- Added NHerv� command fix on NOP's. The first fixes, at least, "Rayman Raving Rabbids 2".
- Added my fix to avoid clInd going < 0 without notice, fixes "Mario & Luigi - Partners in Time" apparent freeze when going in battle
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@ -1364,12 +1364,14 @@ void NDS_glCallList(unsigned long v)
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{
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case 0x0:
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{
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--clInd;
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if (clInd > 0)
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{
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--clInd;
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clCmd >>= 8;
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continue;
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}
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if (!clInd)
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break;
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continue;
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break;
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}
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case 0x11 :
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