mirror of https://github.com/bsnes-emu/bsnes.git
Added rewind and underclocking support to the SDL port. Joystick controls to be done.
This commit is contained in:
parent
2791775c5d
commit
1915365b1a
98
SDL/gui.c
98
SDL/gui.c
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@ -62,10 +62,15 @@ configuration_t configuration =
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SDL_SCANCODE_RETURN,
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SDL_SCANCODE_SPACE
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},
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.keys_2 = {
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SDL_SCANCODE_TAB,
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SDL_SCANCODE_LSHIFT,
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},
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.color_correction_mode = GB_COLOR_CORRECTION_EMULATE_HARDWARE,
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.highpass_mode = GB_HIGHPASS_ACCURATE,
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.scaling_mode = GB_SDL_SCALING_INTEGER_FACTOR,
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.blend_frames = true,
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.rewind_length = 60 * 2,
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.model = MODEL_CGB
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};
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@ -282,8 +287,55 @@ const char *current_model_string(unsigned index)
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[configuration.model];
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}
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static const uint32_t rewind_lengths[] = {0, 10, 30, 60, 60 * 2, 60 * 5, 60 * 10};
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static const char *rewind_strings[] = {"Disabled",
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"10 Seconds",
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"30 Seconds",
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"1 Minute",
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"2 Minutes",
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"5 Minutes",
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"10 Minutes",
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};
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static void cycle_rewind(unsigned index)
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{
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for (unsigned i = 0; i < sizeof(rewind_lengths) / sizeof(rewind_lengths[0]) - 1; i++) {
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if (configuration.rewind_length == rewind_lengths[i]) {
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configuration.rewind_length = rewind_lengths[i + 1];
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GB_set_rewind_length(&gb, configuration.rewind_length);
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return;
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}
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}
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configuration.rewind_length = rewind_lengths[0];
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GB_set_rewind_length(&gb, configuration.rewind_length);
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}
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static void cycle_rewind_backwards(unsigned index)
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{
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for (unsigned i = 1; i < sizeof(rewind_lengths) / sizeof(rewind_lengths[0]); i++) {
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if (configuration.rewind_length == rewind_lengths[i]) {
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configuration.rewind_length = rewind_lengths[i - 1];
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GB_set_rewind_length(&gb, configuration.rewind_length);
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return;
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}
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}
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configuration.rewind_length = rewind_lengths[sizeof(rewind_lengths) / sizeof(rewind_lengths[0]) - 1];
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GB_set_rewind_length(&gb, configuration.rewind_length);
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}
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const char *current_rewind_string(unsigned index)
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{
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for (unsigned i = 0; i < sizeof(rewind_lengths) / sizeof(rewind_lengths[0]); i++) {
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if (configuration.rewind_length == rewind_lengths[i]) {
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return rewind_strings[i];
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}
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}
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return "Custom";
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}
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static const struct menu_item emulation_menu[] = {
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{"Emulated Model:", cycle_model, current_model_string, cycle_model_backwards},
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{"Rewind Length:", cycle_rewind, current_rewind_string, cycle_rewind_backwards},
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{"Back", return_to_root_menu},
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{NULL,}
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};
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@ -486,16 +538,15 @@ static void enter_audio_menu(unsigned index)
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current_menu = audio_menu;
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current_selection = 0;
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}
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static const char *key_name(unsigned index)
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{
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return SDL_GetScancodeName(configuration.keys[index]);
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}
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static void modify_key(unsigned index)
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{
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gui_state = WAITING_FOR_KEY;
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}
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static void enter_controls_menu_2(unsigned index);
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static const char *key_name(unsigned index);
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static const struct menu_item controls_menu[] = {
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{"Right:", modify_key, key_name,},
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{"Left:", modify_key, key_name,},
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@ -505,17 +556,42 @@ static const struct menu_item controls_menu[] = {
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{"B:", modify_key, key_name,},
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{"Select:", modify_key, key_name,},
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{"Start:", modify_key, key_name,},
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{"Turbo:", modify_key, key_name,},
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{"Next Page", enter_controls_menu_2},
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{"Back", return_to_root_menu},
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{NULL,}
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};
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static const struct menu_item controls_menu_2[] = {
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{"Turbo:", modify_key, key_name,},
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{"Rewind:", modify_key, key_name,},
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{"Slow-Motion:", modify_key, key_name,},
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{"Back", return_to_root_menu},
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{NULL,}
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};
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static const char *key_name(unsigned index)
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{
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if (current_menu == controls_menu_2) {
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if (index == 0) {
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return SDL_GetScancodeName(configuration.keys[8]);
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}
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return SDL_GetScancodeName(configuration.keys_2[index - 1]);
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}
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return SDL_GetScancodeName(configuration.keys[index]);
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}
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static void enter_controls_menu(unsigned index)
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{
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current_menu = controls_menu;
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current_selection = 0;
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}
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static void enter_controls_menu_2(unsigned index)
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{
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current_menu = controls_menu_2;
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current_selection = 0;
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}
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static unsigned joypad_index = 0;
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SDL_Joystick *joystick = NULL;
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SDL_GameController *controller = NULL;
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@ -906,7 +982,17 @@ void run_gui(bool is_running)
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should_render = true;
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}
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else if (gui_state == WAITING_FOR_KEY) {
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configuration.keys[current_selection] = event.key.keysym.scancode;
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if (current_menu == controls_menu_2) {
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if (current_selection == 0) {
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configuration.keys[8] = event.key.keysym.scancode;
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}
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else {
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configuration.keys_2[current_selection - 1] = event.key.keysym.scancode;
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}
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}
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else {
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configuration.keys[current_selection] = event.key.keysym.scancode;
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}
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gui_state = SHOWING_MENU;
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should_render = true;
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}
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@ -6,6 +6,7 @@
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#include <stdbool.h>
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#include "shader.h"
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extern GB_gameboy_t gb;
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extern SDL_Window *window;
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extern SDL_Renderer *renderer;
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@ -51,6 +52,10 @@ typedef struct {
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MODEL_AGB,
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MODEL_MAX,
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} model;
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/* v0.11 */
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uint32_t rewind_length;
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SDL_Scancode keys_2[2]; /* Rewind and underclock */
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} configuration_t;
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extern configuration_t configuration;
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44
SDL/main.c
44
SDL/main.c
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@ -1,6 +1,7 @@
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#include <stdbool.h>
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#include <stdio.h>
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#include <signal.h>
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#include <unistd.h>
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#include <SDL2/SDL.h>
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#include <Core/gb.h>
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#include "utils.h"
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@ -25,6 +26,8 @@ GB_gameboy_t gb;
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static bool paused = false;
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static uint32_t pixel_buffer_1[160*144], pixel_buffer_2[160*144];
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static uint32_t *active_pixel_buffer = pixel_buffer_1, *previous_pixel_buffer = pixel_buffer_2;
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static bool underclock_down = false, rewind_down = false, do_rewind = false, rewind_paused = false, turbo_down = false;
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static double clock_mutliplier = 1.0;
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static char *filename = NULL;
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static bool should_free_filename = false;
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@ -143,7 +146,8 @@ static void handle_events(GB_gameboy_t *gb)
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GB_set_key_state(gb, GB_KEY_RIGHT, event.type == SDL_JOYBUTTONDOWN);
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}
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else if (event.jbutton.button & 1) {
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GB_set_turbo_mode(gb, event.type == SDL_JOYBUTTONDOWN, false);
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turbo_down = event.type == SDL_JOYBUTTONDOWN;
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GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down);
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}
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else {
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@ -152,9 +156,6 @@ static void handle_events(GB_gameboy_t *gb)
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SDL_PauseAudioDevice(device_id, 1);
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}
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run_gui(true);
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if (!audio_playing) {
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SDL_PauseAudioDevice(device_id, 0);
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}
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GB_set_color_correction_mode(gb, configuration.color_correction_mode);
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GB_set_highpass_filter_mode(gb, configuration.highpass_mode);
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}
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@ -268,7 +269,18 @@ static void handle_events(GB_gameboy_t *gb)
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}
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case SDL_KEYUP: // Fallthrough
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if (event.key.keysym.scancode == configuration.keys[8]) {
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GB_set_turbo_mode(gb, event.type == SDL_KEYDOWN, false);
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turbo_down = event.type == SDL_KEYDOWN;
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GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down);
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}
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else if (event.key.keysym.scancode == configuration.keys_2[0]) {
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rewind_down = event.type == SDL_KEYDOWN;
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if (event.type == SDL_KEYUP) {
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rewind_paused = false;
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}
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GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down);
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}
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else if (event.key.keysym.scancode == configuration.keys_2[1]) {
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underclock_down = event.type == SDL_KEYDOWN;
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}
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else {
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for (unsigned i = 0; i < GB_KEY_MAX; i++) {
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@ -286,6 +298,14 @@ static void handle_events(GB_gameboy_t *gb)
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static void vblank(GB_gameboy_t *gb)
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{
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if (underclock_down && clock_mutliplier > 0.5) {
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clock_mutliplier -= 0.1;
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GB_set_clock_multiplier(gb, clock_mutliplier);
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}
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else if (!underclock_down && clock_mutliplier < 1.0) {
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clock_mutliplier += 0.1;
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GB_set_clock_multiplier(gb, clock_mutliplier);
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}
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if (configuration.blend_frames) {
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render_texture(active_pixel_buffer, previous_pixel_buffer);
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uint32_t *temp = active_pixel_buffer;
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@ -296,6 +316,7 @@ static void vblank(GB_gameboy_t *gb)
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else {
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render_texture(active_pixel_buffer, NULL);
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}
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do_rewind = rewind_down;
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handle_events(gb);
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}
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@ -381,6 +402,7 @@ restart:
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GB_set_sample_rate(&gb, have_aspec.freq);
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GB_set_color_correction_mode(&gb, configuration.color_correction_mode);
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GB_set_highpass_filter_mode(&gb, configuration.highpass_mode);
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GB_set_rewind_length(&gb, configuration.rewind_length);
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}
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bool error = false;
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/* Run emulation */
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while (true) {
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if (paused) {
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if (paused || rewind_paused) {
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SDL_WaitEvent(NULL);
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handle_events(&gb);
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}
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else {
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if (do_rewind) {
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GB_rewind_pop(&gb);
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if (turbo_down) {
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GB_rewind_pop(&gb);
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}
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if (!GB_rewind_pop(&gb)) {
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rewind_paused = true;
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}
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do_rewind = false;
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}
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GB_run(&gb);
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}
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