Commit Graph

3026 Commits

Author SHA1 Message Date
byuu dafd673177 v112.12
Update to SameBoy-master [2019-12-02]
2019-12-02 20:22:51 +09:00
byuu a64c1adaa8 v112.11
SFC: Disable color blending for first hires pixel with accuracy PPU
(fixes a green scanline on the left-edge of Jurassic Park)
libco: Don't include <sys/mman.h> when not using mprotect
nall: Detect Windows without invoking uname [Alcaro]
2019-12-02 19:54:03 +09:00
byuu 1c7e6c58c3 v106.232
Correct merge issue with libco
Don't invoke uname on Windows targets [Alcaro]
2019-12-02 19:45:14 +09:00
byuu 0d6a02168b v106.231
SFC: disable math color bleed for first pixel
(fixes green line on the left-edge of Jurassic Park)
SFC/GG: attach Screen settings to Screen node, not PPU/VDP node
(fixes remembering Screen settings)
2019-12-02 19:28:48 +09:00
Nikos Chantziaras d094c21824 Don't include sys/mman.h when not using mprotect 2019-11-25 13:26:30 +02:00
Lior Halphon 0ea361a82f
Merge pull request #207 from libretro/master
Update from downstream
2019-11-22 11:29:10 +02:00
retro-wertz 436dc0b67a Fix GBC memory map and add IO port range for cheevos 2019-11-21 22:53:11 -05:00
Lior Halphon bd9ac204c2 Allow SameBoy to compile on 4-byte-bools platforms 2019-11-20 22:40:03 +02:00
byuu 0d1d6f329d Scanline PPU render position override for Suguro Quest++ 2019-11-12 23:17:25 +09:00
byuu 7cd897b53b . 2019-11-10 10:18:24 +09:00
byuu 011f470b07 Add images to readme 2019-11-10 10:17:42 +09:00
byuu 6edad01fb8 . 2019-11-10 10:05:52 +09:00
byuu 3ecea80ecb v112.10
Fix accuracy PPU mosaic rendering when size!=0 && enable==0
2019-11-10 10:01:13 +09:00
byuu b7b848eff5 Fix audio balance below 50% 2019-11-10 09:37:56 +09:00
Lior Halphon 31609319de Fix the set_joyp API 2019-11-09 14:45:38 +02:00
Lior Halphon c802361800 Whoops, this function was missing 2019-11-08 16:14:16 +02:00
byuu da7350ac5c Rename functions for consistency. 2019-11-08 16:12:33 +09:00
byuu ba3fca27ad Fix GUI typos. 2019-11-08 16:00:27 +09:00
byuu 5775155714 v112.9
CPU IRQ improvement to fix Shin Nihon Pro Wrestling Kouhin '95
2019-11-08 15:56:27 +09:00
byuu f1108408a8 Updated libretro resources file again 2019-11-05 09:01:54 +09:00
byuu 996358da66 v112.8
Made the main window canvas area (program icon) droppable for games
Merged the latest SameBoy core, but disabled it due to an input problem
2019-11-05 08:58:59 +09:00
Lior Halphon 143e1f88a8 There’s not reason it must be an integer 2019-11-03 22:02:33 +02:00
Lior Halphon 68187d7c5f
Merge pull request #218 from ZenithMDC/SDL2-hide-mouse-cursor
SDL2: Hide mouse cursor when menu is not active
2019-11-03 21:07:50 +02:00
Lior Halphon 0bfcdafe2d
Merge pull request #217 from ZenithMDC/SDL2-viewport-bugfix
SDL2: Fix fullscreen viewport bug
2019-11-03 21:06:42 +02:00
Lior Halphon 97a2cc2566
Merge pull request #216 from ZenithMDC/SDL2-hot-swap-battery-save
SDL2: Write battery to disk when ROMs are hot-swapped
2019-11-03 21:05:49 +02:00
Lior Halphon cfc0215089
Merge pull request #204 from f21red/sgb
libretro: sgb updates
2019-11-03 21:05:19 +02:00
Matthew Coppola 2f4a10913b SDL2: Hide mouse cursor when menu is not active 2019-11-03 00:35:56 -04:00
Matthew Coppola 139ae8cc08 SDL2: Write battery to disk when ROMs are hot-swapped 2019-11-02 23:50:29 -04:00
Matthew Coppola 719a92d8a4 SDL2: Fix fullscreen viewport bug 2019-11-02 23:31:23 -04:00
byuu c717a0e7bd Mapping fix for RPG Tsukuru 2 2019-11-01 06:26:24 +09:00
byuu 2884cd87d2 v112.7
Added BSC-1A7M-10 board
Corrected BSC-1AxM-xx masking
2019-11-01 05:36:02 +09:00
byuu 454b90be24 v112.6
Fix for Kishin Douji Zenki - Tenchi Meidou
2019-10-31 10:56:16 +09:00
byuu 2b9a22e1d8 Merge IOKit hotplug support patch [Sintendo]
Merge libretro Super Game Boy support improvement patch [fr500]
2019-10-31 09:19:27 +09:00
byuu 1c1cfd086b v112.5
Added game hotfix for Rendering Ranger R2.
2019-10-31 09:13:37 +09:00
Lior Halphon 70542137f2 Fix #214 2019-10-29 20:31:20 +02:00
byuu f2978247c1 v112.4
Reverted Kishin Douji Zenki fix, as it seems to have been incorrect.
Disabled supersampling when EXTBG mode is active.
Fixed MSU1 and SGB audio when using run-ahead and overclocking.
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
2019-10-27 13:13:59 +09:00
byuu 4f32551430 . 2019-10-27 01:31:33 +09:00
byuu c61c3cabc6 . 2019-10-27 01:27:36 +09:00
byuu 819d6dbde4 v112.3
Fixed offset-per-tile regression with accurate PPU renderer.
2019-10-27 00:51:15 +09:00
byuu f51bc06739 v112.2
Temporarily disabled crash detector to work around Windows issue.
Corrected PPU OAM address latching with the accuracy PPU.
2019-10-26 23:34:24 +09:00
byuu 4f09a3873d v112.1
Add SA1 generic board mapping without RAM.
2019-10-22 12:35:14 +09:00
byuu 55bfe402e7 v112 2019-10-20 02:18:37 +09:00
Lior Halphon 0ece21bca7 Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls. 2019-10-19 19:26:04 +03:00
byuu 0d87e92a10 v106.224 2019-10-20 01:14:04 +09:00
byuu ef1d4b592a v106.223 2019-10-20 00:28:09 +09:00
Lior Halphon 7d6cdf3819 Fix SGB support in SDL’s software rendering. Fixes #208 2019-10-17 21:21:10 +03:00
byuu 30d7fa1923 v111.10
Fixed deterministic serialization on Windows.
2019-10-17 21:42:42 +09:00
byuu 9f86a3be26 v111.9
Cleanups.
2019-10-16 16:17:56 +09:00
byuu 6b7e6e01bb v111.8
Serialize SDD1 decompressor
Major speedup to nall/serializer [Alcaro]
Removed fast PPU tile cache (major speedup for run-ahead mode)
2019-10-16 16:12:28 +09:00
byuu 53f8de6ac3
Merge pull request #174 from Alcaro/master
Optimize serialization stuff a bit
2019-10-16 09:26:50 +09:00