Commit Graph

971 Commits

Author SHA1 Message Date
Lior Halphon 0783f131b8 Update version to v0.11.1 2018-07-11 20:07:54 +03:00
Lior Halphon e5f4495ca0 Turns out the last Cocoa fix was neither reliable or actually working. 2018-07-11 19:48:54 +03:00
Lior Halphon 5f58323c01 Attempt to improve audio quality on frontend with big audio buffers 2018-07-10 21:33:03 +03:00
Lior Halphon dc4c23c0da Worked around a macOS bug where fullscreen-mode SameBoy would render garbage on High Sierra. Fixed titlebar color when using the ugly Yosemite theme. 2018-07-10 20:35:07 +03:00
Lior Halphon afcb7b8579 Fixed a regression where DMG mode on CGB would not activate on most DMG games. Fixes #98 2018-07-10 20:28:36 +03:00
Lior Halphon dc5cb71c22 Emulate CGB-C’s quirky LFSR function 2018-07-04 21:55:12 +03:00
Lior Halphon f3437d7cc0 Added todo 2018-07-03 23:47:50 +03:00
Lior Halphon b7b35c9b59 CGB-C timing 2018-07-03 22:25:09 +03:00
Lior Halphon 0a78f735d3 Fetcher Y is not cached on CGB-C 2018-07-03 22:14:53 +03:00
Lior Halphon 18ae18a95c LYC bit on CGB-C 2018-07-03 21:56:32 +03:00
Lior Halphon a7aabca618 Starting to add CGB-C support 2018-07-03 21:43:46 +03:00
Lior Halphon 47a74cb6c3 Randomize initial RAM values. Closes #82 2018-06-30 16:53:28 +03:00
Lior Halphon d9dfbcd199 Updated version to 0.11, updated README 2018-06-29 13:51:01 +03:00
Lior Halphon 81662e954b Convert the Windows .rc file to UTF-16 (Seems like UTF-8 support is broken in rc) 2018-06-29 13:17:27 +03:00
Lior Halphon 045c863117 Fixed Windows build 2018-06-29 13:05:08 +03:00
Lior Halphon 32443a9675 Improved analog stick controls in both ports. Affects #34? 2018-06-26 19:36:14 +03:00
Lior Halphon 3a4ed6fd40 Made SDL menus more consistent between keyboards and joypads (Closes #35) 2018-06-23 22:36:29 +03:00
Lior Halphon 82436ad838 Added proper joypad configuration in SDL (Closes #33), can now use Rewind/Slow-Motion from the joypad. 2018-06-23 22:27:05 +03:00
Lior Halphon 74abf61a08 Fixed a crash that happened when changing the rewind length in Cocoa 2018-06-23 11:50:08 +03:00
Lior Halphon 1915365b1a Added rewind and underclocking support to the SDL port. Joystick controls to be done. 2018-06-23 00:10:28 +03:00
Lior Halphon 2791775c5d Improvements to the `lcd` debugger command 2018-06-22 18:38:54 +03:00
Lior Halphon 6b2c25475f Removed limitations around debugger output in the Cocoa frontend 2018-06-21 21:23:57 +03:00
Lior Halphon 0ffb936885 The Cocoa port now allows selecting a folder containing boot ROM files 2018-06-21 00:48:02 +03:00
Lior Halphon 30f13bd28c More accurate CGB initial register values. Closes #80 2018-06-19 23:59:16 +03:00
Lior Halphon 6a7c084177 Fixed window regression 2018-06-18 21:57:01 +03:00
Lior Halphon 70d68a500e Stop annoying exceptions in the preferences window 2018-06-17 23:24:02 +03:00
Lior Halphon a4bfb026a8 Fixed rounded corners in Metal 2018-06-17 23:16:34 +03:00
Lior Halphon a37a0b1b00 Merge branch 'master' of https://github.com/LIJI32/SameBoy 2018-06-16 23:52:39 +03:00
Lior Halphon d81c23cb16 Fixed HDMA regression 2018-06-16 23:52:24 +03:00
Lior Halphon 59c1468e5a
Merge pull request #78 from fr500/master
libretro: allow changing model at runtime again, also do not reset bo…
2018-06-16 20:39:38 +03:00
radius d6879c4f8a libretro: allow changing model at runtime again, also do not reset both gameboys on model change in dual mode 2018-06-16 11:06:00 -05:00
Lior Halphon ca9249d4db Prevent memory viewer errors on reset 2018-06-16 14:46:16 +03:00
Lior Halphon bc876ec30c Whoops 2018-06-16 14:36:06 +03:00
Lior Halphon 45c73e0175 Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version. 2018-06-16 13:59:33 +03:00
Lior Halphon c286203640 Fixed potential black screen on Metal 2018-06-16 12:46:57 +03:00
Lior Halphon 968ff4879a Enable fast math 2018-06-16 00:08:24 +03:00
Lior Halphon 1c1cddb53e OpenGL fallback 2018-06-15 20:03:59 +03:00
Lior Halphon a068b7b09f Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
Lior Halphon cd045fde15 Scaling filters in Metal 2018-06-15 19:11:06 +03:00
Lior Halphon 4466a55de6 Output resolution parameter 2018-06-15 18:44:22 +03:00
Lior Halphon da7c32cb10 No more globals in shaders 2018-06-15 18:22:09 +03:00
Lior Halphon c6dba26d02 Simplify shaders 2018-06-15 18:08:54 +03:00
Lior Halphon c1fcd1a0c0 Added frame blending 2018-06-15 13:58:50 +03:00
Lior Halphon 5b39cacc8a Basic Metal support. No OpenGL fallback, no shaders, no blending. 2018-06-15 13:26:53 +03:00
Lior Halphon 9a3d53ae51 Remove OpenGL specific code from GBView 2018-06-11 22:11:33 +03:00
Lior Halphon d95ad1ca54 SWAP was incorrectly disassembled as RLC 2018-06-09 15:39:40 +03:00
Lior Halphon 38c0cb3323 Typo 2018-06-09 15:12:42 +03:00
Lior Halphon f64da1864f APU glitch: When turning the APU on while DIV's bit 4 (or 5 in double speed mode), the first DIV/APU event is skipped. 2018-06-09 15:11:20 +03:00
Lior Halphon 593cb7c107 Pixel accurate emulation of Prehistorik Man on a CGB-CPU-E 2018-06-08 18:44:03 +03:00
Lior Halphon ca01ff6f79 Finally, perfect emulation of the STAT write bug. 2018-06-08 17:16:15 +03:00