display
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enh: add EPX and EPX1.5X resize filters
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0.9.4 -> 0.9.5 (r2437-r3075)
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0.9.5 introduces an entirely rewritten main emulation loop
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This totally changes the timing, and totally breaks old savestates.
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The OSX build is now based on the GTK port which is more up-to-date.
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Assorted Highlights:
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* synchronous SPU mode to fix streaming sounds
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@ -60,11 +60,10 @@ INT_PTR CALLBACK GbaSlotCFlash(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam
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{
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case WM_INITDIALOG:
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{
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SetWindowText(GetDlgItem(dialog, IDC_PATHIMG), tmp_cflash_filename);
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SetWindowText(GetDlgItem(dialog, IDC_PATH), tmp_cflash_path);
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switch (tmp_CFlashMode)
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{
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case ADDON_CFLASH_MODE_Path:
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SetFocus(GetDlgItem(dialog,IDC_RFOLDER));
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CheckDlgButton(dialog, IDC_RFOLDER, BST_CHECKED);
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EnableWindow(GetDlgItem(dialog, IDC_PATH), TRUE);
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EnableWindow(GetDlgItem(dialog, IDC_BBROWSE2), TRUE);
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@ -74,6 +73,7 @@ INT_PTR CALLBACK GbaSlotCFlash(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam
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break;
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case ADDON_CFLASH_MODE_File:
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SetFocus(GetDlgItem(dialog,IDC_RFILE));
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CheckDlgButton(dialog, IDC_RFILE, BST_CHECKED);
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EnableWindow(GetDlgItem(dialog, IDC_PATHIMG), TRUE);
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EnableWindow(GetDlgItem(dialog, IDC_BBROWSE), TRUE);
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@ -83,6 +83,7 @@ INT_PTR CALLBACK GbaSlotCFlash(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam
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break;
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case ADDON_CFLASH_MODE_RomPath:
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SetFocus(GetDlgItem(dialog,IDC_PATHDESMUME));
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CheckDlgButton(dialog, IDC_PATHDESMUME, BST_CHECKED);
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EnableWindow(GetDlgItem(dialog, IDC_PATH), FALSE);
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EnableWindow(GetDlgItem(dialog, IDC_BBROWSE2), FALSE);
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@ -90,11 +91,10 @@ INT_PTR CALLBACK GbaSlotCFlash(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam
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EnableWindow(GetDlgItem(dialog, IDC_BBROWSE), FALSE);
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_OKbutton = TRUE;
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break;
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default:
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return FALSE;
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}
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return TRUE;
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SetWindowText(GetDlgItem(dialog, IDC_PATHIMG), tmp_cflash_filename);
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SetWindowText(GetDlgItem(dialog, IDC_PATH), tmp_cflash_path);
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return FALSE;
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}
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case WM_COMMAND:
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@ -105,19 +105,15 @@ INT_PTR CALLBACK GbaSlotCFlash(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam
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{
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int filterSize = 0, i = 0;
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OPENFILENAME ofn;
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char filename[MAX_PATH] = "",
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fileFilter[512]="";
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char filename[MAX_PATH] = "";
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ZeroMemory(&ofn, sizeof(ofn));
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ofn.lStructSize = sizeof(ofn);
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ofn.hwndOwner = dialog;
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strncpy (fileFilter, "Compact Flash image (*.img)|*.img||",512 - strlen(fileFilter));
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strncat (fileFilter, "Any file (*.*)|*.*||",512 - strlen(fileFilter));
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const char *fileFilter = "Compact Flash image (*.img)\0*.img\0Any file (*.*)\0*.*\0";
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filterSize = strlen(fileFilter);
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for (i = 0; i < filterSize; i++)
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if (fileFilter[i] == '|') fileFilter[i] = '\0';
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ofn.lpstrFilter = fileFilter;
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ofn.nFilterIndex = 1;
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ofn.lpstrFile = filename;
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@ -144,7 +140,7 @@ INT_PTR CALLBACK GbaSlotCFlash(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam
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bp.pidlRoot=NULL;
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bp.pszDisplayName=NULL;
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bp.lpszTitle="Select directory for Compact Flash";
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bp.ulFlags=BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE;
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bp.ulFlags=BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE | BIF_USENEWUI;
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bp.lpfn=NULL;
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LPITEMIDLIST tmp = SHBrowseForFolder((LPBROWSEINFO)&bp);
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@ -173,7 +169,6 @@ INT_PTR CALLBACK GbaSlotCFlash(HWND dialog, UINT msg,WPARAM wparam,LPARAM lparam
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EnableWindow(GetDlgItem(dialog, IDC_BBROWSE2), FALSE);
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EnableWindow(GetDlgItem(dialog, IDC_PATH), FALSE);
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if (!strlen(tmp_cflash_filename))
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EnableWindow(OKbutton, FALSE);
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}
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@ -248,20 +243,17 @@ INT_PTR CALLBACK GbaSlotGBAgame(HWND dialog, UINT msg,WPARAM wparam,LPARAM lpara
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{
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int filterSize = 0, i = 0;
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OPENFILENAME ofn;
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char filename[MAX_PATH] = "",
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fileFilter[512]="";
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char filename[MAX_PATH] = "";
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ZeroMemory(&ofn, sizeof(ofn));
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ofn.lStructSize = sizeof(ofn);
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ofn.hwndOwner = dialog;
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// TODO: add another gba file formats and archs
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strncpy (fileFilter, "GameBoy Advance ROM (*.gba)|*.gba||",512 - strlen(fileFilter));
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strncat (fileFilter, "Any file (*.*)|*.*||",512 - strlen(fileFilter));
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// TODO: add another gba file formats and archs (??wtf??)
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const char* fileFilter = "GameBoy Advance ROM (*.gba)\0*.gba\0"
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"NDS ROM (for nitroFS roms) (*.nds)\0*.nds\0"
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"Any file (*.*)\0*.*\0";
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filterSize = strlen(fileFilter);
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for (i = 0; i < filterSize; i++)
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if (fileFilter[i] == '|') fileFilter[i] = '\0';
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ofn.lpstrFilter = fileFilter;
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ofn.nFilterIndex = 1;
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ofn.lpstrFile = filename;
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