attempt to emulate vectest, but leave logging in because i want a better test case. remove postest printf since i found a few test cases.
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@ -3406,10 +3406,10 @@ u16 FASTCALL _MMU_ARM9_read16(u32 adr)
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return 0;
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//almost worthless for now
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//return (gfx3d_GetNumVertex());
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case 0x04000630:
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case 0x04000632:
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case 0x04000634:
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return gfx3d_glGetVecRes((adr & 0xF) >> 1);
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//case 0x04000630:
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//case 0x04000632:
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//case 0x04000634:
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// return gfx3d_glGetVecRes((adr & 0xF) >> 1);
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// ============================================= 3D end
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case REG_IME :
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return (u16)MMU.reg_IME[ARMCPU_ARM9];
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@ -1501,7 +1501,9 @@ BOOL gfx3d_glBoxTest(u32 v)
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BOOL gfx3d_glPosTest(u32 v)
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{
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printf("POSTEST\n");
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//this is apparently tested by transformers decepticons and ultimate spiderman
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//printf("POSTEST\n");
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#ifdef TESTS_ENABLED
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MMU_new.gxstat.tb = 1;
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#endif
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@ -1526,9 +1528,30 @@ BOOL gfx3d_glPosTest(u32 v)
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void gfx3d_glVecTest(u32 v)
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{
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printf("VECTEST\n");
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GFX_DELAY(5);
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//INFO("NDS_glVecTest\n");
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printf("VECTEST\n");
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CACHE_ALIGN float normal[4] = { normalTable[v&1023],
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normalTable[(v>>10)&1023],
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normalTable[(v>>20)&1023],
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1};
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MatrixMultVec4x4(mtxCurrent[2], normal);
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s16 x = (s16)(normal[0]);
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s16 y = (s16)(normal[1]);
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s16 z = (s16)(normal[2]);
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x = rand();
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y = rand();
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z = rand();
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MMU_new.gxstat.tb = 0; // clear busy
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T1WriteWord(MMU.MMU_MEM[0][0x40], 0x630, x);
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T1WriteWord(MMU.MMU_MEM[0][0x40], 0x632, y);
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T1WriteWord(MMU.MMU_MEM[0][0x40], 0x634, z);
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}
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//================================================================================= Geometry Engine
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//================================================================================= (end)
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