Commit Graph

1219 Commits

Author SHA1 Message Date
byuu 2551f20f3a v113.3
Fixed region heuristics for the one Scandanavian SNES game release
2019-12-28 13:41:57 +09:00
byuu 5b29ddbcaa Add hotfix for Nichibutsu Arcade Classics (Japan)
* Frisky Tom hangs sometimes when memory is randomized
2019-12-27 08:58:09 +09:00
byuu ac4d16c917 Revert gamepak firmware naming to use architecture instead of identifier
* identifier naming interferes with game ROM naming lookup
2019-12-27 08:51:05 +09:00
byuu 01c16dcf4d Fix Taikyoku Igo - Goliath
(clear $4218-421f to 1s instead of 0s at start of auto-joypad polling)
2019-12-27 08:32:18 +09:00
byuu 169c0871c7 Added Super SWIV fast PPU override 2019-12-27 08:17:39 +09:00
byuu ffee61a1b1
Merge pull request #250 from Sintendo/xcode11-opengl-fix
ruby/CGL: explicitly set current OpenGL context
2019-12-24 18:51:01 +09:00
Sintendo 526df86ee6 ruby/CGL: explicitly set current OpenGL context
On builds made with Xcode 11+ the current OpenGL context wasn't being
properly configured anymore, resulting in shader compilation errors and
a red screen.

Explicitly calling makeCurrentContext fixes this.
2019-12-23 22:30:58 +01:00
byuu 748cf44f35 Added run-ahead support to libretro target [realnc]
Fixed typo in the GUI regarding HD mode 7 +/- hotkeys
2019-12-19 22:04:14 +09:00
byuu a4f96f0648 Fix link. 2019-12-19 21:16:53 +09:00
byuu 2ca1bab9ed Updated links in readme file. 2019-12-19 21:16:06 +09:00
byuu 1e6a745f19 v113.1
Emergency hotfix for an issue affecting manually created save states.
Still need to determine root cause, but for now, reverting the code.
2019-12-16 01:59:39 +09:00
byuu 90b1350110 v113 2019-12-11 22:02:23 +09:00
byuu 357d054c19 Fix LLE gamepak firmware name lookups (use identifier, not architecture) 2019-12-11 21:56:29 +09:00
byuu d62e3f3362 v112.14
Finally corrected Super Game Boy 2 audio [LIJI]
2019-12-11 21:40:07 +09:00
byuu 4ec45a7453 Some more testing for Super Game Boy audio mixing. 2019-12-09 09:23:33 +09:00
byuu f5d40bd1ee Testing: added Super Game Boy audio mixing test function. 2019-12-09 00:08:37 +09:00
byuu 6aa7c944d5 v112.3
Improvements to ruby driver crash detection.
Workaround added for rare crash on close on Windows.
2019-12-08 01:39:46 +09:00
byuu dafd673177 v112.12
Update to SameBoy-master [2019-12-02]
2019-12-02 20:22:51 +09:00
byuu a64c1adaa8 v112.11
SFC: Disable color blending for first hires pixel with accuracy PPU
(fixes a green scanline on the left-edge of Jurassic Park)
libco: Don't include <sys/mman.h> when not using mprotect
nall: Detect Windows without invoking uname [Alcaro]
2019-12-02 19:54:03 +09:00
byuu 0d1d6f329d Scanline PPU render position override for Suguro Quest++ 2019-11-12 23:17:25 +09:00
byuu 7cd897b53b . 2019-11-10 10:18:24 +09:00
byuu 011f470b07 Add images to readme 2019-11-10 10:17:42 +09:00
byuu 6edad01fb8 . 2019-11-10 10:05:52 +09:00
byuu 3ecea80ecb v112.10
Fix accuracy PPU mosaic rendering when size!=0 && enable==0
2019-11-10 10:01:13 +09:00
byuu b7b848eff5 Fix audio balance below 50% 2019-11-10 09:37:56 +09:00
byuu da7350ac5c Rename functions for consistency. 2019-11-08 16:12:33 +09:00
byuu ba3fca27ad Fix GUI typos. 2019-11-08 16:00:27 +09:00
byuu 5775155714 v112.9
CPU IRQ improvement to fix Shin Nihon Pro Wrestling Kouhin '95
2019-11-08 15:56:27 +09:00
byuu f1108408a8 Updated libretro resources file again 2019-11-05 09:01:54 +09:00
byuu 996358da66 v112.8
Made the main window canvas area (program icon) droppable for games
Merged the latest SameBoy core, but disabled it due to an input problem
2019-11-05 08:58:59 +09:00
byuu c717a0e7bd Mapping fix for RPG Tsukuru 2 2019-11-01 06:26:24 +09:00
byuu 2884cd87d2 v112.7
Added BSC-1A7M-10 board
Corrected BSC-1AxM-xx masking
2019-11-01 05:36:02 +09:00
byuu 454b90be24 v112.6
Fix for Kishin Douji Zenki - Tenchi Meidou
2019-10-31 10:56:16 +09:00
byuu 2b9a22e1d8 Merge IOKit hotplug support patch [Sintendo]
Merge libretro Super Game Boy support improvement patch [fr500]
2019-10-31 09:19:27 +09:00
byuu 1c1cfd086b v112.5
Added game hotfix for Rendering Ranger R2.
2019-10-31 09:13:37 +09:00
byuu f2978247c1 v112.4
Reverted Kishin Douji Zenki fix, as it seems to have been incorrect.
Disabled supersampling when EXTBG mode is active.
Fixed MSU1 and SGB audio when using run-ahead and overclocking.
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
2019-10-27 13:13:59 +09:00
byuu 4f32551430 . 2019-10-27 01:31:33 +09:00
byuu c61c3cabc6 . 2019-10-27 01:27:36 +09:00
byuu 819d6dbde4 v112.3
Fixed offset-per-tile regression with accurate PPU renderer.
2019-10-27 00:51:15 +09:00
byuu f51bc06739 v112.2
Temporarily disabled crash detector to work around Windows issue.
Corrected PPU OAM address latching with the accuracy PPU.
2019-10-26 23:34:24 +09:00
byuu 4f09a3873d v112.1
Add SA1 generic board mapping without RAM.
2019-10-22 12:35:14 +09:00
byuu 55bfe402e7 v112 2019-10-20 02:18:37 +09:00
byuu 30d7fa1923 v111.10
Fixed deterministic serialization on Windows.
2019-10-17 21:42:42 +09:00
byuu 9f86a3be26 v111.9
Cleanups.
2019-10-16 16:17:56 +09:00
byuu 6b7e6e01bb v111.8
Serialize SDD1 decompressor
Major speedup to nall/serializer [Alcaro]
Removed fast PPU tile cache (major speedup for run-ahead mode)
2019-10-16 16:12:28 +09:00
byuu 53f8de6ac3
Merge pull request #174 from Alcaro/master
Optimize serialization stuff a bit
2019-10-16 09:26:50 +09:00
Alcaro cd18cdb1d6 Optimize serialization stuff a bit 2019-10-15 20:29:04 +02:00
byuu 6cb7d89d64 Update features. 2019-10-15 22:27:18 +09:00
byuu 19f3cdfd5e v111.8
Added fully working deterministic save state support (non-portable.)
Rewind is now 100% deterministic, disk save states are still portable.
Added run-ahead support.
2019-10-15 22:12:10 +09:00
byuu a32b6fae74 Minor syntax edit. 2019-10-14 23:47:17 +09:00