Commit Graph

3026 Commits

Author SHA1 Message Date
Lior Halphon 046b09052c Add DMG color palettes (SDL), add scrolling to SDL menus 2020-01-29 15:36:19 +02:00
Lior Halphon 163a5ea20c Add DMG color palettes (Cocoa) 2020-01-29 14:19:11 +02:00
byuu 7053a0b605 Readme updated. 2020-01-18 14:23:10 +09:00
byuu 58eb6838b7 Fixed links in readme. 2020-01-18 01:25:55 +09:00
byuu 1f4f1223a1 v114.3
Dot PPU: latch fine BG Hscroll at H=0 instead of H=56
(fixes minor scanline issues in Full Throttle Racing scoring screen)
(note: exact latch position is not currently known)
2020-01-17 09:09:01 +09:00
byuu 3cc8c589cc Remove debugging variables. 2020-01-16 23:16:37 +09:00
byuu 52d5b3e2a2 v114.2
Serialize SDD1 PEM
(fixes run-ahead in Star Ocean)
Dot PPU: calculate nameTableIndex and characterIndex from ppu.hcounter()
(fixes scanline glitch in Great Battle IV)
Dot PPU: do not latch BG H/V scroll registers
(fixes Air Strike Patrol raster effects)
(fixes Septentrion glitchy scanline)
2020-01-16 23:12:37 +09:00
byuu 358a3ceed7 libretro: added cheat support [rtretiakov]
libretro: aspect ratio correction [rtretiakov]
libretro: MSU1 lookup fix [rtretiakov]
libretro: merged latest resources and overrides from upstream
libretro: changed audioFrame() from float to double [byuu]
2020-01-16 05:45:35 +09:00
byuu c6918fc170 Fix "make clean" when using cmd.exe shell on Windows 2020-01-16 05:40:55 +09:00
byuu 1afd440c86 Revert Emulator::Audio to use doubles instead of floats
* fixes ODR violations, but is slightly slower (378fps->376fps)
2020-01-16 05:34:00 +09:00
byuu 702977f0b9 Mosaic cleanups. 2020-01-16 05:26:56 +09:00
byuu fb463d34ef v114.1
Improved vertical mosaic emulation.
2020-01-16 05:09:52 +09:00
byuu 55e78b03de Point to specific project. 2020-01-08 18:50:07 +09:00
byuu 47dcdc1b4f Added Windows binary release link. 2020-01-08 18:49:40 +09:00
byuu e13ab011eb v114
Added fast PPU override for Marvelous (fixes text rendering)
Fixed disassembly of SNES CPU opcodes 0x74-0x76 [invertego]
2020-01-08 18:46:53 +09:00
Lior Halphon 0737655753 Merge branch 'master' into JoyKit 2020-01-03 23:42:25 +02:00
Lior Halphon 95af00a752 speling is veri difikult 2020-01-03 21:11:45 +02:00
Lior Halphon 89713521d4
Merge pull request #222 from Pixelnarium/master
fix SDL build -> Windows.h include at the wrong place
2020-01-02 11:54:27 +02:00
Pixelnarium 5a1812f237 fix SDL build 2020-01-02 10:50:55 +01:00
Lior Halphon 23c7fb2885 Update version, update copyright year 2020-01-01 23:43:36 +02:00
Lior Halphon e9f6667cf5 Minor build cleanup 2020-01-01 23:36:15 +02:00
byuu 892f202945 Updated SNES game databases 2020-01-01 18:45:11 +09:00
Lior Halphon 3882b1b4b9 Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202) 2020-01-01 00:27:41 +02:00
Lior Halphon 7929573dc1 Refinements to the last commit 2020-01-01 00:17:54 +02:00
byuu e575196abc . 2019-12-31 19:42:11 +09:00
byuu 404caeab50 The input workaround for Taikyoku Igo benefits:
Williams Arcade's Greatest Hits and World Masters Golf;
in very subtle ways, so enable it for those two titles as well.
2019-12-31 19:40:35 +09:00
byuu dde9b4c2c7 v113.5
It seems auto-joypad poll timing is needed for most games.
So that's back in as before. Instead, I added an override for
Taikyoku Igo - Goliath specifically, until auto-joypad emulation
can be improved further.
2019-12-31 10:22:31 +09:00
Lior Halphon e434b625ea Allow the fullscreen key combo to work while in the menu 2019-12-30 16:19:06 +01:00
byuu 793f2e5bf4 v113.4
Completely disabled auto-joypad timing (happens immediately)
(fixes World Masters until this can be emulated fully)
Disabled fast PPU for Winter Olympic Games
(changes OAM tiledata address mid-frame)
Disabled fast PPU for World Cup Striker
(I'm not sure yet why it's not compatible)
Cleared overscan region when disabling overscan
(fixes World Class Service SNES Tester)
Added override for invalid SNES header in Yuyu no Quiz de Go! Go!
2019-12-30 06:00:17 +09:00
Lior Halphon 4c24323530 Fix Game Boy Camera support in macOS Mojave and newer 2019-12-29 17:34:43 +01:00
byuu cc4ab9bc25 Added workaround to reduce auto-joypad polling delays
(until we can emulate the behavior more faithfully)
2019-12-28 13:53:06 +09:00
byuu 2551f20f3a v113.3
Fixed region heuristics for the one Scandanavian SNES game release
2019-12-28 13:41:57 +09:00
byuu 5b29ddbcaa Add hotfix for Nichibutsu Arcade Classics (Japan)
* Frisky Tom hangs sometimes when memory is randomized
2019-12-27 08:58:09 +09:00
byuu ac4d16c917 Revert gamepak firmware naming to use architecture instead of identifier
* identifier naming interferes with game ROM naming lookup
2019-12-27 08:51:05 +09:00
byuu 01c16dcf4d Fix Taikyoku Igo - Goliath
(clear $4218-421f to 1s instead of 0s at start of auto-joypad polling)
2019-12-27 08:32:18 +09:00
byuu 169c0871c7 Added Super SWIV fast PPU override 2019-12-27 08:17:39 +09:00
Lior Halphon 8a99d41c31 Fix broken SDL builds on macOS and Windows 2019-12-26 02:00:58 +02:00
byuu ffee61a1b1
Merge pull request #250 from Sintendo/xcode11-opengl-fix
ruby/CGL: explicitly set current OpenGL context
2019-12-24 18:51:01 +09:00
Sintendo 526df86ee6 ruby/CGL: explicitly set current OpenGL context
On builds made with Xcode 11+ the current OpenGL context wasn't being
properly configured anymore, resulting in shader compilation errors and
a red screen.

Explicitly calling makeCurrentContext fixes this.
2019-12-23 22:30:58 +01:00
byuu 748cf44f35 Added run-ahead support to libretro target [realnc]
Fixed typo in the GUI regarding HD mode 7 +/- hotkeys
2019-12-19 22:04:14 +09:00
byuu a4f96f0648 Fix link. 2019-12-19 21:16:53 +09:00
byuu 2ca1bab9ed Updated links in readme file. 2019-12-19 21:16:06 +09:00
byuu 1e6a745f19 v113.1
Emergency hotfix for an issue affecting manually created save states.
Still need to determine root cause, but for now, reverting the code.
2019-12-16 01:59:39 +09:00
byuu 90b1350110 v113 2019-12-11 22:02:23 +09:00
byuu 357d054c19 Fix LLE gamepak firmware name lookups (use identifier, not architecture) 2019-12-11 21:56:29 +09:00
byuu d62e3f3362 v112.14
Finally corrected Super Game Boy 2 audio [LIJI]
2019-12-11 21:40:07 +09:00
Anthony J. Bentley 7c9508ae96 Include the canonical SDL2 path, which drops the SDL2/ prefix.
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
byuu 4ec45a7453 Some more testing for Super Game Boy audio mixing. 2019-12-09 09:23:33 +09:00
byuu f5d40bd1ee Testing: added Super Game Boy audio mixing test function. 2019-12-09 00:08:37 +09:00
byuu 6aa7c944d5 v112.3
Improvements to ruby driver crash detection.
Workaround added for rare crash on close on Windows.
2019-12-08 01:39:46 +09:00