- Added zzip as a mandatory dependency on the VisualC project file
- Fixed a compile problem on VisualC
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@ -272,11 +272,11 @@ void NDS_glClDepth()
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void NDS_glClearDepth(unsigned long v)
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{
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u32 depth24b;
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if(beginCalled)
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glEnd();
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u32 depth24b;
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v &= 0x7FFFF;
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depth24b = (v*0x200)+((v+1)/0x8000);
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