Commit Graph

2810 Commits

Author SHA1 Message Date
nitsuja 16e20312dd temporary compile fix (until we can clean up this wifi stuff) 2009-10-11 07:32:14 +00:00
nitsuja 7e1c184144 - fixed a bug in MatrixStackInit
- fixed various other savestated variables not getting cleared on reset
- fixed game staying frozen after loading a savestate after the game crashes
- added emu.reset Lua function
- removed a few unused values from savestates
2009-10-11 07:14:35 +00:00
nitsuja 1a7bb26c39 so far I haven't seen this timing option have any effect whatsoever (even in timing-sensitive games) besides slowing down the emulator a lot. I think the result it calculates gets max'ed away the vast majority of the time. And the thing it enables probably isn't very accurate anyway. So let's see if we can get away with leaving it disabled for the time being... 2009-10-11 04:23:13 +00:00
nitsuja 66d36f5989 optimized the clipper 2009-10-11 04:11:41 +00:00
riccardom 481642bc65 Readd glib checks which are needed to build on linux. Then force the dependency on pkg-config because without it we don't have glib which is mandatory. 2009-10-10 20:32:25 +00:00
riccardom dd0286c96c glib is not a local include. 2009-10-10 20:14:35 +00:00
nitsuja 391f277360 fixed backface culling of non-convex quads 2009-10-10 06:14:36 +00:00
zeromus fd4aa08333 modifications for osx gtk building. not sure about the safety of the sdl modifications, and had to temporarily remove the configure check for glib. can someone help me make it bypassed on osx? my gtk/glib setup cannot be detected by the glib detector 2009-10-10 00:39:28 +00:00
zeromus 0589adbb56 fix bug where ramwatch would not update without ramsearch open (thanks cwitty) 2009-10-09 21:33:35 +00:00
luigi__ d7e57c83bf Okay, re-add SNDDXThread. But newer system. Synchronous with main thread.
No more loopy playback while menus are opened. No more silent playback while
the emu is paused.
(when you open the menu, sound stutters for a quarter of second before
stopping but that's acceptable)
2009-10-09 17:27:45 +00:00
zeromus 1a4423e9c8 fix bug in cflash writing, thanks obcd 2009-10-08 20:13:34 +00:00
luigi__ d8578f1f58 Re-implement BIOS SoundBias function more correctly. Get rid of SPU_ReadLong.
(is the bias feature really used by many games anyway? I don't think so)
2009-10-08 19:58:15 +00:00
luigi__ 1fcd48722a Fix for sound still playing while menu is opened.
While I'm at it, make snddx.cpp more C++.
2009-10-08 19:19:36 +00:00
luigi__ 2a0edb3c90 SPU refactoring, step 1: Goodbye SNDDXThread.
Music doesn't continue playing anymore while the emu is paused.

Feel free to revert.
2009-10-08 18:20:14 +00:00
gocha 680c4b3b00 remove '#ifndef PUBLIC_RELEASE' which surrounds a part of wifi function. wifi function can be enabled/disabled by EXPERIMENTAL_WIFI. 2009-10-08 10:06:14 +00:00
gocha 72108f36d2 Lua: register entire LuaBitOp library. 2009-10-08 03:13:29 +00:00
luigi__ 07bc70c16f Rename GPU_ligne and some derivating functions to something more english.
Not that I'm against French but it makes code cleaner for people who can't read French.
2009-10-07 14:38:16 +00:00
nitsuja 931d45d026 added DTCM and ITCM to ram search 2009-10-07 07:19:46 +00:00
zeromus 20a9a469f6 i probably should not have checked in rand() test data in vectest 2009-10-06 20:49:53 +00:00
zeromus 1f076df6ce fix bug where backup memory resets when rom resets 2009-10-06 20:33:39 +00:00
zeromus 20fe8c2e8a attempt to emulate vectest, but leave logging in because i want a better test case. remove postest printf since i found a few test cases. 2009-10-06 20:31:35 +00:00
zeromus d3915c5f8b give boxtest ability to render the test boxes. now i am certain that games which the boxtest interacts with strangely are actually suffering from bad timing, and returning different boxtest results changes how much rendering they do and thus radically alters the timing. its a false lead, i think the box test is perfect. 2009-10-06 18:32:08 +00:00
zeromus 703a3266b2 preliminary implementation of clipper moved to gfx3d and used for box test. should have fixed all box test issues, but some cases will still fail due to unresolved timing problems 2009-10-06 08:42:55 +00:00
zeromus c986a7eb1a fix old bug causing inability to use gamepads for hotkeys 2009-10-04 22:23:05 +00:00
zeromus d4c5831828 add some emuloop performance diagnostics 2009-10-04 21:25:01 +00:00
nitsuja 385a2cdaa8 optimized fog table calculation 2009-10-04 21:18:59 +00:00
zeromus b2341c6137 re-add arm9 load average tracking, this time displayed in the OSD so that people arent confused by it in the window title. 2009-10-04 18:18:39 +00:00
zeromus 6c019ad77a gxstat shouldnt have a reset method. its constructor resets it. this happens when MMU_struct_new gets reconstructed. 2009-10-04 16:25:07 +00:00
mtabachenko 7e70ed64bb - ops, sorry, I forgot commit some stuff (bug #2868470); 2009-10-03 08:26:43 +00:00
mtabachenko 953ced2c6c core:
- fix bug #2868470 (Pokémon Ranger - freezing at the first battle);
- fix bug #2860505 (Pokemon Diamond/Pearl/Platinum In-game trades not working);

winport:
- fix change sound buffer size;
2009-10-02 17:16:24 +00:00
gocha 7bae874515 movie dialog: fixed subsecond calculation; added subsecond rounding code; expanded the width of frameCount/rerecordCount display. 2009-10-01 14:32:03 +00:00
zeromus 7c082ecaa3 win32: load wav file for mic instead of raw 2009-09-30 23:31:36 +00:00
gocha 3af6e8075b main windows can handle dropped lua script from now. 2009-09-30 04:52:52 +00:00
gocha bc1d031b29 Removed Update_RAM_Watch() lines because it's called from Update_RAM_Search() 2009-09-28 23:42:09 +00:00
gocha 9e8a66a006 win: upgraded hotkey code (ported from snes9x-rr) 2009-09-28 04:15:07 +00:00
zeromus 676c90a0f0 add new "random" mic noise which needed updating since the code which returns samples to the game software was corrected 2009-09-28 00:11:36 +00:00
gocha 32246bac4a close movie file when it's stopped 2009-09-27 06:26:18 +00:00
luigi__ 99473f8d9b Again a fix
Add a missing file again >.<
2009-09-26 11:51:12 +00:00
luigi__ 8fd41a18a6 Fix to VS2010 project: add two missing files. 2009-09-26 11:47:21 +00:00
nitsuja ecbdbf21df adding missing check to an optimization so it can be re-enabled 2009-09-25 15:48:17 +00:00
gocha ce279995de ramwatch: add more (ListView_GetSelectionMark() != -1) checks 2009-09-25 13:30:04 +00:00
zeromus bab64f3c94 gpu: revert an optimization which broke some edge handling in affine bg (fix NYT crosswords) 2009-09-25 05:16:54 +00:00
zeromus a570e7a054 fix a bad bug in savefile handling introduced a few revisions ago due to changes in initialization/reset code flow, always a desmume weakness and area of confusion.... but maybe not for long 2009-09-23 18:48:45 +00:00
zeromus 44ff6e97b4 fix another unhandled command 0xDD case. 2009-09-23 03:07:52 +00:00
zeromus e3b223d046 fix the undefined command 0xDD 00000000 which may have been causing undetected problems 2009-09-22 22:32:55 +00:00
zeromus 3a74300a72 fix regression in gxfifo 0x00 command handling (fixes galactik and nintendogs:dalmatian) 2009-09-22 16:59:33 +00:00
gocha ab8f50eae2 Modify my old comment to fit the current status. 2009-09-22 08:45:12 +00:00
nitsuja 0accc4eaf8 enabling cache emulation. this seems to fix timing bugs in several games. we can worry about the speed later. 2009-09-22 08:31:00 +00:00
zeromus 6cf200b1e1 fix glitches in dma and poor code in command unpacking which were causing some slowdown. clean up ioregview refresh triggering code and add a note about how to cut compile time of gpu.cpp in half. 2009-09-22 03:02:39 +00:00
zeromus 14c011d8de fix gcc compiling 2009-09-21 17:10:52 +00:00