Commit Graph

1066 Commits

Author SHA1 Message Date
mtabachenko e0581144d9 Fixed SSE2 build 2008-08-03 17:48:31 +00:00
mtabachenko 8ab5d75375 winport: Reorganizaion project files for MS Visual Studio 2008-08-03 13:07:12 +00:00
mtabachenko 8f1af7e2db - Added SSE2 version for matrix [CrazyMax]
- Some fixes in core (New SMB don't freeze now) [CrazyMax]
 - Some optimizations in code [CrazyMax]
 - winport: Changed graphics render core to DirectDraw (work fastest) [CrazyMax]
 - winport: Some fixes in 3D core OGL (fixed textures) [CrazyMax]
2008-08-02 22:19:15 +00:00
gecko_reverse d67e5f375d Added key config options panel and hotkeys for pause/execute/reset thanks to Julio Gorgé 2008-07-28 03:54:10 +00:00
gecko_reverse 882fb32fff Added French translation by Pierre Rudloff 2008-07-18 18:53:45 +00:00
gecko_reverse b250d8f84b added option to load most recent file when the program launches. preferences panel code updated to size to fit to the current preference panel. 2008-05-13 06:57:32 +00:00
gecko_reverse 70edd3aa9b fixed a bug with the save/load state menu item states potentially being off. nds_control.m restores current gl context whenever it changes it. As a result it doesn't leave the 3d rendering context set on the main gui thread since it's constantly being used on the emulation thread. reverted a commented line that i overlooked in the diff for my last commit 2008-05-05 22:32:25 +00:00
gecko_reverse 6f92277993 fixed minor memory leaks in main_window. when the nds core sets execution to false, an error message is now displayed to let the user know that emulation has stopped. video output frame rate is now limited, which makes the gui more responsive especially when emulation is provided new frames as fast or faster than they can be blitted to the screen 2008-05-04 21:46:49 +00:00
mtabachenko e42186683d - moved console source code to new files for only windows port; 2008-05-03 05:32:52 +00:00
yabause 69709ba274 Removed three useless/wrong/etc. function prototypes for when
libgtkglext isn't installed...
2008-05-02 20:23:31 +00:00
yabause 97ed1aa70a windows specific code should be #ifdef WIN32 protected 2008-05-02 19:11:00 +00:00
mtabachenko 32e83fc1e7 Windows port:
- fix small bug in compiling debug console
2008-05-02 06:26:26 +00:00
mtabachenko 611477e9e7 Windows port:
- added debug console for BETA versions;
2008-05-02 06:07:29 +00:00
gecko_reverse 2f0921ecd1 cocoa port: fixed a bug in loading states which was due to the gpu's opengl context not being set when the state loads. also improved exception handling in the video_output_view and main_window classes 2008-05-01 07:53:57 +00:00
shashclp b37b7dff49 - Removed the bug report link with a define, to avoid reports from betas/external builds
- Added the version on window bar to recognize versions from screenshots
 - Added "high-level" check for DMAs and Timer for minor (really minor) speed up
 - Changed instruction execution to 16 at a time blocks (tested and stable)
 - Really minor memory access speed up (mainly added for clarity), gives up to 33% gain
 - Added transparency and fixed material alpha support and alpha testing on the 3D core
 - Changed how depth initial values are calculated (fixes SM64DS skybox)
 - Changed written pixels check on the 3D core to use the depth buffer, as I'll need the stencil buffer for shadows
 - Added my real name to my nick, as I prefer my work properly credited :P
2008-04-29 23:33:03 +00:00
mtabachenko dfaaadbef7 Windows port:
- add solution and project files for VS2008 x64;
- fixed for x64 compile;
- fixed for DirectX9 compile;
- fixed for future new audio core (for hardware Vista audio).
2008-04-29 20:35:05 +00:00
gecko_reverse bc128ddd25 now supports hardware accelerated offscreen opengl using pixel buffers if available 2008-04-27 03:13:53 +00:00
yabause 8dc26100ec Removed CWX from README files (and changed my email) 2008-04-24 14:44:45 +00:00
shashclp aef433ac94 - Forgot to add stuff on the 0.8.0 release :P 2008-04-24 13:21:59 +00:00
gecko_reverse c4526aff5c cocoa port: uses utf8 to pass strings to the emulator core instead of ascii. the load state from file menu item was actually saving the state instead of loading. the save state to file option now pauses emulation, so you can save the state the emulator is in when you choose to save, not when you choose the file. also, cocoa port changes in the chanlog will be listed under under macos x instead of cocoa since thats probably more well understood 2008-04-24 06:00:20 +00:00
yabause a0eab94e58 Added some more files to make dist. 2008-04-22 09:36:26 +00:00
yabause 660cb088fa Updated version number to 0.8 for autotools and added some missing
files to "make dist", some are still missing though... gonna fix that
soon.
2008-04-21 13:59:20 +00:00
gecko_reverse b2be4b6089 Final updates for 0.8 version, also fixed input on big endian systems in the cocoa port 2008-04-19 09:08:12 +00:00
shashclp f30980da73 - Added zzip as a mandatory dependency on the VisualC project file
- Fixed a compile problem on VisualC
2008-04-16 17:32:29 +00:00
gecko_reverse 9c6077f0c2 xcode proj now saved in xcode 2.4 format for compatibility 2008-04-10 05:57:29 +00:00
gecko_reverse d1abce64b5 preferences window tab view selection switched to toolbar selection to better match preferences windows of other cocoa apps 2008-04-10 05:34:55 +00:00
gecko_reverse f16a9d2a21 disabled excessive FAT logging from last commit. cocoa port: fixed minor touch screen bug in cocoa port, key config now charcode based instead of key code (hopefully fixes issues with international keyboard), key setup saved in userconfig (can be changed from the command line), save/load state hotkeys moved to the number keys instead of the f buttons since expose/hardware functions are usually mapped to the f buttons 2008-04-09 05:45:24 +00:00
gecko_reverse e2936e40b2 applied endian fixes in GPU thanks to Phazz 2008-04-06 15:47:35 +00:00
gecko_reverse abd5e1bcb3 enabled HAVE_LIBZ by default for Cocoa builds. this enables save states for people building from source 2008-04-06 10:26:05 +00:00
gecko_reverse 764697ec8c Applied patch by TypeError (adds FAT image support and corrects function calls without prototypes), fixed various compile warnings in OGLrender, fixed an error message that would have crashed (c string instead of expected obj-c string) 2008-04-06 08:08:25 +00:00
gecko_reverse a0c32e9c66 gl_ambient_and_diffuse apparently cant be passed to glLightiv in standard opengl, also got rid of duplicate glEnds causing gl errors in the background 2008-04-01 05:27:52 +00:00
gecko_reverse a50689764a Cocoa Port: updated documentation, video output view moved into it's own file, input class added, fixed window resizing bugs, ROM Info interface updated and icon preview added, much improved about window, emulation moved to separate threadd, xcode project file added (compile from xcode or codeblocks) 2008-04-01 04:59:52 +00:00
shashclp 2c1dc2c0e0 - Changed default memory type to 64k, as it seems to be used widely 2008-03-28 16:01:54 +00:00
shashclp fd28e7e285 - Fixes that Dmitry Krutskih sent me per mail a zillion months ago 2008-03-28 15:59:19 +00:00
shashclp da23a32e2e - Fix for an endianess bug reported by 'jvernet' and fixed by 'Phazz' (Reference: http://forums.desmume.org/viewtopic.php?id=759) 2008-03-28 15:45:45 +00:00
shashclp 3bd964f5f0 - Ouch, I broke the resources :P 2008-03-22 20:52:48 +00:00
shashclp 60ef7d8d67 - Added an about box with the author list 2008-03-03 00:11:34 +00:00
shashclp 158681c738 - Added NHerv� command fix on NOP's. The first fixes, at least, "Rayman Raving Rabbids 2".
- Added my fix to avoid clInd going < 0 without notice, fixes "Mario & Luigi - Partners in Time" apparent freeze  when going in battle
2008-03-02 23:36:00 +00:00
shashclp 85615190d6 - Removed "execute=FALSE" and added logging instead, so games don't freeze but we still know that those opcode implementations might be faulty 2008-03-02 23:32:42 +00:00
gecko_reverse ff383c3a3f got rid of debug symbols by default in the x86 cocoa port 2008-02-26 08:43:22 +00:00
gecko_reverse f864ba96f3 fixed minor compilation error on leopard 2008-02-26 08:27:46 +00:00
gecko_reverse 74b5333368 added nibs for cocoa version 2008-02-26 07:50:11 +00:00
gecko_reverse 9b6457db86 updates to cocoa port 2008-02-25 08:21:36 +00:00
shashclp 5aa777c461 - Fix for the freeze on "New Super Mario Bros" minigames, reported by NHerv� After investigating, I found that the whole ROM header wasn't copied to Main RAM as it's meant to be. This fixes "New Super Mario Bros" minigames, and probably others. 2008-02-20 00:04:51 +00:00
shashclp 4adc063c7d - Fixed remaining armwrestler failing opcodes (LDM* mostly), now it's 100% correct, or atleast it does report to be correct (doesn't affect any games that I know of) 2008-02-18 19:57:41 +00:00
shashclp 89596b5bee - Fix for homebrews that never setup the screens. It's how it's meant to be on DS init. 2008-02-07 20:29:39 +00:00
evilynux a265361646 Fix build for gtk-glade UI. 2007-12-09 06:04:47 +00:00
evilynux 5dc6b4ee7e Fix build at least for cli and gtk UIs. 2007-12-09 05:58:53 +00:00
gecko_reverse 19830501e2 fixed a compile error 2007-11-25 16:46:31 +00:00
gecko_reverse aeea42a141 added sound, and did various other minor things to the cocoa port 2007-11-25 16:38:47 +00:00