twinaphex
b0b1b0b782
(input_driver) Cleanup
2019-04-21 16:57:35 +02:00
twinaphex
8165b43170
(input_driver) Further simplifications
2019-04-21 16:30:12 +02:00
twinaphex
7ae0c6b2c1
(input_driver.c) Simplifications
2019-04-21 16:19:48 +02:00
twinaphex
8312d67a11
(input_driver.c) Further simplifications
2019-04-21 16:13:11 +02:00
twinaphex
b6fd875230
(input_driver.c) Simplifications
2019-04-21 15:48:56 +02:00
twinaphex
f6fec009d2
input_config_get_prefix becomes static function
2019-04-21 07:56:20 +02:00
twinaphex
a79eec8698
(input_driver.c) Cleanup
2019-04-21 07:46:52 +02:00
twinaphex
af2805406d
Move more functionality to input_driver.c ; make more functions static
2019-04-21 07:30:14 +02:00
twinaphex
270e95bc97
Turn a lot of input_config_parse functions static
2019-04-21 06:42:13 +02:00
Brad Parker
e0b59f13e2
no analog/sensitivity correction for analog buttons
2019-04-09 23:17:11 -04:00
Brad Parker
8639018976
use proper scaled radial deadzone calculation
2019-03-29 14:07:35 -04:00
Brad Parker
e7891b8c1a
add analog deadzone and sensitivity options, rename axis threshold
2019-03-25 23:22:19 -04:00
rsn8887
28ef222886
[VITA] Bluetooth mouse and keyboard support
2019-03-22 21:32:59 -05:00
rsn8887
5aa0d17659
[LIBNX] Fix USB keyboard support for controlling Vice core and Menu
2019-03-19 19:49:45 -05:00
rsn8887
208a68b528
[LIBNX] USB mouse support
2019-03-19 18:44:12 -05:00
rsn8887
f943688dff
[LIBNX] USB keyboard support
2019-03-19 08:43:46 -05:00
Brad Parker
145013074e
android buildfix
2019-03-14 21:26:39 -04:00
Brad Parker
15e489fd0a
android: allow stylus/pen to move mouse without pressing down
2019-03-14 19:33:51 -04:00
Brad Parker
2f659e3e17
style nits
2019-03-14 19:33:02 -04:00
Twinaphex
a8a7fba2ca
Merge pull request #8450 from Exvat/switch-rumble
...
Add rumble support for the switch
2019-03-13 12:28:05 +01:00
Twinaphex
ae35484eea
Merge pull request #8456 from phcoder/kbd
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Fix keyboard on android
2019-03-13 11:35:27 +01:00
Twinaphex
062a307b09
Merge pull request #8458 from phcoder/kbd102
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input_keymaps: Add 102nd key
2019-03-13 11:34:16 +01:00
Brad Parker
44a06d69a6
android: add gamepad rumble support
2019-03-13 03:32:18 -04:00
Vladimir Serbinenko
2d56ceedfd
input_keymaps: Add 102nd key
2019-03-12 23:52:50 +01:00
Vladimir Serbinenko
fa1603127f
Fix keyboard on Android
...
This bug interferes with my BK-0010 libretro port.
2019-03-12 23:45:52 +01:00
Brad Parker
954c54baee
add device vibration option for cores that support rumble (with initial android implementation)
2019-03-12 13:07:16 -04:00
Exvat
e7bf2a345c
Add rumble support for the switch
2019-03-11 19:33:02 -07:00
Brad Parker
f6dc7f4f02
android: add option to vibrate on touch
2019-03-10 21:36:52 -04:00
Twinaphex
0ff2832e83
Merge pull request #8438 from bparker06/netplay_toggle
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add hotkey to toggle netplay hosting
2019-03-10 23:16:21 +01:00
Brad Parker
ed5bd8023e
Bliss-Box: add PSX Jogcon ID
2019-03-09 18:04:03 -05:00
Brad Parker
19ced73596
add hotkey to toggle netplay hosting
2019-03-09 17:48:03 -05:00
Brad Parker
4bb81bbb1b
add F10 hotkey to send debug info, fix F3 hotkey for FPS toggle when inside menu
2019-03-09 16:03:17 -05:00
Brad Parker
10df615d14
add "Send Debug Info" option under Help
2019-03-07 19:17:54 -05:00
Twinaphex
5827e3b3af
Merge pull request #8382 from casdevel/i8326
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Fix issue #8326
2019-02-28 23:26:53 +01:00
Zoran Vuckovic
2b2903cfff
Fix issue #8326
2019-02-28 21:56:38 +01:00
Francisco Javier Trujillo Mata
48d46dcc44
[PS2] Analog support improvement
2019-02-27 19:43:59 +01:00
twinaphex
ebae7ebc79
Input driver - Get rid of 'own driver' mechanism
2019-02-27 17:17:34 +01:00
Brad Parker
4f0d61a2ac
update copyright
2019-02-22 19:13:36 -05:00
Francisco Javier Trujillo Mata
c147866562
Implemented analog support for ps2 controllers
2019-02-20 19:17:14 +01:00
twinaphex
1daaf7385c
9PS2) Silence some warnings
2019-02-14 07:20:44 +01:00
twinaphex
386657a366
(menu widgets backport) Re-commit task queue changes
2019-02-08 08:00:32 +01:00
twinaphex
7022786f34
Revert parts of menu_widgets that were causing breakage, but leave
...
all the hooks in so we can add them back piece by piece again
2019-02-08 07:26:43 +01:00
radius
b549f5181b
try to fix #8121 by making the interval configurable
2019-02-07 22:34:18 -05:00
natinusala
c20ab3864d
First version of menu widgets (gl only)
2019-02-06 20:48:24 +01:00
orbea
8ff0b14281
Fix C89_BUILD=1.
2019-02-06 09:16:26 -08:00
Yoshi Sugawara
b06d75ec99
iOS: check if mfi controller already added to the internal list when connecting
2019-02-05 06:43:14 -10:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
twinaphex
85708b7ef8
(Emscripten) Buildfixes
2019-02-03 17:15:18 +01:00
Twinaphex
b321753944
Merge pull request #8144 from orbea/coreaudio
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Fix warnings.
2019-02-01 19:13:49 +01:00
orbea
5d56080312
Use the posix poll.h instead of sys/poll.h.
2019-02-01 09:58:04 -08:00
orbea
5150d96074
Fix warnings.
2019-02-01 08:40:43 -08:00
Yoshi Sugawara
45185d6827
tvOS: remove the tvOS modules directory and use the iOS modules one since cores built using the iOS SDK work on tvOS
...
iOS: change default joypad driver to be mfi
iOS: move autodetect of mfi controller to mfi_joypad driver and set the default mapping for both iOS and tvOS
iOS: support unsupported buttons on mfi controller (select,L3,R3) by using hotkey combinations using the MENU button
tvos: use INPUT_TOGGLE_DOWN_Y_L_R as default for menu toggle gamepad combo
2019-02-01 05:33:29 -10:00
twinaphex
4b0b4e727b
Cleanups
2019-01-31 15:24:21 +01:00
Twinaphex
422e421900
Merge pull request #8122 from yoshisuga/tvos2
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Support for AppleTV (tvOS)
2019-01-31 15:19:10 +01:00
David Skywalker
347519a4d8
now X11 driver using keycodes instead keysyms, fixes international layouts problems.
2019-01-31 12:50:58 +01:00
Yoshi Sugawara
e039472300
Merge remote-tracking branch 'upstream/master' into tvos2
2019-01-30 07:50:26 -10:00
Yoshi Sugawara
a18512375b
Support for tvOS
...
- add tvOS target
- support code signing tvOS cores by adding an argument to the code signing cores script
- use NSCachesDirectory for the documents directory
- add some mfi controller handling logic to set non-game controllers to the last index to avoid interfering with operation
- autodetect mfi controller for apple tv on startup - added autodetect to hid joypad
- added a webserver to transfer files for tvOS
- xcode: clean up project, remove unused folders
- remove HAVE_MATERIALUI setting for tvos build, make it use XMB as default
- added retroarch app icon courtesy of @MrJs
- added auto-detect of mfi controller for apple tv
2019-01-29 10:13:46 -10:00
Rob Loach
fa875692c3
Added menu toggle for 'Down+Select'
2019-01-28 11:43:57 -05:00
orbea
088860e499
Silence -Wformat-truncation warnings with DEBUG=1.
2019-01-24 10:59:53 -08:00
orbea
cb602c190d
Some C89_BUILD fixes.
2019-01-20 14:03:42 -08:00
Twinaphex
8cd85c4f51
Merge pull request #8034 from orbea/blank
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Remove trailing blank lines.
2019-01-18 20:22:09 +01:00
krzys-h
d98962189a
Fix crash in xinput with verbose logging
2019-01-18 17:50:13 +01:00
orbea
e062b98088
Remove trailing blank lines.
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find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
orbea
ff2e3bbbce
Fix CXX_BUILD errors.
2019-01-13 11:51:33 -08:00
krzys-h
e65f87a4ee
Fix warning in uwp_input.c
2019-01-13 16:01:59 +01:00
Twinaphex
cb596aec3a
Merge pull request #7820 from meepingsnesroms/master
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Buttons are only 16 bits so only use uint16_t to prevent wasting 6 bytes
2019-01-13 04:55:34 +01:00
twinaphex
4c8e5e07c0
Fix some CXX_BUILD errors
2019-01-12 18:35:14 +01:00
krzys-h
e08f79e16b
(UWP) Add keyboard mapping support in the uwp driver
2019-01-11 20:24:26 +01:00
twinaphex
c98b2e2292
Buildfixes and more static code analysis warning fixes
2019-01-10 22:24:43 +01:00
twinaphex
b9ff2e4de1
Fix some static code analysis warnings from MSVC 2017
2019-01-10 21:47:15 +01:00
krzys-h
0cff7eefa7
Initialize COM only once, globally
2019-01-10 16:48:02 +01:00
Twinaphex
40997473ed
Merge branch 'master' into orbis2
2019-01-08 20:18:08 +01:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
...
Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
Francisco Javier Trujillo Mata
9370fb604d
Enable 2 controller for PS2 Driver (multiplayer is not implemented yet)
2019-01-08 00:28:14 +01:00
Francisco Javier Trujillo Mata
f48ffb9aac
Open RetroArch Menu Long Pressing Start button
2019-01-07 01:38:48 +01:00
orbea
2b0838ac02
udev: Disable the mouse when the window has lost focus. ( #7851 )
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Fixes https://github.com/libretro/RetroArch/issues/5520
v2: Move check to udev_handle_mouse().
v3: Change check to udev_get_mouse to fix issue reported by RobLoach.
2019-01-05 19:56:41 -05:00
krzys-h
fce7ca80c1
(UWP) Fix multiple gamepads on xinput
2019-01-05 21:50:58 +01:00
orbea
849259d8f6
libretro-common: Sort config file conditionally.
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This allows optionally sorting configure files and is needed to fix the
order of inputs in the autoconfig profiles which should not be sorted
alphabetically.
Fixes https://github.com/libretro/RetroArch/issues/7873
2019-01-03 15:28:32 -08:00
Francisco José García García
4204bfc67f
[ORBIS] Add Menu toggle combo and some cleaning
2019-01-02 12:13:17 +01:00
Twinaphex
8f2fa4527c
Merge pull request #7849 from krzys-h/fix-7842
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Fix the taskbar extension not initializing properly
2019-01-02 02:34:19 +01:00
orbea
7ac080ea50
sdl: Flush the joypad events.
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Bastien found a fix to the issue
"The lag after 10-15 minutes issue appears to be a bug in the sdl2 input
driver in RetroArch. RetroArch never clears the SDL event queue. After a
while it is so large it takes a significant time to traverse."
Fixes https://github.com/libretro/RetroArch/issues/7868
Solution thanks to Bastien.
2019-01-01 17:16:35 -08:00
krzys-h
9c75b9cb7f
Add missing CoUninitialize calls, fix COM initialization problems
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It turns out, some of the CoInitialize calls were failing because they
specified conflicting threading models
2019-01-01 17:30:43 +01:00
Greg V
a838582b11
udev: support on FreeBSD via libepoll-shim/libudev-devd
2019-01-01 03:16:33 +03:00
Greg V
f1e516bfaf
keymaps: define 'x11' and 'linux' on any platform with Wayland
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Such as FreeBSD
2019-01-01 03:03:29 +03:00
Francisco José García García
ea2ed2fb07
[ORBIS] More input driver changes
2018-12-31 00:14:56 +01:00
twinaphex
aecd532dac
UWP needs this to return true for some reason
2018-12-30 20:03:14 +01:00
twinaphex
74f391de9b
This fixes all-non Xinput/Xbox pads - they were all non-working
...
before
2018-12-30 19:55:37 +01:00
Francisco José García García
4ad083cb97
[ORBIS] Update input driver
2018-12-30 14:00:18 +01:00
Francisco José García García
9c5a934529
[ORBIS] Untested input driver
2018-12-30 01:29:34 +01:00
krzys-h
f6c8a0c5c2
Add UWP input driver
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Keyboard, mouse and touch support: done
2018-12-28 22:09:30 +01:00
krzys-h
b201d669b5
First iteration of UWP support
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Enough to kind of run
Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
Francisco Javier Trujillo Mata
90ba2df972
Put proper license in the files for the PS2 development
2018-12-26 13:48:48 +01:00
meepingsnesroms
a6f097c873
Buttons are only 16 bits so only use uint16_t to prevent wasting 6 bytes
2018-12-25 14:33:43 -08:00
Brad Parker
458bb9fbb5
add option to toggle menu by holding down start button
2018-12-19 14:53:17 -05:00
jdgleaver
f68d756af3
(RGUI) Add user index label to control menu entries
2018-12-19 12:19:29 +00:00
jdgleaver
37acbd1ecf
(3DS) Add joypad input labels
2018-12-18 16:30:05 +00:00
grant2258
3a0c27e753
use none zero as requested
2018-12-17 00:07:00 +00:00
Twinaphex
fbb095cc06
Merge pull request #7730 from grant2258/mouse
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fix udev mouse
2018-12-16 23:17:06 +01:00
grant2258
74de0ade03
resolve changes
2018-12-16 20:52:15 +00:00
grant2258
fd6856ce20
fix tpouchpad as well
2018-12-12 18:27:29 +00:00
grant2258
1d8dd133b7
tidy code up
2018-12-12 17:29:31 +00:00
grant2258
07b17059f1
fix udev mouse
2018-12-11 23:24:21 +00:00
rsn8887
44cd329125
[LIBNX] Fix switching from Split Joycon mode to Dual Joycon mode
2018-12-05 18:29:28 -06:00
rsn8887
f953962d08
[LIBNX] Fix Split Joycon mode for horizontal holding
2018-12-05 18:12:55 -06:00
Tatsuya79
d52b38eadc
Add FPS counter hotkey.
2018-11-29 13:12:11 +01:00
Royerson
ba435ce22a
add more model names for Xperia Play hack
2018-11-21 14:06:34 -07:00
radius
390c9a4dde
xperia play hack
2018-11-18 17:34:54 -05:00
Tatsuya79
1e5192462e
Analog stick to trigger remap functionality.
2018-11-10 17:27:14 +01:00
Francisco Javier Trujillo Mata
fc9cd8f639
JoyPad implemented
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
8a0266cf8d
PS2 Input looks to be ready
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
0880bd00b0
PS2 is compiling with null drivers
2018-11-09 22:40:50 +01:00
Stuart Carnie
5c1075127b
chore(metal): Separate legacy GL and Metal source
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* Forks of Cocoa / Cocoa Touch to *_metal.* version
* Reverted original GL Cocoa / Cocoa Touch versions
* GL and Metal projects still build
2018-11-04 20:50:50 -07:00
M4xw
efb71fc38e
[LIBNX] Initialize HID anyway, might fix randomly having no controls
2018-10-27 19:27:24 +02:00
natinusala
ce873906fc
libnx: add multitouch to input driver
2018-10-24 17:23:22 +02:00
twinaphex
c17135df3e
Revert "Use sceCtrlIsMultiControllerSupported to detect"
...
This reverts commit ef10b7897d
.
2018-10-23 02:42:06 +02:00
Twinaphex
50682c9a46
Merge pull request #7014 from mickski56/master
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address #6920 Proper analog trigger support
2018-10-12 01:08:39 +02:00
natinusala
57db04b389
switch_input: add pointer capabilities
2018-10-08 14:36:03 +02:00
rsn8887
827aa4936a
[SWITCH] Use proper button labels
2018-10-03 18:50:33 -05:00
natinusala
a5f122a84e
libnx: improve touch scaling calc
2018-10-03 18:50:36 +02:00
natinusala
fef4448ddb
libnx: added touch support
2018-10-01 21:22:21 +02:00
twinaphex
527228e571
Add L + R Menu toggle
2018-10-01 01:36:53 +02:00
twinaphex
4f2c108088
Add another toggle
2018-10-01 00:21:07 +02:00
M4xw
be85ec4627
[LIBNX] Add Split Joycon support
2018-10-01 00:03:57 +02:00
twinaphex
cb8148878c
Add hotkeys for 'Toggle Recording' / 'Toggle Streaming'
2018-09-18 08:52:09 +02:00
radius
1c85058e72
[recording] rename bsv recording from movie to input replay
2018-09-15 21:47:23 -05:00
twinaphex
bde5905eba
Cleanup
2018-09-15 08:12:18 +02:00
Brad Parker
19329fe7c7
prevent out of bound array access for unmapped input binds
2018-09-15 01:21:10 -04:00
M4xw
64edf5f879
[LIBNX] Fixups and bare minimum to function
2018-09-14 20:38:42 +02:00
twinaphex
517b1b9089
Add HAVE_LIBNX ifdefs to switch_input.c/switch_joypad.c, and
...
features_cpu.c
2018-09-12 19:54:51 +02:00
David Walters
b592f254b9
Support for "OEM-102" key (usually '\' on Euro keyboards)
2018-09-02 18:24:51 +01:00
twinaphex
dac4034954
Add PPC ifdefs; kIOHIDUniqueKey is not available on OSX 10.5
2018-08-30 15:56:02 +02:00
twinaphex
ae0d9fd60d
(Wayland) Buildfixes
2018-08-17 17:42:14 +02:00
Twinaphex
4d96fddf5e
Merge pull request #7061 from wiktorek140/sailfishos-touch
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Sailfish OS device build configuration connected with touch screen support required for device with this OS
2018-08-15 13:30:04 +02:00
twinaphex
a6941fb4ed
Initial work done on VS2017 solution for Android
2018-08-14 16:02:31 +02:00
Wiktor Strzębała
45799ee034
Bring up touch support for wayland subsystem for sailfish os devices
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Touch code cleanup
Make variabled static as suggest bparker06
C89 compilation error fix (at least for loops)
More C89 fixes
Signed-off-by: Wiktor Strzębała <wiktorek140@tlen.pl>
2018-08-09 20:49:27 +02:00
greso
2c9fda1798
(macOS) Fix input issues
...
For my Xbox One Controller the min input for the hat is 1 and not 0. 0
points to the default state that is called after each button press.
On top of that the two axis for the trigger buttons were ignored. I
added some additional axis that are not present on my controller but
will probably help for other input devices.
2018-08-07 19:51:50 +02:00
twinaphex
d08f0f1234
CXX_BUILD cleanups
2018-07-28 23:18:44 +02:00
mickski56
aa0e0de1d9
address #6920 Proper analog trigger support
2018-07-24 22:48:50 +01:00
TheOfficialFloW
ef10b7897d
Use sceCtrlIsMultiControllerSupported to detect
2018-07-24 10:12:15 +02:00
Yoshi Sugawara
0a710564e1
issue 6751: read input of overlay for remapped keyboard keys
2018-07-22 11:32:52 -10:00
twinaphex
ea09c29e04
Update implementations for other input drivers - not all input
...
drivers support this yet
2018-07-15 14:34:02 +02:00
twinaphex
9a1ac6d77b
(rwebinput) Fix game focus toggle
2018-07-15 14:22:16 +02:00
twinaphex
13431c7cbf
(udev) Fix game focus toggle for udev input driver
2018-07-15 14:20:26 +02:00
twinaphex
98190294db
(winraw_input) Fix game focus toggle for winraw_input
2018-07-15 14:18:35 +02:00
twinaphex
d50850762b
Fix game focus toggling for DInput driver
2018-07-15 14:17:10 +02:00
Twinaphex
11244d78b0
Merge pull request #6981 from casdevel/dinput
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Add dinput rumble support
2018-07-13 12:20:28 +02:00
twinaphex
fab08c9cfb
Only load Xinput DLL once
2018-07-12 21:39:18 +02:00
Zoran Vuckovic
544802e1a8
Add dinput rumble support
2018-07-05 20:01:23 +02:00
radius
717e45dc52
Add mouse wheel support
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enable hold to bind on android
cleanup
2018-06-29 21:12:47 -05:00
radius
fef9b63bc0
Revert "Disable ENABLE_TOUCH_SCREEN_MOUSE for now until issues are resolved"
...
This reverts commit 2b02616512
.
2018-06-29 21:12:47 -05:00
Twinaphex
fd11b205da
Silence bunch of warnings
2018-06-21 07:52:01 +02:00
Twinaphex
467aa30131
Cleanups
2018-06-21 07:26:05 +02:00
twinaphex
981b0eec91
Take this out
2018-06-19 06:28:38 +02:00
twinaphex
54a95eed83
These defines are not available on Android NDK APIs lower than 24
2018-06-18 01:56:22 +02:00
Gregor Richards
af357c1afe
Fix input when the joypad driver is NULL.
2018-06-01 23:22:04 -04:00
Twinaphex
743ab2351c
Merge pull request #6829 from fr500/overrides
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only apply deadzone on analog to digital remapping, not analog to analog
2018-05-27 21:08:52 +02:00
radius
c2c5265916
only apply deadzone on analog to digital remapping, not analog to analog
2018-05-27 11:58:52 -05:00
misson20000
dd0ad28818
NSW: fix analog sticks
2018-05-24 00:18:38 -07:00
Tatsuya79
dd3c9dd838
call input_remapping_set_defaults before loading a new remap
2018-05-16 13:30:57 +02:00
radius
f81ea09f20
add saving, deletion options for per-dir remaps
2018-05-13 23:17:44 -05:00
rsn8887
6d5115a50d
(Vita/PSP) Use proper button labels, fix inverted R-Stick Y axis
2018-05-09 22:55:33 -05:00
Twinaphex
8484ea4154
Merge pull request #6672 from gblues/master
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Cleanup of Wii U launcher code
2018-05-06 15:24:00 +02:00
ceb33
bafd2af885
remove custom debug output
2018-05-05 13:33:15 +02:00
ceb33
67784c85cf
update and merge to current Retroarch version
2018-05-05 12:59:04 +02:00
ceb33
9008684651
re-add callback to manage usb device plugged in while retroarch is running
2018-05-05 12:48:01 +02:00
Twinaphex
de1bf58997
Buildfix
2018-05-03 20:39:03 +02:00
twinaphex
3796e52018
(OSX) Go back to old code - connect handler was broken
2018-05-03 20:31:28 +02:00
Twinaphex
909ffd4de4
Update input_driver.c
2018-05-03 15:28:26 +02:00
twinaphex
4fac2b339c
Remove unused variable
2018-05-03 13:20:05 +02:00
twinaphex
28025802da
Try to fix build failure
2018-05-03 13:11:38 +02:00
gblues
84e9c93c35
quotes for some, braces for others
2018-05-02 22:37:34 -07:00
radius
7bdbd005a8
fix #6700
2018-05-02 23:32:40 -05:00
gblues
27bfcf3c77
Replace angle includes with quote includes
...
=== DETAILS
Replaced includes for things that aren't standard library headers so
they use quotes instead of brackets.
Also fixed up a couple of headers that had include-order dependencies.
2018-05-02 21:31:00 -07:00
twinaphex
eac899f573
Try to fix build for targets that don't have HAvE_OVERLAY defined
2018-05-02 13:52:27 +02:00
gblues
7448fd3157
More code re-organization
...
=== DETAILS
Since @aliaspider wants the `wiiu/` to be something of a mini-SDK, I've
reorganized the code I put in there:
- `wiiu/main.c` now only has the ELF/RPX entrypoints, and the code used
by those entrypoints, with RA code removed (e.g. swapped retro_sleep()
for usleep()). These entrypoints then call main() ...
- Moved `main()` and its support functions back into `frontend/drivers/platform_wiiu.c`
I also renamed some of the support functions I wrote, and better
organized them within the code.
- Moved `wiiu/input/` into the `input/` hierarchy:
* The joypad drivers now live in `input/drivers_joypad/wiiu/`
* The HID driver now lives in `input/drivers_hid/`
* The Wii U specific headers now live in `input/include/wiiu`
* I added `input/include` into the include search path to avoid
using really ugly relative includes
2018-05-01 23:23:40 -07:00
radius
3304dad729
fix #6631
2018-05-01 18:09:04 -05:00
Brad Parker
a1aefc901c
Qt WIMP GUI
2018-04-30 14:33:05 -04:00
radius
7b82c8a9bc
fix #6644
2018-04-28 11:56:21 -05:00
radius
5e1a698fa2
fix #6644
2018-04-28 11:42:48 -05:00
gblues
f378e2bfcf
Fix WaveBird support for the Wii U GCA
...
== DETAILS
Thanks to JacobM at GBAtemp for helping me test this.
The WaveBird wasn't being properly picked up due to the port status byte
being different from normal GC controllers. (Why? who knows. Probably
so games could detect the WB and show WB-specific OSDs).
This implementation should be more future-proof, to handle any other
unexpected status bytes.
2018-04-25 21:28:33 -07:00
Twinaphex
6ac4032735
Merge pull request #6580 from gblues/gblues/hid
...
Working HID driver for Wii U [TESTING NEEDED]
2018-04-25 23:10:39 +02:00
gblues
f6b33b1d30
missing file
2018-04-24 06:37:02 -07:00
gblues
1d84c0eca1
Fix analog for DS3, plus some cleanups
...
== DETAILS
- DS3 analog wasn't working mainly because I forgot to actually declare the
axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
clearly is not Wii U specific.
- Removed some dead commented-out code
== TESTING
Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.
Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00
gblues
f7135bcee6
Fix analog reading on GCA
...
== DETAILS
After a little trial and error, I got analog input working for the
Wii U GC adapter.
DS3 might work, but it's untested.
2018-04-22 23:47:07 -07:00
gblues
ed742c48e0
Fix hotplugging
...
== DETAILS
So, it turns out that there *is* a autoconfig disconnect handler. Took digging
through tasks/task_autodetect.c to find it!
So, I added a call to the handler when the pad gets disconnected.
This seems to solve the problem of the pad not disappearing from the menu.
(At the very least, the user's pad index reverts to "none" which is still
an improvement)
== TESTING
Tested manually, made sure it didn't crash or leak slots.
2018-04-22 17:34:20 -07:00
gblues
0c92fab0b9
Fix GameCube button detection
...
This should fix the issue where R/L buttons didn't register when doing
input detection.
This also brings the GC pad in line with the rest of the gamepads in
input_autodetect_builtin.c.
Also fixed a really stupid bug that was part of why analog inputs aren't
being read. Analog still isn't working, mind, but it's a lot closer to
working now that it's actually getting down into the pad driver level!
2018-04-20 00:00:33 -07:00
gblues
53738e4a0d
Allow Wii U GCA to work without 2nd cable attached
...
=== DETAILS
So, the GCA has 2 USB connections; one is the data connection, and the
second is used to drive rumble.
Due to a driver bug, if the second cable wasn't attached, the pads wouldn't
get detected.
I fixed that bug.
2018-04-18 23:12:45 -07:00
radius
8198e5c0b2
fix #6596
2018-04-19 09:54:16 -05:00
gblues
6eebbe4213
Build fix for PC
...
== DETAILS
Hooray for conditional compile directives.
Moving things around broke things in unexpected ways on non-WiiU builds.
Well, not *completely* unexpected. But still.
Changes:
- Move some typedefs around to avoid circular include dependencies
- Include the file where the HID driver definition got moved to
== TESTING
- verified build for Wii U still runs successfully
- did a local build without any errors (some weird warnings, but since they
happen in code I didn't change, I'm assuming they're pre-existing?)
2018-04-15 00:04:49 -07:00
gblues
4cd301bd92
Add pad unregistration
...
== DETAILS
I think this will fix the problem with duplicate pads--pads weren't properly
de-initializing and registering as disconnected. When a pad is disconnected,
the slot should properly release now.
2018-04-14 21:30:44 -07:00
gblues
6ab91a422e
Small cleanup to adapt to upstream code changes
...
retro_bits_t turned into input_bits_t and there were parts of my
code that needed to update.
== TESTING
No idea if upstream changes broke anything, but it compiles cleanly
now.
2018-04-14 14:34:13 -07:00
gblues
fb5b31faf3
Merge branch 'master' into gblues/hid
2018-04-14 14:18:03 -07:00
gblues
97e09d179f
Fix deadlocks when device is unplugged
...
== DETAILS
TIL that it's bad to call synchronization code from callbacks.
To avoid that, I made the following changes:
- Implemented an atomic swap (see previous commit) to avoid explicit
locking when working with the event list
- ensure locks are only acquired in either the main thread or the
I/O polling thread
- use an explicit polling loop; we still use async reads, but the
read doesn't immediately re-invoke itself.
- remove the sleep in the polling thread.
- remove unnecessary locking in the thread cleanup call--verified that
the list can't be modified while it is being executed.
== TESTING
I tested locally, and was able to disconnect/reconnect USB devices several times without the worker thread getting deadlocked.
2018-04-14 13:30:34 -07:00
gblues
dca36ebaf8
Add small snippet for atomic value swapping
...
Fortunately, the gcc port implements the builtins and, from basic
testing, they seem to work.
This is only really useful on Wii U--other platforms have more
robust atomic operations, or aren't using gcc to build.
2018-04-14 01:26:26 -07:00
twinaphex
6761ec471d
Silence some Coverity warnings
2018-04-12 21:39:31 +02:00
twinaphex
0fb766b921
Move variables
2018-04-09 16:15:31 +02:00
twinaphex
be5057eafc
Cleanups
2018-04-09 00:38:44 +02:00
twinaphex
a5c7b79842
Move BIT256_CLEAR_ALL_PTR outside of function
2018-04-09 00:34:07 +02:00
twinaphex
7b5a0bf706
Move clear operation outside of keys_pressed functions
2018-04-09 00:31:03 +02:00
Andrés
47a528801d
Merge pull request #6547 from fr500/master
...
add comment
2018-04-08 17:22:32 -05:00
twinaphex
2cb14e730f
Initialize to false by default
2018-04-09 00:21:22 +02:00
radius
215868f755
add comment
2018-04-08 17:21:17 -05:00
radius
066d181535
cleanup
2018-04-08 16:58:48 -05:00
twinaphex
4cd4de3bd3
Simplify input_overlay_add_inputs_inner
2018-04-08 23:20:06 +02:00
Twinaphex
8dc63653e5
Remove unused variables
2018-04-08 23:17:45 +02:00
twinaphex
3a4d094277
MSVC buildfix
2018-04-08 23:13:20 +02:00
twinaphex
bc70477005
(input_mapper.c) Some more refactors
2018-04-08 23:08:21 +02:00
twinaphex
a646fd3e65
(input_mapper.c) Small non-functional cleanups
2018-04-08 22:36:48 +02:00
radius
968c692a04
remap-redux: allow the menu to display manual keybinds
2018-04-08 14:50:30 -05:00
twinaphex
1dd73f86b7
Simplify this code somewhat
2018-04-08 21:45:10 +02:00
twinaphex
9bcaac1abc
Simplify input_mapper_state
2018-04-08 21:38:57 +02:00
twinaphex
24b694d674
Grab joypad_driver only once
2018-04-08 21:07:04 +02:00
twinaphex
30090db941
Simplify input_get_state_for_port for analogs
2018-04-08 21:04:42 +02:00
twinaphex
0ed69fd170
Simplify input_state analog code remapping somewhat
2018-04-08 20:49:02 +02:00
twinaphex
a82bb0ec94
Create special type input_bits_t
2018-04-08 20:21:12 +02:00
radius
2b9b829459
remap-redux part2: fix saving, loading and set defaults
2018-04-08 12:13:51 -05:00
radius
f517ca3b56
remap-redux part2: fix right stick
2018-04-08 12:13:50 -05:00
radius
72065aee0b
remap-redux part2: analog to analog input rules are working for left stick to left stick and left stick to right, for some reason not for right stick to right
...
stick
(inverting axes) or right stick to left...
2018-04-08 12:13:50 -05:00
radius
c608951ff8
remap-redux part2:
...
- remapping analogs to buttons works 100%
- remapping to analogs needs the "new input rules written" based on the value and the new axis
2018-04-08 12:13:50 -05:00
radius
0ed9f05571
remap-redux part2:
...
- remapping analogs to buttons works 100%
- remapping analogs to other analogs still messed up for some reason
- need to reset input of the original axis in input_driver.c still
2018-04-08 12:13:49 -05:00
radius
f662d9f65f
remap-redux part2: start adding analog remapping
2018-04-08 12:13:49 -05:00
radius
06860bf704
remap-redux part2: rewrite keymapper to work like gamepad mapper
2018-04-08 12:13:49 -05:00
radius
3792a5e502
remap-redux part2: cleanup
2018-04-08 12:13:49 -05:00
radius
fa3dfd5f63
remap-redux part2: finally user 2 mapping works!
2018-04-08 12:13:48 -05:00
radius
4260423e48
remap-redux part2: let's use this function instead, add logging
2018-04-08 12:13:48 -05:00
radius
1fa28f0e31
remap-redux part2: let's use this function instead, add logging
2018-04-08 12:13:47 -05:00
radius
d8d22a9c40
remap-redux part2: simplify this code a bit, still not working
2018-04-08 12:13:47 -05:00
radius
e42e79db28
remap-redux part2: rename variable
2018-04-08 12:13:47 -05:00
radius
958216ede9
remap-redux part2: change remap file labels because old ones are incompatible
2018-04-08 12:13:46 -05:00
radius
e130afff73
remap-redux part2: cleanup
2018-04-08 12:13:46 -05:00
radius
5efba1c257
remap-redux part2: better wraparound, skip analogs, add RARCH_UNMAPPED
2018-04-08 12:13:46 -05:00
radius
be2c648596
remap-redux part2: after 60 attempsts, new mapper works, N:1 mapping too
2018-04-08 12:13:43 -05:00
radius
7f5fe5ebff
remap-redux part 2: add controller sublabel
2018-04-08 12:13:43 -05:00
radius
c4754815b6
remap-redux part 2: fix small issue with keymapper
2018-04-08 12:13:43 -05:00
radius
34649d1abf
remap-redux part 2: start inverting the gamepad mapper columns
2018-04-08 12:13:42 -05:00
radius
51edf47ed2
remap-redux part 2: cleanup keymapper code
2018-04-08 12:13:42 -05:00
radius
f6ee035011
remap-redux part 2: only add items for devices set to RETRO_DEVICE_KEYBOARD (or a subclass)
2018-04-08 12:13:41 -05:00
radius
c57f8722e5
remap-redux part 2: restore original var names
2018-04-08 12:13:41 -05:00
radius
2bfb5ec0df
remap-redux part 2: fix nits, hookup left/right callbacks
2018-04-08 12:13:40 -05:00
radius
ed334cd1dd
remap-redux part 2: allow multiple gamepads to work for the keymapper
2018-04-08 12:13:40 -05:00
gblues
4433cbebc6
Get digital inputs for Sony DualShock 3 working
...
== DETAILS
- fix the bitshift math
- read the right bytes out of the ds3 data packet
- remove verbose logging in critical path
- stop caring about errors in the hid read loop -- seems to just
be benign "device not ready" -- or at least, that's what I'm assuming
given that the read eventually succeeds.
== TESTING
Played Mario 3 with the DS3 with no issues.
2018-04-05 23:03:38 -07:00
gblues
46dad14d5f
Merge branch 'master' into gblues/hid
2018-04-03 20:30:06 -07:00
gblues
af08e5015a
More work on Dual Shock 3 driver
...
== DETAILS
- update to not try starting the read loop until after the device
is successfully initialized
- add new HID wrapper macros needed by ds3 driver
- add some debug logging to help with troubleshooting
- add button map for DS3
== TESTING
Tested with local build. DS3 init is not working.
2018-04-02 23:16:49 -07:00
gblues
9bc5a15c2d
Enable pads to register in any order
...
== DETAILS
Whereas the last commit had a hack (that disabled the wiimote
driver in the process), this has.. well, a *different* hack that
allows pads to register in any order.
Note that due to the initialization routines, the gamepad will still
likely always get slot 0. Not sure if this can be overridden via config
or not.
== TESTING
Tested locally with GC adapter
2018-04-01 18:52:26 -07:00
gblues
2cf89feb86
Code clean-up
...
== DETAILS
Now that I have a working implementation, it's time to tidy up a bit:
- there was no need for the HID subsystem's object data to have a reference
to the global hid state (since it's global), so removed it.
- refactored the users of that member to use the global state, defining
reusable macros.
- reorganized the information in *.h files
- removing the hid state also made the constructor changes to the hid driver
unneeded, so I reverted those changes.
== TESTING
Confirmed clean build. Haven't tested the build yet to make sure everything
still works, though.
2018-03-31 22:25:30 -07:00
gblues
39e4167df6
Start work on DualShock 3 driver
...
== DETAILS
The WiiU GC adapter is working!
Next up: DualShock 3
I have the skeleton of the driver started, need to work out the
activation packet.
== TESTING
The DS3 driver is broke as hell right now.
2018-03-30 23:00:14 -07:00
gblues
d65bd90e67
Fix GC pad button mapping
2018-03-30 18:57:34 -07:00
twinaphex
8acc085dec
(input_overlay.c) Get rid of some forward declarations
2018-03-30 13:57:50 +02:00
twinaphex
94254e4c79
(IOHIDManager) Cleanups
2018-03-30 11:49:25 +02:00
Twinaphex
86bfd8f4fc
Merge pull request #6497 from ceb33/master
...
fix to have a deterministic HID device registration
2018-03-30 11:40:24 +02:00
ceb33
c6d6fc7098
fix memory leak
2018-03-30 11:00:38 +02:00
ceb33
82e2cc7c73
set hid device registration deterministic (sorting by ascending location_id), this solve the issue where game with same vid and pid where sometime swapped by the OS
2018-03-30 10:43:54 +02:00
gblues
5060c2aac4
More fixes, GC pad kinda sorta works
...
== DETAILS
- Added a new method to the joypad_connection_t interface for
getting a single button
- wired everything into the hidpad driver
- for testing purposes, hacking the top-level joypad driver
so that kpad isn't used
- add a new RARCH_LOG_BUFFER method to verbosity for logging the
contents of a binary buffer (useful for writing/debugging pad drivers)
- fix a few bugs in the wiiu GC pad driver
The button mapping isn't quite right, and I'm not sure what's
going wrong.
2018-03-29 23:37:11 -07:00
gblues
89c1ba7929
Keep HID pads from clobbering gamepad/wiimotes
...
== DETAILS
Trying to do weird pad math just wasn't working so I bit the bullet and just
let it allocate all 16 pads in the slot list, then just mark 0-4 as
connected so that the slot allocator would start at 5.
I can see it detect the pad, but no idea if it works. Out of time for
today.
2018-03-29 23:37:11 -07:00
gblues
1eea48d0c8
Fix crash on exit bug
...
== DETAILS
Turns out freeing memory that's already been freed is.. bad.
Fix two double-free instances; one due to over-freeing and the other
due to wrong order-of-operations causing a double free.
Also updated logging a little.
== TESTING
The GC adapter still clobbers slot 0, but the "emergency exit" sequence
works to quit RA cleanly.
2018-03-29 23:37:11 -07:00
gblues
8a4c5086fb
Finish HID implementation for WiiU GCA adapter
...
== DETAILS
(I think)
- Uncomment the call in the read loop to start feeding packets to the
driver
- implement the GCA packet driver
- implement the pad interface
- fix indentations in GCA driver
== TESTING
Compiles. Haven't tested yet.
2018-03-29 23:37:11 -07:00
gblues
180d6a28bf
Fix up HID device driver initialization
...
== DETAILS
Turns out the cause of the crash was a bad cast, resulting in a
function call to nowhere.
Also, I think the DSI exception handler only works on the primary core;
when this was happening in the background thread, I got a black
screen error instead.
Next up: finishing up the GCA driver.
2018-03-29 23:37:11 -07:00
gblues
dc6f4c23ed
Rename hid_driver_instance members for clarity
2018-03-29 23:37:11 -07:00
gblues
4b9d5c0ab7
Start implementing "detach" code path
...
== DETAILS
We're at a point where we need to do more than just
clean up a local data structure, so I've started
implementing the "detach" part of the code so that
everything gets cleaned up properly.
Also, added error handling inside the polling
thread.
== TESTING
Have not tested yet.
2018-03-29 23:37:11 -07:00
gblues
0100d58ffb
WIP: evolve driver implementation
...
== DETAILS
I've created the concept of a hid_driver_instance_t which is basically
a central place to store the hid pad driver, hid subsystem driver,
the pad list, and the instance data for the above in a central location.
The HID pad device drivers can use it to perform HID operations in a
generic manner.
This is more-or-less a pause point so I can catch up with upstream.
== TESTING
Haven't tested this yet. Compiles without warnings though!
2018-03-29 23:37:11 -07:00
gblues
41ce8853d7
Add name for hid device; implement detect
...
== DETAILS
- detect() methods in device_* files now check for VID/PID
instead of just returning false
- add "name" field on hid device, mainly for logging purposes
== TESTING
Verified my WiiU GC adapter detected properly
2018-03-29 23:37:11 -07:00
gblues
ae19eed00f
implement hid device search
2018-03-29 23:37:11 -07:00
twinaphex
1103f4f630
(input_overlay.c) Cleanups
2018-03-29 19:43:04 +02:00
Ash
aeea0e6ca8
[WiiU] Fix OOB read/write in keyboard driver
...
This code used a keyboardState size of 256 and indexed it with a
retro_key, which can be any value (RETROK_RALT is 307). This fixes
that by using RETROK_LAST as the array size.
Should fix #6322 .
2018-03-17 13:00:47 +11:00
twinaphex
6653818dc8
Revert "(input_overlay.c) Cleanups"
...
This reverts commit 56389466aa
.
2018-03-15 06:39:06 +01:00
Ryunam
c5775fd73c
Implement Slow motion toggle
2018-03-10 18:42:45 +01:00
Twinaphex
4dc9c408d4
Merge pull request #6329 from markand/fix-vid-pid
...
Use EVIOCGID's ioctl to get vendor/product id, #6325
2018-02-26 18:39:33 +01:00
twinaphex
fae9223641
Remove hashes from task_overlay
2018-02-25 13:03:54 +01:00
David Demelier
e99049a8ff
Use EVIOCGID's ioctl to get vendor/product id, #6325
...
The current code get the USB vendor/product controller, in case of
bluetooth connection this means that you get the bluetooth dongle ids
instead of gamepads. This is not fine as we match gamepads using their
product and vendor ids.
Credits go to SDL which helped me to figure out this issue.
http://hg.libsdl.org/SDL/file/f7c6b974d5af/src/joystick/linux/SDL_sysjoystick.c#l208
2018-02-23 09:19:43 +01:00
twinaphex
5139241e87
Fix Python codepath
2018-02-19 09:11:33 +01:00
twinaphex
070c09faec
Avoid more pointer grabbing for video driver ptr
2018-02-16 20:42:37 +01:00
twinaphex
2b02616512
Disable ENABLE_TOUCH_SCREEN_MOUSE for now until issues are resolved
2018-02-15 14:50:14 +01:00
twinaphex
56389466aa
(input_overlay.c) Cleanups
2018-02-11 17:58:24 +01:00
Brad Parker
039da3bb83
C89 buildfix
2018-02-06 22:17:32 -05:00
Twinaphex
0c3a684e2c
Merge pull request #6192 from gblues/master
...
Fix memory management bugs
2018-01-28 08:48:21 +01:00
gblues
f2ea5dde11
Fix memory management bugs
...
== DETAILS
* Fix double-free in hidpad shutdown code
* Fix possible double-free in hidpad error handling code
* Fix memory leak in adapter delete method
2018-01-27 22:54:59 -08:00
Olivier PARRA
8bff69eae8
1.[IOS9]Remove HID entry from menu as IOKIT is not available 2.[OSX]Add robustness and determinism to HID buttons detection code (add controller buttons in a sorted list)
2018-01-25 02:20:52 +01:00
twinaphex
80b17668b6
Add initial VS2013 solution
2018-01-24 01:29:45 +01:00
Twinaphex
4a6a97be60
Merge pull request #5429 from GregorR/netplay-input-upgrades-1
...
Netplay input upgrades 1
2018-01-23 05:01:45 +01:00
twinaphex
3fc2ddb8d2
(IOHIDManager) Add improvements - https://github.com/libretro/RetroArch/issues/4816#issuecomment-359145035
2018-01-22 06:48:56 +01:00
twinaphex
c5ffd06778
Revert "(xdk_joypad.c) Cleanups"
...
This reverts commit 49c399217d
.
2018-01-21 01:48:28 +01:00
twinaphex
6c73cea470
Revert "Buildfix"
...
This reverts commit 832cf07247
.
2018-01-21 01:48:21 +01:00
twinaphex
832cf07247
Buildfix
2018-01-21 01:44:18 +01:00
twinaphex
49c399217d
(xdk_joypad.c) Cleanups
2018-01-21 01:43:19 +01:00
twinaphex
932904e07e
(Xbox 360) Buildfixes
2018-01-20 23:42:10 +01:00
twinaphex
b7bbf368fe
(XBox XDK) Input should work again completely
2018-01-20 23:38:32 +01:00
Twinaphex
f08031345e
Merge pull request #6144 from aliaspider/master
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various / build fixes.
2018-01-20 21:54:37 +01:00
aliaspider
5db96f35fa
(WIN32) various build fixes.
2018-01-20 20:05:32 +01:00
twinaphex
528e4d8cc4
xdk_joypad_axis - implement case 4/5 for Xbox 360
2018-01-20 19:57:14 +01:00
twinaphex
6311885824
(XDK1) Change D-pad to hat controls - make gamepad D-pad and analog
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stick work properly
2018-01-20 19:48:29 +01:00
twinaphex
13da6bf4a2
With Xbox OG, some of the face buttons are analog buttons -
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need to implement this in _button callback function
2018-01-20 19:34:01 +01:00
twinaphex
b4bb6e2ef4
Start making xdk_joypad code more similar to PC code
2018-01-20 19:05:39 +01:00
twinaphex
64e0861aee
remove iteration variables
2018-01-20 18:57:19 +01:00
twinaphex
3ba978caa9
Make axis function more like PC version
2018-01-20 18:55:28 +01:00
twinaphex
e16d962c01
Start getting rid of analog_state
2018-01-20 18:54:21 +01:00
twinaphex
f25306ba22
memset g_xinput_states to 0
2018-01-20 18:50:24 +01:00
twinaphex
03a745e5b4
Remove xdk_joypad_get_buttons
2018-01-20 18:47:39 +01:00
twinaphex
0550b22a35
(XDK) Buildfix
2018-01-20 18:46:13 +01:00
twinaphex
f74e399bdf
Start rewriting xdk_joypad.c
2018-01-20 18:44:35 +01:00
twinaphex
41575a63ac
(XDK joypad) Cleanups
2018-01-20 17:59:59 +01:00
twinaphex
e6f637ea6b
Set autoconfig binds for Xbox
2018-01-20 03:14:17 +01:00
twinaphex
d01b9c4a09
Cleanups
2018-01-19 21:25:35 +01:00
twinaphex
82f721145c
(XDK) Refactor xdk_joypad.c
2018-01-19 21:24:28 +01:00
twinaphex
b4b5ed1630
Rely on xbox input subsystem to attach/detach gamepads
2018-01-19 07:02:47 +01:00
twinaphex
0731a79a4f
Pass this to XInputOpen
2018-01-19 06:56:44 +01:00
twinaphex
f71bbeae9f
(XDK) Try to autodetect all pads at startup
2018-01-19 06:49:52 +01:00
twinaphex
897c1654ab
Reduce usage of string_is_not_equal_fast
2018-01-17 01:03:48 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
Toad King
ccb45a068d
fix compiler warning
2018-01-15 04:52:35 -06:00
Toad King
460ceaef97
queue keyboard events and only process them when polling
...
fixes hitting enter from search box also selecting underlying menu item
2018-01-14 14:37:25 -06:00
Toad King
4fd750b48a
add builtin autoconf script for emscripten gamepads with "standard" mapping
2018-01-14 04:24:37 -06:00
Toad King
b3900217da
clamp axis values to -1.0 - 1.0, at least firefox can report values outside that range
2018-01-14 03:43:23 -06:00
Toad King
1f8a85615c
don't always clear poll state
2018-01-14 02:34:38 -06:00
Toad King
de3581de73
fix analog sticks
2018-01-14 01:35:28 -06:00
Toad King
15c3f56b37
fix phantom button presses
2018-01-14 01:00:46 -06:00
Toad King
21d928ba0e
add joypad driver for emscripten
2018-01-14 00:15:30 -06:00
Toad King
38ec1acf8e
add mouse support to emscripten
2018-01-13 20:51:30 -06:00
Toad King
0ce1fa7751
fix search box in menu
2018-01-13 20:47:15 -06:00
Toad King
1e212b4248
use emscripten HTML5 API for keyboard events instead of old JS library
2018-01-13 17:56:00 -06:00
Toad King
a77f9c37c6
start on bringing the emscripten video code up to speed with latest emscripten
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fix rwebinput
2018-01-13 00:05:07 -06:00
twinaphex
7cbe4ba9a8
Turn some variables static
2018-01-12 01:37:23 +01:00
radius
3b334b60d6
add display name and config name to autoconf
2018-01-11 17:06:14 -05:00
David Walters
c76545bf6c
Compile fix.
2018-01-11 17:03:18 +00:00
David Walters
3dc3534498
Merge branch 'master' of https://github.com/libretro/RetroArch into udev_lightgun_api
2018-01-08 14:37:05 +00:00
gblues
5894d0ef86
Remove all HID code from WiiU build via ifdef
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== DETAILS
We're trying to track down the source of crashes when switching cores.
To rule out the HID code, this commit does the following:
- Wraps the library imports in an ifdef
- Wraps the object files in conditionals in Makefile.wiiu
- In wiiu_joypad, calls into the hidpad driver are wrapped in ifdef
== TESTING
This didn't solve the "System memory error" crash I've been experiencing.
But, maybe it will impact the other flavors of crashes others are seeing.
2018-01-07 20:26:24 -08:00
vgmoose
890de0e79b
allow joycons to work while attached
2018-01-07 12:10:28 +01:00
radius
3ee75e86c5
ake the hack less specific
2018-01-06 13:47:54 -05:00
gblues
5b13f85967
Use the right value for BIT256_GET macro
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== DETAILS
The BIT256_GET() macro expects a bit number (from 0-255), and we're giving it
a 32-bit mask (0x000080000).
Solution:
- Define VPAD_BUTTON_xxx_BIT macros using the bit number
- Use said macro in wiiu_input.c
- organizational cleanup:
* put VPAD_BUTTON_TOUCH into the enum in stead of as a hokey define
* put the touch bits in the right order
* put in placeholder enums for (currently) unused bits
2018-01-05 20:03:10 -08:00
Gregor Richards
c8ec048459
More netplay flip nonsense to tear out.
2018-01-05 14:27:02 -05:00
Gregor Richards
8d5a79fc69
Removing long-obsolete now-disfunctional "netplay flip players" feature
2018-01-05 14:27:02 -05:00
twinaphex
cf8e7cd362
(wiiu) small style nits; declare variables at top; C comments
2018-01-05 13:09:05 +01:00
Ian House
5311544c65
Added overlay led driver, fixed a bug in the rpi led driver
2018-01-04 12:56:57 -05:00
twinaphex
edb8ecdbf8
(xdk_joypad.c) Add C codepath for XGetDeviceChanges
2018-01-03 14:13:29 +01:00
twinaphex
b57f0d95c2
Try to fix Apple iOS build - error: initializer element is not a compile-time constant
2018-01-01 15:27:52 +01:00
Alcaro
7fd4d5013d
C89
2017-12-31 23:46:11 +01:00
twinaphex
bd16fd49ab
Fix ./configure --disable-rgui
2017-12-31 17:53:11 +01:00
twinaphex
5aa159431e
Prevent potential crash
2017-12-31 07:15:18 +01:00
Twinaphex
768be8b9c8
Merge pull request #6011 from gblues/master
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Fix a couple crash bugs
2017-12-31 07:08:03 +01:00
twinaphex
2884ad2d73
(360) Some buildfixes
2017-12-31 06:09:39 +01:00
Brad Parker
8a8687ec9c
add missing ifdef for device change fix and include 2K in the version check
2017-12-30 23:07:59 -05:00
twinaphex
b464014a51
C89_BUILD fixes
2017-12-31 03:27:55 +01:00
misson20000
7cc614263a
(NSW) add default button bindings and fix right joystick
2017-12-31 03:04:11 +01:00
gblues
11fed40c79
Fix another crash bug in joypad_connect
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== DETAILS
I fixed a similar bug in a past commit, with the same root cause: making
assumptions about the length of the array.
- Add validation to joypad_connection_init() so that if >MAX_USERS is
requested, a warning is logged and only MAX_USERS is allocated.
- Rewrote the iteration routines so they strictly use the
joypad_is_end_of_list() method to detect the end.
2017-12-30 16:36:54 -08:00
Twinaphex
0389bc64fe
Merge pull request #5997 from libretro/new_hid
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New HID system (courtesy of gblues)
2017-12-30 15:30:03 +01:00
twinaphex
20bb653f1e
(Xbox 360) Buildfixes
2017-12-30 12:36:00 +01:00
gblues
65c177a0ee
Move HID driver into wiiu/ code
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== DETAILS
RetroArch's general HID drivers are intended as a full-on substitute for
other input drivers such as XInput, DInput, SDL, etc. The Wii U port is,
to my knowledge, the first case of heterogenous input drivers working
concurrently.
As such, I've moved things around:
- The HID driver source is moved into the wiiu/input/ directory alongside
the joypad subdrivers.
- We no longer use the input_hid_init_first() method to instantiate; instead
we just init the wiiu HID driver directly.
- The HID pad driver and HID subsystem driver enjoy a tighter coupling,
mainly having to do with the initialization of the joypad connections
list, because there's no way to inform the HID driver's init() method
how many slots to allocate.
== TESTING
Will test in a moment, but at least it compiles cleanly. ;)
2017-12-30 04:43:38 +01:00
gblues
704cc61fd8
Fix bug in autodetect macro, gamepad now works properly
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== DETAILS
The gamepad didn't work because I had tried to rename the pad from
'WIIU Gamepad' to 'WiiU Gamepad'.
I added some debug logging and (to cut out a lot of trial-and-error)
discovered that the reason it didn't work was because a bug in a macro
was using the define literally instead of substituting it (so e.g.
the autodetect handler was trying to match 'WiiU Gamepad' against the
literal string 'PAD_NAME_WIIU_GAMEPAD').
- Fixed the macro bug
- Left a minimal amount of the debug logging in place; may come in
handy for someone else.
- Updated wpad/kpad/hidpad to use the define constants
== TESTING
Did a test build and confirmed the gamepad responded.
2017-12-30 04:43:33 +01:00
gblues
0ae7ffe0d3
Clean up dumb compile warnings, fix crash bug
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== DETAILS
- the free() method of the hid_driver_t interface needs its
parameter defined as const in order for the compiler to stop
complaining about losing const-ness.
- if a joypad list is created with <MAX_USERS slots in it, the
destroy() function will crash because it assumes there are MAX_USERS
entries.
To do this, the allocate function creates n+1 slots, and gives the
last slot a canary value that the destroy() method can then watch for
when iterating through the list.
2017-12-30 04:43:27 +01:00
gblues
52c754cfa8
Split wiiu_gamepad into three sub-drivers
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== DETAILS
Well, after a lot of code analysis, this seems like the
best way to handle things on the Wii U without also completely
re-architecting the I/O handling in RetroArch.
How it works:
- the top-level wiiu_joypad driver is now nothing more than a
delegator.
- the wiiu-specific drivers live in `wiiu/input/`
- wpad_driver.c handles the WiiU gamepad
- kpad_driver.c handles the wiimotes
- hidpad_driver.c will handle HID devices like the GC adapter, DS3/DS4, etc.
(I say "will" because this isn't implemented yet)
== TESTING
Haven't actually tried the build to see if it works, but it does
compile.
2017-12-30 04:43:18 +01:00
gblues
8f900de65e
Clean up USB VID/PID declarations
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== DETAILS
USB Vendor and Product IDs are in little-endian byte order, and they
need to be byteswapped on big-endian systems.
This approach allows us to use the standard hex notation for the VID/HID
values, and give them meaningful names, and only swap on the platforms
that need it. Also prevents having to abuse SWAP16() in the platform-
specific code.
2017-12-30 04:43:03 +01:00
gblues
0f66bc3297
Implement HID read loop, add debug logging
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== DETAILS
I haven't figured out how I'm going to get the data read via HIDRead()
funneled back to the adapter--the handle_packet() method doesn't actually
get called anywhere.
I'm probably going to need to do more tweaking to the function pointer
list.
This commit also adds logging for the data read via HIDRead.
== TESTING
I used my "stress test" (which I used to reproduce the crash caused
by the old HID implementation), and it did not crash.
2017-12-30 04:41:30 +01:00
gblues
7954dab835
Progress on I/O handling
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== DETAILS
Starting to implement the I/O handling on the HID driver.
The old implementation basically had a never-ending HIDRead() callback
set up, so that callback N would start the read process for invocation
N+1.
We will take the same approach here; but now that the I/O thread is
happenning on its own core, we should be able to let it run full-
throttle without impacting emulator performance.
Of course, this hinges on the callback actually running on the same
core as the syscall was initiated on.
== TESTING
Can confirm that the read_loop_callback gets invoked on the same core
that the HIDRead() was invoked on.
2017-12-30 04:41:25 +01:00
gblues
661e5bf50b
Implement new functions in hid_driver_t in WiiU driver
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== DETAILS
This implements the WiiU-specific functions.
Since the wiiu_hid_t data structure contains the handle and interface
index, the method signatures can be simplified quite a bit. And since
(at least for now) we want these to be synchronous, we don't need to
expose the callback parameters.
2017-12-30 04:41:19 +01:00
gblues
678c4093c1
Start adapting the dual shock 3 driver to use the new driver format.
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== DETAILS
The handshake stuff is derived from the old HID2VPAD, just in knowing
what data goes in what report.
- Added the HID_REPORT_ flags to syshid.h
- Renamed the generic "REPORT_TYPE" flags to be meaningful
- also fixed incorrect parameter list for set_protocol
== TESTING
The functions aren't implemented in wiiu_hid.c just yet,
so this is gonna crash if you try to run it.
2017-12-30 04:41:12 +01:00
gblues
982d6893b0
Set the send_control pointer on the drivers
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== DETAIL
One minor detail missed in the last commit: actually putting the
send_control function into the driver declaration. Woops.
Not doing the Wii U because it will be using the other methods.
2017-12-30 04:41:07 +01:00
gblues
5b37ced196
Update HID pad driver architecture
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== DETAILS
The current HID implementation assumes a very low-level USB library
is being used. This causes a problem on Wii U, because the Cafe OS
only exposes a high-level interface.
To get these functions exposed to the HID pad drivers, I had to make
three changes:
1. I added the legacy "send_control" function to the HID driver
interface
2. I modified the signature of pad_connection_pad_init() to send the
driver pointer instead of the function pointer
3. I updated the HID pad drivers to keep the pointer to the driver
instead of the function pointer, and updated the calls into the
send_control function as appropriate
4. I updated the HID drivers to use the new pad init signature
== TESTING
Untested, in theory it should work without a hitch because at this
point all I've done is abstract things a little. I still need to
update the HID pad drivers to use the Wii U-specific calls as
appropriate.
2017-12-30 04:41:01 +01:00
gblues
d0adbd194e
Revert changes to joypad API
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== DETAILS
Premature. Still learning my way around the codebase.
2017-12-30 04:40:53 +01:00
gblues
c1496a8600
WIP - reorganizing input data
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== DETAILS
Looking at the apple input driver gave me an idea--moving the
HID driver into the wiiu_input_t data instead of piggy-backing
it off the wiiu_joypad driver.
- Remove changes to wiiu_joypad
- Add equivalent to wiiu_input
This is probably broke as hell. Haven't tried to compile.
2017-12-30 04:40:43 +01:00
gblues
5804233ca8
Start fleshing out wiiu_hid driver
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== DETAILS
- Added entrypoints into `input/connect/joypad_connection.c` to allow
a max value to be passed in, instead of using single macro value
- Created a hand-off between the HID attach handler and the worker thread
- Created a pad initializer in `wiiu_hid.c` leveraging the new functionality
added to `joypad_connection.c`
== TESTING
Compiles cleanly. At best, doesn't do anything. Might crash--not ready
to test quite yet.
2017-12-30 04:40:39 +01:00
gblues
e98b006715
HID worker thread is now operational
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== DETAILS
After wasting some cycles trying to isolate a crash, I went back to
basics.
I enabled the network logging, and put in a bunch of logging lines,
and noticed that the HID thread wasn't actually starting.
I did quite a bit of experimenting, working with different
memory alignments, and finally got it working.
== TESTING
As you can see, I put a log output inside the worker thread. When
I run the build, I can see the TICK messages. I can also see that
the thread shuts down as expected.
Also! The HID callback works as expected too! I have the GC
adapter, and when I register the HID callback it fires and I get the
following data:
[INFO] USB device attach event
[INFO] handle: 2058729
[INFO] physical_device_inst: 0
[INFO] vid: 0x7e05
[INFO] pid: 0x3703
[INFO] interface_index: 0
[INFO] sub_class: 0
[INFO] protocol: 0
[INFO] max_packet_size_rx: 37
[INFO] max_packet_size_tx: 5
Note that these are raw dumps of the data passed to the method,
so e.g. the VID/PID might be byte-swapped from how they're usually
represented.
Have not done the stress test to try to reproduce the crash.
2017-12-30 04:40:33 +01:00
gblues
192f5875b9
Simplify, add logging, revert some of the changes
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== DETAILS
The old code was crashing; I did a minimalized branch and the crash
went away, so I'm bringing that over here. Meaning I'll have to
redo some of the other work I'd put in, but oh well.
(now watch it start crashing again)
== TESTING
Can confirm it builds. Wii U is busy ATM so I can't test.
2017-12-30 04:40:23 +01:00
gblues
1beba28d02
Only call HIDSetup/HidTeardown once
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== DETAILS
I did a minimalist edit of the HID thread that stripped out all
HID* syscalls, and this stopped the crashing. I then re-added just
the HIDSetup() and HIDTeardown() calls, and the crash came back.
This smells like an OS bug. To work around it, I've put the
HIDSetup() and HIDTeardown() calls into the app init/shutdown
section, so they only get called once in the application lifetime
and not each time the input driver is initialized.
2017-12-30 04:40:15 +01:00
gblues
5c5e5be649
More progress on the HID driver
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== DETAILS
I think I've about got the thread startup/teardown code worked
out. Logically, anyway, if not accurately.
The challenge has been figuring out how best to integrate the
features of HID2VPAD.
I found `input/connect/joypad_connection.c` and this seems like
the logical place for:
- Special-case driver for the Switch Pro controller
- Any other special cases HIDTOVPAD supports that core RetroArch
doesn't
- Parsing of HIDTOVPAD config file to add custom button mapping
== TESTING
Compiles. Haven't tested with a real Wii U. Probably doesn't work
though. I very likely have the threading bit wrong.
2017-12-30 04:40:01 +01:00
gblues
c3736adb77
Start implementing HID polling thread
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== DETAILS
Looking at the other HID USB drivers, it looks like the typical
implementation is to start up a background thread to do the
polling, rather than wait for RA to invoke the poll() method.
This commit sets up the skeleton of the background thread:
- The thread gets created in init()
- The thread gets stopped in free()
Right now the body of the thread is a 10ms sleep.
== TESTING
It compiles cleanly, and links. Don't know if it actually works.
2017-12-30 04:39:56 +01:00
gblues
203876a206
More progress on the HID driver
...
== DETAILS
I think I've about got the thread startup/teardown code worked
out. Logically, anyway, if not accurately.
The challenge has been figuring out how best to integrate the
features of HID2VPAD.
I found `input/connect/joypad_connection.c` and this seems like
the logical place for:
- Special-case driver for the Switch Pro controller
- Any other special cases HIDTOVPAD supports that core RetroArch
doesn't
- Parsing of HIDTOVPAD config file to add custom button mapping
== TESTING
Compiles. Haven't tested with a real Wii U. Probably doesn't work
though. I very likely have the threading bit wrong.
2017-12-30 04:39:44 +01:00
gblues
1657079c45
Start implementing HID polling thread
...
== DETAILS
Looking at the other HID USB drivers, it looks like the typical
implementation is to start up a background thread to do the
polling, rather than wait for RA to invoke the poll() method.
This commit sets up the skeleton of the background thread:
- The thread gets created in init()
- The thread gets stopped in free()
Right now the body of the thread is a 10ms sleep.
== TESTING
It compiles cleanly, and links. Don't know if it actually works.
2017-12-30 04:39:39 +01:00
gblues
7e56881b88
Some cleanups
2017-12-30 04:39:34 +01:00
gblues
3b92cce6bf
Start wiring up the HID driver
...
- add alloc/free for necessary objects
- register callback with Wii U OS
Don't think I've put the unregister bit in, so this is very likely
broken.
2017-12-30 04:39:25 +01:00
Nathan Strong
e80d99dbae
Delete controller_patcher; start on proper HID driver
...
== DETAILS
We discovered that the controller_patcher code was causing
the WiiU to intermittently crash when switching ROMs.
Changes:
- Completely extricates the controller_patcher code
- Create a skeleton wiiu_hid driver
- Wire up the build system to build/link it successfully
== TESTING
Has not been tested. Probably doesn't crash, since the
skeleton driver is just a copy of the null driver.
2017-12-30 04:38:57 +01:00
twinaphex
d49b7b28b6
input_poll - cleanup
2017-12-29 23:12:35 +01:00
twinaphex
a6afddae04
current_input_data and current_input are no longer globals
2017-12-29 23:03:25 +01:00
twinaphex
5c876647ed
(NSW) Small cleanups
2017-12-29 00:45:00 +01:00
misson20000
6d2a7b1f26
Nintendo Switch (libtransistor) port
2017-12-29 00:10:01 +01:00
Twinaphex
c7c71cb01f
Fix Apple build
2017-12-27 22:36:10 +01:00
Twinaphex
b1c0fe7d0d
Fix CXX_BUILD for Apple
2017-12-27 22:33:32 +01:00
radius
2cab3a7e4e
fix some nits
2017-12-27 15:43:03 -05:00
radius
c3e6ac96aa
only reinit when HID devices are attached
2017-12-27 15:34:18 -05:00
Twinaphex
d64154bf40
Merge pull request #5965 from fr500/master
...
avoid dinput reinitialization on unrelated WM_DEVICECHANGE events
2017-12-27 05:55:38 +01:00
bparker06
2dcd2bc5c6
Fix relative path
2017-12-26 22:02:11 -05:00
radius
ab54fda509
avoid dinput reinitialization on unrelated WM_DEVICECHANGE events
2017-12-26 20:17:26 -05:00
radius
7d9193555a
fix menu toggle with keymapper active
2017-12-26 01:20:36 -05:00
Brad Parker
6d484b7724
xinput: check for valid function pointers before calling them
2017-12-23 23:02:29 -05:00
twinaphex
95e807749d
Simplification/cleanup
2017-12-18 07:09:44 +01:00
twinaphex
422ce9396c
Cleanup - input_key_pressed
2017-12-18 06:14:48 +01:00
twinaphex
69f85556a3
Get rid of meta_key_pressed
2017-12-18 05:59:57 +01:00
twinaphex
7b210ccf37
Don't call meta key pressed if not bound
2017-12-18 05:49:17 +01:00
twinaphex
1978689dcb
Rewrite input_keys_pressed_iterate
2017-12-18 05:22:45 +01:00
twinaphex
9b9cf7b036
Cleanups
2017-12-18 05:13:57 +01:00
twinaphex
3c5d2f047c
Create input_keys_pressed_iterate
2017-12-18 05:09:16 +01:00
Twinaphex
26f483b22d
Merge pull request #5882 from hiddenasbestos/dolphinbar
...
Mayflash DolphinBar
2017-12-17 16:48:26 +01:00
David Walters
02f6301607
fix reversed logic
2017-12-17 12:46:21 +00:00
David Walters
adffa5fc4c
Fixes for overlay buttons
2017-12-17 12:36:18 +00:00
Brad Parker
8c0adf3594
move path_file_rename and path_file_remove into VFS
2017-12-14 13:32:26 -05:00
gblues
0f7de204f7
Last batch of whitespace cleanup (post-rebase)
...
-- looks like a few files committed with DOS line endings
2017-12-12 00:24:46 -08:00
gblues
6904101c44
Clean up trailing whitespace
...
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
c950613098
C comments
2017-12-11 11:28:48 +01:00
Peter Y. Hammond
b14598657c
Fixed a bug where the joypad devices were not always being assigned in the same order as they were numbered under /dev/input/. This showed up mainly when using an external USB Bluetooth dongle. In that case, controllers would be assigned often in reverse order.
2017-12-10 22:22:01 -07:00
Monroe88
cfde6a44db
input_driver: Map Delete key to Y button for non-unified menu keyboard controls
2017-12-09 14:17:54 -06:00
Fabio
0d58d9ca0d
Added label to wii controllers, inverted the right stick Y axis of classic controller
...
The right stick Y axis of classic controller was wrong
2017-12-09 08:24:19 +01:00
David Walters
124ddcd27a
Add dolphin bar VID/PID - treat like a wii over bluetooth connection
2017-12-07 23:44:29 +00:00
twinaphex
de9b0127f8
(MSVC) Buildfix
2017-12-06 04:33:54 +01:00
Andrés
0c9fce98a2
fix vid/pid enumeration on xinput controllers when the xinput controllers are interleaved with dinput ( #5872 )
2017-12-05 22:07:48 -05:00
Twinaphex
d881931254
Merge pull request #5867 from hiddenasbestos/more_devices
...
Don't limit available input devices to user count.
2017-12-06 01:43:52 +01:00
Brad Parker
f5ea4a0c65
dinput: add missing function parameter
2017-12-05 17:19:17 -05:00
David Walters
609bcb4dc2
fix device indexing
2017-12-05 22:03:56 +00:00
David Walters
0d189ae067
Don't limit available input devices to user count.
2017-12-05 21:21:29 +00:00
Brad Parker
bc4bbe79aa
don't define UNICODE at all, we don't need it and it causes dinput problems (names are wchar_t)
2017-12-05 14:26:59 -05:00
twinaphex
2bdf4a5bb4
update
2017-12-05 20:08:18 +01:00
twinaphex
408878a7e1
Start making it possible for xinput_joypad to be used without
...
DirectInput
2017-12-05 20:04:12 +01:00
Twinaphex
7ab7ed35b7
Merge pull request #5863 from bparker06/xinput
...
xinput: copy VID/PID from dinput so autoconfig does not rely solely on HID name
2017-12-05 20:01:16 +01:00
bparker06
4c9bde61b5
dinput: fix memory leak of joypad name
2017-12-05 13:54:15 -05:00
Brad Parker
35ab48ee61
xinput: copy VID/PID from dinput so autoconfig does not rely solely on HID name
2017-12-05 12:47:52 -05:00
twinaphex
f0c143766e
Change to 256bit macros
2017-12-05 12:07:35 +01:00
twinaphex
6c09661a64
Move defines to retro_miscellaneous.h
2017-12-05 10:42:37 +01:00
twinaphex
e94300a581
Get rid of a lot of RARCH_INPUT_STATE_BIT_ macros - replace them
...
with BIT128_ equivalents instead
2017-12-05 09:22:56 +01:00
twinaphex
3ccce249ea
Fixes hotkey issues with MSVC
2017-12-05 08:50:24 +01:00
neville
43f6a03110
(OSX PPC) Buildfixes
2017-12-04 02:59:06 +01:00
David Walters
cbfdd7bbd9
udev lightgun fixes
2017-12-03 09:40:36 +00:00
bparker06
78bf72e29e
blissbox: add atari pad type
2017-12-02 13:33:09 -05:00
David Walters
c453675d38
lightgun support in udev
2017-12-02 13:24:17 +00:00
Twinaphex
5f0a9fffbb
Merge pull request #5827 from hiddenasbestos/input_driver_x11
...
Add new lightgun/mouse-bind features to X11 driver
2017-12-02 09:18:17 +01:00
Ash
bf3e256a43
[WiiU] Input: Make controller_patcher a compile-time option
...
As discussed in libretro#5357; controller_patcher is now optional. It's
off by default; though this could be changed with a simple makefile
tweak (ENABLE_CONTROLLER_PATCHER ?= 1, perhaps?)
To re-enable controller_patcher; append ENABLE_CONTROLLER_PATCHER=1 to
your usual make command.
controller_patcher was the only user of c++ constructors in the Wii U
port, so you'll need 26a006c
in your tree otherwise you will have a
blackscreen on startup.
2017-12-01 18:29:21 +11:00
David Walters
a9451822b5
Improved handling of libusb hotplug capability ( #5830 )
...
* Improved handling of libusb hotplug capability
* Only deregister hotplug callback if registration happened.
2017-11-30 10:30:46 -05:00
twinaphex
6c69002ab4
Start adding not-complete kqueue codepaths - bparker - see if you can
...
finish this up
2017-11-30 07:28:59 +01:00
twinaphex
62280439b7
Rename epfd to fd
2017-11-30 07:00:25 +01:00
David Walters
05578f0634
Show VID/PID values for unsupported devices. ( #5825 )
2017-11-29 15:56:18 -05:00
David Walters
5f095677a7
fix for wiiu build ( #5826 )
2017-11-29 15:55:31 -05:00
David Walters
7dfcc169de
Add new lighgun/mouse-bind features to X11 driver
2017-11-29 18:32:58 +00:00
Brad Parker
5453853001
remove extra paren
2017-11-29 11:32:32 -05:00
Brad Parker
f41187df22
remove extra brace
2017-11-29 11:17:13 -05:00
Brad Parker
44b70efb68
style nits
2017-11-29 10:42:39 -05:00
Brad Parker
42e81dcef4
add back missing code from c5bdc02
2017-11-29 10:35:52 -05:00
Brad Parker
aa1f95b3d5
undo changes in c5bdc02
that reverted my previous commits: 34491a6
28c6237
1f58d9c
61bd9d7
2017-11-29 10:22:30 -05:00
Brad Parker
def24ef8eb
blissbox: print message if detecting update mode or old firmware versions, override vid/pid check for autoconfig profiles, misc comments
2017-11-28 21:25:54 -05:00
Brad Parker
2dd64d9c11
Initial blissbox support, requires firmware 2.0. Currently limited to platforms with libusb support.
2017-11-28 18:25:12 -05:00
David Walters
f09477d46a
additional compile fixes
2017-11-28 10:36:16 +00:00
David Walters
c5bdc02d6f
replace uint64_t with retro_bits_t* for pad buttons state
2017-11-28 10:04:34 +00:00
Brad Parker
61bd9d7d70
libusb: early return if we fail to get a config descriptor, otherwise the memory returned is invalid (and should not be freed either)
2017-11-27 11:30:29 -05:00
Brad Parker
1f58d9cd1f
comment
2017-11-27 11:30:29 -05:00
Brad Parker
28c6237b47
FreeBSD: support libusb hid input driver
2017-11-27 11:30:29 -05:00
Brad Parker
34491a6025
libusb: prevent crash on driver deinit when there are no pad connections
2017-11-27 11:30:29 -05:00
David Walters
e06290a06c
updated winraw driver for new lightgun/mouse binding api
2017-11-27 12:51:06 +00:00
twinaphex
cdf1d9a417
Indent nits
2017-11-27 03:53:46 +01:00
Twinaphex
d93b9ebf4d
Silence warning
2017-11-27 03:53:25 +01:00
twinaphex
dfebea9109
Cleanups
2017-11-26 22:58:36 +01:00
twinaphex
00d57af005
C89_BUILD fixes
2017-11-26 22:53:42 +01:00
twinaphex
e35394d4bd
Fix MSVC 2003 build
2017-11-26 22:41:34 +01:00
David Walters
59c188f75c
Implement new lightgun API
2017-11-26 17:09:15 +00:00
David Walters
dbd9bf3b46
New lightgun binds
2017-11-26 16:59:48 +00:00
David Walters
c733f96a16
listen for mouse buttons/wheel when binding input
2017-11-26 15:42:47 +00:00
David Walters
cdb5a656f2
dinput: only support hardware mouse index 0
2017-11-26 15:40:27 +00:00
David Walters
59812e9509
include mouse buttons in block hotkey check
2017-11-26 13:23:39 +00:00
David Walters
9682e2777b
support for mouse button binds in Windows input drivers
2017-11-26 12:55:17 +00:00
David Walters
25efae0630
Show mbutton binds on settings list; comma separate joy and key bins
2017-11-26 11:56:02 +00:00
David Walters
1d70fef70c
load/save mbutton assignments to retroarch config
2017-11-26 11:54:10 +00:00
David Walters
b190ac1943
Add 'mbutton' field to retro_keybind struct
2017-11-26 11:49:37 +00:00
David Walters
b3a53ac8ca
Show "---" for unbound controls, not "(Key: )"
2017-11-24 21:36:49 +00:00
Twinaphex
45fb685375
Merge pull request #5762 from hiddenasbestos/extend_input_bits
...
Extend input bind limit to 256
2017-11-24 14:48:53 +01:00
David Walters
5be7921445
reimplement using retro_bits_t; pass by ref; raise bind limit to 256
2017-11-24 11:19:17 +00:00
David Walters
5294d43bf1
use C89 compatible comment style
2017-11-24 09:28:26 +00:00
twinaphex
7ac5eda1e1
Rewrite input_mapper code - no longer have an internal pointer
...
inside input_mapper
2017-11-24 02:37:53 +01:00
David Walters
b0e383d5f0
Extend input bind limit to 128
2017-11-23 23:04:09 +00:00
Ash
efad07e89f
[WiiU] Add proper DRC touch scaling for non-720p resolutions
2017-11-19 17:18:03 +11:00
David Walters
795057bacf
Support for RETRO_DEVICE_INDEX_ANALOG_BUTTON
2017-11-17 22:46:23 +00:00
David Walters
41df4a0555
Support for mouse buttons 4&5
2017-11-17 12:00:24 +00:00
daniel jimenez
e91bae38cf
Introduce button mappings for generic usb controller
2017-11-13 22:08:24 -08:00
twinaphex
ac14f8bb2a
Rearrange some struct members
2017-11-12 17:02:14 +01:00
Twinaphex
b8df76271c
Merge pull request #5654 from QuarkTheAwesome/wiiu-warnings
...
[WiiU] Various warning fixes
2017-11-05 16:14:18 +01:00
Ash
6090aa8f8a
[WiiU] Account for 12px clamp on physical screen
...
Seriously, I think it's good now.
2017-11-04 20:58:25 +11:00
Ash
e39c820cee
[WiiU] Change up wiiu_joypad_name semantics
...
Prevents warnings from GCC around the possibility of a negative index
going into hidName.
2017-11-04 20:37:30 +11:00
Ash
fc79fec964
[WiiU] DRC Touch - scale to game image viewport
2017-11-04 16:14:28 +11:00
Ash
a3e4a7612f
[WiiU] Fix DRC touch - proper scaling; press detection
...
Oops! Didn't do this quite right the first time round.
This commit fixes RETRO_DEVICE_ID_POINTER_PRESSED, which would always
return 0 due to to an implicit case to int16_t. Basically, we'd do
(val & 0x00080000) & 0xFFFF; which would return 0 every time. Fixed that
by wrapping it in a ternary. Yes, I know we could use a rotation, but
for a boolean value it really doesn't matter.
I also rewrote scaleTP to deal entirely in integers. While the
floating-point math was theoretically faster on PowerPC; it gets awkward
to cast -0x7FFF to a float.
Speaking of, the driver now actually conforms to the libretro API. Not
sure how I managed to not see the spec; but hey, now its fixed.
RETRO_DEVICE_POINTER_ID_X/Y will now return values between -0x7FFF and
0x7FFF like they're supposed to.
Big thanks to @r-type for hounding me to fix this.
Partially addresses #5294 ; we still need mouse emulation.
2017-11-04 15:01:58 +11:00
Glenn
ec806f65f9
fixed MFI controller being set to P2
2017-10-29 18:20:39 +11:00
Francisco José García García
03524278c6
Trying to fix L2/R2/L3/R3
...
Related to #5431
2017-10-25 21:05:15 +02:00
Maschell
05ef63fd08
[WII U] Fix for Issue #5556
...
This hopefully fixes the issues when you try to use 2 Controllers with
the same vid/pid at the same time.
Tested with 2 DS4 controller via the Hid to VPAD Network Client.
Adapters with multiple ports (like the official GC-Adapter) are still
working
2017-10-17 21:38:42 +02:00
Brad Parker
a7c8cc88e5
win32: support local multibyte encoding for file paths
2017-10-14 23:13:24 -04:00
Brad Parker
38c30667c5
fix include paths
2017-10-14 23:08:43 -04:00
twinaphex
c68db61188
Silence more Clang warnings
2017-10-11 22:49:13 +02:00
Twinaphex
affd56f293
Merge pull request #5515 from casdevel/winraw-lightgun
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Add lightgun device capability
2017-10-09 02:42:09 +02:00
Zoran Vuckovic
5c46e176d5
Add keyboard/mouse device index logging
2017-10-07 06:59:45 +02:00
Zoran Vuckovic
082629ccd5
Add lightgun device capability
2017-10-06 08:19:22 +02:00
Zoran Vuckovic
12d0f4107a
Use int32_t instead of __s32
2017-10-05 10:00:20 +02:00
Zoran Vuckovic
135b636bd4
Add "absolute" mouse support
2017-10-05 05:18:53 +02:00
twinaphex
8238545bef
Cleanups
2017-10-04 06:53:47 +02:00
twinaphex
cf9ab18cab
(360) Buildfix
2017-10-03 04:21:25 +02:00
twinaphex
d10de20bff
Start compiling Griffin as C for 360 - C89 fixes
2017-10-03 04:11:41 +02:00
twinaphex
3090f3ff3a
(task_database.c) Rewrite char arrays
2017-09-29 20:47:54 +02:00
twinaphex
5b9f90dd9a
(input overlay) Reorder variables in struct
2017-09-29 17:11:42 +02:00
twinaphex
ff48af4d06
Update
2017-09-28 18:57:00 +02:00
twinaphex
9eba2c8e39
Fix CXX_BUILD on Windows
2017-09-28 18:53:09 +02:00
twinaphex
221939ccb5
Cleanups
2017-09-28 00:53:13 +02:00
twinaphex
a3ded01b64
Cleanups
2017-09-27 23:16:37 +02:00
twinaphex
fcf6228dce
Turn into char pointer array
2017-09-27 20:11:44 +02:00
twinaphex
b79f95668b
Turn it into char pointer array
2017-09-27 20:08:37 +02:00
Brad Parker
836111b99b
C89 buildfix
2017-09-16 19:06:55 -04:00
Twinaphex
76aa866af8
Merge pull request #5438 from casdevel/fix5215
...
Fix mouse "absolute" move handling
2017-09-12 21:14:56 +02:00
Zoran Vuckovic
d47de4b17e
Fix mouse "absolute" move handling
2017-09-12 12:36:27 +02:00
radius
804c62cc9e
clear the remap flags
2017-09-12 01:47:43 -05:00
radius
6a561f6414
input remapping cleanups
2017-09-11 22:49:39 -05:00
radius
5dc52d9489
resetting remaps should include keymaps
2017-09-11 02:04:27 -05:00
radius
551d85630e
android build fixes
2017-09-11 00:21:48 -05:00
radius
9abbf47a8d
fix defaults
2017-09-11 00:21:47 -05:00
radius
c8752ec630
add left/right callbacks
2017-09-11 00:21:46 -05:00
radius
503658b446
cleanup
2017-09-11 00:21:45 -05:00
radius
efce234dc4
save and load keymaps from file
2017-09-11 00:21:44 -05:00
radius
654db9caac
it should work with the SET_KEYBOARD_CALLBACK now
2017-09-11 00:20:21 -05:00
radius
cd72bd1bb4
implement keymapper
2017-09-11 00:20:21 -05:00
radius
fe8a0657b4
add input_mapper scafolding
2017-09-11 00:20:20 -05:00
Twinaphex
4adbba2513
Merge pull request #5426 from casdevel/issue5162
...
Disable keyboard input if window is not active
2017-09-11 06:19:15 +02:00
twinaphex
e1237f6d58
Reduce stack usage
2017-09-11 06:15:09 +02:00
Zoran Vuckovic
84d33fb847
Disable keyboard input if window is not active
2017-09-10 05:50:10 +02:00
twinaphex
3301c04a97
input_remapping.c - reduce stack usage
2017-09-09 23:03:28 +02:00
twinaphex
3b26263126
Cleanup input_config_get_prefix
2017-09-08 06:28:40 +02:00
twinaphex
d6bcc45bb8
Reduce size of input_bind_map member variables
2017-09-08 06:11:19 +02:00
twinaphex
d1a41a742f
Reduce joykey_label/joyaxis_label char arrays
2017-09-08 06:01:21 +02:00
twinaphex
c3bb76a05e
Try to reduce variable sizes
2017-09-08 05:58:48 +02:00
twinaphex
24dc35d97b
Cleanups
2017-08-31 12:17:06 +02:00
twinaphex
44a1a429c8
Change type of pid/vid to uint16_t
2017-08-31 12:14:27 +02:00
Rob Loach
fa75f47995
Fix includes of input_config
2017-08-30 23:14:27 -04:00
Rob Loach
d993bd3dcf
Remove input_config.h include
2017-08-30 23:10:12 -04:00
Rob Loach
40f4d805a8
Fix non-existent include of input_config.h
2017-08-30 23:01:12 -04:00
twinaphex
e16371b8a5
Merge input_config.c and input_driver.c
2017-08-31 02:25:04 +02:00
twinaphex
0c5781ba8d
(input_config.c) Cleanups
2017-08-31 01:57:51 +02:00
twinaphex
d8f27886ad
Reduce size of input driver ids to uint16_t - should be enough
2017-08-30 14:02:18 +02:00
Ash
6b5aef09a1
[WiiU] DRC touch support as pointer device
...
Allow using the Gamepad's touch screen as a RETRO_DEVICE_POINTER.
Methodology could use some work, had to add an extra axis to
joypad in order to get the data transferred into the input driver.
Feel free to change this.
Needs to emulate RETRO_DEVICE_LIGHTGUN to really be useful.
Potential for Wiimote IR in future.
Partially addresses libretro/RetroArch#5294
2017-08-19 17:40:56 +10:00
twinaphex
24878694f8
Silence some warnings
2017-08-14 07:13:50 +02:00
twinaphex
ae2435cf16
Silence some more C89_BUILD warnings
2017-08-12 18:15:26 +02:00
twinaphex
cfde480e82
Add some C89_BUILD rules
2017-08-12 17:41:34 +02:00
twinaphex
7a490aa6d6
Use C-style comments
2017-08-10 21:25:30 +02:00
twinaphex
805c2ad529
Buildfixes
2017-08-10 21:22:30 +02:00
twinaphex
5101895cc9
(dinput) Buildfix
2017-08-09 16:53:06 +02:00
twinaphex
4e49155147
Cleanup
2017-08-09 15:54:24 +02:00
twinaphex
ee275c85d8
(dinput.c) Cleanups
2017-08-09 15:51:27 +02:00
twinaphex
ca80f13b2b
Try to be somewhat safer here in case of null pointer derefences
2017-08-09 02:42:19 +02:00
denu8thell
c5b36320df
Added option to change controller port to listen to for showing overlay input.
2017-08-08 09:56:27 -05:00
denu8thell
8e69a348e6
Add support for buttons that are multiple inputs.
2017-08-08 07:49:02 -05:00
denu8thell
f0606d60d2
Add option and menu setting for viewing inputs on overlay.
2017-08-08 06:50:39 -05:00
denu8thell
4ed715d0f3
Remove commented code in input_driver.c
2017-08-08 05:39:18 -05:00
denu8thell
23b2e4488a
Add keyboard overlay support to input_overlay_add_inputs.
2017-08-08 05:32:34 -05:00
denu8thell
cc06b8b62e
Added analog overlay support to input_overlay_add_inputs.
2017-08-08 05:10:44 -05:00
denu8thell
0df4186191
reduce scope of input_overlay_add_inputs to file.
2017-08-08 02:48:46 -05:00
denu8thell
4c31d41920
Moved input_overlay_add_inputs call out of input_driver.c, shortened arguments.
2017-08-08 02:31:26 -05:00
denu8thell
3d4e36455d
use input_state instead of current_input->input_state.
2017-08-07 22:22:48 -05:00
denu8thell
c882e64653
Added button press lightup on overlay.
...
input_overlay_add_inputs added, still need to implement dpad and analog visuals on overlay. Also still needs to be restructured so input_overlay_post_poll is only called once.
2017-08-07 21:59:05 -05:00
twinaphex
2e7b4242f7
Cleanup
2017-08-07 01:48:21 +02:00
radius
7b09cd34db
fix #5257
2017-08-06 20:02:17 -05:00
twinaphex
86dbcaf563
C89 buildfix
2017-08-06 17:09:30 +02:00
twinaphex
912c7265e6
Get rid of some warnings
2017-08-06 14:03:09 +02:00
radius
2db79242c9
remove remaps
2017-08-05 11:21:07 -05:00
radius
a973d5dc8a
allow saving analog dpad mode and libretro device to remap files
2017-08-05 11:21:06 -05:00
radius
9862b75b4b
allow specifying libretro device and analog dpad mode on remap files
2017-08-05 11:21:06 -05:00
radius
f5360d0d82
extra devices
2017-08-04 01:17:32 -05:00
radius
2ef75cb300
buildfix
2017-08-04 01:11:31 -05:00
radius
a6b24b4d42
fire tv hack
2017-08-04 01:09:05 -05:00
Zoran Vuckovic
2a92b22128
Add mice info log
2017-07-28 13:03:26 +02:00
Brad Parker
b9036e26a7
fix buffer overflow
2017-07-22 16:08:05 -04:00
Zoran Vuckovic
aa99f4f5ba
Disable keyboard input and restrict mouse input in some cases
2017-07-18 01:16:48 +02:00
Brad Parker
e067dac2a4
fix keyboard regression with mupen cores
2017-07-08 17:39:29 -04:00
twinaphex
dc521b42d1
Cleanup
2017-07-05 11:55:17 +02:00
twinaphex
ffc393cafc
Get rid of unused variables
2017-07-02 20:58:32 +02:00
Paolo Bonzini
d1dc2e9670
add support for remote control devices and other ID_INPUT_KEY devices
...
* the remote control presents itself as ID_INPUT_KEY, not
ID_INPUT_KEYBOARD. However, ID_INPUT_KEYBOARD is a subset of
ID_INPUT_KEY.
* the remote control lacks the backspace and enter keys, which are hard
coded in RetroArch. It has "back" and "ok" instead, so map those to
RETROK_BACKSPACE and RETROK_ENTER as well.
Remote controls also have no ESC key, but that one is customizable
and I used the Power key of the remote (which already has a mapping
to RETROK_POWER).
The functionality provided is really the bare minimum, but it is enough
to teach a kid "press the power button here to watch TV"; compared to
pressing L1+R1+START+SELECT and navigating to the RetroArch's "quit"
menu item, that hopefully has more chances of success.
2017-07-02 10:50:00 +02:00
twinaphex
60296c0b7d
Improve logs some more
2017-07-01 04:37:32 +02:00
radius
0a7968761f
improve logging
2017-06-30 20:05:30 -05:00
twinaphex
fe829e5eb0
Fix C89_BUILD
2017-06-28 18:01:04 +02:00
twinaphex
36f700927e
Silence some more ioctl coverity warnings
2017-06-28 07:00:28 +02:00
twinaphex
fa8db9b4d2
Silence another Coverity warning
2017-06-28 06:59:00 +02:00
twinaphex
b11620e1eb
Add retro_timers.h/retro_math.h
2017-06-28 04:41:38 +02:00
twinaphex
20e7ac4280
Buildfix
2017-06-26 03:50:34 +02:00
twinaphex
411ade7fb9
Mingw buildfix
2017-06-26 03:47:47 +02:00
twinaphex
5d1cfc47cc
C89_BUILD fixes
2017-06-25 04:05:34 +02:00
Twinaphex
5c5c5ecbdf
Revert "udev input: support controlling the menu with a TV remote control"
2017-06-22 20:53:07 +02:00
Twinaphex
8068bcccbe
Merge pull request #5076 from bonzini/master
...
udev input: support controlling the menu with a TV remote control
2017-06-21 23:35:22 +02:00
twinaphex
f087419165
Rename platform_linux.c to platform_unix.c
2017-06-19 17:38:49 +02:00
Paolo Bonzini
d5cdbca322
add support for remote control devices and other ID_INPUT_KEY devices
...
* the remote control presents itself as ID_INPUT_KEY, not
ID_INPUT_KEYBOARD. However, ID_INPUT_KEYBOARD is a subset of
ID_INPUT_KEY.
* the remote control lacks the backspace and enter keys, which are hard
coded in RetroArch. It has "back" and "ok" instead, so map those to
RETROK_BACKSPACE and RETROK_ENTER as well.
Remote controls also have no ESC key, but that one is customizable
and I used the Power key of the remote (which already has a mapping
to RETROK_POWER).
The functionality provided is really the bare minimum, but it is enough
to teach a kid "press the power button here to watch TV"; compared to
pressing L1+R1+START+SELECT and navigating to the RetroArch's "quit"
menu item, that hopefully has more chances of success.
2017-06-19 15:09:13 +02:00
Paolo Bonzini
f850e64037
add volume down and volume up keys
2017-06-19 13:22:34 +02:00
twinaphex
914acd3956
Revert "Get rid of some warnings"
...
This reverts commit 3d45ba29d8
.
2017-06-18 20:02:50 +02:00
twinaphex
b134c5d23c
Revert "Set joypad_info.axis_threshold only once"
...
This reverts commit 605d877279
.
2017-06-18 20:01:48 +02:00
twinaphex
605d877279
Set joypad_info.axis_threshold only once
2017-06-18 19:56:31 +02:00
twinaphex
3d45ba29d8
Get rid of some warnings
2017-06-18 19:47:40 +02:00
twinaphex
5c973b6649
Add another entry to debug logging
2017-06-18 15:52:17 +02:00
twinaphex
2d76e98c22
Add debug logging
2017-06-18 15:48:44 +02:00
Twinaphex
6db8aa8a65
Merge pull request #5067 from danieljg/master
...
Added code for single port psx to ps3 adapter
2017-06-18 11:16:15 +02:00
Daniel Jimenez
5267b630f8
Added code for single port psx to ps3 adapter
...
On branch master
Changes to be committed:
modified: ../griffin/griffin.c
modified: ../input/connect/connect_ps2adapter.c
new file: ../input/connect/connect_psxadapter.c
modified: ../input/connect/joypad_connection.c
modified: ../input/connect/joypad_connection.h
2017-06-17 14:19:09 -07:00
Brad Parker
fca0e52bdd
win32: make includes lowercase to fix cross-compilation on linux
2017-06-13 22:25:47 -04:00
twinaphex
1598042e8e
(udev) Keyboard should work again in DRM/KMS
2017-06-12 12:09:19 +02:00
twinaphex
a41b8bc199
Direct usage of epoll
2017-06-11 20:51:21 +02:00
twinaphex
e92feb85af
Use epoll functions directly
2017-06-11 20:44:02 +02:00
twinaphex
895c817fa5
ifdef this
2017-06-11 19:56:14 +02:00
twinaphex
5e0e970c92
Cleanups
2017-06-11 19:48:40 +02:00
Brad Parker
42e56c8432
fix all_users_control_menu logic
2017-06-11 12:28:47 -04:00
twinaphex
0751cb238d
Add HAVE_HID ifdefs
2017-06-11 18:12:38 +02:00
twinaphex
060753258a
Combine input_driver.c and input_keyboard.c
2017-06-11 17:51:12 +02:00
twinaphex
68516cf74c
(input_keyboard.c) cleanups
2017-06-11 17:35:48 +02:00
twinaphex
e2d4ff5614
Don't need ctype 'isprint' here anymore
2017-06-11 16:56:31 +02:00
twinaphex
9ec396c0ea
Remove some dead code
2017-06-11 16:51:50 +02:00
twinaphex
5081d03194
Cleanups
2017-06-11 16:26:27 +02:00
twinaphex
7e9cb39519
Use BIT64_SET
2017-06-11 16:24:24 +02:00
twinaphex
612cb54cfe
Merge input_hid_driver
2017-06-11 08:56:36 +02:00
twinaphex
95e588ce0f
Fix C89_BUILD
2017-06-10 12:52:45 +02:00
twinaphex
9b13894438
Slightly rewrite input_state for android input driver
2017-06-10 12:48:09 +02:00
twinaphex
34be5566dd
(udev fix) This fixes touchpad movement inside the menu
2017-06-10 12:27:22 +02:00
twinaphex
84f5fa1f26
(epoll_common.c) Cleanups; don't use verbosity logging inside
2017-06-10 12:07:01 +02:00
twinaphex
c70526b7af
Fix hotplug regressions with udev
2017-06-10 11:58:22 +02:00
twinaphex
e8c73c6683
Rewrite other input drivers too
2017-06-10 11:22:24 +02:00
twinaphex
d32cf4c866
Slightly rewrite input_state implementations of cocoa_input.c
...
and linuxraw_input.c
2017-06-10 11:09:58 +02:00
twinaphex
37656eed84
(udev_input.c) Rework input_state
2017-06-10 10:58:56 +02:00
twinaphex
cea6dbbb6a
(wayland) Fix input issue
2017-06-10 08:40:28 +02:00
twinaphex
cffe023085
Fix wayland
2017-06-10 08:33:01 +02:00
Twinaphex
6d85e1f0a6
Merge pull request #5045 from casdevel/mice
...
Add player mouse device selection
2017-06-10 04:13:16 +02:00
Zoran Vuckovic
e698e75a51
Adapt touchpad code for multiple mice support
2017-06-09 21:17:11 +02:00
twinaphex
473aed632d
Get rid of this
2017-06-09 02:14:48 +02:00
twinaphex
8980f8c1ea
Get rid of useless wrapper function epoll_waiting
2017-06-08 21:52:50 +02:00
twinaphex
eb08a86647
Get rid of udev_common.c
2017-06-08 21:46:26 +02:00
twinaphex
b633b8ad2d
Get rid of implicit memset
2017-06-08 21:38:05 +02:00
Zoran Vuckovic
39108f97e9
Add player mouse index handling to winraw input driver
2017-06-08 17:35:34 +02:00
Zoran Vuckovic
44930716ba
Add player mouse index handling to udev input driver
2017-06-08 18:49:08 +02:00
twinaphex
ab087faa2a
Try to move access call to maybe prevent 'time of check time of use'
...
coverity error
2017-06-07 23:29:29 +02:00
twinaphex
5c84f9158e
Try to prevent out-of-bounds write
2017-06-07 23:03:08 +02:00
twinaphex
a371815efd
Try to null-terminate string
2017-06-07 22:47:07 +02:00
twinaphex
eb5bf9451d
(psp_joypad.c) Cleanups
2017-06-07 22:34:37 +02:00
twinaphex
c711749973
(iohidmanager_hid.c) Cleanups
2017-06-07 21:14:34 +02:00
twinaphex
4a5593255f
(android_joypad.c) Small cleanup
2017-06-07 21:10:06 +02:00
twinaphex
5ef8b69c9c
(wiiu_input.c) Minor style nits
2017-06-07 21:06:24 +02:00
twinaphex
dfcbd77a6b
(ctr/wiiu) Minor stylistic nits
2017-06-07 21:04:13 +02:00
twinaphex
afa07219cd
(linuxraw_joypad.c) Cleanups
2017-06-07 20:58:46 +02:00
twinaphex
f9061ca931
Simplify udev_joypad_button
2017-06-07 20:48:33 +02:00
twinaphex
9a471d0ef4
Simplify udev_joypad.c
2017-06-07 20:44:14 +02:00
sh!zeeg
5887c46e08
[INPUT]: fix KP0, KP1, KP2, KP3 keys on GNU/Linux
2017-06-07 19:52:20 +03:00
Zoran Vuckovic
ceca89e104
Fix DRM/KMS keyboard handling
2017-06-07 12:25:10 +02:00
twinaphex
486660471e
(Android) Buildfix
2017-06-07 03:01:00 +02:00
twinaphex
d9e6cbb065
Simplifications to SDL input driver
2017-06-07 01:45:09 +02:00
twinaphex
59c3f8b06e
Cleanups
2017-06-07 01:19:44 +02:00
twinaphex
603d4d0464
(udev/x11) Simplifications
2017-06-07 01:17:55 +02:00
twinaphex
9e93bdbe27
(linuxraw_input.c) simplifications
2017-06-07 01:12:35 +02:00
Twinaphex
3dede6d71a
OSX buildfix
2017-06-07 00:35:11 +02:00
twinaphex
c3f5c499f3
Simplify cocoa_input
2017-06-07 00:33:03 +02:00
twinaphex
afd6a2bec5
Cleanups
2017-06-07 00:10:39 +02:00
twinaphex
604a558382
Get rid of input_wl_is_pressed
2017-06-07 00:09:31 +02:00
twinaphex
deb804ab2f
(x11_input.c) get rid of this inline function
2017-06-06 23:50:51 +02:00
twinaphex
3d61c7fdfc
MSVC buildfix
2017-06-06 23:19:07 +02:00
Ethan Lee
bf20021338
[SDL2] Fix joypad info for SDL_GameController devices
2017-06-06 16:16:44 -04:00
Zoran Vuckovic
d88b76c26f
Add L/R virtual keys handling
2017-06-06 13:50:41 +02:00
twinaphex
5d78c2209f
Remove obsolete header
2017-06-06 08:30:01 +02:00
twinaphex
efdfb29d50
Turn input_joypad_is_pressed into static inline function
2017-06-06 08:12:53 +02:00
twinaphex
7685f93d00
input_menu_keys_pressed - don't use input_joypad_pressed
2017-06-06 07:59:41 +02:00
twinaphex
f307135d1d
Split up wayland input driver into separate driver; and
...
improve mouse support for menu
2017-06-06 07:34:33 +02:00
twinaphex
6b3dbff75f
Merge input_driver.c and input_joypad_driver.c
2017-06-06 05:56:02 +02:00
twinaphex
0bd998665b
Turn this function into static INLINE
2017-06-06 05:38:01 +02:00
twinaphex
007bb0de39
Buildfix
2017-06-06 05:36:12 +02:00
twinaphex
9ebfb36b4e
Use rarch_keysym_lut directly
2017-06-06 05:17:25 +02:00
twinaphex
e276142be3
(udev_input.c) Cleanup
2017-06-06 04:18:35 +02:00
twinaphex
4f22c3d13e
(x11_input.c) Simplifications
2017-06-06 04:15:45 +02:00
twinaphex
15c4f82dec
(udev_input.c) Cleanups
2017-06-06 03:59:52 +02:00
twinaphex
c3c772a79a
(udev) Avoid warning with helgrind - input descriptor -1 is invalid
2017-06-05 05:18:38 +02:00
radius
304a647248
dlopen libandroid from lib64 instead
2017-06-04 21:20:39 -05:00
twinaphex
8b945a103f
(udev_input.c) Set st_dev manually
2017-06-04 21:16:35 +02:00
Zoran Vuckovic
ab793b92a3
Remove XKBCOMMON code
2017-06-04 07:23:32 +02:00
Zoran Vuckovic
1911aadc19
Remove duplicate keyboard handling
2017-06-04 07:16:57 +02:00
twinaphex
85058fbe5c
(udev_input.c) Some cleanups and a runtime check for X11
2017-06-03 18:54:04 +02:00
Zoran Vuckovic
210da4d204
Add ifdef checks for X11-specific code
2017-06-03 18:01:27 +02:00
Zoran Vuckovic
05a90f7f70
Add mouse grab/ungrab feature
2017-06-03 16:26:08 +02:00
Zoran Vuckovic
39a9ac8444
Add pointer handling to fullscreen mode
2017-06-03 12:46:53 +02:00
Twinaphex
a8f1831a62
Merge pull request #5010 from casdevel/udev
...
Add multiple mice support to udev input driver
2017-06-02 16:45:13 +02:00
Zoran Vuckovic
f740776105
Fix capabilities report
2017-06-02 09:47:43 +02:00
Zoran Vuckovic
11559f294a
Add multiple mice support to udev driver
2017-06-02 07:57:07 +02:00
Zoran Vuckovic
a47ab76500
Add missing keymaps
2017-05-31 00:35:28 +02:00
Zoran Vuckovic
8c9e72aec1
Remove unused code
2017-05-30 21:05:55 +02:00
Zoran Vuckovic
451db1fac5
Add multiple mice support
2017-05-30 05:50:38 +02:00
twinaphex
4f678dfdfc
Cleanups
2017-05-25 15:04:55 +02:00
Brad Parker
a04b54006d
win32: disable winraw input driver for targets older than XP
2017-05-23 21:03:00 -04:00
twinaphex
80b5bcd16c
Cut down on some code duplication
2017-05-24 02:02:01 +02:00
Twinaphex
79d35d158a
Use variable
2017-05-22 14:16:48 +02:00
twinaphex
98a3d80e71
Cleanups
2017-05-22 13:57:13 +02:00
twinaphex
ec79d8c46a
Cleanups - don't keep setting joypad_info members needlessly - do
...
it once
2017-05-22 12:49:12 +02:00
twinaphex
371c3e56de
Get rid of empty function
2017-05-22 12:43:50 +02:00
twinaphex
10df6d3b54
Rewrite pressed functions
2017-05-22 12:40:19 +02:00
twinaphex
f62490b14f
Don't have inline static functions
2017-05-22 12:34:34 +02:00
twinaphex
d48ec2a9e6
Turn conditional into else if
2017-05-22 12:24:23 +02:00
twinaphex
d78e1da956
Cut down on code duplication
2017-05-22 12:21:11 +02:00
twinaphex
e7d3f36a22
Call input_driver_pressed_keys_internal only once
2017-05-22 12:15:20 +02:00
twinaphex
f321763b1c
Cleanups
2017-05-22 00:12:23 +02:00
twinaphex
c0c3bb3dbd
Cleanup
2017-05-22 00:11:46 +02:00
twinaphex
4963ff31f0
keyboard_event_xkb.c - cleanup
2017-05-22 00:11:28 +02:00
twinaphex
70bbe92154
Simplify input_menu_keys_pressed
2017-05-21 22:32:29 +02:00
twinaphex
d7de9facc3
Simplify input_keys_pressed
2017-05-21 22:31:15 +02:00
twinaphex
77d83b4782
Cleanups
2017-05-21 21:55:20 +02:00
twinaphex
8bf552dacd
Move this code to retroarch.c
2017-05-21 21:42:13 +02:00
twinaphex
f8f25602e8
Get rid of old_input variable
2017-05-21 21:24:01 +02:00
twinaphex
a35e452ec3
Use trigger_input only for menu
2017-05-21 21:19:07 +02:00
twinaphex
68ecade37d
Revert "Call button combo toggle for quick menu toggle from runloop_check_state"
...
This reverts commit 4d4b00f877
.
2017-05-21 20:57:36 +02:00
twinaphex
4d4b00f877
Call button combo toggle for quick menu toggle from runloop_check_state
2017-05-21 20:53:33 +02:00
twinaphex
3e00c632bd
Pass value instead of pointer
2017-05-21 20:47:53 +02:00
twinaphex
136a435c43
Fix keys while in binding mode
2017-05-21 20:42:46 +02:00
twinaphex
d8d11c5dcc
(x11_input.c) Cleanups
2017-05-20 20:57:14 +02:00
twinaphex
f83a26c8b0
(udev_input.c) Simplifications
2017-05-20 20:50:23 +02:00
twinaphex
9f6dc975da
Simplify udev_input.c
2017-05-20 20:35:42 +02:00
Twinaphex
8b4c92291f
Merge pull request #4948 from Maschell/wiiu_controller_patcher
...
[Wii U] Adding support for HID Controllers
2017-05-20 20:28:58 +02:00
Maschell
a8a2d7730f
Merge remote-tracking branch 'refs/remotes/libretro/master' into wiiu_controller_patcher
2017-05-20 20:19:04 +02:00
twinaphex
46182e090b
Merge keyboard_event_win32.cpp with win32_common.cpp
2017-05-20 19:46:27 +02:00
twinaphex
5a9dbf7e4f
Merge keyboard files for udev/x11
2017-05-20 19:44:04 +02:00
Maschell
2da8a18086
Merge remote-tracking branch 'refs/remotes/libretro/master' into wiiu_controller_patcher
2017-05-20 19:27:13 +02:00
Maschell
7a2c09e9ce
[Wii U ] Proper order of the HID devices.
...
Added individual names for the HID devices.
2017-05-20 19:26:12 +02:00
twinaphex
0742ebec21
Get rid of local_enable variable
2017-05-20 16:32:57 +02:00
twinaphex
6fea8f14c5
Call video_driver_cb_has_focus directly
2017-05-20 14:11:50 +02:00
Maschell
2ac91822c3
Merge remote-tracking branch 'refs/remotes/libretro/master' into wiiu_controller_patcher
2017-05-20 13:14:13 +02:00
Zoran Vuckovic
25e08cf6c4
Fix one pointer cast warning
2017-05-19 16:48:03 +02:00
twinaphex
59fb7700b8
Combine menu_driver.c and menu_display.c
2017-05-19 15:25:14 +02:00
twinaphex
b086b72ff9
(winraw_input.c) Minor cleanups
2017-05-19 12:58:44 +02:00
twinaphex
f185c1ef1f
(MSVC) Buildfix
2017-05-19 06:30:49 +02:00
Zoran Vuckovic
1bc945e3dc
Add Windows raw input driver
2017-05-18 18:48:41 +02:00
twinaphex
a0fcbf85a1
Cleanup
2017-05-18 09:36:59 +02:00
twinaphex
126a5bf121
Use string_is_equal_fast/string_is_not_equal_fast
2017-05-16 04:00:37 +02:00
twinaphex
8eca08c6ac
Start using string_is_equal_fast/string_is_not_equal_fast macros
...
instead of straight memcmp
2017-05-16 03:20:59 +02:00
twinaphex
bf3188eac4
Combine runloop_ctl and rarch_ctl
2017-05-15 05:06:23 +02:00
twinaphex
42ebe7a7ad
Merge runloop.c and retroarch.c
2017-05-11 09:11:46 +02:00
Twinaphex
cc9e951b44
Cleanup
2017-05-11 07:37:20 +02:00
twinaphex
2906bec7a8
Create input_driver_get_uint
2017-05-11 07:36:21 +02:00
twinaphex
9a6e137a56
Get rid of header include
2017-05-10 07:10:05 +02:00
twinaphex
ef8094836f
Create input_driver_get_float
2017-05-10 07:07:06 +02:00
twinaphex
f928e57064
Combine video_context_driver.c and video_driver.c
2017-05-09 01:25:59 +02:00
twinaphex
bac9973354
Cleanups
2017-05-09 00:58:01 +02:00
Maschell
63bb97287f
[Wii U] Removed forcing Gamepad reading success
2017-05-08 21:49:24 +02:00
Maschell
4393e17ea7
[Wii U] Using the HID Controller as a own controller. Currently the stick only work when it's bind manually. Mapping from controller to retroarch input port may change when you attach a new device.
2017-05-08 21:46:34 +02:00
Maschell
e695d4e8ad
[WiiU] Initial controller patcher support (HID via USB and network)
...
- Reading config from sd cards currently broken
- Not implemeted as a driver, currently all devices will be mapped to the WiiU Gamepad driver
2017-05-08 12:24:06 +02:00
twinaphex
d9c5013d42
Pass settings struct around
2017-05-06 06:46:48 +02:00
twinaphex
6d4ac23f26
Cleanup
2017-04-29 16:20:26 +02:00
twinaphex
ac7f1cc5e2
C89_BUILD buildfix
2017-04-29 14:06:08 +02:00
twinaphex
969403fadb
Header include cleanups
2017-04-29 13:20:50 +02:00
twinaphex
e6ab06a701
Move path variables
2017-04-29 00:39:29 +02:00
twinaphex
f0c2d786ae
Update arrays struct
2017-04-28 22:59:13 +02:00
twinaphex
67ab87669f
Update
2017-04-28 21:20:00 +02:00
twinaphex
05e4ec733e
Move uint variables
2017-04-28 21:03:04 +02:00
twinaphex
fa9b641ef0
(Android) Buildfix
2017-04-28 15:53:38 +02:00
twinaphex
7b9c146ae9
(iOS) Buildfix
2017-04-28 15:04:00 +02:00
twinaphex
0da40fb3aa
Move all float settings
2017-04-28 14:57:55 +02:00
twinaphex
7a152700fa
Update
2017-04-28 14:31:23 +02:00
twinaphex
ed53be7c81
Move all bool settings
2017-04-28 14:11:34 +02:00
twinaphex
eb34553fae
Cleanup
2017-04-27 21:40:31 +02:00
twinaphex
b9f110679a
Remove unused variable
2017-04-27 21:38:39 +02:00
twinaphex
1bf7cbccbe
input_device_names no longer part of settings struct
2017-04-27 21:35:46 +02:00
Francisco José García García
be87a8cdc7
[VITA] Fixing PSTV controls
2017-04-26 22:26:41 +02:00
twinaphex
549ed6fc6b
(Android) Buildfix
2017-04-26 15:43:16 +02:00
Twinaphex
c51e4397b0
remove unused variable
2017-04-26 03:00:21 +02:00
twinaphex
3dc26db377
Simplify libretro_input_binds
2017-04-26 02:43:39 +02:00
twinaphex
58fcf421b5
Simplify input_poll
2017-04-26 02:35:41 +02:00
twinaphex
e179108080
Cleanups
2017-04-26 00:24:59 +02:00
twinaphex
a146dfee79
Use input_config_binds directly
2017-04-25 23:47:23 +02:00
twinaphex
33dda78ea8
Cleanups
2017-04-25 23:32:38 +02:00
twinaphex
fc5d240297
Get rid of some now-unused functions
2017-04-25 23:30:50 +02:00
twinaphex
f0eaef9d51
Cleanups
2017-04-25 22:14:56 +02:00
twinaphex
3087ceb482
Don't go through all these slow wrapper functions
2017-04-25 20:47:21 +02:00
twinaphex
5f9f43929a
Turn settings->input.binds into static struct inside input_config.c
2017-04-25 18:54:01 +02:00
twinaphex
53c9acacd6
Wrap access to settings->input.binds completely
2017-04-25 18:50:49 +02:00
twinaphex
c68c8a8cfe
Rewrite this
2017-04-25 18:48:06 +02:00
twinaphex
87f05b3a7b
Cleanups
2017-04-25 18:32:08 +02:00
twinaphex
8d0e3d7777
Wrap settings->input.binds
2017-04-25 18:27:18 +02:00
twinaphex
4845c4b4db
Cleanup
2017-04-25 18:20:10 +02:00
twinaphex
3b3b008614
Move code to input_config_reset
2017-04-25 18:18:37 +02:00
twinaphex
d66aff8fbd
Start wrapping settings->input.binds
2017-04-25 18:12:13 +02:00
twinaphex
e1e83b17b7
Wrap settings->input.libretro_device
2017-04-25 17:14:46 +02:00
twinaphex
c871faa1f5
Move pid/vid arrays out of settings struct and move them
...
to input_config
2017-04-25 16:49:54 +02:00
twinaphex
6ace8ce66a
Rewrite autoconf_binds and move it to task_autodetect.c - take
...
it out of the settings struct
2017-04-25 16:33:30 +02:00
twinaphex
20ed6eb90a
Start using input_config_get_device_name
2017-04-25 16:04:28 +02:00
twinaphex
f4b168f9b6
Call functions from task_autodetect.c
2017-04-25 15:53:30 +02:00
twinaphex
1c93cc4b18
Update logs
2017-04-23 12:00:49 +02:00
twinaphex
f9bc2d3783
Use memcmp instead of string_is_equal where possible for
...
better performance
2017-04-21 22:47:15 +02:00
twinaphex
271edb4ca1
We don't want uppercase for these instances
2017-04-21 14:26:35 +02:00
twinaphex
d1664481c2
Don't call input_remote_state unless pointer is non-NULL
2017-04-20 10:57:09 +02:00
twinaphex
69a3bf6a31
Create bsv_movie_is_playback_{on|off}
2017-04-20 10:40:11 +02:00
twinaphex
f4071ba6ec
Set axis_threshold
2017-04-18 05:11:44 +02:00
radius
d70d04c473
improve shield portable hack
2017-04-16 16:48:37 -05:00
twinaphex
7f4b490fdb
Prevent implicit memsets with struct video_viewport
2017-04-15 19:43:52 +02:00
Tatsuya79
5649f084e3
Make mouse relative again.
2017-03-31 17:28:49 +02:00
Jean-André Santoni
0b05fdf0b5
(Input) Fix shift release in xkb
2017-03-13 00:52:42 +01:00
twinaphex
58c08c0c02
Cleanups
2017-02-27 09:33:20 +01:00
Twinaphex
b7b3b2cb5f
Try to prevent truckload of warnings on iOS
2017-02-26 10:33:03 +01:00
Twinaphex
aa2e7dc794
Silence warning
2017-02-26 03:53:05 +01:00
David Erickson
da8662bb4a
Detect non-standard joystick buttons
...
The Xbox One S controller when connected via Bluetooth
is exposing its select button with the Linux KEY_BACK
code, which is outside of the normal input code
scan range for joysticks. This patch adds additional
scanning to pick up such extra buttons, and adds
them as buttons after the normal ranges to preserve
compatibility with existing key mappings.
2017-02-24 01:09:15 -08:00
twinaphex
75188800b1
Use C comments
2017-02-19 04:37:40 +01:00
Diablodiab
2cbd1898e8
Android input driver mouse support fixes:
...
- Fix bug with cursor moving down to the right
- Remove handling of "copy" and "thread" input states simplifying the driver
2017-02-19 02:57:28 +01:00
Diablodiab
47d5242dd7
Add middle mouse button support to Android input driver
...
Add lightgun support to Android input driver
2017-02-16 21:52:52 +01:00
Diablodiab
4f039cac22
This adds external mouse support to the Android input driver. It also adds support for using the touch screen as mouse in cores with mouse support (eg. ScummVM).
...
It has been tested with the ScummVM core on:
- NVIDIA Shield TV running Android Nougat 7.0
- NVIDIA Shield Tablet running Android Nougat 7.0
- NVIDIA Shield Tablet running Android Lollipop 5.1
- Huawei Honor 7 running Android Marshmallow 6.0
- HTC Desire 500 running Android Jelly Bean 4.1
It's been tested using the touch screen, a USB mouse/keyboard combo, and a bluetooth mouse.
The Android version running on the device limits the functionality and user experience of the external mouse support.
Android Nougat and/or an NVIDIA SHIELD device with NVIDIA extensions provides the best user experience:
Android API < 14:
- Only left mouse button supported
- The Android mouse cursor will be visible along with the in game mouse cursor
- When the Android mouse cursor hits the edge of the screen it will not be possible to move the in-game mouse cursor further in that direction
Android API < 24 and no NVIDIA extensions available:
- Both left and right mouse buttons supported
- The Android mouse cursor will be visible along with the in game mouse cursor
- When the Android mouse cursor hits the edge of the screen it will not be possible to move the in-game mouse cursor further in that direction
Android API > 23 and/or NVIDIA extensions available (SHIELD devices):
- Both left and right mouse buttons supported
- The Android mouse cursor will be hidden
- The mouse is not limited by the (hidden) Android mouse cursor hitting the edge of the screen
Description of how the the touchscreen mouse support works:
- You can move the in-game mouse cursor using the touch screen. The in-game mouse cursor will move relative to your movements on the touch screen, it will not be centered on where you press the screen.
- One quick tap on the touch screen results in the left mouse button being clicked
- Two taps on the screen and keeping the second tap pressed down results in a left mouse being held down until you release
- Two fingers on the touch screen results in the right mouse button being clicked
The touch screen mouse functionality is active at the same time as overlay support. This might cause some confusion when using cores that are designed for mouse support but where you have also enabled overlay controls. At the top of android_input.c there's a define that can be used to turn off this functionality if it causes more problems than it solves.
2017-02-14 22:34:46 +01:00
xhp-creations
b04bf809e3
WiiU Fix Keyboard Input
...
WiiU Fix Keyboard Input
2017-02-09 14:08:27 -05:00
xhp-creations
4915f452f5
WiiU Initial Keyboard Support
...
WiiU Initial Keyboard Support
2017-02-09 12:34:12 -05:00
Brad Parker
83619b25e6
DOS: add keyboard driver to support non-joypad keys
2017-02-05 13:55:21 -05:00
twinaphex
e3a1b1859d
Fix ./configure --disable-rgui
2017-02-04 09:20:41 +01:00
twinaphex
f31ae11d29
Silence warnings
2017-01-31 04:00:16 +01:00
aliaspider
ffbd1e838a
(3DS) build fix.
2017-01-31 03:27:26 +01:00
neville
fc2654cd0f
(iohidmanager_hid.c) Silence a whole bunch of warnings
2017-01-29 20:20:43 +01:00
twinaphex
1b3225089e
iohidmanager.c - Attempt to silence some warnings
2017-01-29 20:11:32 +01:00
twinaphex
bdaf00032e
Add comments
2017-01-26 02:49:42 +01:00
twinaphex
be617c530b
Expand input_keys_pressed
2017-01-25 04:31:55 +01:00
aliaspider
0ba9faa8bd
(CTR) build fix.
2017-01-24 10:43:35 +01:00
Brad Parker
2c97e330de
remove unused code
2017-01-24 01:04:00 -05:00
Brad Parker
57949227df
DOS: initial input/joypad driver
2017-01-24 00:55:58 -05:00
aliaspider
021b510452
(WiiU) refactors/cleanups.
2017-01-23 16:14:05 +01:00
twinaphex
0761381e2a
Fix overlay issue
2017-01-23 02:45:36 +01:00
twinaphex
daf0e90f82
input_driver.c - cleanup
2017-01-23 02:28:25 +01:00
twinaphex
3a711f6d4f
Make conditional for polling the same as input_state
2017-01-23 01:46:33 +01:00
twinaphex
18662afe56
input_poll - cleanup
2017-01-23 01:44:13 +01:00
twinaphex
a42f66d629
Streamline input_state - hopefully turbo buttons still work
2017-01-23 01:18:08 +01:00
twinaphex
0d5b3b9273
Create menu_driver_is_alive
2017-01-23 00:37:52 +01:00
twinaphex
12c5cc51c5
Create bsv_movie_get_input
2017-01-22 17:03:42 +01:00
twinaphex
5bc611c885
Small cleanup
2017-01-22 16:54:33 +01:00
twinaphex
a9a3f6b078
Another cleanup
2017-01-22 16:49:08 +01:00
twinaphex
c283d2cf26
Small micro-opts to input_state
2017-01-22 16:44:34 +01:00
twinaphex
96c8ca5a09
Header update #1
2017-01-22 13:40:32 +01:00
Brad Parker
1d3e1a6962
DOS/DJGPP buildfix
2017-01-20 18:23:45 -05:00
twinaphex
aa59b33931
Use input_config_set_device
2017-01-17 19:59:33 +01:00
twinaphex
b4cdad1a6f
Cleanups
2017-01-17 19:43:19 +01:00
twinaphex
0354ced675
Style nits
2017-01-17 19:02:49 +01:00
twinaphex
4743230b09
Some header includes shouldn't be system includes
2017-01-17 18:15:11 +01:00
twinaphex
7931436f5b
Apply xerpi diff
2017-01-17 18:12:23 +01:00
Twinaphex
014ed5e87f
Merge pull request #4441 from aliaspider/master
...
(WiiU) simplify input code + fix crash on content reload.
2017-01-17 13:16:56 +01:00
aliaspider
14660a8c12
(WiiU) simplify input code, add button labels for autoconfigs.
2017-01-17 12:41:55 +01:00
twinaphex
d519ad7017
(input_config.c) Move variable
2017-01-16 21:36:04 +01:00
aliaspider
8cb692622a
(WiiU) add support for bluetooth controllers (Wiimote, nunchuk, classic
...
controller, wiiu pro controller).
2017-01-16 18:52:39 +01:00
twinaphex
77cf4f4e06
This should fix index issue
2017-01-16 16:09:40 +01:00
twinaphex
6eac6a6447
joy_idx goes through joypad_map now
2017-01-16 15:20:14 +01:00
twinaphex
e3e8796b2b
(iohidmanager_hid.c) Stylistic cleanups
2017-01-15 21:13:01 +01:00
Twinaphex
1544a3d6e1
(OSX) Fix warnings
2017-01-15 21:07:15 +01:00
John Regan
4f352227ea
OSX Joypad Improvements
...
This commit has two main changes to the OSX HID driver:
1.
Some joysticks have invalid/incorrect 'use' assigned to buttons and
axes. For example, my RetroUSB.com Genesis Retroport reports 8 buttons,
but they're reported as 1, 2, 3, 4, 1, 2, 3, 4, and my RetroLink
Gamecube-clone controller reports 2 axes with id 50.
OSX assigns each of these elements a unique cookie value, so it's still
possible to uniquely identify a button. Whenever a controller is
connected, the driver scans for all buttons and axes. When it identifies
a duplicate 'use' id, it reassigns it a new ID.
Whenever the input callback is called, it grabs the cookie value,
finds the input element with a matching cookie, and uses that element's
id instead of the one reported by the device.
The old joystick configs should not be broken by this - I'm using the
existing 'use' value wherever possible, and only changing it when it's
broken.
The 'faked' ids are done in a deterministic way, a joystick will never
have a button's 'faked' id change between launches of RetroArch.
2.
This enables HAT switch input.
2017-01-15 12:17:47 -06:00
Aaron Kling
8a2585f8dc
Handle motion events if source is touchscreen or mouse regardless
...
of other sources being set.
API level 9 doesn't support stylus, but still needs to be handled.
Current code throws out additional sources that it doesn't
recognize. This instead ignores whether other sources are set.
2017-01-13 18:37:50 -06:00
twinaphex
6ed4de0d79
Create input_config_get_device_name
2017-01-13 16:02:10 +01:00
twinaphex
8b0127b122
(input_keyboard.c) Remove dependence on configuration.h header
2017-01-13 15:56:17 +01:00
twinaphex
17ff813310
(input_joypad_driver.c) reduce header dependencies on configuration.h
2017-01-13 15:53:14 +01:00
twinaphex
4ebf4d6938
Create input_config_get_bind_idx
2017-01-13 15:42:30 +01:00
twinaphex
0387e5e470
(input_keyboard.c) Cleanup
2017-01-13 15:26:40 +01:00
twinaphex
f9dbd4dc02
Remove config_label_to_key
2017-01-13 15:24:54 +01:00
twinaphex
b996df6447
Put back input flushing - fixes input entry
2017-01-13 15:11:00 +01:00
twinaphex
cab74cd4a2
Buildfix
2017-01-13 10:00:43 +01:00
twinaphex
ea3dd6a95b
Set device name when autoconfig connect task fails for all
...
other input drivers too
2017-01-13 05:00:13 +01:00
twinaphex
455c3f35c9
Buildfix
2017-01-13 04:42:26 +01:00
twinaphex
add7d26c3d
Set device name for xinput/dinput even when autoconfig is
...
disabled
2017-01-13 04:40:44 +01:00
twinaphex
b2ad5274b3
Cleanups/style nits
2017-01-12 09:01:07 +01:00
twinaphex
640c9aa824
Get rid of ifdef
2017-01-12 08:55:46 +01:00
Twinaphex
c5d1fe9ec5
Cleanup
2017-01-12 07:36:52 +01:00
twinaphex
404e60f7ed
Initialize all users' binds
2017-01-11 23:37:01 +01:00
twinaphex
73a5e54ca8
Initialize libretro_input_binds inside input_driver_init
2017-01-11 23:32:33 +01:00
twinaphex
ca5bdab881
Rename get_state_menu_toggle_button_combo
2017-01-11 20:29:31 +01:00
twinaphex
640d7e69f3
Make menu toggle binds work again - still latching issues
...
but same as before so no regression
2017-01-11 11:48:26 +01:00
twinaphex
b45c96cc18
(WiiU) Buildfix
2017-01-11 08:24:55 +01:00
twinaphex
819f7c1e41
Get rid of input_keys_pressed_end macro
2017-01-11 07:31:37 +01:00
twinaphex
c79da6842e
Found a better and clenaer way to flush input
2017-01-11 07:31:09 +01:00
twinaphex
d0df067e84
Ignore 'unified controls' when OSK keyboard is onscreen even
...
when unified controls are enabled
2017-01-11 06:05:21 +01:00
twinaphex
899601e7bb
Do an early return inside menu_shader_manager_init if already initialized
2017-01-11 03:36:35 +01:00
twinaphex
9daf16ee55
Fix crash at startup when enable_hotkey is mapped
2017-01-11 03:23:47 +01:00
twinaphex
4f4af01349
Fix keyboard issues with OSK
2017-01-11 02:17:03 +01:00
twinaphex
997fa98887
Style nit
2017-01-11 00:00:24 +01:00
twinaphex
5b15119f06
(PSP) Buildfix
2017-01-10 22:48:39 +01:00
twinaphex
cd105e7432
(CTR) Buildfix
2017-01-10 22:45:53 +01:00
twinaphex
6b5bf1ccc3
(wiiu_input.c) Fix build
2017-01-10 22:44:44 +01:00
twinaphex
2ed1e38021
dinput.c - silence warning
2017-01-10 20:11:51 +01:00
twinaphex
5978cf89de
Cleanups
2017-01-10 20:05:53 +01:00
twinaphex
1eb17b6315
Remove settings header includes
2017-01-10 20:03:55 +01:00
twinaphex
f3de77e93c
(dinput.c) remove dependency on settings struct
2017-01-10 20:00:07 +01:00
twinaphex
da244c177b
Fix signed/unsigned mismatch warning
2017-01-10 19:49:00 +01:00
twinaphex
8bd12368ef
Pass joypad_driver name to input_driver_init function and make
...
sure we don't need to access the settings struct from the
input driver
2017-01-10 17:59:48 +01:00
twinaphex
db6fba51c3
Cleanup dinput.c
2017-01-10 17:42:57 +01:00
twinaphex
d48141041d
Pass joypad_info to input_state function callback - less
...
settings pointer grabbing
2017-01-10 17:40:21 +01:00
twinaphex
da4d2a9f42
Remove conditionals for device JOYPAD from input_state callback functions
2017-01-10 17:05:04 +01:00
twinaphex
b44b025eab
Do conditional checking (if bind is valid) outside of input_state
...
callback function
2017-01-10 17:00:01 +01:00
twinaphex
08a2acdc95
Update input_keys_pressed_checks
2017-01-10 16:51:35 +01:00
twinaphex
baf351e1ee
CLeanup input_menu_keys_pressed_internal
2017-01-10 16:34:55 +01:00
twinaphex
98a346db2d
Cleanup input_menu_keys_pressed_internal
2017-01-10 16:29:16 +01:00
twinaphex
f26fbbef83
(input_driver.c) Move settings variable
2017-01-10 16:17:34 +01:00
twinaphex
0e487e0acd
Create input_keys_pressed_end
2017-01-10 16:15:20 +01:00
twinaphex
22b86226f8
Fix warnings
2017-01-10 16:14:49 +01:00
twinaphex
91e572d7ef
Create input_keys_pressed_checks macro
2017-01-10 16:08:31 +01:00
twinaphex
466d5fd531
(input_driver.c) Cleanups
2017-01-10 16:03:25 +01:00
twinaphex
b94c4eec2b
(input_driver.c) Cleanups
2017-01-10 16:00:20 +01:00
twinaphex
b9945f05f1
Pass joypad_info to input_joypad_analog
2017-01-10 03:53:57 +01:00
twinaphex
6376f2af68
Add rarch_joypad_info_t
2017-01-10 03:44:53 +01:00
Josh Palmer
437734e407
Rewrite QNX input & joypad drivers for proper BB10.3.1 support
2017-01-09 20:26:09 +00:00
Josh Palmer
8672b88eff
First round of momentics project fixups
2017-01-09 20:24:51 +00:00
twinaphex
485385be80
Cleanups
2017-01-09 02:13:16 +01:00
twinaphex
42686f2f81
(input_overlay.c) remove bunch of header includes
2017-01-09 01:51:30 +01:00
twinaphex
e75633064a
Add 'Y button' callback function for input binds
2017-01-05 04:52:04 +01:00
twinaphex
5bb741ffda
(input) Cleanups/nits
2017-01-03 04:55:37 +01:00
twinaphex
4e3c2b3e66
(PSP/Vita) Buildfix
2017-01-02 02:39:15 +01:00
Alcaro
7b8a5b4f5b
error: invalid conversion from ‘int’ to ‘xkb_keymap_compile_flags’
2017-01-02 02:17:32 +01:00
twinaphex
92ca53db01
No more usage of settings_t inside input_overlay.c
2017-01-01 04:57:57 +01:00
twinaphex
36a6abede7
(input_overlay.c) Cleanup
2017-01-01 04:31:22 +01:00
twinaphex
46080f2194
(input_overlay.c) Cleanup
2017-01-01 04:28:25 +01:00
twinaphex
d84b75e1de
(input_overlay.c) Cleanups
2017-01-01 04:26:21 +01:00
twinaphex
8d8fab60f9
input_overlay.c - cleanups
2017-01-01 04:21:29 +01:00
twinaphex
0ec6ef75df
Move early return check to input_driver.c
2017-01-01 04:17:58 +01:00
twinaphex
6d4659a902
(overlay) Reduce dependence on grabbing settings pointer everywhere
2017-01-01 04:12:24 +01:00
twinaphex
103042de96
Rewrite task_autodetect.c
2016-12-31 07:43:34 +01:00
radius
af02b3ac85
Allow builtin autoconfs with the XBONE controller
2016-12-25 21:03:04 -05:00
twinaphex
66f189dff6
(wiiusb_hid.c) Prevent crashes
2016-12-26 00:38:54 +01:00
twinaphex
a5e4ea2f33
C89_BUILD fix
2016-12-24 01:47:01 +01:00
twinaphex
87e5c5a1bd
input_menu_keys_pressed - remove some more boilerplate code
2016-12-23 02:28:13 +01:00
twinaphex
af5aaa9db8
Cleanup boilerplate code in input_menu_keys_pressed
2016-12-23 02:22:47 +01:00
twinaphex
32e1f96fa1
(PS3) Fix gamepad
2016-12-21 22:27:37 +01:00
twinaphex
8dcf05036c
(input_config.c) Get rid of implicit memset
2016-12-19 18:55:02 +01:00
Gregor Richards
262d77546b
Adding game/watch key
...
Adding a key to toggle between playing and spectating. This key takes
the place of the previous flip key, although player flipping does
continue to work (and must be rebound if you still want it)
2016-12-18 19:28:42 -05:00
radius
ab56b5f33c
differentiate xbox one controllers
2016-12-18 13:44:15 -05:00
Hans-Kristian Arntzen
313ac63c33
Make use of xkb_state_update_mask.
...
Fixes mod keys in Wayland it seems.
2016-12-17 20:42:48 +01:00
Hans-Kristian Arntzen
b2059dcb79
Implement basic Wayland keyboard and mouse.
2016-12-17 20:28:08 +01:00
twinaphex
feae0823ce
Prevent some implicit memsets
2016-12-17 14:40:06 +01:00
twinaphex
aafae944cb
Don't memset autoconfig_params_t
2016-12-17 14:26:13 +01:00
twinaphex
2153f3f011
Check if autodetect is enabled at beginning of connect task
2016-12-16 15:18:04 +01:00
twinaphex
209305f944
Connect task now sets PID/VID too
2016-12-16 14:02:11 +01:00
twinaphex
1b0389713d
(GX) Buildfix
2016-12-16 13:42:41 +01:00
Twinaphex
db1f3c058a
(iohidmanager_hid.c) No longer need to include configuration.h now
2016-12-16 12:36:01 +01:00
twinaphex
d9def056e7
The 'connect' task now sets the device name upon completion
2016-12-16 12:33:56 +01:00
twinaphex
62f5b2d3c3
The disconnect task now clears the device name
2016-12-16 12:20:31 +01:00
Twinaphex
5c522c643c
Merge pull request #4254 from danzel/fix-joypad-connection
...
Fix joypad_connection handling of unknown controllers
2016-12-16 12:15:40 +01:00
Dave Leaver
cd5a5c5fd7
iohidmanager_hid: Remove name from adapters when they are disconnected
2016-12-16 20:17:24 +13:00
Dave Leaver
f7c6574b37
Correctly handle adding controllers if we fail to match them to the known pad_map.
2016-12-16 20:16:55 +13:00
twinaphex
45e841c5c5
Don't include config_file.h inside input_config.h
2016-12-15 11:17:48 +01:00
Twinaphex
4964791cde
Revert "changed input binding order"
2016-12-11 19:00:03 +01:00
Patrick Scheurenbrand
d40a0e2f3a
changed input binding order
2016-12-11 13:03:02 +01:00
twinaphex
15c63c3de9
(input_driver.c) Cleanups
2016-12-11 09:13:24 +01:00
twinaphex
d2bd6677bd
(udev_joypad.c) Cleanup
2016-12-11 08:48:25 +01:00
twinaphex
e9f853ba93
Move (joykey == NO_BTN ) to input_joypad_driver
2016-12-11 08:44:55 +01:00
twinaphex
37559c6f5f
Cleanups
2016-12-11 08:31:55 +01:00
twinaphex
423578d972
(Joypad drivers) Simplify hat code
2016-12-11 07:28:33 +01:00
twinaphex
b087a7441a
Fix game focus toggle
2016-12-11 03:52:08 +01:00
twinaphex
e32d93d886
Remove functions
2016-12-07 08:14:04 +01:00
twinaphex
04a3c3f15e
Remove unused function input_driver_unset_flushing_input
2016-12-07 08:11:59 +01:00
twinaphex
dc7549434f
Add headers
2016-12-07 08:10:02 +01:00
twinaphex
a12d0d082d
Move input_translate_coord_viewport to video_driver.c
2016-12-07 08:07:11 +01:00
twinaphex
7327e98c8a
Add HAVE_XINPUT ifdef
2016-12-07 07:08:27 +01:00
twinaphex
d04309fc05
Buildfix
2016-12-07 06:16:12 +01:00
twinaphex
31a7f64f2c
Cleanups
2016-12-07 05:41:08 +01:00
twinaphex
f6dcfd21cf
(MSVC) MSVC build fixes
2016-12-07 05:39:27 +01:00
twinaphex
e3620278a8
Add HAVE_MENU ifdefs for menu code
2016-12-07 03:16:34 +01:00
twinaphex
4b1c24adf9
- Move input flushing hack to input_keys_pressed functions
...
- Move menu binding state hack to menu_input_keys_pressed
2016-12-06 20:50:29 +01:00
twinaphex
77df0ef3ae
Rebase input_key_pressed/input_menu_keys_pressed
2016-12-06 18:12:35 +01:00
Adriano Moura
6b99eeaf88
Implements a hotkey for toggling mouse grabbing, hiding and hotkey blocking. Usefull for playing tyrquake with kb/m.
2016-12-06 03:32:28 -02:00
Adriano Moura
21eb2fd71f
Just an attempt at trying to fix x11 keyboard events. Allows you to play tyrquake with a kb on linux.
2016-12-06 03:32:10 -02:00
Adriano Moura
4434bd221a
Fixes an issue where mouse is only sampled half the time.
...
Very obvious when aiming with a mouse like in tyrquake.
2016-12-06 03:31:21 -02:00
twinaphex
b7ea2306af
Remove unused input_driver_unset_hotkey_block
2016-12-05 05:40:51 +01:00
twinaphex
ecbfc7fd8a
(input_driver.c) Cleanups
2016-12-05 05:34:38 +01:00
twinaphex
2ba311274e
Simplify input_translate_coord_viewport
2016-12-05 05:18:36 +01:00
twinaphex
6e28aa30bb
Simplifications
2016-12-04 22:23:27 +01:00
twinaphex
a762dbcdfb
Simplify input_poll
2016-12-04 22:22:00 +01:00
twinaphex
bbbcc97f57
Simplify input_push_analog_dpad
2016-12-04 22:20:47 +01:00
twinaphex
6cdb823bb4
Turn input_push_analog_dpad into macro
2016-12-04 21:37:47 +01:00
twinaphex
85aa88f665
Simplify input_push_analog_dpad
2016-12-04 21:30:50 +01:00
twinaphex
185925cf3a
Update input_pop_analog_pads
2016-12-04 21:08:49 +01:00
twinaphex
c19a6dd018
Turn input_pop_analog_dpad into macro
2016-12-04 20:23:52 +01:00
twinaphex
59c317dc1d
Pass pointers to input_push_analog_dpad
2016-12-04 20:20:35 +01:00
twinaphex
0fdb8881cb
Pass pointer variables to input_pop_analog_dpad
2016-12-04 20:17:55 +01:00
twinaphex
1c21c001c6
Cleanups
2016-12-04 19:52:52 +01:00
Brad Parker
e39031cbd0
revert rest of unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
f725b48555
starting to revert unicode changes
2016-12-03 00:15:29 -05:00
twinaphex
d36e7700f7
(input_driver.c) Style nits
2016-12-03 06:14:57 +01:00
Brad Parker
d20acaa63d
more unicode fixes
2016-12-02 23:00:27 -05:00
Brad Parker
cc7bf6b4fa
more unicode fixes
2016-12-02 21:11:55 -05:00
Brad Parker
d891f1c90b
remove explicit unicode def/undefs
2016-12-02 14:34:29 -05:00
Brad Parker
3846ce1837
build fixes for MSVC, start moving back to TCHAR usage so we can switch unicode on and off
2016-12-02 12:54:39 -05:00
twinaphex
d3151927bf
(Emscripten) Buildfix
2016-12-02 17:41:44 +01:00
twinaphex
021559a877
Get rid of runloop.h dependencies inside input/ dir
2016-12-02 06:07:45 +01:00
twinaphex
dd5736b273
Turn check_input_driver_block_hotkey into macro
2016-12-02 05:26:37 +01:00
twinaphex
70557fdee6
(Wii) Buildfix
2016-12-02 00:24:54 +01:00
twinaphex
779b680264
(Android) Buildfix
2016-12-01 23:05:36 +01:00
Twinaphex
0d79bc754c
(OSX) Buildfix
2016-12-01 22:51:46 +01:00
twinaphex
5fdb5b4dcf
Updates
2016-12-01 22:24:17 +01:00
Brad Parker
23dd41a3cc
missing ../
2016-12-01 15:40:31 -05:00
twinaphex
d3c22cb0e4
Move input/input_autodetect.c to tasks/task_autodetect.c
2016-12-01 20:38:20 +01:00
twinaphex
0bd94b9b54
Move extern variable prototype to input_autodetect.c
2016-12-01 20:26:35 +01:00
twinaphex
76d0380e45
Rename input_autoconfigure_joypad to input_autoconfigure_connect
2016-12-01 18:57:44 +01:00
twinaphex
e689d55414
Rename autoconfig functions
2016-12-01 18:52:34 +01:00
twinaphex
a692b5953f
Put parentheses around conditionals
2016-12-01 18:38:11 +01:00
twinaphex
a485f1559d
Move static bool variable
2016-12-01 18:36:50 +01:00
twinaphex
71ea15fed2
Use string_is_empty
2016-12-01 18:35:30 +01:00
Brad Parker
ba54f20626
initial libcaca video driver
2016-12-01 12:13:45 -05:00
twinaphex
debf5e0222
Rename g_udev and g_udev_mon
2016-12-01 17:39:36 +01:00
twinaphex
c1e343cec8
Cleanup hid_joypad_name
2016-12-01 17:37:27 +01:00
twinaphex
a9e627ca57
(udev_input.c) Rename static function
2016-12-01 17:33:41 +01:00
twinaphex
31a95b8972
(android_input.c) Get rid of HAVE_MENU ifdefs
2016-12-01 17:31:26 +01:00
twinaphex
200be98052
(udev_input.c) use udev_common.c
2016-12-01 16:51:43 +01:00
twinaphex
ebe1ac6967
(udev_joypad.c) Cleanups
2016-12-01 16:46:32 +01:00
twinaphex
793519eb61
(linuxraw_joypad.c) Cleanups
2016-12-01 16:44:47 +01:00
twinaphex
b63b675274
(linuxraw_joypad.c) Cleanups
2016-12-01 16:42:21 +01:00
twinaphex
d7f7d5f99a
Rewrite epoll_common
2016-12-01 16:40:04 +01:00
twinaphex
9afa24ea70
Reuse udev_common.c function
2016-12-01 15:05:17 +01:00
twinaphex
63ae172a23
Add udev_common.c/.h
2016-12-01 15:02:42 +01:00
twinaphex
a726fc2d8e
Further cleanups
2016-12-01 04:12:56 +01:00
twinaphex
468644e213
Simplify udev_hotplug_available and prevent implicit memset
2016-12-01 03:59:02 +01:00
twinaphex
eee077fe31
(udev) Simplify udev_joypad_handle_hotplug
2016-12-01 03:50:35 +01:00
twinaphex
bd53c33069
Move input_get_auto_bind to input_config.c
2016-12-01 03:43:51 +01:00
twinaphex
c351aed001
(input_driver.c) Cleanups
2016-12-01 03:38:25 +01:00
twinaphex
5337e494c6
More small cleanups
2016-12-01 03:01:32 +01:00
twinaphex
e6eeb8e559
Simplify check_input_driver_block_hotkey
2016-12-01 03:01:32 +01:00
Brad Parker
3ac51389bb
dinput: catch null pointer
2016-11-30 02:07:29 -05:00
twinaphex
ce2fbbdbe2
(hid_joypad.c) Prevent null pointer dereferences
2016-11-30 05:12:28 +01:00
Twinaphex
7197be5a0d
(OSX) Prevent crash
2016-11-30 05:07:08 +01:00
Twinaphex
17dc79a002
Buildfixes/silence unused variable warnings
2016-11-30 04:32:59 +01:00
Brad Parker
367dea6723
unicode-ify a couple other windows files, start changing function names to W version explicitly
2016-11-29 20:32:24 -05:00
twinaphex
42a3ec2cf7
Do conditional check before calling function
2016-11-27 15:43:00 +01:00
twinaphex
44131ff639
(input_overlay.c) Prevent crashes
2016-11-27 15:34:19 +01:00
twinaphex
4e8bb52038
(input_overlay.c) Remove more hacks
2016-11-27 15:21:53 +01:00
twinaphex
267fdbe21e
(input_overlay.c) remove more hacks
2016-11-27 15:17:44 +01:00
twinaphex
7f339a8f84
More hacks from input_overlay.c removed
2016-11-27 15:12:48 +01:00
twinaphex
bbb2ffea9c
Remove nasty input overlay hack for input_overlay_set_scale_factor
2016-11-27 15:10:09 +01:00
twinaphex
e9846aae68
(Android) Remove unused variables
2016-11-27 15:02:14 +01:00
twinaphex
1ab6cc5b47
Remove dead OSK code
2016-11-27 02:52:13 +01:00
twinaphex
80798ab924
Remove hacky 'OSK Keyboard' overlay
2016-11-27 02:46:09 +01:00
twinaphex
21e9bde569
Silence warning
2016-11-21 15:00:57 +01:00
twinaphex
95254aa79b
Remove 'back as menu toggle' setting
2016-11-21 13:05:23 +01:00
radius
281aa1df72
this is redundant now, remap files should only be used for.. remaps
2016-11-20 12:50:54 -05:00
twinaphex
1df7b924bf
Merge branch 'master' of https://github.com/libretro/RetroArch
2016-11-20 13:37:16 +01:00
twinaphex
0a42940332
(Menu keyboard) Implement pageup/pagedown
2016-11-20 13:36:57 +01:00
radius
53ab0cdb55
add menu setting and fix for keyboard
2016-11-19 13:48:24 -05:00
radius
f343bc45fb
remove these settings that we never properly implemented
2016-11-19 12:57:12 -05:00
aliaspider
e268630b84
(WiiU) skip bad vpad reads.
2016-11-10 13:03:40 +01:00
aliaspider
2abc9c7ef9
(WIIU) Home button can now trigger the main menu too.
2016-11-08 09:31:46 +01:00
twinaphex
d4b4cd92bb
Translate string
2016-11-08 01:17:10 +01:00
Brad Parker
c9727f735b
update JP translation, add 2 new translatable strings
2016-11-07 17:28:26 -05:00
FIX94
4a285fd4e1
(WiiU) fixed random pixels being displayed on game start/close and exit
...
(WiiU) fixed touchscreen sending invalid data which broke the menu toggle
2016-11-07 02:42:12 +01:00
twinaphex
cfa01f623d
input_remapping_state - remove function and inline inside input_driver.c
...
input_state function
2016-11-06 15:42:26 +01:00
Alcaro
dd9a810451
This warning doesn't need to be here
2016-11-06 12:02:37 +01:00
Twinaphex
92b3a24943
Merge pull request #3940 from aliaspider/master
...
(WIIU) GX2
2016-11-05 15:07:31 +01:00
aliaspider
0433cae3c9
(WIIU) misc.
2016-11-05 15:01:43 +01:00
twinaphex
dad26e0956
Header cleanup
2016-11-05 14:10:30 +01:00
twinaphex
c35d723b40
Fix C89_BUILD
2016-11-04 14:29:02 +01:00
twinaphex
5db3f4528d
(input_keyboard.c) Cleanups
2016-11-03 23:10:42 +01:00
aliaspider
176dd79f33
(WIIU) misc.
2016-11-02 22:06:15 +01:00
Brad Parker
f5cac72735
fix backspacing of unicode chars in OSK
2016-11-02 16:16:04 +01:00
twinaphex
04e3059f7f
Remove unused variable
2016-11-02 14:17:22 +01:00
twinaphex
2091c4cc2f
(Menu) Left analog stick controls the menu now
2016-11-02 13:44:34 +01:00
twinaphex
4945075201
Prevent warning
2016-10-31 08:00:57 +01:00
Brad Parker
18cce4cfc9
fix OSK hang in Windows because we are getting a down event for keycode 0...
2016-10-30 01:14:50 -04:00
twinaphex
696abbed83
C89_BUILD fix
2016-10-30 03:30:32 +01:00
twinaphex
950e67b8a2
Use BIT64_SET
2016-10-30 02:58:26 +01:00
Brad Parker
1a73b1d144
OSK cleanup, add katakana support
2016-10-29 19:51:02 -04:00
Jean-André Santoni
01985c7460
OSK memory fix and hiragana support
2016-10-29 23:54:06 +02:00
Jean-André Santoni
97e13c4409
Preliminary changes for the utf8 OSK
2016-10-29 22:43:34 +02:00
twinaphex
21c7f562f7
Optimize input code
2016-10-29 15:53:14 +02:00
twinaphex
3d91e4087f
input_keys_pressed - get rid of early return
2016-10-29 15:37:28 +02:00
twinaphex
9926686c83
Get rid of hardcoded MAX_USERS
2016-10-29 08:44:01 +02:00
Brad Parker
3354c07810
fix joypad A button in OSK
2016-10-28 23:47:17 -04:00
twinaphex
763a925a17
Fix Android build
2016-10-29 04:59:56 +02:00
twinaphex
ce98a4dd19
Get rid of now unused input_driver_key_pressed
2016-10-29 04:57:28 +02:00
twinaphex
0d5d3b27be
No longer use key_pressed
2016-10-29 04:48:51 +02:00
twinaphex
f1b2caa138
Rewrite input_keys_pressed
2016-10-29 04:41:45 +02:00
twinaphex
9eecd774d1
input_menu_keys_pressed - second joypad driver should be
...
working now too
2016-10-29 04:33:57 +02:00
twinaphex
93af926f76
Cleanups
2016-10-29 04:09:50 +02:00
Twinaphex
d231642856
Merge pull request #3888 from libretro/menu_input
...
Menu input
2016-10-29 04:05:30 +02:00
Twinaphex
92a9f8aec7
Merge pull request #3887 from aliaspider/master
...
(WIIU) cleanup. adapt dynamic symbol loading to be able to use headers
2016-10-29 04:02:54 +02:00
twinaphex
5d90b774da
Fixes remaining input issues courtesy of bparker
2016-10-29 04:00:36 +02:00
aliaspider
e055b7cbc1
(WIIU) cleanup. adapt dynamic symbol loading to be able to use headers
...
from WUT.
2016-10-29 02:56:40 +01:00
radius
6a950526d5
add group for other android atv devices
2016-10-28 20:49:44 -05:00
radius
a900bc41a8
fix l3/r3
2016-10-28 20:05:38 -05:00
radius
cb2e78e46d
add android standard gamepad builtin autoconf
2016-10-28 18:15:24 -05:00
Twinaphex
535215eefa
Merge pull request #3879 from libretro/master
...
Merge
2016-10-28 07:44:10 +02:00
Twinaphex
453155ade3
Merge pull request #3877 from aliaspider/master
...
(WIIU) update.
2016-10-28 01:53:43 +02:00
Twinaphex
7e5ee4f86c
Prevent uninitialied variable
2016-10-27 21:47:15 +02:00
Brad Parker
d1d5584d18
update copyright
2016-10-27 11:47:10 -04:00
aliaspider
185849d5ff
(WIIU) add frontend driver, allocate mem2
2016-10-27 15:33:40 +01:00
twinaphex
1b6e7da2ce
Merge branch 'menu_input'
2016-10-27 10:54:49 +02:00
twinaphex
6310f53587
Prevent some implicit memsets and reduce the size of some
...
char variables
2016-10-27 10:45:53 +02:00
twinaphex
c1b59df7ae
Reduce size of char variables
2016-10-27 09:32:07 +02:00
twinaphex
60d313bf6a
Reduce size of more char variables
2016-10-27 09:21:03 +02:00
twinaphex
b1b2579fde
Start reducing size of some char variables
2016-10-27 09:17:41 +02:00
twinaphex
8d6be4b700
Reduce size of some messages (was PATH_MAX_LENGTH by default,
...
which can default to 4096)
2016-10-27 09:13:36 +02:00
twinaphex
53ad28ffde
Backport this patch
2016-10-27 07:03:37 +02:00
twinaphex
d246d320c7
Get rid of messy 'all_users_control_menu' hack - will be dealt
...
with better once menu_input branch has been merged
2016-10-27 07:00:13 +02:00
twinaphex
65685c3a9d
Update input_menu_keys_pressed
2016-10-27 06:55:08 +02:00
twinaphex
2a0dba3009
Move all_users_control_menu code to input/input_driver.c
2016-10-27 06:53:06 +02:00
twinaphex
660f021dbc
Simplify input_menu_keys_pressed
2016-10-27 06:49:18 +02:00
twinaphex
5ac9905540
Simplify code
2016-10-27 06:47:31 +02:00
twinaphex
f778bee856
Add input_menu_keys_pressed to master
2016-10-27 06:38:02 +02:00
twinaphex
8f30b3e706
Update menu_keys_pressed
2016-10-27 06:34:53 +02:00
Twinaphex
2cd82ff2c2
Merge pull request #3870 from libretro/master
...
Merge
2016-10-27 04:49:46 +02:00
twinaphex
b9909bf5ba
Add CONFIG_BIND_ALT
2016-10-27 04:03:24 +02:00
aliaspider
a4d745a471
preliminary port to the wiiu platform
2016-10-27 01:34:10 +01:00
Twinaphex
d1c04ad711
Merge pull request #3868 from libretro/master
...
Prevent more potential crashes
2016-10-27 01:24:15 +02:00
twinaphex
5fc6519328
Prevent more potential crashes
2016-10-27 01:21:01 +02:00
twinaphex
a9a2749af9
Add input_menu_keys_pressed
2016-10-27 00:13:29 +02:00
Twinaphex
26547be5ed
Try to prevent another crash
2016-10-26 23:05:14 +02:00
Twinaphex
90fbc09f82
Fix remaining crash on OSX
2016-10-26 10:34:24 +02:00
twinaphex
8ce882c829
Should hopefully fix most of the remaining issues
2016-10-26 10:29:26 +02:00
twinaphex
d6901685f7
Prevent crash with udev driver
2016-10-26 10:21:56 +02:00
twinaphex
858f96d082
Try to prevent crashes when amount of selected users is less
...
than what a core can support
2016-10-26 10:19:22 +02:00
twinaphex
948b206b60
Get rid of using hardcoded labels
2016-10-25 19:50:03 +02:00
Brad Parker
c70ac3986c
make input hotkey/user bind strings translatable
2016-10-24 18:22:53 -04:00
twinaphex
2663d8e694
(input_keyboard.c) Simplify code
2016-10-24 07:09:50 +02:00
twinaphex
f17080091b
Simplify input_keyboard_event
2016-10-24 07:06:59 +02:00
twinaphex
5ea2078638
Attempt buildfix
2016-10-24 06:40:09 +02:00
twinaphex
7a18b053c4
C89_BUILD fixes
2016-10-24 05:57:13 +02:00
twinaphex
3702fde113
Simplify some input/video functions
2016-10-24 03:05:55 +02:00
twinaphex
294f54ebf0
Cleanup udev_pointer_state
2016-10-24 02:47:29 +02:00
twinaphex
d5d49e602c
Cleanup input_joypad_analog
2016-10-23 21:59:53 +02:00
twinaphex
b0ed69f05c
Optimize android_keyboard_port_input_pressed
2016-10-23 20:43:14 +02:00
twinaphex
57457c2d70
Optimize apple_input_is_pressed
2016-10-23 20:42:09 +02:00
twinaphex
647ffca76c
Optimize input_joypad_pressed code
2016-10-23 20:37:12 +02:00
twinaphex
2f12d8982c
input_joypad_pressed - small opts
2016-10-23 20:08:27 +02:00
twinaphex
8cc5b09428
Get rid of slow wrapper function input_driver_state
2016-10-23 04:38:08 +02:00
twinaphex
f03e22b003
Revert "Do away with some NULL checks"
...
This reverts commit 07d86a7feb
.
2016-10-22 17:45:14 +02:00
twinaphex
07d86a7feb
Do away with some NULL checks
2016-10-22 17:31:20 +02:00
twinaphex
d24c1a280d
input_poll - avoid function call
2016-10-22 17:29:19 +02:00
twinaphex
671f9cc8cc
retro_input_t can go now
2016-10-22 17:03:59 +02:00
twinaphex
e2b16a1f15
Use straight uint64_t types for input states
2016-10-22 17:03:20 +02:00
twinaphex
ba6ae50e70
Revert "input_keys_pressed - start splitting up big for loop into"
...
This reverts commit a564ac0701
.
2016-10-22 16:23:16 +02:00
twinaphex
a564ac0701
input_keys_pressed - start splitting up big for loop into
...
optimized smaller parts
2016-10-22 07:05:19 +02:00
twinaphex
4d002ec682
Don't have to grab this
2016-10-22 06:33:15 +02:00
twinaphex
6226abb3f8
(input_driver.c) Small cleanups
2016-10-22 06:05:05 +02:00
twinaphex
8fbec2348e
Move turbo button code to input_poll (should verify if
...
turbo buttons still work up to this point)
2016-10-22 06:00:42 +02:00
twinaphex
9d3228e523
More translatable strings
2016-10-22 04:57:46 +02:00
twinaphex
d6db2fe227
Change some strings
2016-10-22 04:52:46 +02:00
twinaphex
e2de11a698
Cleanup some more strings
2016-10-22 04:23:40 +02:00
twinaphex
88738b4ef5
Don't need to do analog dpad code for input_keys_pressed
2016-10-21 22:37:49 +02:00
twinaphex
ee8176772d
Move state tracker nput code to input/input_driver.c
2016-10-21 22:19:35 +02:00
twinaphex
aa795a9238
input_keys_pressed - small cleanup
2016-10-21 22:04:20 +02:00
twinaphex
6b30c41595
Simplify input_keys_pressed
2016-10-21 21:12:12 +02:00
twinaphex
87fb7738f7
Cleanups
2016-10-20 03:42:57 +02:00
twinaphex
e85fca7b75
input_state and input_keys_pressed - prevent some more
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function calls
2016-10-20 03:39:32 +02:00
twinaphex
5eb5195169
input_keys_pressed - get rid of unnecessary for loop
2016-10-20 03:10:36 +02:00
twinaphex
4a56ed618a
Simplify input_keys_pressed
2016-10-20 02:39:45 +02:00
twinaphex
6746b06e73
input_driver_keys_pressed - merge into input_keys_pressed
2016-10-20 02:24:45 +02:00
twinaphex
f08609361e
input_keys_pressed - prevent extraneous leaf function calls
2016-10-20 02:22:48 +02:00
twinaphex
546dd0422f
Don't call extraneous functions inside input_keys_pressed
2016-10-20 02:20:40 +02:00
twinaphex
4b807b482f
Create runloop_poll
2016-10-20 02:17:17 +02:00
twinaphex
a4a1e96210
Prevent more implicit memsets
2016-10-16 01:40:29 +02:00
twinaphex
b2dcd44c3a
(input_driver.c) Prevent implicit memsets
2016-10-16 01:20:50 +02:00
Romain Graillot
a64e497189
Renamed new settings to match change & cleaned code
2016-10-15 13:38:42 +02:00
Romain Graillot
ade4e7857b
Add possibility to switch touch surface on vita build
2016-10-15 13:28:35 +02:00
Francisco José García García
1ea5a80d02
(VITA) Add Backtouch enable option
2016-10-14 21:57:18 +02:00
twinaphex
80339014a5
(input_config.c) Prevent implicit memsets
2016-10-09 08:58:44 +02:00
twinaphex
119479f705
(input_autodetect) Don't do implicit memsets of char variables
2016-10-09 08:55:17 +02:00
twinaphex
37f3942985
(Vita) Hook up L3/R3 in autoconfig
2016-10-07 08:24:48 +02:00
Twinaphex
db8eb903aa
Merge pull request #3737 from frangarcj/master
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(VITA) Disable Back Touch if in menu
2016-10-05 02:00:40 +02:00
Twinaphex
183dc914c4
(Cocoa) Add stub scrollWheel callback
2016-10-05 02:00:11 +02:00
Francisco José García García
d32bd63d3d
(VITA) Disable Back Touch if in menu
2016-10-05 01:34:26 +02:00
twinaphex
39fd6560f6
(input_autodetect.c) Cleanups
2016-10-04 10:40:37 +02:00
twinaphex
7d06e6c48f
Use string_is_equal instead of strncmp
2016-10-04 10:18:17 +02:00
twinaphex
72caa55e7b
Cleanup input_autodetect.c
2016-10-04 10:16:52 +02:00
twinaphex
b3d4fe398b
autoconfig should be fixed now for XInput - wrong binds
2016-10-04 08:21:32 +02:00
twinaphex
8b889084f6
Get rid of ret variable
2016-10-04 07:41:58 +02:00
twinaphex
f8d64b703e
Simplify input_autoconfigure_joypad_from_conf_internal
2016-10-04 07:39:41 +02:00
twinaphex
c2bb410d8d
Take out HAVE_BUILTIN_AUTOCONFIG - always include it
2016-10-04 07:33:57 +02:00
Sunguk Lee
8d09e0d421
(Vita) Improve vibration values
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- Can vibrate both motors at same time
- DS3 & DS4 have difference motor speed range
- Clear vibration settings at disconnect controller
2016-10-03 18:03:20 +09:00
twinaphex
91b1889873
(X11) Mouse input is no longer registered when we are on the
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titlebar of the window or we are no longer inside the window
2016-10-03 06:50:00 +02:00
Francisco José García García
59d13c7131
(VITA) Fix actuator
2016-10-02 14:02:37 +02:00
twinaphex
d376ea0c9d
Merge fixes
2016-10-01 08:24:02 +02:00
twinaphex
8f163e6972
Revert "Move global->name to paths.c"
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This reverts commit 6ee7b733aa
.
2016-10-01 08:18:23 +02:00
twinaphex
4567fdef52
Take out libretro_device from global struct
2016-10-01 06:22:57 +02:00
Sunguk Lee
bd9db4ac55
(Vita) Back touch screen use L2/R2/L3/R3
2016-10-01 04:53:35 +09:00
Twinaphex
ded68451ce
Merge pull request #3697 from d3m3vilurr/vita-extend-input
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(Vita) Improve controller features of PSTV
2016-09-30 19:33:04 +02:00
Sunguk Lee
90678dd3de
(Vita) Autodetect connection of controllers on PSTV
2016-10-01 02:26:28 +09:00
Sunguk Lee
a2d9ca3e47
(Vita) Support L2/R2 on PSTV
2016-09-30 23:53:13 +09:00
twinaphex
6ee7b733aa
Move global->name to paths.c
2016-09-30 06:11:11 +02:00
twinaphex
9384875ab0
Don't use HAVE_NETPLAY any more
2016-09-29 21:07:10 +02:00
twinaphex
d9d388a8fe
linuxraw_joypad.c - cleanup
2016-09-25 15:11:48 +02:00
twinaphex
3f35e10014
Solve some warnings pointed out by scan-build
2016-09-25 05:55:55 +02:00
twinaphex
49a9f189e9
Prevent divide by zero
2016-09-24 17:08:46 +02:00
twinaphex
7fdc38bf30
Prevent null pointer dereference
2016-09-22 21:57:55 +02:00
twinaphex
e8deea65a9
Remove unused variable
2016-09-22 21:55:54 +02:00
twinaphex
f6a5e4d8eb
Remove unused variable
2016-09-22 21:52:17 +02:00
twinaphex
7dcf9dfa75
(libusb) Silence warning 'value stored to 'adaptor' is never read
2016-09-22 21:49:59 +02:00
radius
55b865d375
remove this pad, the pad is named Standard Gamepad
2016-09-21 21:41:36 -05:00
twinaphex
6a02cf174e
udev_input_poll - add early return in case udev is NULL
2016-09-18 20:32:16 +02:00
Francisco José García García
16257d58ef
Add up to 4 players
2016-09-17 14:22:45 +02:00
Francisco José García García
16de70a9d9
Update psp_joypad.c
2016-09-17 14:19:26 +02:00
twinaphex
9ee5931c5e
Nits
2016-09-14 23:37:20 +02:00
twinaphex
3247de9afa
Cleanup
2016-09-12 18:39:46 +02:00
twinaphex
93d98069b2
Cleanups
2016-09-12 16:45:26 +02:00
twinaphex
29c05599a3
Cleanup enum
2016-09-11 17:37:05 +02:00
twinaphex
b93ef046a7
Header include cleanups
2016-09-11 16:31:23 +02:00
twinaphex
51b0e61712
Cleanups
2016-09-11 16:24:02 +02:00
twinaphex
9d9471413d
(Emscripten) Buildfix
2016-09-11 15:24:33 +02:00
twinaphex
7ddd03c558
Fix dinput/xinput
2016-09-11 15:08:07 +02:00
twinaphex
c97aa5e7ea
header include cleanups
2016-09-11 14:59:18 +02:00
twinaphex
012e069f86
Get rid of general.h includes
2016-09-11 13:21:56 +02:00
twinaphex
74c186c184
Cleanups
2016-09-08 08:08:50 +02:00
twinaphex
642e46779b
Cleanups
2016-09-06 23:59:43 +02:00
twinaphex
075aea2289
Header include cleanups
2016-09-06 00:56:00 +02:00
twinaphex
d4122806ab
(Android) Buildfix
2016-09-05 18:34:21 +02:00
twinaphex
acd4dd527b
Header include cleanups
2016-09-05 18:31:32 +02:00
twinaphex
4571dc33fc
header include cleanups
2016-09-05 17:29:19 +02:00
radius
f0485db137
Gamepad is named like this in emscripten
2016-09-03 22:21:10 -05:00
Brad Parker
a17679a0c5
add input option to allow any user to control the menu
2016-09-03 19:01:29 -04:00
Twinaphex
f5a4b402d7
(OSX) Fix some crashes that could occur
2016-09-03 23:27:53 +02:00
Brad Parker
0eb1777a1f
remove extra semicolons
2016-09-03 10:30:21 -04:00
twinaphex
f93047145d
Use SN_TARGET_PSP2 ifdef too
2016-09-03 07:41:56 +02:00
twinaphex
88eea511db
Remove if 0 blocks
2016-09-03 07:40:57 +02:00
twinaphex
429165e966
Combine autoconfig builtin files into one
2016-09-03 07:39:26 +02:00
twinaphex
7ee6b9f466
Add TODO/FIXME note
2016-09-03 07:05:25 +02:00
twinaphex
9df9b79869
Add builtin_sdl2
2016-09-03 07:02:17 +02:00
twinaphex
1d06344567
(Vita) silence warning - RETRO_RUMBLE_DUMMY not handled in switch
2016-09-01 22:28:31 +02:00
twinaphex
8e8ff95139
input_keyboard.c - add stdlib.h
2016-09-01 18:51:22 +02:00
twinaphex
9806dec502
C89_BUILD buildfix
2016-09-01 18:22:29 +02:00
twinaphex
467451fccc
Cleanup more header includes
2016-09-01 18:18:55 +02:00
twinaphex
20f7d82f95
More header include cleanups
2016-09-01 18:07:44 +02:00
twinaphex
6efdfdebd4
(PSP) Rumble code should be only for Vita build
2016-09-01 17:09:54 +02:00
twinaphex
9037473c7e
Header include cleanups
2016-09-01 05:51:08 +02:00
twinaphex
c8d5381779
header include cleanups
2016-09-01 05:48:20 +02:00
twinaphex
19f352371d
Remove more header includes
2016-09-01 05:40:57 +02:00
Francisco José García García
e3b5fdd815
(VITA) Add vibration for PSTV
2016-08-30 14:29:19 +02:00
twinaphex
ba7d638b99
Use string_is_equal
2016-08-29 18:46:41 +02:00
radius
90f5a2730a
remove these two duplicated lines
2016-08-27 11:15:58 -05:00
Alcaro
ba6796b98f
Kill some warnings
2016-08-26 18:33:03 +02:00
twinaphex
81e76ca5e7
(MSVC 2003) Buildfixes
2006-01-17 06:28:35 +01:00
twinaphex
b5a636f22b
(Vita) Prevent unused variable
2016-08-10 23:17:47 +02:00
twinaphex
30c847cc10
(PSP/Vita) Cleanup
2016-08-08 17:16:02 +02:00