byuu
dafd673177
v112.12
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Update to SameBoy-master [2019-12-02]
2019-12-02 20:22:51 +09:00
byuu
a64c1adaa8
v112.11
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SFC: Disable color blending for first hires pixel with accuracy PPU
(fixes a green scanline on the left-edge of Jurassic Park)
libco: Don't include <sys/mman.h> when not using mprotect
nall: Detect Windows without invoking uname [Alcaro]
2019-12-02 19:54:03 +09:00
byuu
1c7e6c58c3
v106.232
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Correct merge issue with libco
Don't invoke uname on Windows targets [Alcaro]
2019-12-02 19:45:14 +09:00
byuu
0d6a02168b
v106.231
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SFC: disable math color bleed for first pixel
(fixes green line on the left-edge of Jurassic Park)
SFC/GG: attach Screen settings to Screen node, not PPU/VDP node
(fixes remembering Screen settings)
2019-12-02 19:28:48 +09:00
Nikos Chantziaras
d094c21824
Don't include sys/mman.h when not using mprotect
2019-11-25 13:26:30 +02:00
Lior Halphon
0ea361a82f
Merge pull request #207 from libretro/master
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Update from downstream
2019-11-22 11:29:10 +02:00
retro-wertz
436dc0b67a
Fix GBC memory map and add IO port range for cheevos
2019-11-21 22:53:11 -05:00
Lior Halphon
bd9ac204c2
Allow SameBoy to compile on 4-byte-bools platforms
2019-11-20 22:40:03 +02:00
byuu
0d1d6f329d
Scanline PPU render position override for Suguro Quest++
2019-11-12 23:17:25 +09:00
byuu
7cd897b53b
.
2019-11-10 10:18:24 +09:00
byuu
011f470b07
Add images to readme
2019-11-10 10:17:42 +09:00
byuu
6edad01fb8
.
2019-11-10 10:05:52 +09:00
byuu
3ecea80ecb
v112.10
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Fix accuracy PPU mosaic rendering when size!=0 && enable==0
2019-11-10 10:01:13 +09:00
byuu
b7b848eff5
Fix audio balance below 50%
2019-11-10 09:37:56 +09:00
Lior Halphon
31609319de
Fix the set_joyp API
2019-11-09 14:45:38 +02:00
Lior Halphon
c802361800
Whoops, this function was missing
2019-11-08 16:14:16 +02:00
byuu
da7350ac5c
Rename functions for consistency.
2019-11-08 16:12:33 +09:00
byuu
ba3fca27ad
Fix GUI typos.
2019-11-08 16:00:27 +09:00
byuu
5775155714
v112.9
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CPU IRQ improvement to fix Shin Nihon Pro Wrestling Kouhin '95
2019-11-08 15:56:27 +09:00
byuu
f1108408a8
Updated libretro resources file again
2019-11-05 09:01:54 +09:00
byuu
996358da66
v112.8
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Made the main window canvas area (program icon) droppable for games
Merged the latest SameBoy core, but disabled it due to an input problem
2019-11-05 08:58:59 +09:00
Lior Halphon
143e1f88a8
There’s not reason it must be an integer
2019-11-03 22:02:33 +02:00
Lior Halphon
68187d7c5f
Merge pull request #218 from ZenithMDC/SDL2-hide-mouse-cursor
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SDL2: Hide mouse cursor when menu is not active
2019-11-03 21:07:50 +02:00
Lior Halphon
0bfcdafe2d
Merge pull request #217 from ZenithMDC/SDL2-viewport-bugfix
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SDL2: Fix fullscreen viewport bug
2019-11-03 21:06:42 +02:00
Lior Halphon
97a2cc2566
Merge pull request #216 from ZenithMDC/SDL2-hot-swap-battery-save
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SDL2: Write battery to disk when ROMs are hot-swapped
2019-11-03 21:05:49 +02:00
Lior Halphon
cfc0215089
Merge pull request #204 from f21red/sgb
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libretro: sgb updates
2019-11-03 21:05:19 +02:00
Matthew Coppola
2f4a10913b
SDL2: Hide mouse cursor when menu is not active
2019-11-03 00:35:56 -04:00
Matthew Coppola
139ae8cc08
SDL2: Write battery to disk when ROMs are hot-swapped
2019-11-02 23:50:29 -04:00
Matthew Coppola
719a92d8a4
SDL2: Fix fullscreen viewport bug
2019-11-02 23:31:23 -04:00
byuu
c717a0e7bd
Mapping fix for RPG Tsukuru 2
2019-11-01 06:26:24 +09:00
byuu
2884cd87d2
v112.7
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Added BSC-1A7M-10 board
Corrected BSC-1AxM-xx masking
2019-11-01 05:36:02 +09:00
byuu
454b90be24
v112.6
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Fix for Kishin Douji Zenki - Tenchi Meidou
2019-10-31 10:56:16 +09:00
byuu
2b9a22e1d8
Merge IOKit hotplug support patch [Sintendo]
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Merge libretro Super Game Boy support improvement patch [fr500]
2019-10-31 09:19:27 +09:00
byuu
1c1cfd086b
v112.5
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Added game hotfix for Rendering Ranger R2.
2019-10-31 09:13:37 +09:00
Lior Halphon
70542137f2
Fix #214
2019-10-29 20:31:20 +02:00
byuu
f2978247c1
v112.4
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Reverted Kishin Douji Zenki fix, as it seems to have been incorrect.
Disabled supersampling when EXTBG mode is active.
Fixed MSU1 and SGB audio when using run-ahead and overclocking.
macOS: fixed a serious issue with the IOKit joypad driver [kode54]
2019-10-27 13:13:59 +09:00
byuu
4f32551430
.
2019-10-27 01:31:33 +09:00
byuu
c61c3cabc6
.
2019-10-27 01:27:36 +09:00
byuu
819d6dbde4
v112.3
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Fixed offset-per-tile regression with accurate PPU renderer.
2019-10-27 00:51:15 +09:00
byuu
f51bc06739
v112.2
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Temporarily disabled crash detector to work around Windows issue.
Corrected PPU OAM address latching with the accuracy PPU.
2019-10-26 23:34:24 +09:00
byuu
4f09a3873d
v112.1
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Add SA1 generic board mapping without RAM.
2019-10-22 12:35:14 +09:00
byuu
55bfe402e7
v112
2019-10-20 02:18:37 +09:00
Lior Halphon
0ece21bca7
Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls.
2019-10-19 19:26:04 +03:00
byuu
0d87e92a10
v106.224
2019-10-20 01:14:04 +09:00
byuu
ef1d4b592a
v106.223
2019-10-20 00:28:09 +09:00
Lior Halphon
7d6cdf3819
Fix SGB support in SDL’s software rendering. Fixes #208
2019-10-17 21:21:10 +03:00
byuu
30d7fa1923
v111.10
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Fixed deterministic serialization on Windows.
2019-10-17 21:42:42 +09:00
byuu
9f86a3be26
v111.9
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Cleanups.
2019-10-16 16:17:56 +09:00
byuu
6b7e6e01bb
v111.8
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Serialize SDD1 decompressor
Major speedup to nall/serializer [Alcaro]
Removed fast PPU tile cache (major speedup for run-ahead mode)
2019-10-16 16:12:28 +09:00
byuu
53f8de6ac3
Merge pull request #174 from Alcaro/master
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Optimize serialization stuff a bit
2019-10-16 09:26:50 +09:00