mirror of https://github.com/bsnes-emu/bsnes.git
Turns out the last Cocoa fix was neither reliable or actually working.
This commit is contained in:
parent
5f58323c01
commit
e5f4495ca0
|
@ -333,9 +333,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
|
|||
|
||||
NSMutableParagraphStyle *paragraph_style = [[NSMutableParagraphStyle alloc] init];
|
||||
[paragraph_style setLineSpacing:2];
|
||||
|
||||
self.mainWindow.contentView.layer.backgroundColor = [[NSColor blackColor] CGColor];
|
||||
|
||||
|
||||
self.debuggerSideViewInput.font = [NSFont userFixedPitchFontOfSize:12];
|
||||
self.debuggerSideViewInput.textColor = [NSColor whiteColor];
|
||||
self.debuggerSideViewInput.defaultParagraphStyle = paragraph_style;
|
||||
|
|
|
@ -50,10 +50,16 @@
|
|||
<rect key="frame" x="0.0" y="0.0" width="160" height="144"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
<subviews>
|
||||
<view id="uqf-pe-VAF" customClass="GBView">
|
||||
<customView id="KTk-4M-J7t" customClass="GBBorderView">
|
||||
<rect key="frame" x="0.0" y="0.0" width="160" height="144"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
</view>
|
||||
<subviews>
|
||||
<view id="uqf-pe-VAF" customClass="GBView">
|
||||
<rect key="frame" x="0.0" y="0.0" width="160" height="144"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
</view>
|
||||
</subviews>
|
||||
</customView>
|
||||
</subviews>
|
||||
</view>
|
||||
<connections>
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
@interface GBBorderView : NSView
|
||||
|
||||
@end
|
|
@ -0,0 +1,26 @@
|
|||
#import "GBBorderView.h"
|
||||
|
||||
@implementation GBBorderView
|
||||
|
||||
|
||||
- (void)awakeFromNib
|
||||
{
|
||||
self.wantsLayer = YES;
|
||||
}
|
||||
|
||||
- (BOOL)wantsUpdateLayer
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)updateLayer
|
||||
{
|
||||
/* Wonderful, wonderful windowserver(?) bug. Using 0,0,0 here would cause it to render garbage
|
||||
on fullscreen windows on some High Sierra machines. Any other value, including the one used
|
||||
here (which is rendered exactly the same due to rounding) works around this bug. */
|
||||
self.layer.backgroundColor = [NSColor colorWithCalibratedRed:0
|
||||
green:0
|
||||
blue:1.0 / 1024.0
|
||||
alpha:1.0].CGColor;
|
||||
}
|
||||
@end
|
|
@ -71,13 +71,6 @@ static const vector_float2 rect[] =
|
|||
[self loadShader];
|
||||
}
|
||||
|
||||
- (void)addSubview:(NSView *)view
|
||||
{
|
||||
/* Fixes rounded corners */
|
||||
[super addSubview:view];
|
||||
[self setWantsLayer:YES];
|
||||
}
|
||||
|
||||
- (void) loadShader
|
||||
{
|
||||
NSError *error = nil;
|
||||
|
|
Loading…
Reference in New Issue