Fix for sound still playing while menu is opened.

While I'm at it, make snddx.cpp more C++.
This commit is contained in:
luigi__ 2009-10-08 19:19:36 +00:00
parent 2a0edb3c90
commit 1fcd48722a
2 changed files with 32 additions and 29 deletions

View File

@ -1198,8 +1198,8 @@ static void StepRunLoop_Core()
{
Lock lock;
NDS_exec<false>();
SPU_Emulate_user();
win_sound_samplecounter = 735;
SPU_Emulate_user();
}
inFrameBoundary = true;
DRV_AviVideoUpdate((u16*)GPU_screen);
@ -2990,6 +2990,8 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
{
case WM_ENTERMENULOOP: //Update menu items that needs to be updated dynamically
{
SPU_Pause(1);
UpdateHotkeyAssignments(); //Add current hotkey mappings to menu item names
MENUITEMINFO mii;
@ -3125,11 +3127,11 @@ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM
return 0;
}
/*case WM_EXITMENULOOP:
case WM_EXITMENULOOP:
{
if (tmp_execute==2) NDS_UnPause();
return 0;
}*/
SPU_Pause(0);
return 0;
}
case WM_CREATE:
{

View File

@ -70,7 +70,7 @@ static int issoundmuted;
//////////////////////////////////////////////////////////////////////////////
extern volatile int win_sound_samplecounter;
//extern volatile int win_sound_samplecounter;
int SNDDXInit(int buffersize)
@ -87,7 +87,7 @@ int SNDDXInit(int buffersize)
return -1;
}
if ((ret = IDirectSound8_SetCooperativeLevel(lpDS8, MainWindow->getHWnd(), DSSCL_PRIORITY)) != DS_OK)
if ((ret = lpDS8->SetCooperativeLevel(MainWindow->getHWnd(), DSSCL_PRIORITY)) != DS_OK)
{
sprintf(tempstr, "IDirectSound8_SetCooperativeLevel error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
@ -100,7 +100,7 @@ int SNDDXInit(int buffersize)
dsbdesc.dwBufferBytes = 0;
dsbdesc.lpwfxFormat = NULL;
if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB, NULL)) != DS_OK)
if ((ret = lpDS8->CreateSoundBuffer(&dsbdesc, &lpDSB, NULL)) != DS_OK)
{
sprintf(tempstr, "Error when creating primary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
@ -117,7 +117,7 @@ int SNDDXInit(int buffersize)
wfx.nBlockAlign = (wfx.wBitsPerSample / 8) * wfx.nChannels;
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
if ((ret = IDirectSoundBuffer8_SetFormat(lpDSB, &wfx)) != DS_OK)
if ((ret = lpDSB->SetFormat(&wfx)) != DS_OK)
{
sprintf(tempstr, "IDirectSoundBuffer8_SetFormat error: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
@ -132,7 +132,7 @@ int SNDDXInit(int buffersize)
dsbdesc.dwBufferBytes = soundbufsize;
dsbdesc.lpwfxFormat = &wfx;
if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB2, NULL)) != DS_OK)
if ((ret = lpDS8->CreateSoundBuffer(&dsbdesc, &lpDSB2, NULL)) != DS_OK)
{
if (ret == DSERR_CONTROLUNAVAIL ||
ret == DSERR_INVALIDCALL ||
@ -144,7 +144,7 @@ int SNDDXInit(int buffersize)
DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 |
DSBCAPS_LOCSOFTWARE;
if ((ret = IDirectSound8_CreateSoundBuffer(lpDS8, &dsbdesc, &lpDSB2, NULL)) != DS_OK)
if ((ret = lpDS8->CreateSoundBuffer(&dsbdesc, &lpDSB2, NULL)) != DS_OK)
{
sprintf(tempstr, "Error when creating secondary sound buffer: %s - %s", DXGetErrorString8(ret), DXGetErrorDescription8(ret));
MessageBox (NULL, tempstr, "Error", MB_OK | MB_ICONINFORMATION);
@ -159,9 +159,9 @@ int SNDDXInit(int buffersize)
}
}
IDirectSoundBuffer8_Play(lpDSB2, 0, 0, DSBPLAY_LOOPING);
lpDSB2->Play(0, 0, DSBPLAY_LOOPING);
if ((stereodata16 = (s16 *)malloc(soundbufsize)) == NULL)
if ((stereodata16 = new s16[soundbufsize / sizeof(s16)]) == NULL)
return -1;
memset(stereodata16, 0, soundbufsize);
@ -180,24 +180,24 @@ void SNDDXDeInit()
if (lpDSB2)
{
IDirectSoundBuffer8_GetStatus(lpDSB2, &status);
lpDSB2->GetStatus(&status);
if(status == DSBSTATUS_PLAYING)
IDirectSoundBuffer8_Stop(lpDSB2);
lpDSB2->Stop();
IDirectSoundBuffer8_Release(lpDSB2);
lpDSB2->Release();
lpDSB2 = NULL;
}
if (lpDSB)
{
IDirectSoundBuffer8_Release(lpDSB);
lpDSB->Release();
lpDSB = NULL;
}
if (lpDS8)
{
IDirectSound8_Release(lpDS8);
lpDS8->Release();
lpDS8 = NULL;
}
}
@ -211,27 +211,27 @@ void SNDDXUpdateAudio(s16 *buffer, u32 num_samples)
DWORD buffer1_size, buffer2_size;
DWORD status;
int samplecounter;
/* int samplecounter;
{
Lock lock;
samplecounter = win_sound_samplecounter -= num_samples;
}
bool silence = (samplecounter<-44100*15/60); //behind by more than a quarter second -> silence
IDirectSoundBuffer8_GetStatus(lpDSB2, &status);
*/
lpDSB2->GetStatus(&status);
if (status & DSBSTATUS_BUFFERLOST)
return; // fix me
IDirectSoundBuffer8_Lock(lpDSB2, soundoffset, num_samples * sizeof(s16) * 2, &buffer1, &buffer1_size, &buffer2, &buffer2_size, 0);
lpDSB2->Lock(soundoffset, num_samples * sizeof(s16) * 2, &buffer1, &buffer1_size, &buffer2, &buffer2_size, 0);
if(silence) {
/* if(silence) {
memset(buffer1, 0, buffer1_size);
if(buffer2)
memset(buffer2, 0, buffer2_size);
}
else
else*/
{
memcpy(buffer1, buffer, buffer1_size);
if (buffer2)
@ -241,17 +241,18 @@ void SNDDXUpdateAudio(s16 *buffer, u32 num_samples)
soundoffset += buffer1_size + buffer2_size;
soundoffset %= soundbufsize;
IDirectSoundBuffer8_Unlock(lpDSB2, buffer1, buffer1_size, buffer2, buffer2_size);
lpDSB2->Unlock(buffer1, buffer1_size, buffer2, buffer2_size);
}
//////////////////////////////////////////////////////////////////////////////
u32 SNDDXGetAudioSpace()
{
//return 735;
DWORD playcursor, writecursor;
u32 freespace=0;
if (IDirectSoundBuffer8_GetCurrentPosition (lpDSB2, &playcursor, &writecursor) != DS_OK)
if (lpDSB2->GetCurrentPosition(&playcursor, &writecursor) != DS_OK)
return 0;
if (soundoffset > playcursor)
@ -270,7 +271,7 @@ u32 SNDDXGetAudioSpace()
void SNDDXMuteAudio()
{
issoundmuted = 1;
IDirectSoundBuffer8_SetVolume (lpDSB2, DSBVOLUME_MIN);
lpDSB2->SetVolume(DSBVOLUME_MIN);
}
//////////////////////////////////////////////////////////////////////////////
@ -278,7 +279,7 @@ void SNDDXMuteAudio()
void SNDDXUnMuteAudio()
{
issoundmuted = 0;
IDirectSoundBuffer8_SetVolume (lpDSB2, soundvolume);
lpDSB2->SetVolume(soundvolume);
}
//////////////////////////////////////////////////////////////////////////////
@ -288,7 +289,7 @@ void SNDDXSetVolume(int volume)
if (!lpDSB2) return ; /* might happen when changing sounddevice on the fly, caused a gpf */
soundvolume = (((LONG)volume) - 100) * 100;
if (!issoundmuted)
IDirectSoundBuffer8_SetVolume (lpDSB2, soundvolume);
lpDSB2->SetVolume(soundvolume);
}
//////////////////////////////////////////////////////////////////////////////