byuu
2551f20f3a
v113.3
...
Fixed region heuristics for the one Scandanavian SNES game release
2019-12-28 13:41:57 +09:00
byuu
5b29ddbcaa
Add hotfix for Nichibutsu Arcade Classics (Japan)
...
* Frisky Tom hangs sometimes when memory is randomized
2019-12-27 08:58:09 +09:00
byuu
ac4d16c917
Revert gamepak firmware naming to use architecture instead of identifier
...
* identifier naming interferes with game ROM naming lookup
2019-12-27 08:51:05 +09:00
byuu
01c16dcf4d
Fix Taikyoku Igo - Goliath
...
(clear $4218-421f to 1s instead of 0s at start of auto-joypad polling)
2019-12-27 08:32:18 +09:00
byuu
169c0871c7
Added Super SWIV fast PPU override
2019-12-27 08:17:39 +09:00
byuu
ffee61a1b1
Merge pull request #250 from Sintendo/xcode11-opengl-fix
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ruby/CGL: explicitly set current OpenGL context
2019-12-24 18:51:01 +09:00
Sintendo
526df86ee6
ruby/CGL: explicitly set current OpenGL context
...
On builds made with Xcode 11+ the current OpenGL context wasn't being
properly configured anymore, resulting in shader compilation errors and
a red screen.
Explicitly calling makeCurrentContext fixes this.
2019-12-23 22:30:58 +01:00
byuu
748cf44f35
Added run-ahead support to libretro target [realnc]
...
Fixed typo in the GUI regarding HD mode 7 +/- hotkeys
2019-12-19 22:04:14 +09:00
byuu
a4f96f0648
Fix link.
2019-12-19 21:16:53 +09:00
byuu
2ca1bab9ed
Updated links in readme file.
2019-12-19 21:16:06 +09:00
byuu
1e6a745f19
v113.1
...
Emergency hotfix for an issue affecting manually created save states.
Still need to determine root cause, but for now, reverting the code.
2019-12-16 01:59:39 +09:00
byuu
90b1350110
v113
2019-12-11 22:02:23 +09:00
byuu
357d054c19
Fix LLE gamepak firmware name lookups (use identifier, not architecture)
2019-12-11 21:56:29 +09:00
byuu
d62e3f3362
v112.14
...
Finally corrected Super Game Boy 2 audio [LIJI]
2019-12-11 21:40:07 +09:00
byuu
4ec45a7453
Some more testing for Super Game Boy audio mixing.
2019-12-09 09:23:33 +09:00
byuu
f5d40bd1ee
Testing: added Super Game Boy audio mixing test function.
2019-12-09 00:08:37 +09:00
byuu
6aa7c944d5
v112.3
...
Improvements to ruby driver crash detection.
Workaround added for rare crash on close on Windows.
2019-12-08 01:39:46 +09:00
byuu
dafd673177
v112.12
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Update to SameBoy-master [2019-12-02]
2019-12-02 20:22:51 +09:00
byuu
a64c1adaa8
v112.11
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SFC: Disable color blending for first hires pixel with accuracy PPU
(fixes a green scanline on the left-edge of Jurassic Park)
libco: Don't include <sys/mman.h> when not using mprotect
nall: Detect Windows without invoking uname [Alcaro]
2019-12-02 19:54:03 +09:00
byuu
0d1d6f329d
Scanline PPU render position override for Suguro Quest++
2019-11-12 23:17:25 +09:00
byuu
7cd897b53b
.
2019-11-10 10:18:24 +09:00
byuu
011f470b07
Add images to readme
2019-11-10 10:17:42 +09:00
byuu
6edad01fb8
.
2019-11-10 10:05:52 +09:00
byuu
3ecea80ecb
v112.10
...
Fix accuracy PPU mosaic rendering when size!=0 && enable==0
2019-11-10 10:01:13 +09:00
byuu
b7b848eff5
Fix audio balance below 50%
2019-11-10 09:37:56 +09:00
byuu
da7350ac5c
Rename functions for consistency.
2019-11-08 16:12:33 +09:00
byuu
ba3fca27ad
Fix GUI typos.
2019-11-08 16:00:27 +09:00
byuu
5775155714
v112.9
...
CPU IRQ improvement to fix Shin Nihon Pro Wrestling Kouhin '95
2019-11-08 15:56:27 +09:00
byuu
f1108408a8
Updated libretro resources file again
2019-11-05 09:01:54 +09:00
byuu
996358da66
v112.8
...
Made the main window canvas area (program icon) droppable for games
Merged the latest SameBoy core, but disabled it due to an input problem
2019-11-05 08:58:59 +09:00
byuu
c717a0e7bd
Mapping fix for RPG Tsukuru 2
2019-11-01 06:26:24 +09:00
byuu
2884cd87d2
v112.7
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Added BSC-1A7M-10 board
Corrected BSC-1AxM-xx masking
2019-11-01 05:36:02 +09:00
byuu
454b90be24
v112.6
...
Fix for Kishin Douji Zenki - Tenchi Meidou
2019-10-31 10:56:16 +09:00
byuu
2b9a22e1d8
Merge IOKit hotplug support patch [Sintendo]
...
Merge libretro Super Game Boy support improvement patch [fr500]
2019-10-31 09:19:27 +09:00
byuu
1c1cfd086b
v112.5
...
Added game hotfix for Rendering Ranger R2.
2019-10-31 09:13:37 +09:00
byuu
f2978247c1
v112.4
...
Reverted Kishin Douji Zenki fix, as it seems to have been incorrect.
Disabled supersampling when EXTBG mode is active.
Fixed MSU1 and SGB audio when using run-ahead and overclocking.
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
2019-10-27 13:13:59 +09:00
byuu
4f32551430
.
2019-10-27 01:31:33 +09:00
byuu
c61c3cabc6
.
2019-10-27 01:27:36 +09:00
byuu
819d6dbde4
v112.3
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Fixed offset-per-tile regression with accurate PPU renderer.
2019-10-27 00:51:15 +09:00
byuu
f51bc06739
v112.2
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Temporarily disabled crash detector to work around Windows issue.
Corrected PPU OAM address latching with the accuracy PPU.
2019-10-26 23:34:24 +09:00
byuu
4f09a3873d
v112.1
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Add SA1 generic board mapping without RAM.
2019-10-22 12:35:14 +09:00
byuu
55bfe402e7
v112
2019-10-20 02:18:37 +09:00
byuu
30d7fa1923
v111.10
...
Fixed deterministic serialization on Windows.
2019-10-17 21:42:42 +09:00
byuu
9f86a3be26
v111.9
...
Cleanups.
2019-10-16 16:17:56 +09:00
byuu
6b7e6e01bb
v111.8
...
Serialize SDD1 decompressor
Major speedup to nall/serializer [Alcaro]
Removed fast PPU tile cache (major speedup for run-ahead mode)
2019-10-16 16:12:28 +09:00
byuu
53f8de6ac3
Merge pull request #174 from Alcaro/master
...
Optimize serialization stuff a bit
2019-10-16 09:26:50 +09:00
Alcaro
cd18cdb1d6
Optimize serialization stuff a bit
2019-10-15 20:29:04 +02:00
byuu
6cb7d89d64
Update features.
2019-10-15 22:27:18 +09:00
byuu
19f3cdfd5e
v111.8
...
Added fully working deterministic save state support (non-portable.)
Rewind is now 100% deterministic, disk save states are still portable.
Added run-ahead support.
2019-10-15 22:12:10 +09:00
byuu
a32b6fae74
Minor syntax edit.
2019-10-14 23:47:17 +09:00