Lior Halphon
2f1e21dc2d
Merge branch 'master' into timing
2018-03-16 12:18:18 +02:00
Lior Halphon
8b4714d8e2
Merge pull request #45 from LMLB/patch-1
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Fix some broken shaders
2018-03-16 12:14:32 +02:00
LMLB
c365c450a7
Fix shaders that break with specific pixel factors
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OmniScaleLegacy seems to has problems with every odd factor (3x, 5x, 7x,
9x, etc.).
SmoothBilinear has problems with 5x and 11x and probably more.
2018-03-14 20:06:37 +01:00
LMLB
0c80ac3296
Fix shaders that sample at texel edges
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Sampling at the edge between texels causes one or the other to be chosen
semi-randomly, depending on rounding errors. Add half a pixel so they
sample at texel centers instead.
2018-03-14 20:05:51 +01:00
Lior Halphon
029c685268
Merge pull request #43 from AlvaroBurnett/master
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Makefile: Find SDL2.dll
2018-03-12 23:56:13 +02:00
Alvaro Burnett
05ba352f2f
Makefile: Find SDL2.dll
2018-03-12 22:38:05 +01:00
Lior Halphon
21b75494a2
More CGB fixes (currently on DMG-mode CGB is verified). Halt interrupt timing isn’t correct yet.
2018-03-11 00:17:57 +02:00
Lior Halphon
15b6c48d7c
Fixed vblank_stat_intr-C
2018-03-10 15:52:22 +02:00
Lior Halphon
c267ad00b5
Goodbye
2018-03-09 23:34:23 +02:00
Lior Halphon
e8b107efdb
In double speed mode, there are no quirks where IF and STAT don’t update together
2018-03-09 23:31:49 +02:00
Lior Halphon
cb6bb0590e
Starting to fix CGB timing quirks
2018-03-09 21:11:35 +02:00
Lior Halphon
9083e883fe
CGB BG rendering
2018-03-09 18:52:36 +02:00
Lior Halphon
a32f232bb1
Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man
2018-03-09 17:10:19 +02:00
Lior Halphon
1149c266cf
More regression fixes, actually fix Pinball Deluxe this time
2018-03-08 23:22:03 +02:00
Lior Halphon
544ca2be4c
Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now.
2018-03-05 21:17:37 +02:00
Lior Halphon
88a11b891f
Object rendering
2018-03-04 23:27:31 +02:00
Lior Halphon
3d1c8b50c4
OAM search and OAM timing in mode 3
2018-03-04 22:21:56 +02:00
Lior Halphon
476133abd0
The scrolled y value is cached and not recalculated
2018-03-03 20:51:38 +02:00
Lior Halphon
518746f664
fixed rendering off by one
2018-03-03 19:52:48 +02:00
Lior Halphon
496c5589e6
Added window support
2018-03-03 19:36:21 +02:00
Lior Halphon
5ea33cc931
Cleanup
2018-03-03 19:05:29 +02:00
Lior Halphon
b08f02c4f3
Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken
2018-03-03 15:47:36 +02:00
Lior Halphon
487c063d48
Merge branch 'master' into timing
2018-03-02 19:45:15 +02:00
Lior Halphon
6e8567eadc
Silence some annoying Cocoa warnings, hopefully it won’t affect performance
2018-03-02 19:42:02 +02:00
Lior Halphon
3c8f3ad3fc
Stop annoying beeps and exceptions
2018-03-02 19:37:40 +02:00
Lior Halphon
a67db0595b
Fixed window behavior
2018-03-01 22:03:56 +02:00
Lior Halphon
b702d56547
Merge branch 'master' into timing
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# Conflicts:
# Core/display.c
# Core/z80_cpu.c
2018-03-01 21:22:33 +02:00
Lior Halphon
94c6dbd281
Fixed ‘call’ instruction not being properly symbolicated. Closes #37
2018-03-01 21:12:37 +02:00
Lior Halphon
7248403be7
Fixed several DMG regressions, fixes Pinball Deluxe again
2018-03-01 00:12:04 +02:00
Lior Halphon
fb03479a1f
Added 16-bit dereferencing operator (`{address}`) to the debugger. Closes #38
2018-02-28 19:39:22 +02:00
Lior Halphon
58d287da7a
Merge pull request #36 from ISSOtm/patch-1
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Make the main menu's last option's purpose more explicit
2018-02-28 19:24:50 +02:00
Panda Habert
980acc3fb8
Make the last option's purpose more explicit
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I mistook it several times for the option to exit the menu :/
2018-02-26 02:27:50 +01:00
Lior Halphon
b02e40d5a2
Refinement to that last fix
2018-02-25 23:23:55 +02:00
Lior Halphon
90a943d05a
Emulate an HDMA quirk required to properly emulate Aevilia
2018-02-25 22:32:41 +02:00
Lior Halphon
ef670986c6
Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based)
2018-02-25 00:48:45 +02:00
Lior Halphon
42ab746a66
Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts
2018-02-23 15:33:44 +02:00
Lior Halphon
c48097a484
Convert div counter to the SM mechanism
2018-02-23 13:16:05 +02:00
Lior Halphon
5974092c94
Bugfix
2018-02-20 23:04:35 +02:00
Lior Halphon
56eac9f875
Removed some dead code from display.c
2018-02-20 21:23:27 +02:00
Lior Halphon
9802ca41dd
Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe.
2018-02-20 21:17:12 +02:00
Lior Halphon
058913f8a2
Fixed libretro-Android build
2018-02-20 19:57:33 +02:00
Lior Halphon
d0202a3f9a
Added LCD graphics filter; emulates low-resolution LCD artifacts
2018-02-17 20:43:48 +02:00
Lior Halphon
f79af39ea2
More accurate emulation of the APU’s analog characteristics
2018-02-16 18:01:50 +02:00
Lior Halphon
fc35111ae7
Corrected the emulated DAC’s range
2018-02-16 01:26:37 +02:00
Lior Halphon
0c231db9e7
This is probably not correct (and makes no sense from an hardware design perspective), but this correctly emulates my analog test cases and fixes the pops introduced by the last commit.
2018-02-13 23:13:15 +02:00
Lior Halphon
bfb37884e1
Inactive channels are not equivalent to channels with 0 volume.
2018-02-11 22:50:15 +02:00
Lior Halphon
afcc66fb3c
Added CPU under/over-clocking support in Core, add under-clocking hotkey in the Cocoa port, allow modifier keys to be configured as input keys in Cocoa.
2018-02-10 23:30:30 +02:00
Lior Halphon
0cbbaac490
Updated incorrect comment after verification
2018-02-10 19:50:42 +02:00
Lior Halphon
220ba9ff38
Restored auto model selection in libretro. Fixed incorrect aspect ratio in libretro ( Closes #30 ).
2018-02-10 15:41:00 +02:00
Lior Halphon
81f808e184
Refinements for the Wii U port
2018-02-10 15:02:22 +02:00